- Tree branches animation & texturing
- Realistic shaders and textures book?
- Render to Texture not rendering all my clusters
- Need Help with scratched metal
- Need help with SSS in Maya 2009
- Tiny random vein painting
- Multiple shaders on one mesh
- surface shader
- Shading Map
- MAYA 2008 problem in the material! I need your help!!
- How to make credible metal surface and camo paint?
- production practices and uv space
- layered texture render time
- multiple materials on one mesh
- Probably a Stupid Question
- texture moves on a character rotation
- Texture. How to get this look?
- how to create a render with this effects
- Mesh Intersection Merge?
- bodypaint 3d
- Just a quick question about bmpmaps and Nrml maps
- How do you make a subsurface scatter in 3Ds Max?
- Question about UV remapping
- mental ray clarification
- Best way to make felt/cloth material?
- RENDERMAN SHADER -> what's wrong?!
- I need make a real glass material!!!
- ??? help please
- VRay and Shaders - Assistance Needed
- Mental Ray Issues...
- Ambient Occulsion Maps
- possible to make a bump to overlay (Add) another bump?
- Shave and a haircut in maya2009 "CleanUpTmpDir"!?
- Superhero Tights - How To?
- Texture Issues with .fbx exportation
- Need texture for CV-22 Osprey
- MentalRay: AO Render to Texture freezing up
- Moving texture without moving mesh?
- Loading UVWs
- flat spots in normal map
- mudbox or zbrush?
- Checkerboard test - the right kind of unwrap
- Cell Shading/Toon Shading on the DS
- Skin: Texture, light and shader setup order?
- Matching textures
- Texturing a hose
- Looking for Heightmap of USA/North America
- human texturing and hair texturing help?
- ralley car textures
- Lighting and Tex help!
- Refraction problem
- Photographic, hand-painted or both?
- How to give an impression?
- alphas
- In search of a advance character texturing book?
- Fixing the seam between 2 textures on the same model!?
- HELP WANTED: texturing a diamond
- thinking on a texturing booklet...
- Game level - UV layout and texture
- Texture Creation
- Strong displacement flickering on camera move?
- planar projection
- baking textures and exporting textures from faces
- texturing a large exterior floor...
- Toon Shaders and Creating a City
- Tire texture
- nonuniform transparency
- AO projection: not rendering a part of the model
- Paper Material: harder than I thought..
- Two-sided projected texture
- Psd Texture map showing on model, help please!
- Deleting History while Preserving Blendshapes
- Free People texture with alpha
- Hand textures
- Different texture based on normals.
- Decal Video Tutorial
- Any idea to create camera lens (mental ray, maya)?
- UV mapping and normal map
- Separate Normal Map Projections, How?
- Rookie mapping mistake in Maya.. help!
- Creating grass
- Transparency mapping problem in Maya...
- Effects ID Glow won't work
- Baking Vertex Ambient Occlusion Video Tutorial
- 360 environment map
- Render to texture problem (pic inside)
- Texturing pizza - PLS HELP
- Sea Foam Shader, help needed!!
- Pro Texturing Training
- 3d displacement
- texturing clean objects
- Starting a texture site aimed at 3D designers, looking for input.
- Arch & Design Issues in 3ds Max 2010
- RiCurves and other Renderman Questions
- Questions about creating Texture collections for CG Artists?
- photoshop wont save
- Blending Textures for terrain
- face texture - maya
- Maya procedural shaders and mentalraytexture
- Mental Ray weird behavior
- Normal Map issues - please help
- Blurry bitmap render
- dumb shaders question
- Recomended Reading - Lighting and materials
- sweep nurbs material problem!
- Render Help with pixles colour mixture
- UV Snapshot problem
- Rust on Wheel Rims
- Mental Ray Cheese slice material
- Simple Texturing like Pixar/Dreamworks movies
- Question about Plasma Ball/Eletricity Lamp, Shader/Effect
- PIXAR Eve White?
- texturing part lines
- Normal maps not displaying correctly in viewport
- Texturing In Maya
- 3dsmax mentalray geometryshader
- Beginner friendly 3D app for basic texturing?
- XSI - Diffuse Color > Texture
- PS - making surface look wet?
- Bump map acting weird on sss_fast_skin
- UE3 or maya viewport shaders?
- displcaement:make corners demolished
- Please recommend DVDs about texturing and hypershade in maya.
