- Need help with materials/texturing metal
- .OBJ texture coordinates problem
- Texturing a building with Bodypaint
- Looking for CGTalk thread on hard surface texturing
- creating normalmaps withthe nvidia plugin for photoshop
- 3DS/Blender/Zbrush question.
- help with wierd texture
- UV mapping after rigging - is it possible?
- Image board for textures
- Maya Hair Shading
- achieving no-seam uvs?
- LowPoly (DS/PSP) texturing questions
- Normal mapping
- UV Layout programs for mac???
- Step by Step: how to unwrap a model in C4D
- transparent uv edge in 3ds max viewport
- need help texturing
- Need help for shader
- Mountains mapping
- Heightmap raw 16 bits
- Zbrush3.1*3dsmax9* Detail help
- Bodypaint Low Quality
- texturing probs
- uv mapping
- Those worn-metal textures?
- need help uv mapping in maya
- Maya 2008 ,Mental ray ,Transparence and alpha help me
- Urgent Help for UV Mapping
- Clearing Unuse material in scene (3Dmax)
- texturing probs
- texturing probs
- hardbody normal mapping
- Maya - rendering a base level wireframe on a smoothed mesh?
- Ramp Shader Problems
- How to make a realistic hair by painting skills in 3dMax?
- texture/map problem (noob) -.-"
- fast skin shader
- Dirt on Chrome etc[3DS Max/Photoshop]
- a question on terminology
- how to do a projection mapping (texture)
- texturing problems
- Basic Texture Orientation Problem
- displacement disaster!!!
- texturing problems
- animated electricity
- UV probs
- Deformation using displacement maps?
- remove lighting
- Texturing a 'growing' road.
- illuminated box : material help
- Problem : UV distorsion when using Smooth in Maya
- maya sss on darker/african american skin
- Max for Maya Texturing Question
- Max for Maya rig texturing question?
- Need help detailing clothing textures
- tiff to .map conversion on MAC?
- Camera Lens for texture reference
- Glass , Leather + Matte Plastic/Metal Material's
- Computer LED Light
- 3Dmax-Render Time comparison
- Any tips for creating a realistic cloud in a plane surface?
- Alpha Is Luminance
- SO brand new to UV editing...
- Texturing/Surface Reel?
- Ice Texture?
- Decal Creation Made Easy
- blood stain texture.
- curved texturing problem
- Texture distortion in Camera view
- HELP!Brick colour/bump/spec
- Surfacing a star?
- Toon outlines and reflections????
- lightning effects within clouds
- Steel texture
- my rabbit
- A wheel..
- Reptillian Skin SSS
- How to make a texture that looks like.... (Pic)
- Subsurface scattering with normalMap issue, please help.
- Textures Libraries and Brands?
- Material Settings Documentation
- Lighting Characters for Animation using SSS
- Window/Glass Material
- Reflection Map
- ive got displacement problems
- Blood splats
- Concrete floors?
- reflective surfaces mental ray
- Need a model to texture...
- Roadkill: Import UVW info in 3ds max
- Creating a Water Shimmer/Sparkle
- Render To Texture problem
- Wireframe --> Shaded shots
- Making photo-textures cartoon(-ish)
- water in mental ray
- Unwrap a planar ring into stripe?
- 3d.sk alternative for clothed people?
- texture rez - what's optimal?
- SSS fast skin & normal maps
- Making a heightmap from a animated model.
- Texturing Issues
- Beer ?
- Diffuse maps
- Maya - Texture off-center/scaling wrong in Maya
- File texture + bump + miamaterial
- Texturing clues
- Seamless colour and normal maps
- Having a transparency issue
- Animated Displacement maps
- WallPaper ?
- Apply a materal to a serface
- what exactly controls texture colours?
- Realistic Eyes
- My particle opacity Map is screwed
- program to generate Displacement with?
- texturing extruded object
- Renderman Bump Mapping Issues
- Books on Texturing?
- Easy Zbrush Coloring Question
- Plastic Shadder (Maya)
- Help Understanding Normal Mapping (3dsmax7)
- combining 3d models with photographs? Help please!
- Paint Materal
- Texture shift in High Quality Display in Maya
- CG Texture Conservation Help: Videogrammetry To Save The Planet!!!
