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View Full Version : Texturing and Surfacing


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  1. Cebas FinalToon edges problem (max)
  2. Proposal for Surface Properties Index (to aid in material rendering)
  3. Soap Bubble
  4. A sea of lava
  5. Animating a cracking texture?
  6. Active LOD Grass
  7. Realistic Tarmac
  8. Ubershader question
  9. Glossiness, should I increase Material subdivides or light subdivides?
  10. need help with night time textures
  11. Realistic Airplane
  12. Avoid stretching uvmap
  13. lamp glass mat
  14. Public Image Reference Archive
  15. uwv unwrap tools - how?
  16. Selecting FACES facing common directions
  17. Fine engraving techniques?
  18. Wonder Problem In Texturing !!! ( ZB2 )
  19. Maya, NURBS UV, moving with Cloth
  20. Render to texture in 3ds9
  21. rendering blueprint
  22. Mental Ray Fur Problem
  23. Looking for UV Mapping location guide image?!
  24. robot
  25. Arch & Desig problem
  26. Decorations??
  27. OSX normal map viewer?
  28. multiple uvw maps channels ... ?
  29. hypershade/render/persp error?
  30. 3d Max 8 Unwrap UVW
  31. UVW Unwrap question
  32. Bump mapping and ambient occlusion-Maya
  33. max 9 question?
  34. Can someone show me a good head`s uv mesh?
  35. Creating plastic tarp material
  36. Unwrapping question
  37. Rock Shading
  38. UVW Unwrap of Hi-poly, complicated model.
  39. Texturing Challenges
  40. How to use the same UV for right limb & left limb?
  41. -Parrallax Mapping...help!-
  42. UWV maps squash, so textures stretch onto polys.
  43. Best method of texturing book jacket-3ds max
  44. DDS and Vista
  45. multiple colormaps, same shader...?
  46. problems with mix8layer shader
  47. VrayBlendMTL-Vray 1.5rc3
  48. Creating normal Bump maps
  49. A lot of polys model Unwraping "problem"
  50. How to create transparent palm tree images using GIMP
  51. Wet Road shading without shader !
  52. Moving Textures???
  53. VRay 1.5 RC3 - New Bench SCENE
  54. Hair texturing with noise
  55. reflective map with DX display of mat
  56. how to unwrap multiple uvw map on one file ... (in 3ds max 9)
  57. using multiple colormaps on one object??
  58. Looking for a free space cube texture
  59. How difficult is it to split texture maps?
  60. Successor to Deep Paint?
  61. render to tex in mental rays max9
  62. Normal map textures
  63. Can we use a normal map with a displacement map?
  64. texture appear too big
  65. Free textures
  66. unwanted texture seams
  67. wall texturing
  68. Always impressed by these kind of textures...but never able to achieve them :(
  69. Mac user needs help installing Mental Ray Shader
  70. Need tips for SSS skin
  71. Question: Texturing Terrains
  72. Best cloth shaders/MR
  73. Maya texturing _ 2 questions
  74. Maya SSS_Fast_skin Diffuse issues
  75. help in matall shaders for sword
  76. HammerHead Shark
  77. 3Dsmax : Black Tris popping up!?
  78. Skin Texturing
  79. First post and UV Mapping question!
  80. need help texturing with shell modifier applied
  81. cymbal texture
  82. mental ray
  83. n00b question about using traditional texturing vs. 3D painting programs
  84. Advanced (hopefully) PS question about clone stamping multiple layers
  85. Game Building Texturing Question
  86. Ideas on how to make moss?
  87. New Free Texture Site
  88. How can I use normal map in miss fast skin?
  89. how to get a model NOT to reflect?
  90. Natural looking, natural surfaces
  91. How can I map a 3d female model for texturing?
  92. Need help with mental ray
  93. Please help create a TV screen texture with vray!
  94. How do they do those, anyway?
  95. Eagle Texturing
  96. Maya:Black triangles on the surfaces!
  97. Glow Map Maya 7
  98. What is your preferred UV tool/program?
  99. lumpty texture problem! please help
  100. how to create good frabic texture with wrinkle
  101. Maya layered shaders
  102. Help before i kill someone :<
  103. Getting Started With 3DS Max
  104. canon powershot for texture
  105. 3D paint tools
  106. Can somebody help me find a website real quick?
  107. How To Create A SubSurface Scattering Pass ?
  108. Toonline Guidance Required
  109. plasticine
  110. Quickdirt for max9?
  111. Any tutorial or tip for ashes?
  112. Line drawing
  113. uv texture editor scale handle missing? maya 7
  114. ZBrush UV trouble
  115. Serious hair help
  116. Creating PSD Net. with Maya 8 not working
  117. path for textures
  118. JPEG ok for texture files?
  119. One single mesh for character models?
  120. Normal and Bump map in Maya
  121. Reflecting surfaces without an environment (3DSMAX)
  122. Wireframe and blend material
  123. texturing advice...where to begin??
