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  1. How to make glazed material ?
  2. Max 7 Mental Ray Displacement Maps
  3. Help with Applying Material
  4. How to make a sun seen from space
  5. Help with Texturing...Please!
  6. looking for space shuttle textures
  7. Some free sky textures
  8. Texture CDs
  9. how to make texture projection wrap more then 360 degree?
  10. A New Tutorial, Some New PS Tools, and Some Questions
  11. Beginner question!? :(
  12. making chrome in maya
  13. Animated particle maps Maya
  14. texture WIP - feedback wanted
  15. UV unwrapping a - Head - Properly
  16. Layered texture problem
  17. Sketching Program?
  18. Good texturing/material program
  19. come here for the first time, give an autodraping for rm
  20. Looking for UV Mapping Tool
  21. Projection Map in LW?
  22. skybox seams
  23. What should a reflection map look like ?
  24. pnotoshop alpha/transparency problems
  25. UV Mapping questions...
  26. Specular or reflection map?
  27. Exporting Photoshop to Maya
  28. Mats with graphics question
  29. Renderman Companion + Advanced Renderman
  30. Tut available for SSS Fast Skin shader
  31. Strange Unwrap UVW behaviour!
  32. HDRI in xsi
  33. how can i fake/emulate tri blending in maya?
  34. Good Books/DVDs On Advanced Texturing?
  35. Deep Canvas cheat?
  36. Normal Maping - Rocks
  37. cartoon textures
  38. clay effect in xsi
  39. Questions about *LightWave 3D 8 Texturing* (Leigh book)
  40. general stencil
  41. Non 3d artist looking for starting point for texturing
  42. Using seperate uv map for displacement
  43. Making a metal Surface
  44. Tileable textures for a game engine?
  45. Multi/Sub-Object texturing in abundance
  46. Alpha Maps in 3dmax (Help)!
  47. Shiny Armor
  48. diffrent maps for games? Maya...
  49. Viking Architecture
  50. Difference between shader and material.
  51. Newbie Q: What do you use more frequently, bitmap textures or procedural textures
  52. best way to create hair..any suggestions?
  53. Texturs and environments
  54. Brazil RS composite maps. problems
  55. First Attemp With Hdri
  56. Deepaint, maya, exporting obj helplease
  57. bump mapping tutorials
  58. multiple texture blends in 3dsmax
  59. genre of shaders/mappings
  60. texturing underestimated?
  61. high quality texture library links?
  62. (Help)2 problems with seamless texturing in 3ds max
  63. Help With Tile Texture- Not Not Seamless
  64. need help with skin shaders in 3ds max 6
  65. [Problem] Normal Mapping With 3DSMax 7
  66. Tutorial- Save multiple versions of Texture file in PS with one button press!
  67. Alpha Channel question - MAYA
  68. Maya UV mapping is acting weird.
  69. Need some help!
  70. Maya - Zbrush - Normal maps
  71. Leigh: Texturing sticky tutorial
  72. UV Layout Question - New to this...
  73. Help/Advice for a Newbie.
  74. Wrinkle brush for bumpmaps
  75. different id's
  76. morgún textures
  77. Realistic Insect Textures
  78. ambient occlusion when rendering one object?
  79. Egyptian texstures
  80. Texturing - Shaders / Specular, reflective etc. maps
  81. need help in texturing a laptop
  82. vray texturing help
  83. Using multiple maps on object-PLEASE HELP
  84. need real silver metallic shining for laptop??????
  85. Terragen Problems...
  86. Reduce Dynamic Range of HDRI?
  87. Cactus material + Fur in Max
  88. texturing/uv workflow
  89. Photoshop Tips and Tricks for Texturing Artists
  90. New textures - Environment Textures
  91. head uwrap
  92. Texturing strategies: advice sought
  93. A Globe Problem
  94. Texturing of morgue for "Don't Drink and Drive" commercial project
  95. White, plastic-y walls in Maya?
  96. UVW unwrapped scale question
  97. What's wrong with my Blueprint ?
  98. Steel Is Not Steel, Help?
  99. symmetry normal mapping problem
  100. How to make snow???
  101. Matching normals across adjacent geometry
  102. TEXTURE SWIMMING on posed model.
  103. Hardware Texture Problem
  104. HiRes UV Layout
  105. Question about alpha map in maya... *urgent*
  106. White glass in vray?!
  107. deepUV map selection uvs break at vertice
  108. Simple uv question here, an obj from Maya to Zbrush...
  109. Help with car glass material...
  110. Share your Lighting-Texturing-Rendering workflow?
  111. MGS3 textures : question
  112. Glass and Mirror Texturing
  113. Vray materials
  114. real life human eye reflections
  115. Does anyone know..
  116. Texturing machinery, i.e. planes, spacecraft, etc
  117. Eye Texture moves as the head moves
  118. Normal Mapping Questions
  119. Alpha Channel Hair, seeking for help!
  120. bump mapping in games
  121. creating normal maps - in reverse
  122. uvw problem DELETED VERTICES
  123. 3dTotals CDs
  124. Texture and mats (basics) question
  125. Guys need a rope..save me...:-)
  126. Realistic CD Reflection Material
  127. A book by leigh ..tell me...
  128. 3181 game textures ..wher to upload hu?
