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View Full Version : WIP/Critique: Game Art Design


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  1. low poly hobo bust..
  2. WIP: MotoGP superbike
  3. Skin shader mk2 - preview pimp
  4. PARALYMPIX 2d game
  5. Cha!
  6. Looking for smd_export tool (Max -> Half-Life 2)
  7. Fridge
  8. cute anime rpg character .... (WIP)
  9. Lighting in Tomb Raider Legend
  10. wip(s) inventor, teapot and rocker : crits please
  11. [DS/4-Bit] Roman'esque Soldier
  12. Caveman Game model
  13. Modeling texturing reel WIP
  14. vansite
  15. Character: Draedus War Golem
  16. pinhead (WIP)
  17. MGAC #11 - Heaven vs. Hell
  18. Next-Gen capability - specially for level designers
  19. pinhead(WIP)
  20. Hill Giant
  21. A Soldier
  22. lowpoly portfolio:
  23. Dhalsim
  24. new portfolio site up-
  25. The Stranger
  26. Character - Ying Jao: monk, b-boy, old guy
  27. Help with Game model
  28. Shadow Armor Female
  29. Character: Stylized Viking WIP
  30. INCA STYLE 886 poly environment object WIP
  31. Normal Map + Smoothing problem
  32. Character-Hunting cowboy
  33. Charachter - untitled bot man
  34. Transparancy Issues.
  35. Spider-Man?
  36. normalmapped object - ticket machine
  37. Sin Episodes Models
  38. Master and Servant - Angel, Death and Hero
  39. Modeling my avatar
  40. Some weapon models to crit
  41. Nameless Female
  42. Clifftown
  43. ** Attack at Mosul - a BF2 Map **
  44. Tippmann A5 Paintball Gun
  45. Promotional Level Design.
  46. Critique - 1980 Coldwar Assets
  47. House do before
  48. Portfolio Setup FAQ
  49. Enviroment: Water Treatment Facility (PSP Level)
  50. cowboy..zombie? 3dsmax
  51. Monkey GI
  52. Sin Episodes Characters
  53. anatomy study.
  54. Super-Deformed Demon
  55. 128 Polys every 24 hours
  56. Tagger character
  57. Normal mapped hammer
  58. WIP: Tomb robber/Adventurer Character
  59. Character: Liquid Lizard!
  60. SiN Episodes : Emergence - Lab Tech NPC
  61. creepy little girl ,warning big pic and creepyness
  62. portfolio site
  63. Qauke 4 shading issue
  64. Oriental scene
  65. Untitled Project - Andrew Hamilton
  66. Trees: How does one go about modelling a decent tree
  67. UV question
  68. Normal mapped Beretta
  69. The Emperor of Mankind
  70. Super Grab Machine!
  71. Hitchhiker girl.... (image heavy)
  72. Extremely Low Poly Scout Drone
  73. Question about Portfolio content??
  74. GAM3 Level
  75. reasonable next gen poly count?
  76. Observatory
  77. my model:)
  78. Grenade - C&C needed
  79. The harbor [A level thingy]
  80. my model:)
  81. Armor - low poly/texture
  82. Looking for base model sheet....
  83. UVMapping (Max): 2048 x 1024
  84. Aston Martin DBR9
  85. Ancient-Pig - Character - Viking Grunt
  86. My low/med poly head
  87. 2D games rock! And a question...
  88. Source engine reel
  89. BLATANT ADVERTISEMENT (plus braggery!)
  90. WIP Female Model
  91. Mini Props!
  92. Audi A4 Avant 2005
  93. Normalmap display error
  94. Strategy RPG Characters
  95. Texturing Video Tutorial : Pavelow MH-53J
  96. Inda's Prop a day thread
  97. Stylized Female firefighter latest wip
  98. Woman (nudity)
  99. Cliche Demon Hunter Chick (slight nudity)
  100. Old barn for FPS
  101. Traffic Light
  102. 3dsmax specific normal mapping
  103. Railgun: VT Savior X
  104. Creating Images for Sprite Fires
  105. A quick Max question...
  106. Telephone Booth
  107. PSP Asset Development: project "Sovereignty"
  108. Prop: Door with brick arch
  109. Univ. Game - Swat Heli
  110. Character: Soldier
  111. HOW TO...texture the terrain?
  112. crits for my new games portfolio site design
  113. andrei313's - Normal Mapping
  114. Petals Of Pandora Character
  115. Character: Warrior type
  116. 3D Mobile Game: Epos
  117. Samurai champloo textured characters
  118. WIP : Scout
  119. Environment - Oriental Building
  120. [3DS Max] - Command Center (Starcraft)
  121. Tree and grass
  122. Male Character (Help Please)
  123. Airship
  124. Scenery Destruction (Glass Shatter, Clear Bullet Holes, etc) How to:
  125. My images that got me my first job
  126. New Zealand Story Character 'Axe Cat'
  127. French Resistance Fighter - WIP
  128. 200Mph is ready to play !!
