- unwrapping tiny details.
- Symmetrical Unwrapping UVW
- soft/hard normals? soft/hard shading? ADVICE PLS!
- soft/hard normals? soft/hard shading? HELP PLS!
- How to do this kind of wall?
- When To Unwrap
- UV mapping for Film?
- Finaltoon edges problem
- variable specular in chromed metals
- uv pelting script
- Help my Alpha
- Half-Life 2 based video game, looking for texture artists
- Texturing for hard surface: One map or multiple small maps?
- please help me texture this 'bull' ..
- Texturing Eyes
- How to dilate a texture around selection
- Env Sphere vs Env Ball?
- Zbrush Displacement to bodypaint?
- Brazil reflection problem
- cartoony eye texturing
- Is 2D texturing dead?
- Baking lights onto texture
- normal mapping and uvs
- UV texture utility
- Can't install Texporter for max 6
- xsi:texturing a head with two projections?
- Do you use GIMP?
- ZBrush textures to Maya 6
- ceramic bathroom tile texture??
- DDS textures: Possible to animate?
- Quick Question
- reptile skin texture help needed
- simple bodypaint question
- Leigh: Skin Texture Help
- Textures too sharp and noisy?
- Connecting Samplerinfo to Ramp Question
- Spraycan texture change that respects collision
- Human Skin texture help.
- Help on UV mapping for a game model
- Best pelt mapping software
- UV edge-bleeder Action for Photoshop
- Free dusty material for MAX
- Normal Maps
- Tutorial: Painting a face/skin texture in Photoshop. Color map.
- How do you UV map and texture high rez model? I am new so i need help.
- BUMP with AO MentalRay Shader
- Unwrapping a Face
- large game environments
- Motrola V3 Razr Keypad Material
- Maya´s PSD Network problem ( Digital Tutors tutorial )
- Image dimensions?
- UV map gone wacky
- Placing Alpha Cards on a Mesh....
- turtle shell
- Texturing For Showreel Help!!!
- How can u tell if a model can be textured ?
- texture shaker
- shader help
- Is Photoshop more than I need?
- Using Other Peoples Textures?
- Texture differs on multiple objects
- Creating Cloud Textures
- Help with glasfacade
- A normal mapper for Mac OS X!
- vector drawing on UVWs?
- Dirty Glass - Trans Map Suggestions?
- trouble texturing arm
- Texturing large landscape for arch viz
- Need help with tutorial involves PS Maya functions
- Clean Google image with Opera
- ZBrush (painting) problems
- How do I create Normal maps in zbrush
- Gaming Question: Next-Gen Textures
- Procedural texturing?
- Planet Project Textures
- UV unwrapping made easy?
- how to apply 2d texturing in maya?
- how setup an HDRI in max
- UNWRAPPING in MAX
- Bone marrow texture/material advice
- where can i found high quality textures of the human skin?
- Maya 6 cycling image sequence
- pelt.mel v.0.99 for Maya
- "Nex-Gen" Videogame Texturing Question
- 3ds max texturing help
- renderman UV set questions
- Maya 7 Surface Sampler ISSUE
- Curious about procedural skin textures
- wet texture help
- Preventing Tiling on large sci-fi object
- Hand painted textures--\O/
- Procedural metal for robot
- Pelting Tools 1.0 released!
- texture resorces
- Renderig for Print
- Texturing a low-poly tree
- baby skin help
- Maya 7 Procedural Shader Using Expression Question
- Good quality tileable oak texture?
- Looking for "hair" textures
- 3ds max - Meshsmooth Distorsion?
- Normal mapping not quite right
- New Seamless Texture Website
- 3ds max to ZBrush and back to 3ds max?
- Gun shader
- Texturing for a reel
- Disappearing UVs in Maya
- New 72 free texture in High Res
- FXX files ?
- Ginza from RTZen gone?
- Toon problem maya 7
- High Res mapping in Maya
- Misss Fast simple maya and Mix8
- plexi glas shader
- Making a bump map and and alfa chanel?
- Mental Ray Metal Shader
- Realistic window material
- How to paint fur for a game model?
- Help deciding how to tackle blockwork
- vegetation
- Transparent Shader in Light
- the passage need some help....
