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  1. Help with Applying Material
  2. How to make a sun seen from space
  3. Help with Texturing...Please!
  4. looking for space shuttle textures
  5. Some free sky textures
  6. Texture CDs
  7. how to make texture projection wrap more then 360 degree?
  8. A New Tutorial, Some New PS Tools, and Some Questions
  9. Beginner question!? :(
  10. making chrome in maya
  11. Animated particle maps Maya
  12. texture WIP - feedback wanted
  13. UV unwrapping a - Head - Properly
  14. Layered texture problem
  15. Sketching Program?
  16. Good texturing/material program
  17. come here for the first time, give an autodraping for rm
  18. Looking for UV Mapping Tool
  19. Projection Map in LW?
  20. skybox seams
  21. What should a reflection map look like ?
  22. pnotoshop alpha/transparency problems
  23. UV Mapping questions...
  24. Specular or reflection map?
  25. Exporting Photoshop to Maya
  26. Mats with graphics question
  27. Renderman Companion + Advanced Renderman
  28. Tut available for SSS Fast Skin shader
  29. Strange Unwrap UVW behaviour!
  30. HDRI in xsi
  31. how can i fake/emulate tri blending in maya?
  32. Good Books/DVDs On Advanced Texturing?
  33. Deep Canvas cheat?
  34. Normal Maping - Rocks
  35. cartoon textures
  36. clay effect in xsi
  37. Questions about *LightWave 3D 8 Texturing* (Leigh book)
  38. general stencil
  39. Non 3d artist looking for starting point for texturing
  40. Using seperate uv map for displacement
  41. Making a metal Surface
  42. Tileable textures for a game engine?
  43. Multi/Sub-Object texturing in abundance
  44. Alpha Maps in 3dmax (Help)!
  45. Shiny Armor
  46. diffrent maps for games? Maya...
  47. Viking Architecture
  48. Difference between shader and material.
  49. Newbie Q: What do you use more frequently, bitmap textures or procedural textures
  50. best way to create hair..any suggestions?
  51. Texturs and environments
  52. Brazil RS composite maps. problems
  53. First Attemp With Hdri
  54. Deepaint, maya, exporting obj helplease
  55. bump mapping tutorials
  56. multiple texture blends in 3dsmax
  57. genre of shaders/mappings
  58. texturing underestimated?
  59. high quality texture library links?
  60. (Help)2 problems with seamless texturing in 3ds max
  61. Help With Tile Texture- Not Not Seamless
  62. need help with skin shaders in 3ds max 6
  63. [Problem] Normal Mapping With 3DSMax 7
  64. Tutorial- Save multiple versions of Texture file in PS with one button press!
  65. Alpha Channel question - MAYA
  66. Maya UV mapping is acting weird.
  67. Need some help!
  68. Maya - Zbrush - Normal maps
  69. Leigh: Texturing sticky tutorial
  70. UV Layout Question - New to this...
  71. Help/Advice for a Newbie.
  72. Wrinkle brush for bumpmaps
  73. different id's
  74. morgún textures
  75. Realistic Insect Textures
  76. ambient occlusion when rendering one object?
  77. Egyptian texstures
  78. Texturing - Shaders / Specular, reflective etc. maps
  79. need help in texturing a laptop
  80. vray texturing help
  81. Using multiple maps on object-PLEASE HELP
  82. need real silver metallic shining for laptop??????
  83. Terragen Problems...
  84. Reduce Dynamic Range of HDRI?
  85. Cactus material + Fur in Max
  86. texturing/uv workflow
  87. Photoshop Tips and Tricks for Texturing Artists
  88. New textures - Environment Textures
  89. head uwrap
  90. Texturing strategies: advice sought
  91. A Globe Problem
  92. Texturing of morgue for "Don't Drink and Drive" commercial project
  93. White, plastic-y walls in Maya?
  94. UVW unwrapped scale question
  95. What's wrong with my Blueprint ?
  96. Steel Is Not Steel, Help?
  97. symmetry normal mapping problem
  98. How to make snow???
  99. Matching normals across adjacent geometry
  100. TEXTURE SWIMMING on posed model.
  101. Hardware Texture Problem
  102. HiRes UV Layout
  103. Question about alpha map in maya... *urgent*
  104. White glass in vray?!
  105. deepUV map selection uvs break at vertice
  106. Simple uv question here, an obj from Maya to Zbrush...
  107. Help with car glass material...
  108. Share your Lighting-Texturing-Rendering workflow?
  109. MGS3 textures : question
  110. Glass and Mirror Texturing
  111. Vray materials
  112. real life human eye reflections
  113. Does anyone know..
  114. Texturing machinery, i.e. planes, spacecraft, etc
  115. Eye Texture moves as the head moves
  116. Normal Mapping Questions
  117. Alpha Channel Hair, seeking for help!
  118. bump mapping in games
  119. creating normal maps - in reverse
  120. uvw problem DELETED VERTICES
  121. 3dTotals CDs
  122. Texture and mats (basics) question
  123. Guys need a rope..save me...:-)
  124. Realistic CD Reflection Material
  125. A book by leigh ..tell me...
  126. 3181 game textures ..wher to upload hu?
