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  1. Curve and Shape Painting in BodyPaint
  2. decal painting with 3dsmax
  3. mix8layer/layered shader sparkle problem (Maya)
  4. Problem with 3ds max texturing
  5. pointers
  6. Materials get corrupted ALL THE TIME
  7. How do you get that nice Subsurface look?
  8. window lights in cityscapes enviroments
  9. Attributes empty when creating psd network
  10. .Map textures
  11. Free textures Library http://arutxet.com/
  12. grayscales, need help!
  13. Realistic Alien Skin
  14. Texturing large areas
  15. Help Rendering Apache
  16. Problem with procedurals.
  17. texture after using sweep modifier
  18. Photographing Reflecting surfaces for textures
  19. Sprites in Maya, without particles (need help).
  20. Dear all Brits: £20 English 20 Pound note
  21. Looking for SKILZ for Portfolio work
  22. Need Help Texturing UV's for my first car
  23. Aqua Cologne
  24. Animated water ripples
  25. Royalty Free Earth Textures?
  26. 3dsmax unwraping problem
  27. High Pass Filter for Gimp and Windows
  28. Rendering foam headphone covers
  29. Problems with Refractions maya glass shader
  30. Can't figure out how to use movie as texture
  31. Maxwell render and texture
  32. problem with bodypaint
  33. UV Layout Headus
  34. a Few texture issues.
  35. AO map in mudbox
  36. Photoshop question
  37. Achieving a comic-book inked style
  38. how it's created the digital text as this??@@
  39. help unwrapping head in maya.
  40. Pixelated artifacts on glass
  41. 2D Winter Bushes
  42. Can i u.v map my head but not the rest of my body?
  43. Bump map causing seams, can anyone help
  44. Rendering problem in max/mental ray
  45. Unwrap and subdivision !!!
  46. 3DS Max Unwrapping UVW PROBLEMS
  47. skin texture barely shows up
  48. Headus UV Layout MultiTasking
  49. Help Needed: Reptile Eye
  50. List of free texture sites
  51. How to become a Texture Artist
  52. Texture plane overlay?
  53. Texturing in CS4
  54. Mental ray disappears?
  55. HELP NEEDED:texturing a bullet
  56. How do i remove a shader from a face without deleting the shader?
  57. Realistic sky!!
  58. file size? how much is enoght?
  59. 3d max cellular texturing querry
  60. Shader/Texture help appreciated.
  61. 3dsmax9: how to "render ALL to texture"?
  62. Have you tried 3DCoat? Is it any good?
  63. cloth textile in normal maps?
  64. Dragon scale Bump/Texture Help
  65. Tranfer attributes UV to multiple objects in maya
  66. maya 2009 textures problem when displacment applyed
  67. Help with Alpha Channel Maya 7.0
  68. help making custom bump maps
  69. How to merge severial uv maps into one?
  70. Renderman Bark Shader
  71. Mudbox to Max - Normal Map seam
  72. Mirror
  73. Displacement Maps
  74. Help with UV layout thanks
  75. Help with UV layout thanks
  76. 3Ds max Mental ray material - Natural Ice formation
  77. Uv plannar mapping problem
  78. general help in learning
  79. UVs ARE A MESS IN THE VIEWPORT BUT NOT IN EDITOR??
  80. body paint 3d help
  81. Texturing Glass with Ambient Occusion
  82. large mesh, small texture
  83. what makes a good UV map?
  84. Mudbox to Maya Shading
  85. Bitmap Wrong Size Problem
  86. Unwrapping uv’s for a vehicle
  87. A wet windshield
  88. UV maps of spheres
  89. Can't apply checker pattern!
  90. Texture Exporting Issue within ZBrush
  91. Seamless Textures in Gimp
  92. skin shader
  93. Residual imprints around geometry - how?
  94. Weird Automatic uv unwrapping results
  95. [3ds max] Help on mapping a deformed pack of butter
  96. Grass Solutions?
  97. Missing textures.
  98. Mental Ray and Masking a decal
  99. Car shader won't work
  100. LQ texture render quality
  101. Anisotropic Specular Model???
  102. Car Mapping
  103. 3d objects in Photoshop
  104. Working with Flat Surfaces on 3D Text
  105. Unwrapping problem
  106. Removing color difference in textures
  107. Need Help Texturing a low plane
  108. Texture transparency?
  109. Texture/Shader & Lighting question
  110. How would you texture this brown praying mantis?
  111. Flip Normals Cell Shaded Trick
  112. who does the UV's?
  113. Doing a dirt map for a car
  114. Polka Dots - stretching
  115. specular maps in maya 8 or higher
  116. Inexperienced Modeler Need advice on texture/lighting
  117. how to make architecural renders in maya 2008
  118. Problem with glass.
  119. Sourcing Photos for Production Work
  120. zbrush texturing to maya question
  121. Street Fighter 4
  122. Rust on spaceship
  123. Search Envelope in Maya
  124. Carpet
  125. black edge on my texture/teapot
  126. 3ds max texturing for games problem
  127. V-RAY - decent transparent rubber
  128. Need major help with a shader.
  129. Tutorials on how to make Cloth Materials with the Arch & Design Shader in 3ds max?
  130. mental ray wont render 3d paint tool?
