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  1. Colour, bump, spec maps for clean surfaces?
  2. jittery bump map
  3. help me texure a tyre please!
  4. UV Automatic Mapping Question
  5. Need help with texture please!
  6. How can i make it transparent?(maya)
  7. serious problem with my hand texture
  8. Female head to practice on?
  9. Need help with materials/texturing metal
  10. .OBJ texture coordinates problem
  11. Texturing a building with Bodypaint
  12. Looking for CGTalk thread on hard surface texturing
  13. creating normalmaps withthe nvidia plugin for photoshop
  14. 3DS/Blender/Zbrush question.
  15. help with wierd texture
  16. UV mapping after rigging - is it possible?
  17. Image board for textures
  18. Maya Hair Shading
  19. achieving no-seam uvs?
  20. LowPoly (DS/PSP) texturing questions
  21. Normal mapping
  22. UV Layout programs for mac???
  23. Step by Step: how to unwrap a model in C4D
  24. transparent uv edge in 3ds max viewport
  25. need help texturing
  26. Need help for shader
  27. Mountains mapping
  28. Heightmap raw 16 bits
  29. Zbrush3.1*3dsmax9* Detail help
  30. Bodypaint Low Quality
  31. texturing probs
  32. uv mapping
  33. Those worn-metal textures?
  34. need help uv mapping in maya
  35. Maya 2008 ,Mental ray ,Transparence and alpha help me
  36. Urgent Help for UV Mapping
  37. Clearing Unuse material in scene (3Dmax)
  38. texturing probs
  39. texturing probs
  40. hardbody normal mapping
  41. Maya - rendering a base level wireframe on a smoothed mesh?
  42. Ramp Shader Problems
  43. How to make a realistic hair by painting skills in 3dMax?
  44. texture/map problem (noob) -.-"
  45. fast skin shader
  46. Dirt on Chrome etc[3DS Max/Photoshop]
  47. a question on terminology
  48. how to do a projection mapping (texture)
  49. texturing problems
  50. Basic Texture Orientation Problem
  51. displacement disaster!!!
  52. texturing problems
  53. animated electricity
  54. UV probs
  55. Deformation using displacement maps?
  56. remove lighting
  57. Texturing a 'growing' road.
  58. illuminated box : material help
  59. Problem : UV distorsion when using Smooth in Maya
  60. maya sss on darker/african american skin
  61. Max for Maya Texturing Question
  62. Max for Maya rig texturing question?
  63. Need help detailing clothing textures
  64. tiff to .map conversion on MAC?
  65. Camera Lens for texture reference
  66. Glass , Leather + Matte Plastic/Metal Material's
  67. Computer LED Light
  68. 3Dmax-Render Time comparison
  69. Any tips for creating a realistic cloud in a plane surface?
  70. Alpha Is Luminance
  71. SO brand new to UV editing...
  72. Texturing/Surface Reel?
  73. Ice Texture?
  74. Decal Creation Made Easy
  75. blood stain texture.
  76. curved texturing problem
  77. Texture distortion in Camera view
  78. HELP!Brick colour/bump/spec
  79. Surfacing a star?
  80. Toon outlines and reflections????
  81. lightning effects within clouds
  82. Steel texture
  83. my rabbit
  84. A wheel..
  85. Reptillian Skin SSS
  86. How to make a texture that looks like.... (Pic)
  87. Subsurface scattering with normalMap issue, please help.
  88. Textures Libraries and Brands?
  89. Material Settings Documentation
  90. Lighting Characters for Animation using SSS
  91. Window/Glass Material
  92. Reflection Map
  93. ive got displacement problems
  94. Blood splats
  95. Concrete floors?
  96. reflective surfaces mental ray
  97. Need a model to texture...
  98. Roadkill: Import UVW info in 3ds max
  99. Creating a Water Shimmer/Sparkle
  100. Render To Texture problem
  101. Wireframe --> Shaded shots
  102. Making photo-textures cartoon(-ish)
  103. water in mental ray
  104. Unwrap a planar ring into stripe?
  105. 3d.sk alternative for clothed people?
  106. texture rez - what's optimal?
  107. SSS fast skin & normal maps
  108. Making a heightmap from a animated model.
  109. Texturing Issues
  110. Beer ?
  111. Diffuse maps
  112. Maya - Texture off-center/scaling wrong in Maya
  113. File texture + bump + miamaterial
  114. Texturing clues
  115. Seamless colour and normal maps
  116. Having a transparency issue
  117. Animated Displacement maps
  118. WallPaper ?
  119. Apply a materal to a serface
  120. what exactly controls texture colours?
  121. Realistic Eyes
  122. My particle opacity Map is screwed
  123. program to generate Displacement with?
