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  1. soft/hard normals? soft/hard shading? HELP PLS!
  2. How to do this kind of wall?
  3. When To Unwrap
  4. UV mapping for Film?
  5. Finaltoon edges problem
  6. variable specular in chromed metals
  7. uv pelting script
  8. Help my Alpha
  9. Half-Life 2 based video game, looking for texture artists
  10. Texturing for hard surface: One map or multiple small maps?
  11. please help me texture this 'bull' ..
  12. Texturing Eyes
  13. How to dilate a texture around selection
  14. Env Sphere vs Env Ball?
  15. Zbrush Displacement to bodypaint?
  16. Brazil reflection problem
  17. cartoony eye texturing
  18. Is 2D texturing dead?
  19. Baking lights onto texture
  20. normal mapping and uvs
  21. UV texture utility
  22. Can't install Texporter for max 6
  23. xsi:texturing a head with two projections?
  24. Do you use GIMP?
  25. ZBrush textures to Maya 6
  26. ceramic bathroom tile texture??
  27. DDS textures: Possible to animate?
  28. Quick Question
  29. reptile skin texture help needed
  30. simple bodypaint question
  31. Leigh: Skin Texture Help
  32. Textures too sharp and noisy?
  33. Connecting Samplerinfo to Ramp Question
  34. Spraycan texture change that respects collision
  35. Human Skin texture help.
  36. Help on UV mapping for a game model
  37. Best pelt mapping software
  38. UV edge-bleeder Action for Photoshop
  39. Free dusty material for MAX
  40. Normal Maps
  41. Tutorial: Painting a face/skin texture in Photoshop. Color map.
  42. How do you UV map and texture high rez model? I am new so i need help.
  43. BUMP with AO MentalRay Shader
  44. Unwrapping a Face
  45. large game environments
  46. Motrola V3 Razr Keypad Material
  47. Maya´s PSD Network problem ( Digital Tutors tutorial )
  48. Image dimensions?
  49. UV map gone wacky
  50. Placing Alpha Cards on a Mesh....
  51. turtle shell
  52. Texturing For Showreel Help!!!
  53. How can u tell if a model can be textured ?
  54. texture shaker
  55. shader help
  56. Is Photoshop more than I need?
  57. Using Other Peoples Textures?
  58. Texture differs on multiple objects
  59. Creating Cloud Textures
  60. Help with glasfacade
  61. A normal mapper for Mac OS X!
  62. vector drawing on UVWs?
  63. Dirty Glass - Trans Map Suggestions?
  64. trouble texturing arm
  65. Texturing large landscape for arch viz
  66. Need help with tutorial involves PS Maya functions
  67. Clean Google image with Opera
  68. ZBrush (painting) problems
  69. How do I create Normal maps in zbrush
  70. Gaming Question: Next-Gen Textures
  71. Procedural texturing?
  72. Planet Project Textures
  73. UV unwrapping made easy?
  74. how to apply 2d texturing in maya?
  75. how setup an HDRI in max
  76. UNWRAPPING in MAX
  77. Bone marrow texture/material advice
  78. where can i found high quality textures of the human skin?
  79. Maya 6 cycling image sequence
  80. pelt.mel v.0.99 for Maya
  81. "Nex-Gen" Videogame Texturing Question
  82. 3ds max texturing help
  83. renderman UV set questions
  84. Maya 7 Surface Sampler ISSUE
  85. Curious about procedural skin textures
  86. wet texture help
  87. Preventing Tiling on large sci-fi object
  88. Hand painted textures--\O/
  89. Procedural metal for robot
  90. Pelting Tools 1.0 released!
  91. texture resorces
  92. Renderig for Print
  93. Texturing a low-poly tree
  94. baby skin help
  95. Maya 7 Procedural Shader Using Expression Question
  96. Good quality tileable oak texture?
  97. Looking for "hair" textures
  98. 3ds max - Meshsmooth Distorsion?
  99. Normal mapping not quite right
  100. New Seamless Texture Website
  101. 3ds max to ZBrush and back to 3ds max?
  102. Gun shader
  103. Texturing for a reel
  104. Disappearing UVs in Maya
  105. New 72 free texture in High Res
  106. FXX files ?
  107. Ginza from RTZen gone?
  108. Toon problem maya 7
  109. High Res mapping in Maya
  110. Misss Fast simple maya and Mix8
  111. plexi glas shader
  112. Making a bump map and and alfa chanel?
  113. Mental Ray Metal Shader
  114. Realistic window material
  115. How to paint fur for a game model?
  116. Help deciding how to tackle blockwork
  117. vegetation
  118. Transparent Shader in Light
  119. the passage need some help....
