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  1. Character WIP: Useless Pirate
  2. WIP:Kaneda's Bike (Akria)
  3. Environment Artist/Junior Artist question
  4. Assault One - PSP spec game
  5. Acacius W.I.P.
  6. Vulture BattleMech W.I.P.
  7. [Vehicle] Chevy Camaro 1998
  8. Sickly Horse Model
  9. Tokyo allyway
  10. Vacuum Guy
  11. Star Gate Level
  12. Next gen environment asset
  13. Lictor
  14. MGAC - 028 - Insect Character
  15. FSOne Corsair Model
  16. Train
  17. Train
  18. Character: Wasteland Rider WIP
  19. FSOne Corsair Airplane Model
  20. Character WIP : brawler
  21. Old School Props
  22. Character Design - Russian - (WIP)
  23. WIP: Split personality
  24. WIP Environment: Church Exterior
  25. chicken (whip/progress tread)
  26. Wall Panels:Texture Practice
  27. Bow
  28. Environment: The subway station
  29. 2d/ 3d?
  30. WIP: Universe Diner
  31. aircraft for shoot them up game - wip
  32. 3DS Max: Interesting videos Tips & Tricks
  33. WIP.Character
  34. Iso game graphic
  35. Critique my portfolio
  36. The Withering Hollow [environment]
  37. Character: AKIMBO
  38. Daredevil
  39. Another portfolio to crit :)
  40. First Try At Model of Futuristic Gun
  41. W40k Melta Gun
  42. [Model] Concept Plane
  43. [vehicle] Turbine Bike
  44. MGAC - 29 - Weapons of Oddworld
  45. WIP: [Weapons] AK47, AC556, GM94, 10-22, MP5K, FSXP
  46. Newbie Question - In game design, can a poly only have three edges, or can it be any?
  47. this is one of my character in my demo.
  48. Rally stages creation method(s)? pseudo-tutorial
  49. Weapon - Pistol for Subsist mod
  50. character Basketball player
  51. Beast WIP (image heavy)
  52. WarCraft 3 Collages
  53. Char: german wehrmacht soldier
  54. Honda Civic
  55. WarDog
  56. saurus warrior finally finished!!
  57. Normal map, Zbrush question. Wrinkles!
  58. Loew Poly Female Base Mesh WIP
  59. Hotel Lobby
  60. The Keeper
  61. Infinity Spacecraft WIPs
  62. Grenade Launcher
  63. ice beast
  64. Insect Based Character
  65. SF Cammy Redesign
  66. Character: Cave Pixie
  67. Weapon :gun for unreal
  68. Exporting from maya
  69. How do I smooth a ultra lowpoly model ?
  70. Guild Wars Nightfall contract
  71. Gun Slinger WIP 2000+ face character
  72. Prop - Cardboard Box
  73. WIP Nissan 300ZX
  74. How to create normals in photoshop? Tutorials?
  75. WIP prison cell
  76. Darth Maul
  77. My Thanks!
  78. Alien Waiter
  79. *WIP* Samurai Cyberpunk- Blind Swordsman
  80. Environment: Roman town
  81. 5th Element pistol
  82. Melee Weapons!(Warning)!Large Image
  83. My Thanks toooo!
  84. How can I improve ?
  85. How can I improve ?
  86. 73rd uptown hill environment
  87. Wip - F500
  88. Environment: Factory
  89. The All Star Maraoke Show
  90. Ancient-Pig's Photoshop face painting tutorial
  91. Prop - Old TV Set
  92. Environment - Torré de Belém
  93. Character::Marv from SinCity
  94. Murcielago
  95. Vehicle - F16C
  96. Titan Quest - Creatures / Monsters
  97. Toyota Corolla Sport
  98. Girl game model Wip
  99. Character: feline monster
  100. Character: Man-Cat
  101. Dumpster for urban game level
  102. :::DragonMiner:::Low Poly Character
  103. PSP homebrew bowling
  104. Oblivion
  105. Character: The Priest
  106. Hovercraft Game Vehicle
  107. Temple Entrance
  108. Texture - Sentinel RTS WIP
  109. Squatters rights - WIP enviroment
  110. Normal Mapped Fantasy character
  111. tank rig
  112. MGAC - 30 - The Horde (prize included!)
  113. WIP : Female mage
  114. Character Wip- Blind guy
  115. character: soshians
  116. Satyr Character. Single Solid Mesh question
  117. My Low poly head
  118. transfer problem
  119. transfer
  120. Low poly houses
  121. In-game model problem
  122. Legends of Idhuriel (GP2x y PC)
  123. WIP : Environment / Deep Impact
  124. A Question to Game Designers
  125. Super hero (moonstalker)
  126. Online portfolio
  127. Character: Shrek
  128. Vehicle: Banana heist getaway car
  129. My Portfolio site questions
  130. Euridice - Wood Nymph
  131. Sci Fi Tech environment - Abstract - Ingame
  132. Wanted: Artist Capable of Doing Low-Poly 3D Modeling, Texturing and Animation
  133. A couple poly modeling questions
  134. what makes a good tutorial?
