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  1. Cyril the Squirrel
  2. Sarge
  3. Tomb Raider Anniversary Edition characters I did
  4. Baking Hair & Fur for Games MiniTutorial
  5. Particles for Games
  6. UGAC – II – planetary calvary
  7. future/high tech soldier high poly
  8. M12-A1 Defender Battle Tank
  9. Weapon: Scifi rifle
  10. UGAC – II - Big Mike's Restaurant
  11. Micro galil low poly
  12. Treasure Chest - WIP
  13. 3d max baking problem
  14. Call for 3d artists for Online Gallery Exhibition
  15. New Here, In Need of Critiques
  16. Character: Girl Explorer
  17. Firestar - low poly character
  18. euclidius * WIP Projects *
  19. Character: Female character for HL2 mod
  20. Chrizimer's Space-mod WIP thread
  21. Environment/Props WIP
  22. normal map turn arounds?
  23. UGAC - II - Silas the bounty hunter
  24. Brain Cell Marine
  25. How to build and texture a good Road/Track?
  26. Elven Fantasy swordsman
  27. WIP-Character: Deadpool
  28. Beginners Environment Art Questions? Ask Them Here
  29. Undead Skeleton - WIP
  30. UGAC - II - SPACE WESTERN - SUBMISSIONS
  31. environment with crashed vessel
  32. space station section for DS
  33. Female Gunslinger
  34. Enviroment models - Oil Lamp, Table
  35. UGAC - II - Dr. Grόbens
  36. Shack [Enviorment]
  37. [Character] Link. Learning game art modeling and texturing
  38. Environment Texturing
  39. Decayed city [environment]
  40. First attempt Zbrush3 poly-paint for game model (WIP)
  41. MD3 stuff
  42. Looking for a normal map
  43. Installing all necessary component for Normal Mapping
  44. 3D Game Model,Simple. Not bad.
  45. Abandoned Theater Wip Thread
  46. Next! Elven Female Character
  47. MGAC [mini game art challenge] ???
  48. Lizardman
  49. Best spot for unrealed help
  50. UGAC II- Widowmaker
  51. Wip Mp5
  52. generic Soldier for HL2 mod
  53. Help with undead
  54. Vampire Knight revamped
  55. Elven Boy
  56. Env - competitive/collaborative project
  57. Samaritan Revolver!
  58. Free Base Mesh for 3DSMax Users
  59. Hunter 3D
  60. Senior Project - Game Environment [WIP]
  61. Low Poly model...Done right?
  62. Char: Yet ANOTHER one
  63. Texture Artist Blog
  64. the UGAC create-a-theme thread!
  65. a sensible workflow?
  66. WIP: Carpark / Garage
  67. Normal Mapped Handgun w/ shading problem.
  68. Borleg
  69. Character_ COP [WIP]
  70. Animal - Mongoose
  71. Interface Design WIP
  72. Cyberpunk Female Iga Ninja: WIP
  73. Enviroment - futuristic city on the sea
  74. Heads
  75. Wip: Car: Pobeda
  76. Unreal ActorX
  77. MGAC - 43 - Walking turret, art deco/steampunk
  78. portfolio online
  79. Soldier
  80. gamecharacter: powered exoskeleton system with armour
  81. Portoflio
  82. hlsl Resources
  83. My game characters
  84. New Portfolio,Advice is apprisciated
  85. EarthGuard - Mind Traveler
  86. UGAC - III - VOTE-4-A-THEME
  87. Ogre / Giant - character
  88. Character:HHH
  89. Combustion Down
  90. New online portfolio
  91. Low Poly Apache
  92. edit mesh or edit poly, in game engine?
  93. Decayed road sign real time texturing WIP critique needed
  94. Working on a "deserted" environment, some props:
  95. Dorky Athlete
  96. Dorky Athlete-Normal Map Problem
  97. Clan Arena from concept to model
  98. Need some advice on how to approach next step...
  99. hey,everyone.have such longtime no see,i take my new character back:)c&c please:)