  129. for how long have you been doing game art?
  130. Environment model: Garbage bin
  131. HDR, light-scattering, pseudo DOF
  132. Character WIP - Elf dude
  133. New Website Up & Sorta Running
  134. Barbarian Hero NPC Sketch
  135. bare ass plane
  136. Creating Weapons for Half Life 2
  137. Heavy Gunner
  138. lizard man?
  139. Portfolio quality Characters?
  140. Low poly models and COncept
  141. Chosen Cultist HL2 Mod Model
  142. Contract Work - Vicious Engine
  143. everyone likes face paint!
  144. 1881 Springfield..
  145. edge flow opinion
  146. Normal mapped Demoness (nudity)
  147. Solid Mouse? Mickey Snake?
  148. Raven Totem Game Character
  149. a boss character : Dark Temple Guard
  150. Question about demo reel
  151. Question: Easy to answer i think.
  152. Normal mapped lamppost
  153. reel critiques plz
  154. Bob the robot - portable device game model
  155. Various works in LPM
  156. Unreal Ed terrain
  157. The Barber's Daughter
  158. WIP Shammy
  159. Call Up Ghost Cup
  160. superman
  161. Mage Character
  162. WORLD CUP SOCCER is online!
  163. Environment: Juggernaut Vehicle version 2
  164. Low Poly Challenge #4 Entry (3d Kingdom)
  165. Low poly head / eye help please !
  166. Character: Simikiel
  167. Monster bust
  168. Online Portfolio/Showreel
  169. Character: Nazreal
  170. Normal Mapped Vanship
  171. Quake modelviewer issue...(again)
  172. Uatu -The Watcher
  173. Environment - Garage Entrance
  174. Normalmapped Female Head
  175. BOunty hunter and mythical beast
  176. Electrical control panel
  177. Bake vertex color problem
  178. Props for game: Apeocalypse
  179. Rhino ( next Gen )
  180. game model
  181. Character - Demonhunter WIP
  182. Normal Mapped Tire
  183. Character: Chinese myth hero
  184. Old Cylon model
  185. Vehicle: WW2 Tiger Tank
  186. My model next-gen !
  187. making cube maps
  188. Character: Sumo wip
  189. There must be an easier way!
  190. War Troll
  191. Character: a brave warrior
  192. MGAC 012 - Fantasy Weapons of All Eras
  193. Game Character "Archer" from Twilight Aoen
  194. Just fun stuff...environments
  195. Character: Biomechanical Warrior
  196. Share your texturing routines! :D
  197. Next Gen Model Viewer?
  198. 3D environment assets
  199. portfolio crits please
  200. Audi TT & BMW Z4
  201. Character - Dungeon Keeper
  202. Cargo Truck (ZIL 131)
  203. The Paratrooper
  204. Unreal Canyon Level
  205. Special Forces Humvee
  206. Try Normal Map bravely: a old captain
  207. my last character ..
  208. WIP game model
  209. Another Normal Map question
  210. Low poly Dumpster
  211. Next Gen Title
  212. Low Poly Hand
  213. Low poly character complete... sort of
  214. Racing Car
  215. (WIP) - Celestial Grounds
  216. Ursa Major - Game character
  217. Russian AK-74 Weapon for next gen
  218. water well -WoW style
  219. WIP - Dungeon Keeper character
  220. Rendering low poly objects with mental ray + final gather?
  221. fat cybog monster
  222. Battery
  223. FPS Environment & Props [unfinished]
  224. Very Old One (Cthulhu Mythos)
  225. low poly modelling
  226. WIP - Warrior Model
  227. How to light game model in Maya while Modeling?
  228. Skirt Filtering?
  229. [UVW-mapping] How to set 1024*512 textures.
  230. Low Poly Character (girl) - wip
  231. Duck Nukem: Four Feathers (a Doom 3 mod)
  232. reflections/chrome in HL2?
  233. Fantasy Creature Art
  234. Pistol model, independent project
  235. Game model 6000 tries
  236. Blademaster
  237. House - Simon Trümpler
  238. 3dsmax viewport size
  239. MGAC-013 - X-ray Specs
  240. spider tank resurection
  241. first environment WIP - chinese slum
  242. WIP: The Scorge Map (HL2 Mod)
  243. Man in Black
  244. Maya weapon to HL2. Help
  245. Medieval warrior WIP
  246. Paint to edit normal map?
  247. *Old Street Ligtht*
  248. Captain Rossini and the SS Pontachula, Final Year Project
  249. Hows Game Mapping Done?!
  250. Normal Map - Doodle