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  1. Materials get corrupted ALL THE TIME
  2. How do you get that nice Subsurface look?
  3. window lights in cityscapes enviroments
  4. Attributes empty when creating psd network
  5. .Map textures
  6. Free textures Library http://arutxet.com/
  7. grayscales, need help!
  8. Realistic Alien Skin
  9. Texturing large areas
  10. Help Rendering Apache
  11. Problem with procedurals.
  12. texture after using sweep modifier
  13. Photographing Reflecting surfaces for textures
  14. Sprites in Maya, without particles (need help).
  15. Dear all Brits: £20 English 20 Pound note
  16. Looking for SKILZ for Portfolio work
  17. Need Help Texturing UV's for my first car
  18. Aqua Cologne
  19. Animated water ripples
  20. Royalty Free Earth Textures?
  21. 3dsmax unwraping problem
  22. High Pass Filter for Gimp and Windows
  23. Rendering foam headphone covers
  24. Problems with Refractions maya glass shader
  25. Can't figure out how to use movie as texture
  26. Maxwell render and texture
  27. problem with bodypaint
  28. UV Layout Headus
  29. a Few texture issues.
  30. AO map in mudbox
  31. Photoshop question
  32. Achieving a comic-book inked style
  33. how it's created the digital text as this??@@
  34. help unwrapping head in maya.
  35. Pixelated artifacts on glass
  36. 2D Winter Bushes
  37. Can i u.v map my head but not the rest of my body?
  38. Bump map causing seams, can anyone help
  39. Rendering problem in max/mental ray
  40. Unwrap and subdivision !!!
  41. 3DS Max Unwrapping UVW PROBLEMS
  42. skin texture barely shows up
  43. Headus UV Layout MultiTasking
  44. Help Needed: Reptile Eye
  45. List of free texture sites
  46. How to become a Texture Artist
  47. Texture plane overlay?
  48. Texturing in CS4
  49. Mental ray disappears?
  50. HELP NEEDED:texturing a bullet
  51. How do i remove a shader from a face without deleting the shader?
  52. Realistic sky!!
  53. file size? how much is enoght?
  54. 3d max cellular texturing querry
  55. Shader/Texture help appreciated.
  56. 3dsmax9: how to "render ALL to texture"?
  57. Have you tried 3DCoat? Is it any good?
  58. cloth textile in normal maps?
  59. Dragon scale Bump/Texture Help
  60. Tranfer attributes UV to multiple objects in maya
  61. maya 2009 textures problem when displacment applyed
  62. Help with Alpha Channel Maya 7.0
  63. help making custom bump maps
  64. How to merge severial uv maps into one?
  65. Renderman Bark Shader
  66. Mudbox to Max - Normal Map seam
  67. Mirror
  68. Displacement Maps
  69. Help with UV layout thanks
  70. Help with UV layout thanks
  71. 3Ds max Mental ray material - Natural Ice formation
  72. Uv plannar mapping problem
  73. general help in learning
  74. UVs ARE A MESS IN THE VIEWPORT BUT NOT IN EDITOR??
  75. body paint 3d help
  76. Texturing Glass with Ambient Occusion
  77. large mesh, small texture
  78. what makes a good UV map?
  79. Mudbox to Maya Shading
  80. Bitmap Wrong Size Problem
  81. Unwrapping uv’s for a vehicle
  82. A wet windshield
  83. UV maps of spheres
  84. Can't apply checker pattern!
  85. Texture Exporting Issue within ZBrush
  86. Seamless Textures in Gimp
  87. skin shader
  88. Residual imprints around geometry - how?
  89. Weird Automatic uv unwrapping results
  90. [3ds max] Help on mapping a deformed pack of butter
  91. Grass Solutions?
  92. Missing textures.
  93. Mental Ray and Masking a decal
  94. Car shader won't work
  95. LQ texture render quality
  96. Anisotropic Specular Model???
  97. Car Mapping
  98. 3d objects in Photoshop
  99. Working with Flat Surfaces on 3D Text
  100. Unwrapping problem
  101. Removing color difference in textures
  102. Need Help Texturing a low plane
  103. Texture transparency?
  104. Texture/Shader & Lighting question
  105. How would you texture this brown praying mantis?
  106. Flip Normals Cell Shaded Trick
  107. who does the UV's?
  108. Doing a dirt map for a car
  109. Polka Dots - stretching
  110. specular maps in maya 8 or higher
  111. Inexperienced Modeler Need advice on texture/lighting
  112. how to make architecural renders in maya 2008
  113. Problem with glass.
  114. Sourcing Photos for Production Work
  115. zbrush texturing to maya question
  116. Street Fighter 4
  117. Rust on spaceship
  118. Search Envelope in Maya
  119. Carpet
  120. black edge on my texture/teapot
  121. 3ds max texturing for games problem
  122. V-RAY - decent transparent rubber
  123. Need major help with a shader.
  124. Tutorials on how to make Cloth Materials with the Arch & Design Shader in 3ds max?
  125. mental ray wont render 3d paint tool?
  126. How to make crisp and sharp textures ?
  127. help on texturing buildings using blends+tiles
  128. Transforming 3D to 2D
  129. matched color on seems?
