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  1. Is photo-realism in the detail ??
  2. Subdiv Bump map problem in maya please help
  3. quick sss question
  4. Newbie help getting ship more photorealistic!
  5. NURBS to Polygon
  6. 3DS SSS problem
  7. 10 year old human skin texturing program
  8. Need Some UVW Help, thanks for stopping by...
  9. problem with misss fast skin on maya.
  10. Texturing normal mapped model
  11. At Whits End!
  12. Sand covering a statue. How?
  13. Problem with bump for L_glass shader
  14. Changing textures with keyframes?
  15. do game engines support multiple uv sets?
  16. Hand-painting a stone texture, need help
  17. Looking for Tut/s on creating a complete list of Texture effect files.
  18. NEED HELP with subD's and texturing
  19. Changing between single sided and double sided polys?
  20. UWV mapping for baking
  21. Scratchmaps for free :)
  22. Banding issues
  23. how to create randomness texture
  24. outhouse
  25. sss flickering..?? [video included]
  26. lava streams
  27. can anyone help me on mapping CAT!!
  28. How to achive such Bottle Render
  29. how to do vertices VS UVs materials on organic hand model
  30. sideways textures
  31. Create a detailed texture within 2048x2048
  32. Vinyl flooring
  33. Mental Ray Arch and Design
  34. Translucency + alpha channel
  35. Fabric folds
  36. Need help with texturing a head
  37. Help, Unwrap UVW
  38. Normal to Bump
  39. Stan Shirt, texture always looking to camera
  40. GRASS-Procedural or Texturemaps
  41. [newbie question] differences between bump, displacement, and normal map
  42. looking for some tips
  43. Cartoony texturing basics tutorial
  44. burningup effect useing advanced shadeing networks
  45. Photographing Coins For Bump Map
  46. Particle surfacing Help.....Please!!
  47. Texturing challenges?
  48. Tilable Ground texture Problem
  49. Reflection question
  50. How to improve my textures?
  51. Uv Trouble
  52. Mental Ray Texturing ?
  53. unwrapping uv map in maya8
  54. Brazil + Push modifier????
  55. Any Tips & Tricks on UV Layout
  56. creating deeper Normalmaps ?
  57. Texture changes
  58. Car paint material + bumpmap
  59. Render time/Instance Texture
  60. incorrec noise rendering
  61. Texturing help
  62. A complete IOR list
  63. Texture fade/Grow
  64. Removing Specular Highlights
  65. RoadKill 1.1 UV Map Layout Texture
  66. UV Cutting Question in Maya
  67. 3ds max - Need help with tire/rubber
  68. Texturing for film companies
  69. Download free ceramic libraries
  70. Texture both side??
  71. Egypt stone textures!
  72. Transparency problem
  73. some nice free textures
  74. redefining pelt map seams
  75. CGTextures.com - New layout, Big Update!
  76. what shader do i use
  77. Create dirt/rocky path in maya?
  78. Exporting problems. 3dsmax>cinema4d
  79. Placing random rocks in a scene
  80. Maya Ramp Shader question
  81. Help with Texturing
  82. Quick Dirt from MAX to MAYA?
  83. Making a Varnished wood Shader
  84. Decals
  85. hq movie textures creation
  86. vertices and texture mapping question
  87. Mental Ray/ Hardware Normal mapping problem (maya 8)
  88. very realistic textures??
  89. Anyone know how to do a metallic shader?
  90. Black Rim around Glass. Can't fix
  91. 3ds Max: Ink 'n Pant with Opacity map?
  92. embarrassingly simply UV layout question
  93. Old texturing technique?
  94. normal map display difference in maya & max
  95. Having multiple meshes on the same UVmap (just combine polygons/meshes)?
  96. How do I change the colormap by using keyframes? (Maya)
  97. ::Texture Challenge July2007::
  98. Help with flouro/neon signs
  99. SSS Pass
  100. What surfaces except metals have colored reflections?
  101. Applying texture
  102. balancing lightness values?
  103. Applying material to selected faces (3dsmax)
  104. Low-Poly Starship Texturing - Seeking advice for Impact and effect.
  105. nodes tutorials?
  106. need a rocky texture tut>>!!
  107. blendeing textures in gimp
  108. UVW Unwrap, Templates and ID's
  109. final render grass-water
  110. batmobile texture
  111. GROUND texture problem
  112. GettingJS_MultiLayers2work in 8.5
  113. how would you skin this
  114. photoshop texturing tutorial
  115. how to make a basic skin
  116. Big Annoucment at TextureArchive.com
  117. Using Deep UV with max 9
  118. Problem with Maya and Bodypaint...
  119. Uv Projection Order Problem
  120. Is there a plug-in for maya like quickdirt for max
  121. UV Mapping with XSI and Roadkill
  122. Wall of energy for games?
  123. UV question
  124. Texture Résolution Question
  125. My Epic Quest For Truth And Texturing
  126. spherical mapping pinching
  127. DisplaceIT 3D Textures!!!
  128. Medical Textures
  129. maya 7.0 texturing
  130. Beginner looking for some direction
  131. Unwrapping before smooth...
  132. Greyscale elevation maps of Real World?
  133. CGtextures 15.000th texture online, 100MB quota for this week only.
  134. Lowpoly Car Texturing
  135. texturing a level for games (one issues, need help) -> 3dmax
  136. Artwork for Interior Shots
  137. projecting UV's
  138. I am a newbie with a question about UV and Texturing
  139. Blender UV mapping help
  140. Crackdown rendering
  141. Making better textures
  142. help on texture stretching...
