PDA

View Full Version : Game Development


Pages : [1] 2 3 4 5

  1. Let's start this board.....
  2. Combining physics simulation w/ keyframed animation?
  3. Shockwave 3D
  4. Game Developers
  5. My Ascii Game (not completed)
  6. New to programming
  7. Visual Basic in Game dev
  8. boiler room troubles
  9. 3D online games?
  10. 3D game design programs
  11. terraintexgen
  12. OpenGL shader fallback
  13. TES editor
  14. Airport computer game : Help needed
  15. Free Game Engines?
  16. Parasytic Moon, Recruiting Programmers
  17. strategy game
  18. Quake 3 Coders needed
  19. Engine for 3D platform game
  20. Macromedia Director 3D performance
  21. 3dsmax scene exporter
  22. So I'm thinking of a short game...
  23. Director 8.5 & Plasma
  24. prolly and old question (getting started)
  25. Any blitz3d programmers out there?
  26. QuickTime VR and Director 8.5 question
  27. Exporting animation into a real-time engine...
  28. sweet !!! programming forum on cgtalk
  29. 3D engine
  30. anyone use directx? (camera question)
  31. wierd
  32. UnrealScript Question
  33. Is it hard to create a mod?
  34. Someone wanna Programm for my team and I?
  35. Is MicroSoft doing enough to support 2D games?
  36. How can i make a game
  37. 3dsmax5
  38. 2D shoot-em-ups...
  39. Request
  40. Game Programming Guide For The Newbie
  41. New Book! 3D games programming...
  42. Loading 3D files...
  43. Request Please help
  44. Upper Texture limit
  45. Better Texturing Methods
  46. How would you do this?
  47. Tutorials
  48. XGameStation
  49. programming games
  50. Paintball Mod needs help :P
  51. Loading animation help required.
  52. Normalize Image?
  53. LightMaps
  54. Game Development Areas
  55. per face mapping!! anyone..anyone
  56. Demand for Game development tutorials?
  57. ?Ranking Formula
  58. CG or Games programming?
  59. game development billing
  60. Any of you guys live in the UK?
  61. Question for Game Professionals
  62. HL2: Border Patrol - Programmers?
  63. Boone's game programming Tutorial: 1!
  64. What's resolution and rate(fps)?
  65. C++ bug? Or am I just crap?
  66. sprites fx for video game level's
  67. Level Design Tutorials
  68. Halflife2 engine?
  69. Animated UVs
  70. "competive salary?"
  71. 3D GAme Studio, Torque, and Amp II Game Systems
  72. Projects..? Tech Demo's..?
  73. Cipher game engine and development tools
  74. Bedroom Games Developers
  75. HL2- Player Models
  76. Splitting up long objects
  77. Looking for Virtools Tutorial
  78. Concept Artist wanted for HLČ mod
  79. Tiling resources
  80. Next Book on the path to game programming?
  81. Feedback on Game Engines
  82. locking LPDIRECT3DTEXTURE9
  83. Hardare Shader and Render for Video card....
  84. UT2k3 Mod Question
  85. Dynamic lights
  86. HL2 Border Patrol info
  87. programmig languages, softwares?
  88. large city levels?
  89. Need low-poly models
  90. Porting to Phantom
  91. Opinions on the WildMagic Engine
  92. searching 3d artists in southern germany
  93. Verts vs Textures
  94. New HLSL shader development tool
  95. Logo request
  96. openFRAG is looking for new members
  97. PS2 Development kit
  98. how..... making game
  99. Half-Life 2 (Might not be the right place to post)
  100. Help With Game Engine Chioce
  101. How can I use 3D max in my mods (UT, CS)?
  102. UVsets And Lightmaps In Maya
  103. New Battlefield 1942 Mod
  104. Making 3d animations move on input in a different applications?
  105. German and USA privates and officers image for texture painting ( for games )
  106. DirectX8.1 and Shadows
  107. A great idea, a new control system
  108. Eyes for games ... instances or copies?
  109. Alienware Game programming Comp
  110. Half-Life 2 MOD
  111. choppy windowed mode framerate in DX8..
  112. 24 bit textures
  113. The War Of Time Project
  114. What do you call this?
  115. HL2 Mod recruiting anybody with skills !!
  116. How can I get that?
  117. Mod looking for modellers/concepters
  118. is LW ok for creating 3d for gaming?
  119. Damage Textures
  120. mods for highres characters/enviroments etc?
  121. Rivalry Of Legends Q3
  122. Solid Textures in Game Engine
  123. Modeler&Painter Program
  124. Skeletal Animation vs. Baked Animation
  125. How to render Jagged edges on Sprites
  126. shadow maps vs lightmaps.
  127. Books & Tutorials about game developpement
  128. 3D Director Books on Ebay
  129. Environment problem~~ Urgent~
  130. Is Lightwave Serious About Games?
