- low poly hobo bust..
- WIP: MotoGP superbike
- Skin shader mk2 - preview pimp
- PARALYMPIX 2d game
- Cha!
- Looking for smd_export tool (Max -> Half-Life 2)
- Fridge
- cute anime rpg character .... (WIP)
- Lighting in Tomb Raider Legend
- wip(s) inventor, teapot and rocker : crits please
- [DS/4-Bit] Roman'esque Soldier
- Caveman Game model
- Modeling texturing reel WIP
- vansite
- Character: Draedus War Golem
- pinhead (WIP)
- MGAC #11 - Heaven vs. Hell
- Next-Gen capability - specially for level designers
- pinhead(WIP)
- Hill Giant
- A Soldier
- lowpoly portfolio:
- Dhalsim
- new portfolio site up-
- The Stranger
- Character - Ying Jao: monk, b-boy, old guy
- Help with Game model
- Shadow Armor Female
- Character: Stylized Viking WIP
- INCA STYLE 886 poly environment object WIP
- Normal Map + Smoothing problem
- Character-Hunting cowboy
- Charachter - untitled bot man
- Transparancy Issues.
- Spider-Man?
- normalmapped object - ticket machine
- Sin Episodes Models
- Master and Servant - Angel, Death and Hero
- Modeling my avatar
- Some weapon models to crit
- Nameless Female
- Clifftown
- ** Attack at Mosul - a BF2 Map **
- Tippmann A5 Paintball Gun
- Promotional Level Design.
- Critique - 1980 Coldwar Assets
- House do before
- Portfolio Setup FAQ
- Enviroment: Water Treatment Facility (PSP Level)
- cowboy..zombie? 3dsmax
- Monkey GI
- Sin Episodes Characters
- anatomy study.
- Super-Deformed Demon
- 128 Polys every 24 hours
- Tagger character
- Normal mapped hammer
- WIP: Tomb robber/Adventurer Character
- Character: Liquid Lizard!
- SiN Episodes : Emergence - Lab Tech NPC
- creepy little girl ,warning big pic and creepyness
- portfolio site
- Qauke 4 shading issue
- Oriental scene
- Untitled Project - Andrew Hamilton
- Trees: How does one go about modelling a decent tree
- UV question
- Normal mapped Beretta
- The Emperor of Mankind
- Super Grab Machine!
- Hitchhiker girl.... (image heavy)
- Extremely Low Poly Scout Drone
- Question about Portfolio content??
- GAM3 Level
- reasonable next gen poly count?
- Observatory
- my model:)
- Grenade - C&C needed
- The harbor [A level thingy]
- my model:)
- Armor - low poly/texture
- Looking for base model sheet....
- UVMapping (Max): 2048 x 1024
- Aston Martin DBR9
- Ancient-Pig - Character - Viking Grunt
- My low/med poly head
- 2D games rock! And a question...
- Source engine reel
- BLATANT ADVERTISEMENT (plus braggery!)
- WIP Female Model
- Mini Props!
- Audi A4 Avant 2005
- Normalmap display error
- Strategy RPG Characters
- Texturing Video Tutorial : Pavelow MH-53J
- Inda's Prop a day thread
- Stylized Female firefighter latest wip
- Woman (nudity)
- Cliche Demon Hunter Chick (slight nudity)
- Old barn for FPS
- Traffic Light
- 3dsmax specific normal mapping
- Railgun: VT Savior X
- Creating Images for Sprite Fires
- A quick Max question...
- Telephone Booth
- PSP Asset Development: project "Sovereignty"
- Prop: Door with brick arch
- Univ. Game - Swat Heli
- Character: Soldier
- HOW TO...texture the terrain?
- crits for my new games portfolio site design
- andrei313's - Normal Mapping
- Petals Of Pandora Character
- Character: Warrior type
- 3D Mobile Game: Epos
- Samurai champloo textured characters
- WIP : Scout
- Environment - Oriental Building
- [3DS Max] - Command Center (Starcraft)
- Tree and grass
- Male Character (Help Please)
- Airship
- Scenery Destruction (Glass Shatter, Clear Bullet Holes, etc) How to:
- New Zealand Story Character 'Axe Cat'
- French Resistance Fighter - WIP
- 200Mph is ready to play !!