- how to keep uvw map in render to texture
- help with Uv
- Automatic Unrwap problem
- aliasing prob in vray
- Painted effect on Footage
- Textures won't move with mesh
- Face to face UV Transfer?
- where are the best uv mapping tutorials
- Help starting a shader for this?
- Recent texture work... Curiosity...
- Mapping a complex tree???
- head textures
- clothes textures
- texturing help
- Reflection Question
- UVW Mappping Technics
- mental ray materials
- PS3 Model Help
- Surface under shave too dark
- Tutorial: Quick photoreal Face textures
- texture format for games
- Filling in broken or smeared camera map textures
- Realism plastic textures
- GDC Austin 2008 3D Painting for Next-Gen Games Session
- Can you use an alpha to mask hair modifier? [MAX]
- Set up a professional texture making company...
- a UV discussion thread .
- Problem Mapping Texture
- UVs: to combine or not to combine objects?
- Sky Texture Feedback (UV Mapping Domes?)
- need mentalray shaders
- Ambient Occlusion question
- Randomly texturing leaves
- Help unwrapping textures
- Mental Ray Clay render, with black spots on wireframe. heeelp :(
- Texture big enough for 1:1 scale characters?
- Toon It! + Video Gogh Fx
- Outline Renders
- books
- UV MAPING PROBLEM help!!
- Flip Normals - ?
- anyone ? brick wall tex needed.
- Diffuse Map, Height Map, Normal Map Software?
- Simple Tileable Texture Tutorial
- How to convert object space texture into tangent space
- Creating a quality UV Map, help with technique
- Shopfronts
- Modeling/Texturing Spiky Hairstyle
- sofa surface shader in maya?
- impressions of Photoshop CS4
- Applying Fur to poly model of cat
- Stitches
- wheel trace texture
- Texture quality differs...
- Texture for game model
- Annoyed with Shave and haircut: AKA Hair and fur.
- Pelt Mapping: seams not working?
- Candle sss
- Images missing from the sticky'd tutorials thread
- Define GOOD toon shading
- How to create entire texture in a single .tga file
- Help getting etching in bottle
- simple UV unwraping question
- what's the best technique for mapping this mesh?
- UV problem
- how to make footprints textures
- HDRI qeustion
- do you have a copy of this texture?
- how do I mirror UVs?
- shadow issues w/ alpha maps and mental ray
- Sphere mapping problem
- What kind of print Should I use for a Veyron
- Ghost Recon Advanced Warfighter style character outline
- Alloy Wheel Material
- making diffuse skin
- uv mapping maya
- Restyled Quake Textures
- Texture Streching issues
- Pixel Borders
- using 2 UV maps on one mesh
- Looking for cartoon shader tutorial.
- My first UV,need guidence.
- Major Uv Problem!!
- Where to learn to texture like this?
- Hand Drawn Look for Maya 08
- sss problem for maya 8
- Maya Uv Problem
- Having trouble with calm ocean shader.
- Sea waves Maya
- Edges on material?
- Low-Poly Pixel UV Mapping
- Applying a sequence to an object
- Applying a sequence to objects
- photorealistic head texturing
- A UV question
- Optimized texturing for real time
- NormalMap Problems
- Hair issues. Scaling.
- XSI7/Troubleshooting problem ~
- Bodypaint interactive mapping :(
- Normal map and Bump map on one model in Maya
- Realistic car paint question
- Type of Camera for Texture Photos? - ($200-250)
- Theories for applying hand painted color and shade to textures?
- Help with texturing a Star Destroyer
- Texturing a black man
- UV Mapping a Ring
- Unwrap UV
- Normal Mapping through multiple pictures
- How can i make These wall
- displacement
- cinematic character texturing rules?
- I need advice on flooring
- directX shaders for normal maps
- Best place to cut UVs
- Maya Texture Issues
- R&D- shader for stealth body suit
- making things look natural
- Aircraft fuselage texture collection
- Render to Texture (seams showing)
- Extracting Normal Maps
- help unwraping
- Curve and Shape Painting in BodyPaint
- decal painting with 3dsmax
- mix8layer/layered shader sparkle problem (Maya)
