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  1. Problem with 3ds max texturing
  2. pointers
  3. Materials get corrupted ALL THE TIME
  4. How do you get that nice Subsurface look?
  5. window lights in cityscapes enviroments
  6. Attributes empty when creating psd network
  7. .Map textures
  8. Free textures Library http://arutxet.com/
  9. grayscales, need help!
  10. Realistic Alien Skin
  11. Texturing large areas
  12. Help Rendering Apache
  13. Problem with procedurals.
  14. texture after using sweep modifier
  15. Photographing Reflecting surfaces for textures
  16. Sprites in Maya, without particles (need help).
  17. Dear all Brits: £20 English 20 Pound note
  18. Looking for SKILZ for Portfolio work
  19. Need Help Texturing UV's for my first car
  20. Aqua Cologne
  21. Animated water ripples
  22. Royalty Free Earth Textures?
  23. 3dsmax unwraping problem
  24. High Pass Filter for Gimp and Windows
  25. Rendering foam headphone covers
  26. Problems with Refractions maya glass shader
  27. Can't figure out how to use movie as texture
  28. Maxwell render and texture
  29. problem with bodypaint
  30. UV Layout Headus
  31. a Few texture issues.
  32. AO map in mudbox
  33. Photoshop question
  34. Achieving a comic-book inked style
  35. how it's created the digital text as this??@@
  36. help unwrapping head in maya.
  37. Pixelated artifacts on glass
  38. 2D Winter Bushes
  39. Can i u.v map my head but not the rest of my body?
  40. Bump map causing seams, can anyone help
  41. Rendering problem in max/mental ray
  42. Unwrap and subdivision !!!
  43. 3DS Max Unwrapping UVW PROBLEMS
  44. skin texture barely shows up
  45. Headus UV Layout MultiTasking
  46. Help Needed: Reptile Eye
  47. List of free texture sites
  48. How to become a Texture Artist
  49. Texture plane overlay?
  50. Texturing in CS4
  51. Mental ray disappears?
  52. HELP NEEDED:texturing a bullet
  53. How do i remove a shader from a face without deleting the shader?
  54. Realistic sky!!
  55. file size? how much is enoght?
  56. 3d max cellular texturing querry
  57. Shader/Texture help appreciated.
  58. 3dsmax9: how to "render ALL to texture"?
  59. Have you tried 3DCoat? Is it any good?
  60. cloth textile in normal maps?
  61. Dragon scale Bump/Texture Help
  62. Tranfer attributes UV to multiple objects in maya
  63. maya 2009 textures problem when displacment applyed
  64. Help with Alpha Channel Maya 7.0
  65. help making custom bump maps
  66. How to merge severial uv maps into one?
  67. Renderman Bark Shader
  68. Mudbox to Max - Normal Map seam
  69. Mirror
  70. Displacement Maps
  71. Help with UV layout thanks
  72. Help with UV layout thanks
  73. 3Ds max Mental ray material - Natural Ice formation
  74. Uv plannar mapping problem
  75. general help in learning
  76. UVs ARE A MESS IN THE VIEWPORT BUT NOT IN EDITOR??
  77. body paint 3d help
  78. Texturing Glass with Ambient Occusion
  79. large mesh, small texture
  80. what makes a good UV map?
  81. Mudbox to Maya Shading
  82. Bitmap Wrong Size Problem
  83. Unwrapping uv’s for a vehicle
  84. A wet windshield
  85. UV maps of spheres
  86. Can't apply checker pattern!
  87. Texture Exporting Issue within ZBrush
  88. Seamless Textures in Gimp
  89. skin shader
  90. Residual imprints around geometry - how?
  91. Weird Automatic uv unwrapping results
  92. [3ds max] Help on mapping a deformed pack of butter
  93. Grass Solutions?
  94. Missing textures.
  95. Mental Ray and Masking a decal
  96. Car shader won't work
  97. LQ texture render quality
  98. Anisotropic Specular Model???
  99. Car Mapping
  100. 3d objects in Photoshop
  101. Working with Flat Surfaces on 3D Text
  102. Unwrapping problem
  103. Removing color difference in textures
  104. Need Help Texturing a low plane
  105. Texture transparency?
  106. Texture/Shader & Lighting question
  107. How would you texture this brown praying mantis?
  108. Flip Normals Cell Shaded Trick
  109. who does the UV's?
  110. Doing a dirt map for a car
  111. Polka Dots - stretching
  112. specular maps in maya 8 or higher
  113. Inexperienced Modeler Need advice on texture/lighting
  114. how to make architecural renders in maya 2008
  115. Problem with glass.
  116. Sourcing Photos for Production Work
  117. zbrush texturing to maya question
  118. Street Fighter 4
  119. Rust on spaceship
  120. Search Envelope in Maya
  121. Carpet
  122. black edge on my texture/teapot
  123. 3ds max texturing for games problem
  124. V-RAY - decent transparent rubber
  125. Need major help with a shader.
  126. Tutorials on how to make Cloth Materials with the Arch & Design Shader in 3ds max?
  127. mental ray wont render 3d paint tool?
  128. How to make crisp and sharp textures ?
  129. help on texturing buildings using blends+tiles
  130. Transforming 3D to 2D
  131. matched color on seems?
