- nEED hELP...........
- (mr. map manager and mipmapping) Texturing for film production.
- lowres -> highres baking 3dsmax
- Maya Q- Working SSS into existing shading network?
- How to apply Normal Map with SSS ( MR )
- Image doesn't on the UVW Unwrap edit mode
- Advice on texturing a room
- UVW Unwrap Nightmare (part II)
- Tennis Ball Fur improvement?
- Gradient in Cellular
- Face Unwrape Problem
- Sharing your Textures (.PSD)
- spec vs. gloss?
- UNFOLD3D version 6.5 is available from now on !
- ICE Shader
- Liqour bottle labels
- SCREW-BOLT for MH-53 HELICOPTER
- Tiling textures?
- mia material and transparency map (XSI)
- maya UV texture editor problem..serious one...plz help
- UNFOLD3D version 6.5 is available from now on !
- Using mental mill .fx-files within a VRML-file?
- Setting up canvas
- When to use bump maps and when to use normal maps...
- Glow Maps?
- Anyone interested...
- Object space / Tangent space normal map Generating
- Refractive Index For Mirror
- Color Map And Diffuse Map
- How do I fill in this uv in photoshop?
- how to create believable liquid material for maya?
- Stock-Archive for Textures
- How to create an exact displace map?
- biggest's texturing help thread
- Need help with max texturing?
- Vray question
- Uvs Decision
- Cliffs, rocks - how to uv mapping
- Ambiant Occlusion mask
- Reflection on a flat object
- UVs mess in 3Ds 2009
- How to texture mountain................?
- Software to aid in drawing displacement maps?
- Texturing Noob needs Major Help!
- texturing a bunny
- Planet maps
- What would be the most efficient way of Editing this UV Map
- Texturing Camera lens (vray)
- Anybody use Hypershot
- deep paint bodypaint tutorials
- What Are Seams?
- How should i go about unwrapping this?
- UV layout for photoshop and Zbrush
- Warhead UVW Map issues. Please help!
- Best practice for texturing terrain?
- Reflective car paint materials in UVW Unwrap Texture?
- texturing with watercolor technics
- Bump maps, normal maps, heightmaps, etc...
- Darker shading to Road surface
- Creating Specular Colour Maps
- High resolution Maps
- Dirt Maps
- Textures skewing in Maya
- Texture wont show correctly in maya
- How can I make a stainless steel
- How to view specular maps
- Close up texture question
- Mental Ray Materials
- Lume Tools Maya \ Softimage
- Texturing in Photoshop CS4
- help: removing flash bulb reflection from glossy surface
- Normal map/cage problem
- How to create my own hdri reflection map?
- Creating your own 360 Sky Maps
- I'm looking to buy a new camera for shooting textures - help!
- Rainy Day?
- looking for high rez girl textures
- [Help]Artifacts with Maya Toon(ramp) shading
- Building texturing
- Animated texture generating apps?
- Texturing Cog Tags
- Where to download maya shader
- how do you combine 2 UV sets?
- Best way to animate textures?
- Help with gun metal texture tutorials...
- Critics needed on cartoony environment
- create seams for furniture
- Matte Shader in Max
- UV distortion on turbosmooth in 3DMax 2008
- Maya won't batch render fur.
- UVW unwrap mapping low polygon wolf?
- How to make water texture and sand
- Ambient Occlusion map reapplication question
- UV's messing up in Mental Ray
- Scene with too much polygons
- How reducing polygons
- AO pass with multiple UV tiles.
- Rendering Times / Texture Issues...
- NURBS texturing problem in Maya
- Ramps on cubes
- problem with UV/texturing in Maya.
- Sand Material
- Getting frustrated with this metal texture
- Displacement map ugly problem on edges
- max 2009 OBJ export
- how to save bodypaint texture?
- plastic that looks like metal in vray
- Game character hair
- Custom 'toon shading tutorial
- mental ray subd aproximation issue.
- Image Technical Difficulties
- How to get a realistic grunge effect?
- 3DS Max/Vray Realistic Skin Call For Help
- Realistic atmosphere render
- more REAL needed O_O
- Max, Mental ray, SSS, Veins
- Geometry Hair Mapping in 3D Max 2009
- Human skin texture(3D max 2009)
- UV layout efficiency
- best way to combine normal maps
- normal map "flat zone"
- Satellite Textures and Heightmaps
- Mental ray Water
- Maya Hair/Fur or 3DS MAX Shave and a haircut
- Making a texture appear "wet"
- Army Uniforms by 3D.sk
- Problem with texture in Zbrush 3.1
- Milk Commercials...land texture
- Alpha map rendering problem for poly hair
- displacement textures site
- body[aint brush pressure and... jerky navigation
- Match UV in maYa 1.0.0 (maya script)
- Dirty Glass
- Mental Ray Chrome
- How would I go about making this texture?