- Gamma corrected textures into linear space
- FG AutoUV
- bathtube material in Vray
- My textures library [FREE]
- Just a simple Snow Texture
- Unfold UV tool tutorial
- Need a place to post a Tutorial you wrote? And more.
- Good source for HDR images?
- Dark Polygons
- hair texturing
- zdepth maps tricks to use them for ?
- i need help fast!
- help!
- wet slimy sick yuck!!
- Crackled Glass texture generator
- Farcry-like water's edge?
- Texture Map Sizing
- creating a straw texture???
- file exchange from bodypaint to maya
- Rain shaders for Max or Maya
- Sorry, I wanted to post this on another topic.
- procedural problem
- how to make a hair effect from planes
- how to paint a perforated plate ?
- MicroCAN is looking for beta testers.
- Ornatrix: texture mapped fur?
- Creating a Bitmap
- good city images?
- UV tutorial reference
- How to use Shader Library
- car park textures
- Playing with robot rust
- how would you texture a building like this??
- Geometry shaders
- Any way to get around this?
- Problem with ink'n paint on 3DS Max 8
- PhotoShop Texturing Tutorial
- Texture artist tutor wanted!
- wanted: subsurface scattering shader (skin)
- 3d paint tool n photoshop
- Plz Help me...Best way for...
- What Font
- simple question about mix map (3dsmax)
- Material to Texture, can it be done?
- Unreal Fortress 2003
- creative block
- renderer: cebas final render
- Perfect Texturing of a head
- Shadow only on ground plane
- More UV islands = more cost to game engines?
- Maya Uv editor
- tBaking textures
- Pelting Tools 1.5.0 released! Cross platform, uv tweak, & more
- testure maps
- sailboat
- Mixing SSS with Photoshop Layered shader for skin?
- mind on tree
- Texture Map size?
- water particles
- JS_MultiLayers
- How do i get a symeritical UV map for my character?
- Help with Shag Hair
- Question about realistic looking eyes
- How to transfer UV's from low poly mesh to high?
- Normal Mapping in Max issue?
- The best way to grunge a skin/texture?
- UV Unwrap - First Time
- Leather Textures Help.
- UV tool for equally mapped faces
- Why can't I place PSD node on a SSS skin shader?
- Where is the download for mix8layers??
- SSS_fast_skin + PSD using mix8layers??
- Windows Texturing Help
- UV map or projection on Soccer ball?
- looking for detailed unwrap uv map
- shading a movie sequence??help?
- shading a movie sequence??help?
- shading a movie sequence??help?
- Distorted Textures in SubDs and SSS
- architecture textures!
- how to texture this transhuman soldier from kill zone!!!
- texturing help
- Using the same texture on multiple objects?
- material help :(
- Texturing a patch model!!
- Using colour in your specular maps
- Desparate!?
- Help my bitmaps and textuers wont stop moving.
- Rubber/Toy effect... PVC?
- Max 8 Unwarp problem
- Question on (d'artiste Character Modeling)
- UVW Unwrap - Could use some help.
- realistic smoke for real
- Normal Map Tutorials, info?
- from acid glass to clear glass (same piece)
- Texturing Help
- Can you extract a bump map from the image of a face?
- How to add selective grunge to a tiled texture?
- Seamless texture but no pattern
- How to Creat a Tyre and Wheel.
- car material help
- AAAAAHHH! Hypershade not responding
- Texturing help - Car Interior
- Shaders vs Materials, are they the same?
- Grain in my Final Gather misss model?
- Offeree: Apple´s Texture
- Edge padding (or expand borders)
- New Game Art (Texturing) Book
- What happened to Mayang.com
- 32bit to 16bit HDR.
- BodyPaint brush
- How to produce good textures
- Realistic Materials
- UV transfers
- Unwrap UVW, easy question
- urgent help ?????
- VrayDisplacementMod- Serious problem!
- Seamless Reality Textures VII - Preview [Images ~1 MB]
- Painted Metal Texture
- Complex plastic material
- Mental Ray Glass and shadows
- Diffuse map for floor
- Rusty Mailbox, BumpMap Help
- Sheet Material
- shave rib export
- Creating normal maps in Max
- Displacement to Normal?
- Material ID problem in MAX