  129. Downloading and Using Shaders
  130. matte shadow shader in prman
  131. Problem with laying out UVs for an aircraft model
  132. UVW Mapping Tutorials
  133. Creating a Displacement Map for Skin
  134. Tiling animated lava
  135. Freelance texturing, possible?
  136. Deep UV and Maya...how to set up?!
  137. texturing garbage
  138. UV map?!?!?!
  139. Mirroring the uvw
  140. normal map problem
  141. Texture Problems
  142. Displacement Issue
  143. What is a Texture artist potfolio?
  144. Realistic Silver
  145. Zbrush : normal map?
  146. Generate normal map from Zbrush or ORB?
  147. Combining normal maps
  148. Using photos for textures.
  149. Modeling/Texturing a Golf Course
  150. Texturing a Zombie character
  151. Need help making brushed metal texture
  152. Sub-D UVmapping Problems
  153. textures and model size
  154. Okay, I have a question about transfering UV Mapping
  155. UV Mapping in Maya
  156. Fireworks
  157. What's the going rate for texturing a character?
  158. Stupid Newb Question
  159. Need Gold/ Platinium credit card-type texture
  160. I am stuck on texturing...
  161. Texture mapping: I need your input!
  162. Subsurface scattering on the eyeball, overkill?
  163. How to texture and paint complex polygon figures?
  164. single mesh, alpha issues
  165. The wet look between the eye and eyelid.
  166. Video game texture sizes.
  167. Real-World Scale limit?
  168. Landscape texture
  169. Baking question
  170. How to Create realistic cracks in photoshop?
  171. Question: UV Layout
  172. Hoping to find some advice
  173. coin texturing
  174. Bump map workflow?
  175. need help with vertex bake
  176. vertex bake help needed
  177. uv maps - should grid lines join up?
  178. rust flakeing and displaceing
  179. wireframe problems
  180. Surfaces theme Ideas!
  181. Anyway in maya....
  182. Character rendering lighting set up, how would you do it?
  183. Ok, No one has got this yet: procedural maping by color...
  184. texturing in Lightwave
  185. 3D Max UV's
  186. High Gloss Shader W. Ref on Box in Maya???
  187. Deep UV,vertex number
  188. UV Layout probs in Zbrush2! Need Help
  189. any suggestions on how to achieve a similar effect in cg
  190. Human Skin WIP
  191. Tranparent background
  192. What is the best way to texture a Head
  193. "Snow" material in 3DS MAX 7
  194. Mapping posed models
  195. DIRTMAP for Mental Ray for Maya on OSX - anim settings?
  196. Need help with paper displacement.
  197. In-Game Models
  198. rusty metal texture help
  199. Light through rice paper effect
  200. Rice paper translucent effect
  201. black dots in light map?
  202. which one is the best 3d paint software?
  203. Problem w/ Mapping
  204. Texture map with numbers for reference
  205. First model, need help texturing.
  206. Benefits of UV Mapping over actual geometry shader assigning?
  207. Female Boobies S.O.S!
  208. Do you use multiple UV maps for human?
  209. How to render in Wireframe in Maya
  210. Cryo Crate
  211. Porcelain in 3DsMax
  212. self illumination with vray
  213. Deep UV Alternatives??
  214. Texturing in professional enviorenment?
  215. Purchaseable texturing resources
  216. Chromalusion texture?
  217. Question about UVmap...
  218. Tinted Windows
  219. Knitted fabric like these.......
  220. textures tiling wrong in 3ds max
  221. vray (3ds max) plastic material
  222. 3ds max - materials help
  223. Bodypaint DVD by 3DKiwi Launches
  224. Dino Bump texturing
  225. Dodge Burn tutorials?
  226. Maya Uv Editor problem, need help
  227. What grey level to use for spec and bump maps?
  228. 3d world - bill flemming clothes tut
  229. How Is Ice Made
  230. Noob question: Texturing Sub-objects in Max
  231. Feather Texture
  232. Texture Photography
  233. Metalic shaders (VRay). Rate them pls
  234. White and Pink
  235. Metal shaders with VRay
  236. help!!
  237. Bored of small textures.
  238. Stainless steel material in max?
  239. hi-res map blending
  240. How would i make a realistic glass texture?
  241. Head model: Combining all passes (color\spec\bump\sss)
  242. Camouflage Maps
  243. Normal map problems
  244. shiny ipod material
  245. Free Tileable Dirt Texture
  246. oren-nayar shader bug?
  247. Curtain material
  248. unwrapping tiny details.
  249. Symmetrical Unwrapping UVW
  250. soft/hard normals? soft/hard shading? ADVICE PLS!