  127. Downloading and Using Shaders
  128. matte shadow shader in prman
  129. Problem with laying out UVs for an aircraft model
  130. UVW Mapping Tutorials
  131. Creating a Displacement Map for Skin
  132. Tiling animated lava
  133. Freelance texturing, possible?
  134. Deep UV and Maya...how to set up?!
  135. texturing garbage
  136. UV map?!?!?!
  137. Mirroring the uvw
  138. normal map problem
  139. Texture Problems
  140. Displacement Issue
  141. What is a Texture artist potfolio?
  142. Realistic Silver
  143. Zbrush : normal map?
  144. Generate normal map from Zbrush or ORB?
  145. Combining normal maps
  146. Using photos for textures.
  147. Modeling/Texturing a Golf Course
  148. Texturing a Zombie character
  149. Need help making brushed metal texture
  150. Sub-D UVmapping Problems
  151. textures and model size
  152. Okay, I have a question about transfering UV Mapping
  153. UV Mapping in Maya
  154. Fireworks
  155. What's the going rate for texturing a character?
  156. Stupid Newb Question
  157. Need Gold/ Platinium credit card-type texture
  158. I am stuck on texturing...
  159. Texture mapping: I need your input!
  160. Subsurface scattering on the eyeball, overkill?
  161. How to texture and paint complex polygon figures?
  162. single mesh, alpha issues
  163. The wet look between the eye and eyelid.
  164. Video game texture sizes.
  165. Real-World Scale limit?
  166. Landscape texture
  167. Baking question
  168. How to Create realistic cracks in photoshop?
  169. Question: UV Layout
  170. Hoping to find some advice
  171. coin texturing
  172. Bump map workflow?
  173. need help with vertex bake
  174. vertex bake help needed
  175. uv maps - should grid lines join up?
  176. rust flakeing and displaceing
  177. wireframe problems
  178. Surfaces theme Ideas!
  179. Anyway in maya....
  180. Character rendering lighting set up, how would you do it?
  181. Ok, No one has got this yet: procedural maping by color...
  182. texturing in Lightwave
  183. 3D Max UV's
  184. High Gloss Shader W. Ref on Box in Maya???
  185. Deep UV,vertex number
  186. UV Layout probs in Zbrush2! Need Help
  187. any suggestions on how to achieve a similar effect in cg
  188. Human Skin WIP
  189. Tranparent background
  190. What is the best way to texture a Head
  191. "Snow" material in 3DS MAX 7
  192. Mapping posed models
  193. DIRTMAP for Mental Ray for Maya on OSX - anim settings?
  194. Need help with paper displacement.
  195. In-Game Models
  196. rusty metal texture help
  197. Light through rice paper effect
  198. Rice paper translucent effect
  199. black dots in light map?
  200. which one is the best 3d paint software?
  201. Problem w/ Mapping
  202. Texture map with numbers for reference
  203. First model, need help texturing.
  204. Benefits of UV Mapping over actual geometry shader assigning?
  205. Female Boobies S.O.S!
  206. Do you use multiple UV maps for human?
  207. How to render in Wireframe in Maya
  208. Cryo Crate
  209. Porcelain in 3DsMax
  210. self illumination with vray
  211. Deep UV Alternatives??
  212. Texturing in professional enviorenment?
  213. Purchaseable texturing resources
  214. Chromalusion texture?
  215. Question about UVmap...
  216. Tinted Windows
  217. Knitted fabric like these.......
  218. textures tiling wrong in 3ds max
  219. vray (3ds max) plastic material
  220. 3ds max - materials help
  221. Bodypaint DVD by 3DKiwi Launches
  222. Dino Bump texturing
  223. Dodge Burn tutorials?
  224. Maya Uv Editor problem, need help
  225. What grey level to use for spec and bump maps?
  226. 3d world - bill flemming clothes tut
  227. How Is Ice Made
  228. Noob question: Texturing Sub-objects in Max
  229. Feather Texture
  230. Texture Photography
  231. Metalic shaders (VRay). Rate them pls
  232. White and Pink
  233. Metal shaders with VRay
  234. help!!
  235. Bored of small textures.
  236. Stainless steel material in max?
  237. hi-res map blending
  238. How would i make a realistic glass texture?
  239. Head model: Combining all passes (color\spec\bump\sss)
  240. Camouflage Maps
  241. Normal map problems
  242. shiny ipod material
  243. Free Tileable Dirt Texture
  244. oren-nayar shader bug?
  245. Curtain material
  246. unwrapping tiny details.
  247. Symmetrical Unwrapping UVW
  248. soft/hard normals? soft/hard shading? ADVICE PLS!
  249. soft/hard normals? soft/hard shading? HELP PLS!
  250. How to do this kind of wall?