  131. Modeling Yugi-oh red eyes black dragon
  132. Any online sources about game engine development?
  133. GeoDyne Game Engine
  134. Virtools is it good or is there some thing better
  135. Quick question(s) about Unreal 2 engine
  136. High poly art is possible in games
  137. Is there an easy way of creating LOD models in MAX?
  138. collision detection in my case?
  139. Indie Game Development looking for Artists
  140. texture dimension woes
  141. 3D Game Engines
  142. Predator Model - Rivalry of Legends
  143. GameSpace Demo
  144. polygon normals soft or hard ingame?
  145. Anyone up for graph-based HLSL shaders?
  146. Looking for 3d artits for Game Development in the Netherlands
  147. I can model low poly or high poly cars for a racing game
  148. Experienced game development team available
  149. realistic hedges
  150. .OBJ Export to dx
  151. director question....
  152. Videogames Making Of
  153. In need of Director(Lingo) tutorials exmplain DOT syntax
  154. MD3 tags
  155. Say your opinion!
  156. Tale of a Thousand Moons needs progamers.
  157. Source code for ShaderWorks and Mad F/X are up for grabs!
  158. Game Development Team
  159. some questions
  160. exporting to director
  161. X file exporting problem...
  162. FBX, MAYA, and seperating verticies.
  163. making these things
  164. Game Programming: Getting Started
  165. Should i change/fix something about this model
  166. Looking for a partner in an Austin, TX-based GBA project
  167. Pitching Game ideas
  168. algorithm for camera movement
  169. java
  170. Anyone used the War3 Art Tools?
  171. online game development communities?
  172. the science behind fighting game
  173. OpenGL question
  174. Street Fighter Unlimited 3D (SFU3D)
  175. looking for programmers on game development
  176. Border Patrol needs modellers
  177. Optimal Frame Rate
  178. Maya bounding box : collision detection
  179. Java for game programming?
  180. This character......
  181. Programmers Needed Call
  182. Hug That Terrain!!
  183. Java on popular game consoles
  184. arch viz walk through?
  185. Interface Designers
  186. blah
  187. Quads/Tri's
  188. EDIT: NVM
  189. 2d Concept Artist Needed!!!!
  190. game models::Alphas on Hair
  191. .utx opener for Mac
  192. File sizes limits for game models....???
  193. Street Racing Game
  194. game Idea need help
  195. Alias Game Engine
  196. Building Brains (again!!) ...
  197. Using UML for game development
  198. Q about Starcraft
  199. Help in game programming.
  200. Help with some simple maths
  201. need a programer for a simple shooter game
  202. Java Game: Curious Chicken
  203. Truly a beginner
  204. Gamemaker Collaboration: Collaborate with other, create great games
  205. Looking for C++ programmers
  206. New technology: GameToolkit
  207. A programmer who needs help!
  208. Tiling cut out planes
  209. Seismics Engine Tech movie
  210. GLUT keyboard question
  211. Adaptive Time Buffer-Flipping
  212. Creating a bitmap file...
  213. Need for 3d low poly modeller
  214. A bug! A bug - ITS A BUUUUUGGG!!!
  215. Vectorial Sprites in VB
  216. unreal editor
  217. "The Dragon's Child" real time demo
  218. Looking for Player Modeller
  219. "The Dragon's Child" real time demo
  220. Game programming for mobile phones
  221. a game in the making
  222. Vertex lighting
  223. Unreal Ed or Worldcraft: Which to invest my time into learning?
  224. Looking for a Programmer with knowledge of Direct3d
  225. light_and_baking
  226. UT2K4 SE Training DVD Question
  227. Texture Artists needed
  228. Game Development company looking for skills
  229. Holy Sanguinary a rpg fighter game
  230. Need help finding a suitable engine for a WDW project
  231. 3DSmax with Maya
  232. Death View Tech Demo
  233. What's thew difference.
  234. Vertex Lighting with Skylight (3ds Max)
  235. HELP wanted for game mod- currently deciding on engine.
  236. How do you map an animated object for one map?
  237. Guaging interest in UnrealEd training DVDs...
  238. Bink (.bik) format and Macromedia Director
  239. Does Unreal engine supports Bump/Normal/Displacement mapping?
  240. Adventure Game Engine : Freebie
  241. 3 & 4 sides
  242. Vertex Lighting Issues
  243. FF Transitions
  244. I need a 3d designer to help me in my game
  245. WIP Leisure Suit Larry : Project
  246. "Universal" 3D File Formats
  247. morph targets vs bones
  248. what is a fragment?
  249. Extensive Design Document then Story?
  250. Quake/UT Scripting abilities