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  1. unwrapping tiny details.
  2. Symmetrical Unwrapping UVW
  3. soft/hard normals? soft/hard shading? ADVICE PLS!
  4. soft/hard normals? soft/hard shading? HELP PLS!
  5. How to do this kind of wall?
  6. When To Unwrap
  7. UV mapping for Film?
  8. Finaltoon edges problem
  9. variable specular in chromed metals
  10. uv pelting script
  11. Help my Alpha
  12. Half-Life 2 based video game, looking for texture artists
  13. Texturing for hard surface: One map or multiple small maps?
  14. please help me texture this 'bull' ..
  15. Texturing Eyes
  16. How to dilate a texture around selection
  17. Env Sphere vs Env Ball?
  18. Zbrush Displacement to bodypaint?
  19. Brazil reflection problem
  20. cartoony eye texturing
  21. Is 2D texturing dead?
  22. Baking lights onto texture
  23. normal mapping and uvs
  24. UV texture utility
  25. Can't install Texporter for max 6
  26. xsi:texturing a head with two projections?
  27. Do you use GIMP?
  28. ZBrush textures to Maya 6
  29. ceramic bathroom tile texture??
  30. DDS textures: Possible to animate?
  31. Quick Question
  32. reptile skin texture help needed
  33. simple bodypaint question
  34. Leigh: Skin Texture Help
  35. Textures too sharp and noisy?
  36. Connecting Samplerinfo to Ramp Question
  37. Spraycan texture change that respects collision
  38. Human Skin texture help.
  39. Help on UV mapping for a game model
  40. Best pelt mapping software
  41. UV edge-bleeder Action for Photoshop
  42. Free dusty material for MAX
  43. Normal Maps
  44. Tutorial: Painting a face/skin texture in Photoshop. Color map.
  45. How do you UV map and texture high rez model? I am new so i need help.
  46. BUMP with AO MentalRay Shader
  47. Unwrapping a Face
  48. large game environments
  49. Motrola V3 Razr Keypad Material
  50. Maya´s PSD Network problem ( Digital Tutors tutorial )
  51. Image dimensions?
  52. UV map gone wacky
  53. Placing Alpha Cards on a Mesh....
  54. turtle shell
  55. Texturing For Showreel Help!!!
  56. How can u tell if a model can be textured ?
  57. texture shaker
  58. shader help
  59. Is Photoshop more than I need?
  60. Using Other Peoples Textures?
  61. Texture differs on multiple objects
  62. Creating Cloud Textures
  63. Help with glasfacade
  64. A normal mapper for Mac OS X!
  65. vector drawing on UVWs?
  66. Dirty Glass - Trans Map Suggestions?
  67. trouble texturing arm
  68. Texturing large landscape for arch viz
  69. Need help with tutorial involves PS Maya functions
  70. Clean Google image with Opera
  71. ZBrush (painting) problems
  72. How do I create Normal maps in zbrush
  73. Gaming Question: Next-Gen Textures
  74. Procedural texturing?
  75. Planet Project Textures
  76. UV unwrapping made easy?
  77. how to apply 2d texturing in maya?
  78. how setup an HDRI in max
  79. UNWRAPPING in MAX
  80. Bone marrow texture/material advice
  81. where can i found high quality textures of the human skin?
  82. Maya 6 cycling image sequence
  83. pelt.mel v.0.99 for Maya
  84. "Nex-Gen" Videogame Texturing Question
  85. 3ds max texturing help
  86. renderman UV set questions
  87. Maya 7 Surface Sampler ISSUE
  88. Curious about procedural skin textures
  89. wet texture help
  90. Preventing Tiling on large sci-fi object
  91. Hand painted textures--\O/
  92. Procedural metal for robot
  93. Pelting Tools 1.0 released!
  94. texture resorces
  95. Renderig for Print
  96. Texturing a low-poly tree
  97. baby skin help
  98. Maya 7 Procedural Shader Using Expression Question
  99. Good quality tileable oak texture?
  100. Looking for "hair" textures
  101. 3ds max - Meshsmooth Distorsion?
  102. Normal mapping not quite right
  103. New Seamless Texture Website
  104. 3ds max to ZBrush and back to 3ds max?
  105. Gun shader
  106. Texturing for a reel
  107. Disappearing UVs in Maya
  108. New 72 free texture in High Res
  109. FXX files ?
  110. Ginza from RTZen gone?
  111. Toon problem maya 7
  112. High Res mapping in Maya
  113. Misss Fast simple maya and Mix8
  114. plexi glas shader
  115. Making a bump map and and alfa chanel?
  116. Mental Ray Metal Shader
  117. Realistic window material
  118. How to paint fur for a game model?
  119. Help deciding how to tackle blockwork
  120. vegetation
  121. Transparent Shader in Light
  122. the passage need some help....