  120. Gamma corrected textures into linear space
  121. FG AutoUV
  122. bathtube material in Vray
  123. My textures library [FREE]
  124. Just a simple Snow Texture
  125. Unfold UV tool tutorial
  126. Need a place to post a Tutorial you wrote? And more.
  127. Good source for HDR images?
  128. Dark Polygons
  129. hair texturing
  130. zdepth maps tricks to use them for ?
  131. i need help fast!
  132. help!
  133. wet slimy sick yuck!!
  134. Crackled Glass texture generator
  135. Farcry-like water's edge?
  136. Texture Map Sizing
  137. creating a straw texture???
  138. file exchange from bodypaint to maya
  139. Rain shaders for Max or Maya
  140. Sorry, I wanted to post this on another topic.
  141. procedural problem
  142. how to make a hair effect from planes
  143. how to paint a perforated plate ?
  144. MicroCAN is looking for beta testers.
  145. Ornatrix: texture mapped fur?
  146. Creating a Bitmap
  147. good city images?
  148. UV tutorial reference
  149. How to use Shader Library
  150. car park textures
  151. Playing with robot rust
  152. how would you texture a building like this??
  153. Geometry shaders
  154. Any way to get around this?
  155. Problem with ink'n paint on 3DS Max 8
  156. PhotoShop Texturing Tutorial
  157. Texture artist tutor wanted!
  158. wanted: subsurface scattering shader (skin)
  159. 3d paint tool n photoshop
  160. Plz Help me...Best way for...
  161. What Font
  162. simple question about mix map (3dsmax)
  163. Material to Texture, can it be done?
  164. Unreal Fortress 2003
  165. creative block
  166. renderer: cebas final render
  167. Perfect Texturing of a head
  168. Shadow only on ground plane
  169. More UV islands = more cost to game engines?
  170. Maya Uv editor
  171. tBaking textures
  172. Pelting Tools 1.5.0 released! Cross platform, uv tweak, & more
  173. testure maps
  174. sailboat
  175. Mixing SSS with Photoshop Layered shader for skin?
  176. mind on tree
  177. Texture Map size?
  178. water particles
  179. JS_MultiLayers
  180. How do i get a symeritical UV map for my character?
  181. Help with Shag Hair
  182. Question about realistic looking eyes
  183. How to transfer UV's from low poly mesh to high?
  184. Normal Mapping in Max issue?
  185. The best way to grunge a skin/texture?
  186. UV Unwrap - First Time
  187. Leather Textures Help.
  188. UV tool for equally mapped faces
  189. Why can't I place PSD node on a SSS skin shader?
  190. Where is the download for mix8layers??
  191. SSS_fast_skin + PSD using mix8layers??
  192. Windows Texturing Help
  193. UV map or projection on Soccer ball?
  194. looking for detailed unwrap uv map
  195. shading a movie sequence??help?
  196. shading a movie sequence??help?
  197. shading a movie sequence??help?
  198. Distorted Textures in SubDs and SSS
  199. architecture textures!
  200. how to texture this transhuman soldier from kill zone!!!
  201. texturing help
  202. Using the same texture on multiple objects?
  203. material help :(
  204. Texturing a patch model!!
  205. Using colour in your specular maps
  206. Desparate!?
  207. Help my bitmaps and textuers wont stop moving.
  208. Rubber/Toy effect... PVC?
  209. Max 8 Unwarp problem
  210. Question on (d'artiste Character Modeling)
  211. UVW Unwrap - Could use some help.
  212. realistic smoke for real
  213. Normal Map Tutorials, info?
  214. from acid glass to clear glass (same piece)
  215. Texturing Help
  216. Can you extract a bump map from the image of a face?
  217. How to add selective grunge to a tiled texture?
  218. Seamless texture but no pattern
  219. How to Creat a Tyre and Wheel.
  220. car material help
  221. AAAAAHHH! Hypershade not responding
  222. Texturing help - Car Interior
  223. Shaders vs Materials, are they the same?
  224. Grain in my Final Gather misss model?
  225. Offeree: Apple´s Texture
  226. Edge padding (or expand borders)
  227. New Game Art (Texturing) Book
  228. What happened to Mayang.com
  229. 32bit to 16bit HDR.
  230. BodyPaint brush
  231. How to produce good textures
  232. Realistic Materials
  233. UV transfers
  234. Unwrap UVW, easy question
  235. urgent help ?????
  236. VrayDisplacementMod- Serious problem!
  237. Seamless Reality Textures VII - Preview [Images ~1 MB]
  238. Painted Metal Texture
  239. Complex plastic material
  240. Mental Ray Glass and shadows
  241. Diffuse map for floor
  242. Rusty Mailbox, BumpMap Help
  243. Sheet Material
  244. shave rib export
  245. Creating normal maps in Max
  246. Displacement to Normal?
  247. Material ID problem in MAX
  248. Greyscale movie as alpha
  249. Seamless Reality Textures VII Released
  250. problems with next gen games?