- How to make glazed material ?
- Max 7 Mental Ray Displacement Maps
- Help with Applying Material
- How to make a sun seen from space
- Help with Texturing...Please!
- looking for space shuttle textures
- Some free sky textures
- Texture CDs
- how to make texture projection wrap more then 360 degree?
- A New Tutorial, Some New PS Tools, and Some Questions
- Beginner question!? :(
- making chrome in maya
- Animated particle maps Maya
- texture WIP - feedback wanted
- UV unwrapping a - Head - Properly
- Layered texture problem
- Sketching Program?
- Good texturing/material program
- come here for the first time, give an autodraping for rm
- Looking for UV Mapping Tool
- Projection Map in LW?
- skybox seams
- What should a reflection map look like ?
- pnotoshop alpha/transparency problems
- UV Mapping questions...
- Specular or reflection map?
- Exporting Photoshop to Maya
- Mats with graphics question
- Renderman Companion + Advanced Renderman
- Tut available for SSS Fast Skin shader
- Strange Unwrap UVW behaviour!
- HDRI in xsi
- how can i fake/emulate tri blending in maya?
- Good Books/DVDs On Advanced Texturing?
- Deep Canvas cheat?
- Normal Maping - Rocks
- cartoon textures
- clay effect in xsi
- Questions about *LightWave 3D 8 Texturing* (Leigh book)
- general stencil
- Non 3d artist looking for starting point for texturing
- Using seperate uv map for displacement
- Making a metal Surface
- Tileable textures for a game engine?
- Multi/Sub-Object texturing in abundance
- Alpha Maps in 3dmax (Help)!
- Shiny Armor
- diffrent maps for games? Maya...
- Viking Architecture
- Difference between shader and material.
- Newbie Q: What do you use more frequently, bitmap textures or procedural textures
- best way to create hair..any suggestions?
- Texturs and environments
- Brazil RS composite maps. problems
- First Attemp With Hdri
- Deepaint, maya, exporting obj helplease
- bump mapping tutorials
- multiple texture blends in 3dsmax
- genre of shaders/mappings
- texturing underestimated?
- high quality texture library links?
- (Help)2 problems with seamless texturing in 3ds max
- Help With Tile Texture- Not Not Seamless
- need help with skin shaders in 3ds max 6
- [Problem] Normal Mapping With 3DSMax 7
- Tutorial- Save multiple versions of Texture file in PS with one button press!
- Alpha Channel question - MAYA
- Maya UV mapping is acting weird.
- Need some help!
- Maya - Zbrush - Normal maps
- Leigh: Texturing sticky tutorial
- UV Layout Question - New to this...
- Help/Advice for a Newbie.
- Wrinkle brush for bumpmaps
- different id's
- morgún textures
- Realistic Insect Textures
- ambient occlusion when rendering one object?
- Egyptian texstures
- Texturing - Shaders / Specular, reflective etc. maps
- need help in texturing a laptop
- vray texturing help
- Using multiple maps on object-PLEASE HELP
- need real silver metallic shining for laptop??????
- Terragen Problems...
- Reduce Dynamic Range of HDRI?
- Cactus material + Fur in Max
- texturing/uv workflow
- Photoshop Tips and Tricks for Texturing Artists
- New textures - Environment Textures
- head uwrap
- Texturing strategies: advice sought
- A Globe Problem
- Texturing of morgue for "Don't Drink and Drive" commercial project
- White, plastic-y walls in Maya?
- UVW unwrapped scale question
- What's wrong with my Blueprint ?
- Steel Is Not Steel, Help?
- symmetry normal mapping problem
- How to make snow???
- Matching normals across adjacent geometry
- TEXTURE SWIMMING on posed model.
- Hardware Texture Problem
- HiRes UV Layout
- Question about alpha map in maya... *urgent*
- White glass in vray?!
- deepUV map selection uvs break at vertice
- Simple uv question here, an obj from Maya to Zbrush...
- Help with car glass material...
- Share your Lighting-Texturing-Rendering workflow?
- MGS3 textures : question
- Glass and Mirror Texturing
- Vray materials
- real life human eye reflections
- Does anyone know..
- Texturing machinery, i.e. planes, spacecraft, etc
- Eye Texture moves as the head moves
- Normal Mapping Questions
- Alpha Channel Hair, seeking for help!
