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  1. nEED hELP...........
  2. (mr. map manager and mipmapping) Texturing for film production.
  3. lowres -> highres baking 3dsmax
  4. Maya Q- Working SSS into existing shading network?
  5. How to apply Normal Map with SSS ( MR )
  6. Image doesn't on the UVW Unwrap edit mode
  7. Advice on texturing a room
  8. UVW Unwrap Nightmare (part II)
  9. Tennis Ball Fur improvement?
  10. Gradient in Cellular
  11. Face Unwrape Problem
  12. Sharing your Textures (.PSD)
  13. spec vs. gloss?
  14. UNFOLD3D version 6.5 is available from now on !
  15. ICE Shader
  16. Liqour bottle labels
  17. SCREW-BOLT for MH-53 HELICOPTER
  18. Tiling textures?
  19. mia material and transparency map (XSI)
  20. maya UV texture editor problem..serious one...plz help
  21. UNFOLD3D version 6.5 is available from now on !
  22. Using mental mill .fx-files within a VRML-file?
  23. Setting up canvas
  24. When to use bump maps and when to use normal maps...
  25. Glow Maps?
  26. Anyone interested...
  27. Object space / Tangent space normal map Generating
  28. Refractive Index For Mirror
  29. Color Map And Diffuse Map
  30. How do I fill in this uv in photoshop?
  31. how to create believable liquid material for maya?
  32. Stock-Archive for Textures
  33. How to create an exact displace map?
  34. biggest's texturing help thread
  35. Need help with max texturing?
  36. Vray question
  37. Uvs Decision
  38. Cliffs, rocks - how to uv mapping
  39. Ambiant Occlusion mask
  40. Reflection on a flat object
  41. UVs mess in 3Ds 2009
  42. How to texture mountain................?
  43. Software to aid in drawing displacement maps?
  44. Texturing Noob needs Major Help!
  45. texturing a bunny
  46. Planet maps
  47. What would be the most efficient way of Editing this UV Map
  48. Texturing Camera lens (vray)
  49. Anybody use Hypershot
  50. deep paint bodypaint tutorials
  51. What Are Seams?
  52. How should i go about unwrapping this?
  53. UV layout for photoshop and Zbrush
  54. Warhead UVW Map issues. Please help!
  55. Best practice for texturing terrain?
  56. Reflective car paint materials in UVW Unwrap Texture?
  57. texturing with watercolor technics
  58. Bump maps, normal maps, heightmaps, etc...
  59. Darker shading to Road surface
  60. Creating Specular Colour Maps
  61. High resolution Maps
  62. Dirt Maps
  63. Textures skewing in Maya
  64. Texture wont show correctly in maya
  65. How can I make a stainless steel
  66. How to view specular maps
  67. Close up texture question
  68. Mental Ray Materials
  69. Lume Tools Maya \ Softimage
  70. Texturing in Photoshop CS4
  71. help: removing flash bulb reflection from glossy surface
  72. Normal map/cage problem
  73. How to create my own hdri reflection map?
  74. Creating your own 360 Sky Maps
  75. I'm looking to buy a new camera for shooting textures - help!
  76. Rainy Day?
  77. looking for high rez girl textures
  78. [Help]Artifacts with Maya Toon(ramp) shading
  79. Building texturing
  80. Animated texture generating apps?
  81. Texturing Cog Tags
  82. Where to download maya shader
  83. how do you combine 2 UV sets?
  84. Best way to animate textures?
  85. Help with gun metal texture tutorials...
  86. Critics needed on cartoony environment
  87. create seams for furniture
  88. Matte Shader in Max
  89. UV distortion on turbosmooth in 3DMax 2008
  90. Maya won't batch render fur.
  91. UVW unwrap mapping low polygon wolf?
  92. How to make water texture and sand
  93. Ambient Occlusion map reapplication question
  94. UV's messing up in Mental Ray
  95. Scene with too much polygons
  96. How reducing polygons
  97. AO pass with multiple UV tiles.
  98. Rendering Times / Texture Issues...
  99. NURBS texturing problem in Maya
  100. Ramps on cubes
  101. problem with UV/texturing in Maya.
  102. Sand Material
  103. Getting frustrated with this metal texture
  104. Displacement map ugly problem on edges
  105. max 2009 OBJ export
  106. how to save bodypaint texture?
  107. plastic that looks like metal in vray
  108. Game character hair
  109. Custom 'toon shading tutorial
  110. mental ray subd aproximation issue.