- problems with streched texture
- How to Create Maps
- Scuffed metal surface
- UV Texture Editor/offset UV coordinates
- Offseting UV's In Maya Texture editor
- Help with baking AO and a normal map please ? :(
- Normal map issues 3ds/zbrush
- Cleaning images used as bumb maps?
- faking short fur with shaders
- Texturing Question.
- i need help getting texture maps to work with mental ray.
- Some nice blood
- bump mapping noob question
- Pelt Mapping
- Character Game Texturing Questions
- UV Stretching (Help)
- Trying to understand the Stucco shader
- Cleanest Normal/AO/Displacement Maps
- Displacement maps are making this NOOB pull his hair out, and I almost cried.
- fixing seams with bodypaint
- Help Needed..!
- A good ocean tutorial or MR ocean lume?
- ZBrush>3ds Max texture problems
- Skin Maps
- mirror geometry mess up my UVs...
- stained glass effect in maya
- Fur for animals
- specular pass in maya
- Texturing Help, Please?
- SSS on Eyes?
- Leigh's Texturing Tutorials series images?
- Cobbleweb stone texture
- Rendering Textures with Wireframe
- How can I put decals on a watch?
- Texture Style Question 1
- Help! Best and easiest way to unwrap a model
- Metal specular colour?
- Texturing
- new to maya, UV mapping question
- How to determine texture size
- New to textureing need help applying a background texture.
- Map type?
- Free Trees with Alpha Masks - for commercial use
- how to make specularity map?
- transfering UV's to rigged character
- Can you Create This Material?
- Strange Shadow
- Material X and Maya Layered Shader Question
- Using photos for textures?
- (Should be) simple question about normal maps
- Maya 2009 Emissive Map
- Mia_Material_X not accepting a Transparency image.
- Vertex paint to material ID
- BRDF repository for shader-work?
- simple question - maya uvs
- Newbie - Making 3D Environment out of stills?
- Transfering uv coordinates from headus UVLayout to 3ds max
- The sphere / triangle thingy for testing shaders -- where to get?
- Q about AO baking larger buildings
- where can i learn to make old dirty texture
- misss fast skin maya problem
- Attribute options for Paint FX in Maya
- tilable procedurals again
- Photoshop styles for maps?
- How to tranform a normal black and white layer into the layer mask of another?
- 3d -> 2d-look
- NURBs Texture Workflow?
- HELP! Render vertex colors in MR for Maya 2009?
- Need information: Layered Textures for Games
- Question re UVW Mapping
- Any basic UVW Mapping Tutorials on CGSociety?
- Advanced Photoshop texturing tutorials?
- A texture question about max's self illumination material
- MentalRay ignores BlendColors
- Whats a good texturing program/plugin
- 8bit EXR - possible ?
- Flatten Mapping
- Patterns without distortion?
- Unwrap UVW + Photoshop's Texture
- Getting Normal Map to work in 3DS from Zbrush
- Texturing layers in Maya?
- Projection/Stencil Painting
- Procedural Rust in Maya
- Taking detail from high res to a different low res model
- Animated LED light board?
- Maya 2009: Sahding and Texturing
- Help texturing indoor basketball court
- Doll Texturing WIP
- Building Texturing W.I.P.
- how i get ride from these seams? there is a picture
- how i get ride from these seams? there is a picture
- MAYA Sprites or billboards
- My First 3D / Texture Project
- Fill Texture Seams
- Normal smoothing
- cinema 4d texturing problem
- Explosion & Fire textures/reference frames?
- Maya 2009 Clipboard Actions gone wrong
- Help in texuring out this model
- basic question about layered-shader
- Maxon BodyPaint Tutorials
- 3DWorld Mag Issue 88 the project files
- PS selection question.
- zbrush-uv unwrap problem
- Bump mapping
- Using Maya - Texturing Barnacle
- MR - bad shadows on Comp Materials
- Biggest problem Unwrapping
- Please help me make this distressed old leather look better?
- Black Glass problem
- Is there a way to rotate a piece of geometry once it’s been uved and keep them intact
- How Normal Maps Work
- material controller
- Surface PROBLEM or Render. Help Please.
- Beginner questions about metal shaders and refractions
- Problem with bump map
- bodypaint
- Inverting a portion of an image
- UV Mapping Software vs. 3D app tools
- VRay - how to creat layered "ghost-shader"?
- Making your own skin textures...
- texture atlas for Maya
- Looking for plane photos for textures
- Displacement Problem
- Mental ray sunlight
- UV beginner issue
- Why Zbrush PolyPaint or Maxon BodyPaint?