- bump mapping in games
- creating normal maps - in reverse
- uvw problem DELETED VERTICES
- 3dTotals CDs
- Texture and mats (basics) question
- Guys need a rope..save me...:-)
- Realistic CD Reflection Material
- A book by leigh ..tell me...
- 3181 game textures ..wher to upload hu?
- Downloading and Using Shaders
- matte shadow shader in prman
- Problem with laying out UVs for an aircraft model
- UVW Mapping Tutorials
- Creating a Displacement Map for Skin
- Tiling animated lava
- Freelance texturing, possible?
- Deep UV and Maya...how to set up?!
- texturing garbage
- UV map?!?!?!
- Mirroring the uvw
- normal map problem
- Texture Problems
- Displacement Issue
- What is a Texture artist potfolio?
- Realistic Silver
- Zbrush : normal map?
- Generate normal map from Zbrush or ORB?
- Combining normal maps
- Using photos for textures.
- Modeling/Texturing a Golf Course
- Texturing a Zombie character
- Need help making brushed metal texture
- Sub-D UVmapping Problems
- textures and model size
- Okay, I have a question about transfering UV Mapping
- UV Mapping in Maya
- Fireworks
- What's the going rate for texturing a character?
- Stupid Newb Question
- Need Gold/ Platinium credit card-type texture
- I am stuck on texturing...
- Texture mapping: I need your input!
- Subsurface scattering on the eyeball, overkill?
- How to texture and paint complex polygon figures?
- single mesh, alpha issues
- The wet look between the eye and eyelid.
- Video game texture sizes.
- Real-World Scale limit?
- Landscape texture
- Baking question
- How to Create realistic cracks in photoshop?
- Question: UV Layout
- Hoping to find some advice
- coin texturing
- Bump map workflow?
- need help with vertex bake
- vertex bake help needed
- uv maps - should grid lines join up?
- rust flakeing and displaceing
- wireframe problems
- Surfaces theme Ideas!
- Anyway in maya....
- Character rendering lighting set up, how would you do it?
- Ok, No one has got this yet: procedural maping by color...
- texturing in Lightwave
- 3D Max UV's
- High Gloss Shader W. Ref on Box in Maya???
- Deep UV,vertex number
- UV Layout probs in Zbrush2! Need Help
- any suggestions on how to achieve a similar effect in cg
- Human Skin WIP
- Tranparent background
- What is the best way to texture a Head
- "Snow" material in 3DS MAX 7
- Mapping posed models
- DIRTMAP for Mental Ray for Maya on OSX - anim settings?
- Need help with paper displacement.
- In-Game Models
- rusty metal texture help
- Light through rice paper effect
- Rice paper translucent effect
- black dots in light map?
- which one is the best 3d paint software?
- Problem w/ Mapping
- Texture map with numbers for reference
- First model, need help texturing.
- Benefits of UV Mapping over actual geometry shader assigning?
- Female Boobies S.O.S!
- Do you use multiple UV maps for human?
- How to render in Wireframe in Maya
- Cryo Crate
- Porcelain in 3DsMax
- self illumination with vray
- Deep UV Alternatives??
- Texturing in professional enviorenment?
- Purchaseable texturing resources
- Chromalusion texture?
- Question about UVmap...
- Tinted Windows
- Knitted fabric like these.......
- textures tiling wrong in 3ds max
- vray (3ds max) plastic material
- 3ds max - materials help
- Bodypaint DVD by 3DKiwi Launches
- Dino Bump texturing
- Dodge Burn tutorials?
- Maya Uv Editor problem, need help
- What grey level to use for spec and bump maps?
- 3d world - bill flemming clothes tut
- How Is Ice Made
- Noob question: Texturing Sub-objects in Max
- Feather Texture
- Texture Photography
- Metalic shaders (VRay). Rate them pls
- White and Pink
- Metal shaders with VRay
- help!!
- Bored of small textures.
- Stainless steel material in max?
- hi-res map blending
- How would i make a realistic glass texture?
- Head model: Combining all passes (color\spec\bump\sss)
- Camouflage Maps
- Normal map problems
- shiny ipod material
- Free Tileable Dirt Texture
- oren-nayar shader bug?
- Curtain material
- unwrapping tiny details.
- Symmetrical Unwrapping UVW
- soft/hard normals? soft/hard shading? ADVICE PLS!