  123. Gamma corrected textures into linear space
  124. FG AutoUV
  125. bathtube material in Vray
  126. My textures library [FREE]
  127. Just a simple Snow Texture
  128. Unfold UV tool tutorial
  129. Need a place to post a Tutorial you wrote? And more.
  130. Good source for HDR images?
  131. Dark Polygons
  132. hair texturing
  133. zdepth maps tricks to use them for ?
  134. i need help fast!
  135. help!
  136. wet slimy sick yuck!!
  137. Crackled Glass texture generator
  138. Farcry-like water's edge?
  139. Texture Map Sizing
  140. creating a straw texture???
  141. file exchange from bodypaint to maya
  142. Rain shaders for Max or Maya
  143. Sorry, I wanted to post this on another topic.
  144. procedural problem
  145. how to make a hair effect from planes
  146. how to paint a perforated plate ?
  147. MicroCAN is looking for beta testers.
  148. Ornatrix: texture mapped fur?
  149. Creating a Bitmap
  150. good city images?
  151. UV tutorial reference
  152. How to use Shader Library
  153. car park textures
  154. Playing with robot rust
  155. how would you texture a building like this??
  156. Geometry shaders
  157. Any way to get around this?
  158. Problem with ink'n paint on 3DS Max 8
  159. PhotoShop Texturing Tutorial
  160. Texture artist tutor wanted!
  161. wanted: subsurface scattering shader (skin)
  162. 3d paint tool n photoshop
  163. Plz Help me...Best way for...
  164. What Font
  165. simple question about mix map (3dsmax)
  166. Material to Texture, can it be done?
  167. Unreal Fortress 2003
  168. creative block
  169. renderer: cebas final render
  170. Perfect Texturing of a head
  171. Shadow only on ground plane
  172. More UV islands = more cost to game engines?
  173. Maya Uv editor
  174. tBaking textures
  175. Pelting Tools 1.5.0 released! Cross platform, uv tweak, & more
  176. testure maps
  177. sailboat
  178. Mixing SSS with Photoshop Layered shader for skin?
  179. mind on tree
  180. Texture Map size?
  181. water particles
  182. JS_MultiLayers
  183. How do i get a symeritical UV map for my character?
  184. Help with Shag Hair
  185. Question about realistic looking eyes
  186. How to transfer UV's from low poly mesh to high?
  187. Normal Mapping in Max issue?
  188. The best way to grunge a skin/texture?
  189. UV Unwrap - First Time
  190. Leather Textures Help.
  191. UV tool for equally mapped faces
  192. Why can't I place PSD node on a SSS skin shader?
  193. Where is the download for mix8layers??
  194. SSS_fast_skin + PSD using mix8layers??
  195. Windows Texturing Help
  196. UV map or projection on Soccer ball?
  197. looking for detailed unwrap uv map
  198. shading a movie sequence??help?
  199. shading a movie sequence??help?
  200. shading a movie sequence??help?
  201. Distorted Textures in SubDs and SSS
  202. architecture textures!
  203. how to texture this transhuman soldier from kill zone!!!
  204. texturing help
  205. Using the same texture on multiple objects?
  206. material help :(
  207. Texturing a patch model!!
  208. Using colour in your specular maps
  209. Desparate!?
  210. Help my bitmaps and textuers wont stop moving.
  211. Rubber/Toy effect... PVC?
  212. Max 8 Unwarp problem
  213. Question on (d'artiste Character Modeling)
  214. UVW Unwrap - Could use some help.
  215. realistic smoke for real
  216. Normal Map Tutorials, info?
  217. from acid glass to clear glass (same piece)
  218. Texturing Help
  219. Can you extract a bump map from the image of a face?
  220. How to add selective grunge to a tiled texture?
  221. Seamless texture but no pattern
  222. How to Creat a Tyre and Wheel.
  223. car material help
  224. AAAAAHHH! Hypershade not responding
  225. Texturing help - Car Interior
  226. Shaders vs Materials, are they the same?
  227. Grain in my Final Gather misss model?
  228. Offeree: Apple´s Texture
  229. Edge padding (or expand borders)
  230. New Game Art (Texturing) Book
  231. What happened to Mayang.com
  232. 32bit to 16bit HDR.
  233. BodyPaint brush
  234. How to produce good textures
  235. Realistic Materials
  236. UV transfers
  237. Unwrap UVW, easy question
  238. urgent help ?????
  239. VrayDisplacementMod- Serious problem!
  240. Seamless Reality Textures VII - Preview [Images ~1 MB]
  241. Painted Metal Texture
  242. Complex plastic material
  243. Mental Ray Glass and shadows
  244. Diffuse map for floor
  245. Rusty Mailbox, BumpMap Help
  246. Sheet Material
  247. shave rib export
  248. Creating normal maps in Max
  249. Displacement to Normal?
  250. Material ID problem in MAX