  130. Maya texture help (Pixel bleeding)
  131. Really odd UV texturing preblem
  132. Controlling UVs via another object
  133. Specular Color Map question
  134. New Competition - 1st place 1 year Premium membership
  135. Shader appears black with env light turned on
  136. Which 3D painting suite?
  137. Futuristic Robot Material
  138. glowing crystal help
  139. UV'ing a Beveled Polygon
  140. Fur Rendering Issues
  141. Unwrap UVW - Plywood Edge
  142. "Empty" Pixels in my Mental Ray exports
  143. Normal map issue
  144. 3d max design texturing walls help
  145. Texture "crop sheet"
  146. parquet floors hlp plz
  147. textures of city buildings?
  148. normal mapping help (render to texture help)
  149. Unfold3D Magic Fairy Edition 6.0.7
  150. Can i use a layered shader with a mental ray material in maya?
  151. HELP!! ZBrush very bizarre normal map issues
  152. any wood tutorials for maya?
  153. What good are UV spaces: 0, -1 ?
  154. Wireframe in Maya
  155. SSS Help
  156. Weird Maya Fur Problem
  157. Working with a 10gig image
  158. max 2009 alpha problems
  159. vray glass transparency
  160. Simple Maya Ice Shader software render
  161. Question about 3d paint!
  162. New Uvtemplate i made this afternoon
  163. 3ds max : blurry reflection on floating plane?
  164. Mirror with splash stains
  165. Maya + Mental Ray reflection and/or alpha channel?
  166. A question about ZBrush for the pro's
  167. Need help texturing realistic hair in Maya
  168. sticky look like frog, snail etc.
  169. Ambient occlusion rendering. Too Long??
  170. Melody Normal Map help
  171. Normal map file format??
  172. 3ds max : SSS Fast Skin Material (help me)
  173. Weird png behavior on net rendering (MAX)
  174. Normal map help!!
  175. Problem with texture mapping
  176. Can't get caustics working with dielectric in mental ray
  177. What Zbrush brushes are off limits with 3ds max 9
  178. Strange Problem - misss_fast_skin
  179. uv problem
  180. Getting leather to look like leather
  181. "painting texture on the model"
  182. Irisdecent Reflection
  183. Layered shader/mental ray shaders question
  184. Problems Flatten mapping a revolver
  185. Confused about texturing
  186. combing a texture and material in ZBrush to export i
  187. Help with maya and photoshop UV texturing/mapping/unwrapping etc
  188. Photoshop alternative?
  189. Need advice on my blury textures
  190. Hair and fur problem..mental ray/3ds
  191. Photoshop CS4, Ghostpainter, Deep-paint 3D
  192. Download a lot of jeans texture mapping
  193. Texture baking without losing quality
  194. material that is unaffected by lighting?
  195. UV mapping straps in max
  196. UV changes when rendering.
  197. Texturing Building (Blends or Composite?)
  198. Antiqued Bronze Shader
  199. Ear UV Layout
  200. Maya- Chipped paint texture procedurally?
  201. Fur Color maps
  202. Maya crashing when rendering in passes?
  203. Texturing for TV/Games
  204. Can I bake Environment Sphere as Texture? Please, Need Help ASAP!
  205. Compensating for Gamma in photoshop
  206. Photomapping City HELP!
  207. Lighting, Texturing or Both?
  208. best program for uv mapping.
  209. SamplerInfo to control extrude heights from grayscale??
  210. When to extract normal/spec maps from diffuse
  211. Don't know a thing about textureing.
  212. Renderman artifacts
  213. pebbles on ground-models-normal maps
  214. Advice needed for adding grunge to my scene.
  215. how important is this days a UV with out distortion?
  216. maya: smoothing the mesh and UV getting messed up
  217. Normal mapping between hi (quad)/low(tris) objects
  218. advice about creating displacement map out of geometry
  219. Question about Maya and trees
  220. Advice for Pattern Texturing
  221. Why is my model transparent with a non-transparent texture?
  222. Really useful site for Animated gifs :)
  223. Prepping textures for additive blend...
  224. Personally seen venetian stucco?
  225. Making a parquet material
  226. how to texture/render a propeller in motion?
  227. maya shader doesn't keep itself updated
  228. UVW Map Shaded faces question
  229. Irregular Cartoon Lines
  230. UNFOLD3D® technology now within Autodesk® Softimage® 7.5
  231. Nurbs Surfacing question? New to texturing.
  232. bump map problem?
  233. Total Textures Problem in Maya
  234. UV damage after Zbrush ?
  235. Creating a texture from light information
  236. Mapping / texturing theory problem...
  237. help anyone? I'm Stuck
  238. Next-gen texturing techniques: a review of Eat3D's training DVD
  239. Problem with normal bump and lighting in 3ds max
  240. Texturing Distant Buildings
  241. Shave'n'Haircut v5.0 update/rendering issues
  242. Realistic Silver Material
  243. .tga alpha issue
  244. DropTexture
  245. noob UV questions!
  246. Tree branches animation & texturing
  247. Realistic shaders and textures book?
  248. Render to Texture not rendering all my clusters
  249. Need Help with scratched metal
  250. Need help with SSS in Maya 2009