- for how long have you been doing game art?
- Environment model: Garbage bin
- HDR, light-scattering, pseudo DOF
- Character WIP - Elf dude
- New Website Up & Sorta Running
- Barbarian Hero NPC Sketch
- bare ass plane
- Creating Weapons for Half Life 2
- Heavy Gunner
- lizard man?
- Portfolio quality Characters?
- Low poly models and COncept
- Chosen Cultist HL2 Mod Model
- Contract Work - Vicious Engine
- everyone likes face paint!
- 1881 Springfield..
- edge flow opinion
- Normal mapped Demoness (nudity)
- Solid Mouse? Mickey Snake?
- Raven Totem Game Character
- a boss character : Dark Temple Guard
- Question about demo reel
- Question: Easy to answer i think.
- Normal mapped lamppost
- reel critiques plz
- Bob the robot - portable device game model
- Various works in LPM
- Unreal Ed terrain
- The Barber's Daughter
- WIP Shammy
- Call Up Ghost Cup
- superman
- Mage Character
- WORLD CUP SOCCER is online!
- Environment: Juggernaut Vehicle version 2
- Low Poly Challenge #4 Entry (3d Kingdom)
- Low poly head / eye help please !
- Character: Simikiel
- Monster bust
- Online Portfolio/Showreel
- Character: Nazreal
- Normal Mapped Vanship
- Quake modelviewer issue...(again)
- Uatu -The Watcher
- Environment - Garage Entrance
- Normalmapped Female Head
- BOunty hunter and mythical beast
- Electrical control panel
- Bake vertex color problem
- Props for game: Apeocalypse
- Rhino ( next Gen )
- game model
- Character - Demonhunter WIP
- Normal Mapped Tire
- Character: Chinese myth hero
- Old Cylon model
- Vehicle: WW2 Tiger Tank
- My model next-gen !
- making cube maps
- Character: Sumo wip
- There must be an easier way!
- War Troll
- Character: a brave warrior
- MGAC 012 - Fantasy Weapons of All Eras
- Game Character "Archer" from Twilight Aoen
- Just fun stuff...environments
- Character: Biomechanical Warrior
- Share your texturing routines! :D
- Next Gen Model Viewer?
- 3D environment assets
- portfolio crits please
- Audi TT & BMW Z4
- Character - Dungeon Keeper
- Cargo Truck (ZIL 131)
- The Paratrooper
- Unreal Canyon Level
- Special Forces Humvee
- Try Normal Map bravely: a old captain
- my last character ..
- WIP game model
- Another Normal Map question
- Low poly Dumpster
- Next Gen Title
- Low Poly Hand
- Low poly character complete... sort of
- Racing Car
- (WIP) - Celestial Grounds
- Ursa Major - Game character
- Russian AK-74 Weapon for next gen
- water well -WoW style
- WIP - Dungeon Keeper character
- Rendering low poly objects with mental ray + final gather?
- fat cybog monster
- Battery
- FPS Environment & Props [unfinished]
- Very Old One (Cthulhu Mythos)
- low poly modelling
- WIP - Warrior Model
- How to light game model in Maya while Modeling?
- Skirt Filtering?
- [UVW-mapping] How to set 1024*512 textures.
- Low Poly Character (girl) - wip
- Duck Nukem: Four Feathers (a Doom 3 mod)
- reflections/chrome in HL2?
- Fantasy Creature Art
- Pistol model, independent project
- Game model 6000 tries
- Blademaster
- House - Simon Trümpler
- 3dsmax viewport size
- MGAC-013 - X-ray Specs
- spider tank resurection
- first environment WIP - chinese slum
- WIP: The Scorge Map (HL2 Mod)
- Man in Black
- Maya weapon to HL2. Help
- Medieval warrior WIP
- Paint to edit normal map?
- *Old Street Ligtht*
- Captain Rossini and the SS Pontachula, Final Year Project
- Hows Game Mapping Done?!
- Normal Map - Doodle
- cgchat comp bunny