  111. Image Technical Difficulties
  112. How to get a realistic grunge effect?
  113. 3DS Max/Vray Realistic Skin Call For Help
  114. Realistic atmosphere render
  115. more REAL needed O_O
  116. Max, Mental ray, SSS, Veins
  117. Geometry Hair Mapping in 3D Max 2009
  118. Human skin texture(3D max 2009)
  119. UV layout efficiency
  120. best way to combine normal maps
  121. normal map "flat zone"
  122. Satellite Textures and Heightmaps
  123. Mental ray Water
  124. Maya Hair/Fur or 3DS MAX Shave and a haircut
  125. Making a texture appear "wet"
  126. Army Uniforms by 3D.sk
  127. Problem with texture in Zbrush 3.1
  128. Milk Commercials...land texture
  129. Alpha map rendering problem for poly hair
  130. displacement textures site
  131. body[aint brush pressure and... jerky navigation
  132. Match UV in maYa 1.0.0 (maya script)
  133. Dirty Glass
  134. Mental Ray Chrome
  135. How would I go about making this texture?
  136. Your Cement texturing tips
  137. Bodypaint help with Texture Projection
  138. what's the difference between bump depth and filter
  139. what's the difference between bump depth and bump filter
  140. Texture Learning Diary
  141. normal map questions for a game artist
  142. Obtaining Transparency with .PNG files ?
  143. Mirror problem in Maya
  144. Hair and fur Plug in
  145. How do I direct Maya to look into the correct texture folders?
  146. Book and/or web tutorials for advanced techniques
  147. need texturing face tutorial
  148. Claymation Style Shader Help (Maya)
  149. Best Reference - The Wooden Periodic Table
  150. Ice tutorial
  151. (Help) trouble changing pixel aspect ratio while creating a PSD netowrk
  152. brush-stroke paint texture?
  153. Occlusion Jaggies, Any help appreciated
  154. Normal Map - Why is my object now black?
  155. hierarchy
  156. Maya ocean shader + Clouds made with Fluids
  157. saving texture with layers in bodypaint
  158. Question about work flow
  159. Turning plant images into textures (masks, etc)
  160. Food Texturing
  161. Creating Textures in Photoshop
  162. 3ds Max OBJ importer error with UV
  163. combining UVs
  164. noob question: how to apply texture on specific faces of an object?
  165. Transparency PROB!! HELP!!
  166. Transparent areas of material
  167. basic question: texuring earth
  168. Tiling textures in Bodypaint 3D or Photoshop
  169. Snow and water tutorail
  170. UV Unwrapping Problem
  171. Pika-Pikachu. How to texture it now?
  172. Best way to texture for human realism - software advice
  173. Maya- Auto recognition of image files
  174. Texture photos
  175. Render to texture and projection and intersection of models
  176. shading and texturing not much taught
  177. displacement map direction from surface
  178. Free gemstone seamless textures
  179. Terrain Texturing
  180. interior/exterior
  181. MR transparency problem PLEASE HELP!!!
  182. creating a tunnel texture
  183. Fluids and Fields
  184. One of my arms wont unfold properly (maya)
  185. Parallax mapping for a render?
  186. UV moved when animated
  187. Request: Ultra High Resolution Earth Textures
  188. How To Go About Texturing This Model?
  189. Help with Maya Texture Baking? (Convert to File Texture)
  190. Free tool to generate ambient occlusion maps
  191. creating bmps
  192. Is using unwrap and photoshop are (some times) better than Zbrush???
  193. Texture Seams issues
  194. Conversion of same texture map into other maps???
  195. Re-Saving texture map to one folder
  196. Normal Mapping Help
  197. LCD Face
  198. Which renders faster, procedural map textures or image map textures?
  199. How can I make these renders better?
  200. Opacity map showing edge
  201. glossy metal?
  202. baking textures with lighting in Maya
  203. UV Unwrapping Problem
  204. Yet Another Problem...(PSD Network)
  205. Texturing 101: Getting Started!
  206. unwrapping help.
  207. Getting Blurry Textures
  208. Metallic paint
  209. Same UVW Mapping- Different Objects
  210. VRay - Realistic Materials
  211. Laying out a nice UV map.
  212. Changing SSS display colour in Maya?
  213. Unwrapped texture not fitting!! should all be fine! Help please!
  214. how to change reference file and keep the shaders from the original reference
  215. normal map for rough wood
  216. can you clone selection in the viewport (bodypaint)?
  217. Bump map showing pixels when painting in mudbox ?
  218. UV Software
  219. projection mapping question
  220. Creating My Own Reflection Map
  221. Bricks Pattern
  222. HELP!! Procedural material for a metalic electrostatic paint
  223. Cutout_Opacity with MIA_material
  224. Texturing Problem :(
  225. Texture style
  226. advanced creature texturing?
  227. How to compile a ultra high res image
  228. unwrapping hands and face
  229. Isolating a lit area for glow?
  230. UVW Unwrapping AEC Walls? (max)
  231. animating a texture "through" an object
  232. rendering problems, tangent space normals.
  233. how convert sequence gray file to translate value?
  234. Painterly Shading Effect
  235. hair and fur normals
  236. Robot with metal plates attached
  237. How to use a "Render to Texture" texture map
  238. where can download some free texture about real man
  239. stone displacement working but....
  240. Help with Bump mapping.
  241. material editor help
  242. Quick little question regarding UVW's
  243. how to properly implement speculars maps?
  244. Texture management for rather large scene
  245. High Poly UVing
  246. cloth as clothing
  247. question abut maxwell render MATERIALS
  248. Hair creation
  249. Unwarapping a simple Ploy Mesh
  250. vinyl record texture