  124. Total beginner UV unwrapping/Mapping question
  125. Stainless Steel Texture 3DS Max
  126. UVW Mapping - Stitching Vertices etc - 3dsmax
  127. How to skin metal?
  128. Advanced, realistic wood material
  129. Shellec Material
  130. help me ,plz a v-ray problem
  131. What format/size for maps?
  132. Dark spot with mentalray
  133. UVing a tree - Have I just wasted hours?
  134. Is it a render problems? or the image?
  135. help~texture problem
  136. 3D paint saving texture map every time??
  137. Anyone know of a tutorial for bodypaint3d to paint human skin?
  138. Enzo: Paint dirctly onto 3d models in photoshop
  139. Hair or Felt Shaders
  140. Problem with maya mental ray car paint shader
  141. Newbie Question: Texturing in 3ds Max 8
  142. UV mapping help
  143. Super low poly normal map creation
  144. colouring particles
  145. Auto UV's?
  146. Texturing a stadium ground
  147. Texturing help : stadium ground
  148. Roof texturing problem.
  149. Adapt a texture to new UV space??
  150. Test scene while learning textures (no 56k-friendly)
  151. Max 8 Unwrap Tool Addons? Chuggnut?
  152. Which kind of map should I use?
  153. Problem With Surface Shader Transparency
  154. Texture Changing animation (3dsmax)
  155. the Pelting Plugin
  156. Maya texturing help please
  157. Problem with moving textures! Help please!!!
  158. 3DS Max 8 procedural textures
  159. Making of the Easter Color Egg
  160. Stroke using mouse : photoshop
  161. Displacment Map issues
  162. texture too big?
  163. Is this at all possible?
  164. Download free ceramic libraries
  165. UV problem (maya 7)
  166. Eye Shader Help
  167. Displacment Map Editing
  168. creating ground texture
  169. Normal Map not rendering in Mental Ray
  170. Maya UV Workflow
  171. tif to exr?
  172. Easier way to automate UV unwrapping tweaks?
  173. lightwave gecko modeling
  174. Texturing Laying out UVs 1 & 2 by Levitateme
  175. SRT :: Izmir Pack :: Preview [Images ~3.9 MB]
  176. VRay Water Reflections
  177. Selling extra copy of Bodypaint
  178. car tint
  179. SRT :: Izmir Pack :: Released
  180. Average colour per polygon?
  181. Material Editor Missing
  182. Texturing Workshop?
  183. somebody please give me a SSS skin shading Network
  184. SSS Grainyness
  185. Lighting Normal Maps
  186. Tips on texturing a gamescene
  187. Tangent space to World space normals
  188. complex character UVmapping
  189. Advice on reducing crapness level of large, game-engine environment?
  190. Realistic Human texture painting and shaders set up
  191. Material Override in Max
  192. Textures - Free UV Grid Maps - ZBrush & Mudbox Brushes
  193. Texturing: Foam Map
  194. Normal Mapping Secrets Revealed by Misja Baas
  195. scratched brass, how the heck?
  196. digital domain ACURA RSX SPOT
  197. Texture changes with height in max
  198. Cotton texture
  199. what texture and rendering settings do you use for arcade games rendering(2D)
  200. Texture/Paint Question
  201. A better texture (Advise)
  202. 3d paint programs
  203. Renderman shading in production
  204. SSS on Part of models.
  205. Texturing and TBN generation problem
  206. Output Material???
  207. Problem with uv-mapping "Error message" generate by Maya 7.0
  208. Texturing a space ship part, again
  209. Deep Paint 3d, texturing backfaces perhaps?
  210. Hair and Fur in max
  211. How to make cobwebs?
  212. Basketball court WIP
  213. Hair Follicle Texture: Crazy Hard
  214. Photoshop CS3 texture painting? any good?
  215. Unwrapping question
  216. light map problem
  217. Snow covered trees in 3dsmax
  218. Maya shader problem.
  219. cracked glass
  220. How to make a Chrome Shader in Maya
  221. Texturing a plastic pipe - advice please
  222. wet glass
  223. weird texture problem
  224. Tutorial - Breaking Subsurface Scattering into Render Layers
  225. How to texture a very long castle wall?
  226. Hair Problems
  227. Maya | Planar Mapping Problem
  228. Maya 8 - Building texture problems
  229. Looking for a texture
  230. how to make these varios maps and what are the types of them
  231. Some rendering help/questions
  232. A problem exporting UV Layout from Maya
  233. 3ds max: normal map seam problem
  234. Problem with baking textuers in maya
  235. Unpremultiplied alpha in Photoshop?
  236. Iris Texture please
  237. hardware texturing in maya 8.5
  238. direct x 9 shader into max8
  239. Deep Paint 3D
  240. Painting tattoos
  241. Need Tips for Barnboard Texture
  242. Shadow maps...cant see them
  243. Uv-unwrap for game - ( undertanding )
  244. Problem with normal map on jacket in Maya - help needed
  245. Simple Bodypaint Problem Please Help!
  246. Need advice for UVW unwrapping for a character...
  247. Render Artifacts Wonder Why
  248. Old car texturing
  249. Is photo-realism in the detail ??
  250. Subdiv Bump map problem in maya please help