  124. texturing extruded object
  125. Renderman Bump Mapping Issues
  126. Books on Texturing?
  127. Easy Zbrush Coloring Question
  128. Plastic Shadder (Maya)
  129. Help Understanding Normal Mapping (3dsmax7)
  130. combining 3d models with photographs? Help please!
  131. Paint Materal
  132. Texture shift in High Quality Display in Maya
  133. CG Texture Conservation Help: Videogrammetry To Save The Planet!!!
  134. how to keep uvw map in render to texture
  135. help with Uv
  136. Automatic Unrwap problem
  137. aliasing prob in vray
  138. Painted effect on Footage
  139. Textures won't move with mesh
  140. Face to face UV Transfer?
  141. where are the best uv mapping tutorials
  142. Help starting a shader for this?
  143. Recent texture work... Curiosity...
  144. Mapping a complex tree???
  145. head textures
  146. clothes textures
  147. texturing help
  148. Reflection Question
  149. UVW Mappping Technics
  150. mental ray materials
  151. PS3 Model Help
  152. Surface under shave too dark
  153. Tutorial: Quick photoreal Face textures
  154. texture format for games
  155. Filling in broken or smeared camera map textures
  156. Realism plastic textures
  157. GDC Austin 2008 3D Painting for Next-Gen Games Session
  158. Can you use an alpha to mask hair modifier? [MAX]
  159. Set up a professional texture making company...
  160. a UV discussion thread .
  161. Problem Mapping Texture
  162. UVs: to combine or not to combine objects?
  163. Sky Texture Feedback (UV Mapping Domes?)
  164. need mentalray shaders
  165. Ambient Occlusion question
  166. Randomly texturing leaves
  167. Help unwrapping textures
  168. Mental Ray Clay render, with black spots on wireframe. heeelp :(
  169. Texture big enough for 1:1 scale characters?
  170. Toon It! + Video Gogh Fx
  171. Outline Renders
  172. books
  173. UV MAPING PROBLEM help!!
  174. Flip Normals - ?
  175. anyone ? brick wall tex needed.
  176. Diffuse Map, Height Map, Normal Map Software?
  177. Simple Tileable Texture Tutorial
  178. How to convert object space texture into tangent space
  179. Creating a quality UV Map, help with technique
  180. Shopfronts
  181. uvw map texture becomes blurry and unclear???
  182. Modeling/Texturing Spiky Hairstyle
  183. sofa surface shader in maya?
  184. impressions of Photoshop CS4
  185. Applying Fur to poly model of cat
  186. Stitches
  187. wheel trace texture
  188. Texture quality differs...
  189. Texture for game model
  190. Annoyed with Shave and haircut: AKA Hair and fur.
  191. Pelt Mapping: seams not working?
  192. Candle sss
  193. Images missing from the sticky'd tutorials thread
  194. Define GOOD toon shading
  195. How to create entire texture in a single .tga file
  196. Help getting etching in bottle
  197. simple UV unwraping question
  198. what's the best technique for mapping this mesh?
  199. UV problem
  200. how to make footprints textures
  201. HDRI qeustion
  202. do you have a copy of this texture?
  203. how do I mirror UVs?
  204. shadow issues w/ alpha maps and mental ray
  205. Sphere mapping problem
  206. What kind of print Should I use for a Veyron
  207. Ghost Recon Advanced Warfighter style character outline
  208. Alloy Wheel Material
  209. making diffuse skin
  210. uv mapping maya
  211. Restyled Quake Textures
  212. Texture Streching issues
  213. Pixel Borders
  214. using 2 UV maps on one mesh
  215. Looking for cartoon shader tutorial.
  216. My first UV,need guidence.
  217. Major Uv Problem!!
  218. Where to learn to texture like this?
  219. Hand Drawn Look for Maya 08
  220. sss problem for maya 8
  221. Maya Uv Problem
  222. Having trouble with calm ocean shader.
  223. Sea waves Maya
  224. Edges on material?
  225. Low-Poly Pixel UV Mapping
  226. Applying a sequence to an object
  227. Applying a sequence to objects
  228. photorealistic head texturing
  229. A UV question
  230. Optimized texturing for real time
  231. NormalMap Problems
  232. Hair issues. Scaling.
  233. XSI7/Troubleshooting problem ~
  234. Normal map and Bump map on one model in Maya
  235. Realistic car paint question
  236. Type of Camera for Texture Photos? - ($200-250)
  237. Theories for applying hand painted color and shade to textures?
  238. Help with texturing a Star Destroyer
  239. Texturing a black man
  240. UV Mapping a Ring
  241. Unwrap UV
  242. Normal Mapping through multiple pictures
  243. How can i make These wall
  244. displacement
  245. cinematic character texturing rules?
  246. I need advice on flooring
  247. directX shaders for normal maps
  248. Best place to cut UVs
  249. Maya Texture Issues
  250. R&D- shader for stealth body suit