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View Full Version : Modeling


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  1. Head poly modeling in maya - tutorial
  2. Maya to Mudbox displacement problem
  3. Problem with Paint hair follicle tool
  4. How to create this model in 3ds max???
  5. Gums and teeth polycount?
  6. Experimental Modeling System Needs Your Feedback
  7. HELP NEEDED: closeup hi-res rock / stone pit
  8. Low Poly big environment
  9. How do you work out tank treads >>>?
  10. Hand and overall issues
  11. Concept Designers and modelers needed for LOTR project
  12. How can I speed up the modelling process?
  13. Tip for pro uv mapping?
  14. Best shattering technique using Maya
  15. MAYA - How to align vertices , so i can mirror a model
  16. Maya SubD Problem
  17. Portfolio - Steven Egan, Character & Creature Artist
  18. Polygon Faceting on Hardwareview when scaled..
  19. Modeling Eyelid
  20. Modelling software with pricing backend?
  21. Modeling Clothing - Maya
  22. [Topology]Modeling a lion head
  23. Topology for human body (guidelines)
  24. Maya Mudbox character/creature workflow
  25. Single Object Intersections (3ds max)
  26. modeling columns
  27. iMac case back topology
  28. How do I finish this? (Head Modeling)
  29. King Toad
  30. Broccoli plant 3d model
  31. procedural modeling
  32. Is there a plugin to do this?
  33. How should i deal with this car modeling problem?
  34. Building a good game level
  35. trouble with mesh flow...
  36. character modeling process and polygon counts??
  37. sports jerseys
  38. Spaceship 3D model needed?
  39. Create new sub-shapes from an already made
  40. Getting the deform modifiers to work with proportional editing
  41. Modeling Terminology questions
  42. Cinematic models
  43. question on the tools you use during development
  44. Wolf head modelling tutorial
  45. Easily poseable 3d modelling?
  46. Character Modeling
  47. Normal Mapping - Maya 2012 Osx
  48. Network wire social
  49. Bugatti
  50. Should I sculpt or should I use displacement maps ?
  51. Hard surface topology advice?
  52. triangles and n-gons problem
  53. Environment Modeling demo reel
  54. How to make inter-changeable armour for a game character?
  55. Camera 'lens size' for organic modelling
  56. can you help me open a 3dm file
  57. Odd shading problem
  58. modeling a corset help
  59. Bumps on face
  60. Modeling Building, need help
  61. Need help Unwrapping head model
  62. need help cleaning up and combining efficiently a humanoid
  63. Mudbox Automatic UV question???
  64. snap to vertex point
  65. Modeling this spongy substance
  66. Beginner Help
  67. wool ball
  68. Reversing a lots of NURBS efficiently
  69. Getting straight edges in models
  70. Displacement maps
  71. symmetrical modeling while skinning
  72. Mercedes Benz E250 1997
  73. Bending or folding surfaces
  74. maya selection issue
  75. how to snap more than one vert at a time
  76. modeling pieces
  77. Where should I start
  78. Best software to make animated tornado?
  79. How do I model these organic forms????
  80. Seashells in Maya
  81. Eyelids and eyes modeling question...
  82. Which Wacom is suitable for sculpting?
  83. Covering polygon all over mesh?
  84. modeling a rope help
  85. Chinch bug model - where to find?
  86. [Maya] Female rod end help
  87. Polypaint question in zbrush
  88. name of this type of gates ?
  89. Animateable closet? What kind of model?
  90. Help Needed (polygon Modeling)
  91. Need help in car modeling
  92. Need help in car modeling
  93. Model, Make Money, Repeat
  94. 3ds Max Netting
  95. exporting .model files from max 2012
  96. 3D Environment Concept Techniques
  97. Character modeling for games.
  98. Subdivision Zbrush
  99. Need help with quads and tris
  100. Transfer UVs and Textures
  101. Hello, I'm new on CGSociety - Questions
  102. Sketchup Model issues
  103. Cinema 4d texturing problem (Maya Geometry)
  104. Hair model for a statue?
  105. Normal map Baking Lighting error
  106. Complex parts modeling without blueprint orthogrAphics
  107. Maya boolean problem
  108. how to get clean geometry
  109. What's better Cinema 4D or Meya?
  110. Converting a high poly sculpt into a game mesh?
  111. Turntable for demo reel
  112. Topology: Tris, quads or both?
  113. customising maya projects..
  114. Perfect Head Topology?
  115. Posing a model for still art?
  116. How would you do this?
  117. how to make a circle out of a cylinder
  118. how to make a circle out of a cylinder
  119. zbrush or 3ds max
  120. how to make a circle out of a cylinder
  121. Please Critique my progress so far
  122. Making a Particle system static
  123. Prepping a model for transform animations..
  124. Tutorials for environment creation
  125. I'm moving my pivot point but scaling isn't changing
  126. Trying to create a triple helix within a model
  127. maya 2012 weird problem
  128. modeling ground cover..