  100. My portfolio website
  101. UGAC - III - SWITCH-UP/REVERSAL
  102. UT2004 Map : AS-Insurrection
  103. UGAC – III – Shadow Shotgun Samurai!!
  104. - My Progress Thread -
  105. UGAC -III- Cyber Emo Link
  106. How to Make A Game Resume?
  107. UGAC III - Dr. Otto Octavius
  108. UGACIII-Lara medieval style
  109. UGAC III - The Legend of Zelda: World War II Style
  110. UGAC – III – Female Skeletor
  111. UGAC – III - Teenage/young Solid Snake
  112. UGAC III - Undecided-need help
  113. UGAC – III – Space Island
  114. UGAC - III - Red (light district) Riding Hood
  115. Ordo [character]
  116. UGAC - III: Help me decide?!?!
  117. Sludge Factory - Environment
  118. UGAC – III – Futuristic Little Bo Peep
  119. UGAC III - Steampunk Megaman
  120. UGAC – III – Fragileman
  121. UGAC – III – Medieval Samus
  122. Developing quality 3D renders for portfolio
  123. UGAC - III - "Monsieur" Chief
  124. UGAC – III – The incredible cowboy HULK
  125. UGAC III - Big Daddy Piρata style
  126. Character for Portfolio
  127. UGAC III - Dark Vader
  128. My Vehicles!
  129. UGAC – III – Captain Molly Reynolds
  130. Work Dump! (Warning Image Heavy)
  131. Female Games Characters - Opinions wanted
  132. UGAC – III – 17th Century Plague Doctor
  133. Washroom Scene
  134. WIP Satyr game character, help on presentation wanted
  135. For those Star Wars Geeks at heart.
  136. Village buildings
  137. Trouble with Occlusion maps...
  138. WIP: Female 2020 Trooper: Model and Texturing advice wanted.
  139. UGAC – III – Star Fleet: Heaven
  140. UGAC – III – Buffy the Vampire
  141. UGAC – III – Medieval Mech
  142. nomamal map character
  143. Props for Folio - Warhammer Weapons
  144. quick question about building an environment
  145. game engines and the game artist's uses
  146. Current Gen Game Character Crits Needed...
  147. Vampire for personal project
  148. Vehicle: Used milita Truck
  149. MGAC 44: "Green and Leafy"
  150. An other Street.... [MISU]
  151. Portfolio Help
  152. Machinima 3D model texturing help
  153. Character: Satyr finished. criticize me!
  154. Low-poly male anatomy. Opinions wanted.
  155. Dominance War Entry (completion)
  156. Props.. need crits
  157. WIP: comissar
  158. Medieval Castle - Environment
  159. Environment: Treetop Village (WIP)
  160. WIP Game character for class.
  161. Aquatic Character
  162. UGAC - III - Metal Gear Pharaon
  163. Modeling Anime for a Japanese language game.
  164. MGAC 45 - The Derelict Spaceship
  165. W.I.P Feedback required plz. British Infantry World War 2.
  166. Village building - Feed back wanted
  167. 1st Skin in Old School Editior UT99
  168. Portfolio piece,Cloud Nextgen
  169. Noir Contest map
  170. Normal map help...
  171. Character : Female, Savage
  172. Frankenstein:Need help :D
  173. Hand model, way over the top.
  174. UGAC - III - Serial Mask Murderer Link
  175. St. Catherine's Psychiatric Hospital
  176. Game environment demo reel
  177. LOC / samuel model
  178. alien sniper, again
  179. CG Girl
  180. MGAC 46 - The Race
  181. W.I.P Paperclip.
  182. New tutorial!
  183. Batman The Animated Series
  184. De_forest - a map for CS:S
  185. Video Game Tradeshows list
  186. Character: Vampire of the Future
  187. Rynox
  188. Wip Supermarine spitfire mk 22
  189. WIP: Gladiator Mod (Unreal)
  190. Head WIP
  191. Player [Character]
  192. [WIP]Personal Project
  193. [WIP]Off-Duty German
  194. Critique game character
  195. METHOD: The importance of being Quad? Questioning and disambiguation thread.
  196. Few thousand textures here
  197. Angel
  198. A female character
  199. need advice on how to go on...
  200. revelli's projects
  201. "GHOST" stealth infiltration (game character WIP)
  202. my cyborg
  203. Sakura [WIP]
  204. Some Unreal Engine 3 material tutorials
  205. WIP Zigzag bridge
  206. footballPlayer
  207. Montreal Inspired City
  208. King Leonidas from 300 the movie
  209. Brontosaur Barbarian WIP
  210. Intersecting meshes/objects
  211. Various characters
  212. Monkey D Luffy
  213. My BigO W.I.P
  214. MGAC 47 -Halloween edition
  215. Toyota Hilux (Trekker) 1981, midpoly game model
  216. low poly women
  217. low poly women .
  218. Lowpoly man
  219. Unreal Engine - Missing Textures (that are not missing)
  220. Ghost Recon Advanced Warfighter 2 - Textures
  221. Come And Join This Thread..
  222. Nintendo DS characters and questions
  223. Help with normal mapping guys
  224. low poly medieval crossbow
  225. Airplane: p-51d Mustang
  226. Party Van_!
  227. Art Deco SteamPunk Walking Turret
  228. 1967 Chevy Impala car from the show Supernatural WIP
  229. UGAC - III - SWITCH-UP/REVERSAL - SUBMISSIONS
  230. Characters for Animated Short
  231. Spacewrinkle
  232. A Little 3d Texture/shading Help Please...,
  233. Spex84's Prop thread o'learning
  234. Kikate Star Mace
  235. Steampunk Character Diego & Set
  236. Texturing tall buildings need some help!
  237. Portfolio uv layout set-up, and breakdowns etc.
  238. UT 2007 models im working on
  239. Treena Cavewoman & Sabre Toothed Tiger (Image Heavy)
  240. Work Load Questions
  241. Witch
  242. Jakten Character model
  243. Red Warehouse/Bag Room
  244. Demo Reel questions
  245. Vala the Valkyrie
  246. Real-time Translucency Project
  247. Mechanic Character Design
  248. zombiecats!
  249. Brough-TON!!
  250. anti-zombie thread