  143. texture resizing and resolution
  144. Driv3r tree texture
  145. Help on Autocad Architect
  146. Is there a convenient way to calculate texture amount?
  147. Basic questions concerning UVmaping/texturing workflow etc.
  148. Need gory pictures of wounds
  149. Watercolor texture in maya? is it possible?
  150. UVs are Changing Every Fram - HELP
  151. Very photorealistic car rendering tutorials?
  152. MAX multisub/refraction question?
  153. Snake Texture
  154. Help! Can I render occlusion pass with displacement map?
  155. Heeelp with texturing !
  156. selecting faces by meterial
  157. Looking for Info about real world materials and thier specular colors
  158. Looking for hyper-real creature model to texture.
  159. Looking for photoshop human skin tutorial
  160. Expanding Selections - confused (hard surface tutorial)
  161. Texture Messing Up!! Fuzzy vertical lines
  162. how to make hemispherical sky maps ?
  163. Maya Fur versus Shave and a Haircut
  164. Best way to texture large areas?
  165. When baking textures, how to avoid the lines around the edges (not seams per se),
  166. Viral Processor:Texturing
  167. Texture behind Mental Ray Glass surface
  168. photo shop or PSP8
  169. Question regarding 3DSM and Zbrush import/export
  170. Getting Seams to line up exactly
  171. BIG problem!
  172. Texturing and Surfacing: Clothing
  173. texturing grid on seat-shell with near 90°
  174. texturing a cream looking wall??
  175. realtime texture viewer
  176. photo realism?
  177. Realistic sand?
  178. Advice needed for my Texture map
  179. help this noob with himself
  180. normal mapping
  181. Texture resolution for DVD?
  182. Image Management
  183. help w/ gold shader
  184. Uv Purpose of Multi Uv area.
  185. Lips
  186. UV Sets and Normal Map... PLEASE HELP!
  187. how to create a tire material
  188. Transfering UVW to higher poly model? (3dsmax)
  189. uv's problem
  190. Normalmapquestion
  191. Normal Mapping problem, please help!
  192. Skyscraper Glass
  193. Multiple UVW Maps on 1 texture?
  194. texturing a long strip of road?
  195. copy and paste UV Selections?
  196. Normal Map from Mudbox to 3DS Max
  197. indexed textures and vertex color lighting
  198. how many UV shells-standard human figure?
  199. need help with normal map rendering in maya
  200. Novice Rendering (Confused)
  201. Animated Surface Texture
  202. window blindes are weird.
  203. How to texture a computer screen?
  204. wondering what the best to do this is
  205. [Max 9] Combining UVs
  206. plane rendering with soft shadow and clean alpha map edges
  207. texture a big ground + close-up?
  208. Camera for texturing
  209. making of "burning safari" + question
  210. my textures are moving with my rig
  211. Subdiv Surfaces Texture Distortion
  212. Transfering UV's in Maya
  213. Need Help texturing a car in maya
  214. Importing procedural textures in Maya
  215. SSS Displacement map problem
  216. Need your help ( picture provided ).
  217. Mental Ray Help!?!?!?
  218. There was a tutorial once...
  219. Loads of FREE textures - texturespy.com
  220. UV Layout On Long Objects
  221. New Hires Texture and Reference website
  222. 3ds max with Deep(paint) UV
  223. uv problem zbrush
  224. Photographing Textures
  225. help in converting file textures in Maya (newb)
  226. New Free Texture Site
  227. how to creat a realistic gold material?
  228. Displacement: Baking Overlapping Geometry.
  229. 3dsmax9 - vray RC5 Glass/reflection/refraction wierd
  230. 3ds max 9 -many textures to one
  231. The Broadcast "Sheen".
  232. Carburetor - Need Texturing tips
  233. Adding dirt/weathering
  234. New to texturing - having problems
  235. how do i handle the streches in the texture created by the mesh smooth
  236. Complete newbie with questions
  237. maya uv problem/ workflow
  238. Render to texture alternative
  239. hard edge reflection/glossy?
  240. 3dsmax9: UVW Unwrap Changes at Render
  241. Textures HELP!!!
  242. RGB Color Calculator site
  243. 360 Panorama Car reflection
  244. How to texture full body?
  245. wet vs dry textures
  246. roof material. Having trouble making hay like appearance.
  247. Material Help?
  248. Do you always use specular maps?
  249. Texturing a flag or any other nCloth object
  250. Texturing nCloth?!