  129. Onyxgarden conifer question
  130. Mouse Topology Question
  131. Rhino 3d step-by-step modeling tutorial
  132. Trying to get precise lines in Mudbox
  133. Basic beveling question
  134. modeling turntables
  135. Best program for making hair?
  136. REQUEST Geko
  137. I Need Some Help!
  138. Critique my work please
  139. 3D Modeling Issue in Maya - Duplicates
  140. Messed up geometry when opening saved Maya scene
  141. Buttocks topology (female) - and pelvis area
  142. Best technique to render in 3D terrain elevation data
  143. Looking for critique))
  144. Is a procedural conic helix possable
  145. game model Specularity?
  146. 3D-coat Retopoly
  147. Newbie problem. Light Fog, Mental Ray, Maya.
  148. Default Speeding up Batch Render in Maya
  149. Alex Oliver Sculpt in SP - BRAZIL
  150. I cant see the Nex Plugin on my shelf..
  151. BatPod
  152. Edge flow of lower torso
  153. Topology tutorials for simple to more advanced models
  154. Modeling a face
  155. Simple modeling question
  156. What are those machines that will actually build your 3D models?
  157. western scene,need direction...
  158. A Little Help With Modeling A Human Hand?
  159. Polygons overlapping the other side of the object
  160. Game Modeling - Chamfer edges for realism?
  161. Too many connection to a vertex (Max 24) - Sculptris
  162. Hard surface turbosmooth pinching
  163. Please critique my WIP head model
  164. How to make something similar (tv broadcast graphics)
  165. Trouble with nHair in maya 2013
  166. please help with modelling cave
  167. Problems with character's face looking blocky
  168. Moedling electrical/cable wire
  169. need help with technique of a round head
  170. Need help-Maya creases
  171. Cloth techniques
  172. Advanced cloth modelling
  173. cartoon hair for girls?
  174. Headlight bumps (Need help)
  175. Cartoon Car critics
  176. maya g/y key
  177. Building an Environment?
  178. randomize control vertex positions using texture nodes??
  179. Need Help Finding p-51 Mustang
  180. Rhinoceros 3d modeling basics tutorial!
  181. Serious problems with revolved polygon HELP!?!?!
  182. Text Creation Plugin?
  183. modeling real garments in 3ds max or maya 2013
  184. black spots/shade of black in a part of a model?
  185. modeling crank rod
  186. Wavy UV's when smoothing with the crease tool.
  187. Modeling Review - Getting 3D Appeal
  188. Question About Interpenetrating Geometry
  189. Problem With Modeling A Mouth...
  190. Hi everyone!
  191. Male Base Mesh
  192. Humanoid Frog_going into extreme crouch
  193. Fur and Hair - Clean Outliner
  194. New Monster Joint Setup - Help?
  195. Sculpting cloth seams in Mudbox
  196. 3D Missile Cannons for Game Development
  197. Fixing artifact caused by clipping brush...
  198. help with surface in rhino
  199. Problem with Boolean
  200. Hand modelling
  201. breakdown 3d models
  202. Looking for a wolf model.
  203. Create a program to "cruise" around a fully rendered 3D model
  204. GMC Armored Truck 6000 Blueprint
  205. modeling ropes, lianes
  206. Best tutorials for modeling a face
  207. High Poly to Low Poly Questions
  208. High Poly to Low Poly Questions
  209. How to read the Loop's subdivision
  210. Recommendations for mesh smoothing
  211. Hard Surface Modeling-suggestions needed
  212. polygon to sub-d convert. Is this bad?
  213. PC system recommendation
  214. "Interesting" game terrain workflow?
  215. moving topology without affecting surface?
  216. Maya to Zbrush with reference not matching
  217. Detailing clothing without messing up edge flow for animation?
  218. Wise people I need you
  219. ZBrush sculpting - Is it possible to make modeling changes to the Sd1 base mesh?
  220. Techniques for dividing and seaming large scale terrain
  221. Need a realistic Cow model
  222. rhino alternative for mac?
  223. Edge Looping Around Eyes
  224. Method for largescale (chunk-based?), seamless terrain
  225. Saw help
  226. reshaping a model
  227. Approximation Editor, min subdivisions
  228. Maxime viewport and polygon problems 3DS MAX 2011
  229. modeling roof shingles for games
  230. Modeling technique feedback
  231. Modeling to final output workflow
  232. WEIRD oversize wireframe lines and shaded material
  233. Soft body modelling
  234. HumanZBuilder version 1.0 :)
  235. Simple question about splines and loft modeling
  236. Displacement map across detach/reattach mesh?
  237. Asking models for lighting/rendering purposes
  238. varying resolution
  239. Spline question
  240. 2 Quick questions - Modeling a bird for a short animation
  241. Sculpting details from photographs on Head
  242. Want to be a Organic & Hard Surface Modeler.
  243. Your Opinions Please
  244. dublicate jewls over a surface
  245. How to make a good game character model?
  246. Strange modelling problem
  247. Chamfer problem
  248. How to get a uvd model back to Zbrush
  249. Clayface Sessions - from clay to game
  250. Maya 2012 - Morphing cylinder shape to rectangular