  132. Maya texture help (Pixel bleeding)
  133. Really odd UV texturing preblem
  134. Controlling UVs via another object
  135. Specular Color Map question
  136. New Competition - 1st place 1 year Premium membership
  137. Shader appears black with env light turned on
  138. Which 3D painting suite?
  139. Futuristic Robot Material
  140. glowing crystal help
  141. UV'ing a Beveled Polygon
  142. Fur Rendering Issues
  143. Unwrap UVW - Plywood Edge
  144. "Empty" Pixels in my Mental Ray exports
  145. Normal map issue
  146. 3d max design texturing walls help
  147. Texture "crop sheet"
  148. parquet floors hlp plz
  149. textures of city buildings?
  150. normal mapping help (render to texture help)
  151. Unfold3D Magic Fairy Edition 6.0.7
  152. Can i use a layered shader with a mental ray material in maya?
  153. HELP!! ZBrush very bizarre normal map issues
  154. any wood tutorials for maya?
  155. What good are UV spaces: 0, -1 ?
  156. Wireframe in Maya
  157. SSS Help
  158. Weird Maya Fur Problem
  159. Working with a 10gig image
  160. max 2009 alpha problems
  161. vray glass transparency
  162. Simple Maya Ice Shader software render
  163. Question about 3d paint!
  164. New Uvtemplate i made this afternoon
  165. 3ds max : blurry reflection on floating plane?
  166. Mirror with splash stains
  167. Maya + Mental Ray reflection and/or alpha channel?
  168. A question about ZBrush for the pro's
  169. Need help texturing realistic hair in Maya
  170. sticky look like frog, snail etc.
  171. Ambient occlusion rendering. Too Long??
  172. Melody Normal Map help
  173. Normal map file format??
  174. 3ds max : SSS Fast Skin Material (help me)
  175. Weird png behavior on net rendering (MAX)
  176. Normal map help!!
  177. Problem with texture mapping
  178. Can't get caustics working with dielectric in mental ray
  179. What Zbrush brushes are off limits with 3ds max 9
  180. Strange Problem - misss_fast_skin
  181. uv problem
  182. Getting leather to look like leather
  183. "painting texture on the model"
  184. Irisdecent Reflection
  185. Layered shader/mental ray shaders question
  186. Problems Flatten mapping a revolver
  187. Confused about texturing
  188. combing a texture and material in ZBrush to export i
  189. Help with maya and photoshop UV texturing/mapping/unwrapping etc
  190. Photoshop alternative?
  191. Need advice on my blury textures
  192. Hair and fur problem..mental ray/3ds
  193. Photoshop CS4, Ghostpainter, Deep-paint 3D
  194. Download a lot of jeans texture mapping
  195. Texture baking without losing quality
  196. material that is unaffected by lighting?
  197. UV mapping straps in max
  198. UV changes when rendering.
  199. Texturing Building (Blends or Composite?)
  200. Antiqued Bronze Shader
  201. Ear UV Layout
  202. Maya- Chipped paint texture procedurally?
  203. Fur Color maps
  204. Maya crashing when rendering in passes?
  205. Texturing for TV/Games
  206. Can I bake Environment Sphere as Texture? Please, Need Help ASAP!
  207. Compensating for Gamma in photoshop
  208. Photomapping City HELP!
  209. Lighting, Texturing or Both?
  210. best program for uv mapping.
  211. SamplerInfo to control extrude heights from grayscale??
  212. When to extract normal/spec maps from diffuse
  213. Don't know a thing about textureing.
  214. Renderman artifacts
  215. pebbles on ground-models-normal maps
  216. Advice needed for adding grunge to my scene.
  217. how important is this days a UV with out distortion?
  218. maya: smoothing the mesh and UV getting messed up
  219. Normal mapping between hi (quad)/low(tris) objects
  220. advice about creating displacement map out of geometry
  221. Question about Maya and trees
  222. Advice for Pattern Texturing
  223. Why is my model transparent with a non-transparent texture?
  224. Really useful site for Animated gifs :)
  225. Prepping textures for additive blend...
  226. Personally seen venetian stucco?
  227. Making a parquet material
  228. how to texture/render a propeller in motion?
  229. maya shader doesn't keep itself updated
  230. UVW Map Shaded faces question
  231. Irregular Cartoon Lines
  232. UNFOLD3D® technology now within Autodesk® Softimage® 7.5
  233. Nurbs Surfacing question? New to texturing.
  234. bump map problem?
  235. Total Textures Problem in Maya
  236. UV damage after Zbrush ?
  237. Creating a texture from light information
  238. Mapping / texturing theory problem...
  239. help anyone? I'm Stuck
  240. Next-gen texturing techniques: a review of Eat3D's training DVD
  241. Problem with normal bump and lighting in 3ds max
  242. Texturing Distant Buildings
  243. Shave'n'Haircut v5.0 update/rendering issues
  244. Realistic Silver Material
  245. .tga alpha issue
  246. DropTexture
  247. noob UV questions!
  248. Tree branches animation & texturing
  249. Realistic shaders and textures book?
  250. Render to Texture not rendering all my clusters