  135. foxy-first low poly attemp
  136. Unnamable (LD)
  137. Exporter for maya to source engine
  138. Ah Control Sample
  139. Hobgoblin
  140. Faces:WIP
  141. What should be in an environment / prop artist portfolio?
  142. WIP scenes
  143. WIP: Male character
  144. WIP: Goliath Gargoyle model
  145. DS Mario Kart racer specs?
  146. getting normal maps to display
  147. First Textured Model
  148. Need Help Serious Crits on these texture sheets.
  149. WIP NBA Allen Iverson
  150. boat
  151. WIP : Satyr
  152. WIP temple
  153. WIP: Hsien-Ko (Lei Lei)
  154. Vehicle - Mobile F.L.A.G. Unit
  155. Introducing AFTERFALL - Pos-Apoc Introducing AFTERFALL - Pos-Apoc cRPGcRPG
  156. WIP: Arachnid Morph'd Man Low Poly
  157. Mr. Fogarty
  158. Halls of Radamathus
  159. Batman - Texturing Question
  160. German Soldier WIP
  161. Mantis Lizard
  162. Need Help: How to make brass for game model?
  163. "Moky the RPGer" W.I.P.
  164. Quake3 character - Lucy
  165. DS rez Imperial Walker and how important is the DS cache anyway?
  166. Need Help - Looking for Generic Models
  167. Black Hawk UH60
  168. Ken (street fighter 2) redesign
  169. Female Character - Need topology comments
  170. Hunting Rifle
  171. Character: Female Knight
  172. Vehicle fun
  173. Character: dragon, low poly model
  174. Monkey King (Character)
  175. hawk eye-Sniper turret
  176. Old game character redesign - Tesse
  177. Normals Mapped Transformer: MEGATRON! and a Q?
  178. FPS Prop - Gas tank
  179. Pre-rendered sprites (Plese help me!)
  180. Rockstar Games - Vancouver Based Studio is Hiring.
  181. what are the biggest problems when creating 3d assets for games??
  182. WIP old banger
  183. Up Armored M1114
  184. texture maps in games
  185. Please show your high quality mods and textures for PS3/Xbox360 here
  186. Futuristic revolver -- with new textures
  187. Character - Monster for fantasy game
  188. Contagion Theory
  189. lowpoly cellphone/DS game models
  190. SystemHavoc - SteamPunk
  191. 3d Character: headcrab zombie (female)
  192. Full Throttle - Redesign
  193. Level Design
  194. DS art practice
  195. Big Ben Wallace :)
  196. Girl Character
  197. what exactly are spec and diffuse maps?
  198. Mayan Forest - Environment - PSP limits?
  199. Environments for a Crysis mod
  200. Character: Dragon
  201. WIP - Froggie
  202. Tree tutorial for games
  203. Low poly Tree tutorial?
  204. The_Alien_Crits_Needed
  205. Contest Idea - Looking for interest
  206. Max, Inverted normal map creation
  207. *wip* wall textures .
  208. lame 3D tunnel maze
  209. help with level design
  210. MGAC - 31 - Environmental Prop
  211. Game sponser: what should i do?
  212. Vechicle EC-130 helicopter
  213. Some outer space (maybe?) storage facility
  214. Character WIP - Mobster
  215. Environment: East End
  216. low poly tree + level design
  217. Games forum ?
  218. Backs of Buildings.
  219. Backs of Buildings.
  220. Character Modelling: Unnamed character
  221. Urban Streets of NewYork
  222. Vehicle artist piece
  223. Low poly Character :<Sword girl>
  224. lowpoly tank
  225. *WIP* Character for techdemo
  226. 3D in-game monster, concept by:george&guo
  227. Trolley Stop
  228. Mesh problem!
  229. Modeling Myself
  230. normal maping question
  231. Italian Street
  232. FPS Concept Multiplayer Map
  233. My Character demo reel. C&C are welcome.
  234. MGAC has moved...
  235. Sera Avenger 3D, Concept: Scott Fischer
  236. Enviro: Church + Hiring!
  237. Character: Barbarian
  238. Truckstop Bathroom
  239. render to texture with face mapping?
  240. Character: demon
  241. Normal Map Photoshop Filter
  242. Games Related Tutorial Requests Wanted
  243. Gears of rail
  244. Wip sci-fi fall out shelter
  245. Project: Europa - Concepts |16-01-07| First Concept post!
  246. Protfolio peice Compositing question
  247. Soldier - Looking for Critique
  248. APPLY a normal in Maya?
  249. Character from Gears of War
  250. Question from noob to expert