- Your Cement texturing tips
- Bodypaint help with Texture Projection
- what's the difference between bump depth and filter
- what's the difference between bump depth and bump filter
- Texture Learning Diary
- normal map questions for a game artist
- Obtaining Transparency with .PNG files ?
- Mirror problem in Maya
- Hair and fur Plug in
- How do I direct Maya to look into the correct texture folders?
- Book and/or web tutorials for advanced techniques
- need texturing face tutorial
- Claymation Style Shader Help (Maya)
- Best Reference - The Wooden Periodic Table
- Ice tutorial
- (Help) trouble changing pixel aspect ratio while creating a PSD netowrk
- brush-stroke paint texture?
- Occlusion Jaggies, Any help appreciated
- Normal Map - Why is my object now black?
- hierarchy
- Maya ocean shader + Clouds made with Fluids
- saving texture with layers in bodypaint
- Question about work flow
- Turning plant images into textures (masks, etc)
- Food Texturing
- Creating Textures in Photoshop
- 3ds Max OBJ importer error with UV
- combining UVs
- noob question: how to apply texture on specific faces of an object?
- Transparency PROB!! HELP!!
- Transparent areas of material
- basic question: texuring earth
- Tiling textures in Bodypaint 3D or Photoshop
- Snow and water tutorail
- UV Unwrapping Problem
- Pika-Pikachu. How to texture it now?
- Best way to texture for human realism - software advice
- Maya- Auto recognition of image files
- Texture photos
- Render to texture and projection and intersection of models
- shading and texturing not much taught
- displacement map direction from surface
- Free gemstone seamless textures
- Terrain Texturing
- interior/exterior
- MR transparency problem PLEASE HELP!!!
- creating a tunnel texture
- Fluids and Fields
- One of my arms wont unfold properly (maya)
- Parallax mapping for a render?
- UV moved when animated
- Request: Ultra High Resolution Earth Textures
- How To Go About Texturing This Model?
- Help with Maya Texture Baking? (Convert to File Texture)
- Free tool to generate ambient occlusion maps
- creating bmps
- Is using unwrap and photoshop are (some times) better than Zbrush???
- Texture Seams issues
- Conversion of same texture map into other maps???
- Re-Saving texture map to one folder
- Normal Mapping Help
- LCD Face
- Which renders faster, procedural map textures or image map textures?
- How can I make these renders better?
- Opacity map showing edge
- glossy metal?
- baking textures with lighting in Maya
- UV Unwrapping Problem
- Yet Another Problem...(PSD Network)
- Texturing 101: Getting Started!
- unwrapping help.
- Getting Blurry Textures
- Metallic paint
- Same UVW Mapping- Different Objects
- VRay - Realistic Materials
- Laying out a nice UV map.
- Changing SSS display colour in Maya?
- Unwrapped texture not fitting!! should all be fine! Help please!
- how to change reference file and keep the shaders from the original reference
- normal map for rough wood
- can you clone selection in the viewport (bodypaint)?
- Bump map showing pixels when painting in mudbox ?
- UV Software
- projection mapping question
- Creating My Own Reflection Map
- Bricks Pattern
- HELP!! Procedural material for a metalic electrostatic paint
- Cutout_Opacity with MIA_material
- Texturing Problem :(
- Texture style
- advanced creature texturing?
- How to compile a ultra high res image
- unwrapping hands and face
- Isolating a lit area for glow?
- UVW Unwrapping AEC Walls? (max)
- animating a texture "through" an object
- rendering problems, tangent space normals.
- how convert sequence gray file to translate value?
- Painterly Shading Effect
- hair and fur normals
- Robot with metal plates attached
- How to use a "Render to Texture" texture map
- where can download some free texture about real man
- stone displacement working but....
- Help with Bump mapping.
- material editor help
- Quick little question regarding UVW's
- how to properly implement speculars maps?
- Texture management for rather large scene
- High Poly UVing
- cloth as clothing
- question abut maxwell render MATERIALS
- Hair creation
- Unwarapping a simple Ploy Mesh
- vinyl record texture