  131. How to make crisp and sharp textures ?
  132. help on texturing buildings using blends+tiles
  133. Transforming 3D to 2D
  134. matched color on seems?
  135. Maya texture help (Pixel bleeding)
  136. Really odd UV texturing preblem
  137. Controlling UVs via another object
  138. Specular Color Map question
  139. New Competition - 1st place 1 year Premium membership
  140. Shader appears black with env light turned on
  141. Which 3D painting suite?
  142. Futuristic Robot Material
  143. glowing crystal help
  144. UV'ing a Beveled Polygon
  145. Fur Rendering Issues
  146. Unwrap UVW - Plywood Edge
  147. "Empty" Pixels in my Mental Ray exports
  148. Normal map issue
  149. 3d max design texturing walls help
  150. Texture "crop sheet"
  151. parquet floors hlp plz
  152. textures of city buildings?
  153. normal mapping help (render to texture help)
  154. Unfold3D Magic Fairy Edition 6.0.7
  155. Can i use a layered shader with a mental ray material in maya?
  156. HELP!! ZBrush very bizarre normal map issues
  157. any wood tutorials for maya?
  158. What good are UV spaces: 0, -1 ?
  159. Wireframe in Maya
  160. SSS Help
  161. Weird Maya Fur Problem
  162. Working with a 10gig image
  163. max 2009 alpha problems
  164. vray glass transparency
  165. Simple Maya Ice Shader software render
  166. Question about 3d paint!
  167. New Uvtemplate i made this afternoon
  168. 3ds max : blurry reflection on floating plane?
  169. Mirror with splash stains
  170. Maya + Mental Ray reflection and/or alpha channel?
  171. A question about ZBrush for the pro's
  172. Need help texturing realistic hair in Maya
  173. sticky look like frog, snail etc.
  174. Ambient occlusion rendering. Too Long??
  175. Melody Normal Map help
  176. Normal map file format??
  177. 3ds max : SSS Fast Skin Material (help me)
  178. Weird png behavior on net rendering (MAX)
  179. Normal map help!!
  180. Problem with texture mapping
  181. Can't get caustics working with dielectric in mental ray
  182. What Zbrush brushes are off limits with 3ds max 9
  183. Strange Problem - misss_fast_skin
  184. uv problem
  185. Getting leather to look like leather
  186. "painting texture on the model"
  187. Irisdecent Reflection
  188. Layered shader/mental ray shaders question
  189. Problems Flatten mapping a revolver
  190. Confused about texturing
  191. combing a texture and material in ZBrush to export i
  192. Help with maya and photoshop UV texturing/mapping/unwrapping etc
  193. Photoshop alternative?
  194. Need advice on my blury textures
  195. Hair and fur problem..mental ray/3ds
  196. Photoshop CS4, Ghostpainter, Deep-paint 3D
  197. Download a lot of jeans texture mapping
  198. Texture baking without losing quality
  199. material that is unaffected by lighting?
  200. UV mapping straps in max
  201. UV changes when rendering.
  202. Texturing Building (Blends or Composite?)
  203. Antiqued Bronze Shader
  204. Ear UV Layout
  205. Maya- Chipped paint texture procedurally?
  206. Fur Color maps
  207. Maya crashing when rendering in passes?
  208. Texturing for TV/Games
  209. Can I bake Environment Sphere as Texture? Please, Need Help ASAP!
  210. Compensating for Gamma in photoshop
  211. Photomapping City HELP!
  212. Lighting, Texturing or Both?
  213. best program for uv mapping.
  214. SamplerInfo to control extrude heights from grayscale??
  215. When to extract normal/spec maps from diffuse
  216. Don't know a thing about textureing.
  217. Renderman artifacts
  218. pebbles on ground-models-normal maps
  219. Advice needed for adding grunge to my scene.
  220. how important is this days a UV with out distortion?
  221. maya: smoothing the mesh and UV getting messed up
  222. Normal mapping between hi (quad)/low(tris) objects
  223. advice about creating displacement map out of geometry
  224. Question about Maya and trees
  225. Advice for Pattern Texturing
  226. Why is my model transparent with a non-transparent texture?
  227. Really useful site for Animated gifs :)
  228. Prepping textures for additive blend...
  229. Personally seen venetian stucco?
  230. Making a parquet material
  231. how to texture/render a propeller in motion?
  232. maya shader doesn't keep itself updated
  233. UVW Map Shaded faces question
  234. Irregular Cartoon Lines
  235. UNFOLD3D® technology now within Autodesk® Softimage® 7.5
  236. Nurbs Surfacing question? New to texturing.
  237. bump map problem?
  238. Total Textures Problem in Maya
  239. UV damage after Zbrush ?
  240. Creating a texture from light information
  241. Mapping / texturing theory problem...
  242. help anyone? I'm Stuck
  243. Next-gen texturing techniques: a review of Eat3D's training DVD
  244. Problem with normal bump and lighting in 3ds max
  245. Texturing Distant Buildings
  246. Shave'n'Haircut v5.0 update/rendering issues
  247. Realistic Silver Material
  248. .tga alpha issue
  249. DropTexture
  250. noob UV questions!