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  1. Maya to Mudbox displacement problem
  2. Problem with Paint hair follicle tool
  3. How to create this model in 3ds max???
  4. Gums and teeth polycount?
  5. Experimental Modeling System Needs Your Feedback
  6. HELP NEEDED: closeup hi-res rock / stone pit
  7. Low Poly big environment
  8. How do you work out tank treads >>>?
  9. Hand and overall issues
  10. Concept Designers and modelers needed for LOTR project
  11. How can I speed up the modelling process?
  12. Tip for pro uv mapping?
  13. Best shattering technique using Maya
  14. MAYA - How to align vertices , so i can mirror a model
  15. Maya SubD Problem
  16. Portfolio - Steven Egan, Character & Creature Artist
  17. Polygon Faceting on Hardwareview when scaled..
  18. Modeling Eyelid
  19. Modelling software with pricing backend?
  20. Modeling Clothing - Maya
  21. [Topology]Modeling a lion head
  22. Topology for human body (guidelines)
  23. Maya Mudbox character/creature workflow
  24. Single Object Intersections (3ds max)
  25. modeling columns
  26. iMac case back topology
  27. How do I finish this? (Head Modeling)
  28. King Toad
  29. Broccoli plant 3d model
  30. procedural modeling
  31. Is there a plugin to do this?
  32. How should i deal with this car modeling problem?
  33. Building a good game level
  34. trouble with mesh flow...
  35. character modeling process and polygon counts??
  36. sports jerseys
  37. Spaceship 3D model needed?
  38. Create new sub-shapes from an already made
  39. Getting the deform modifiers to work with proportional editing
  40. Modeling Terminology questions
  41. Cinematic models
  42. question on the tools you use during development
  43. Wolf head modelling tutorial
  44. Easily poseable 3d modelling?
  45. Character Modeling
  46. Normal Mapping - Maya 2012 Osx
  47. Network wire social
  48. Bugatti
  49. Should I sculpt or should I use displacement maps ?
  50. Hard surface topology advice?
  51. triangles and n-gons problem
  52. Environment Modeling demo reel
  53. How to make inter-changeable armour for a game character?
  54. Camera 'lens size' for organic modelling
  55. can you help me open a 3dm file
  56. Odd shading problem
  57. modeling a corset help
  58. Bumps on face
  59. Modeling Building, need help
  60. Need help Unwrapping head model
  61. need help cleaning up and combining efficiently a humanoid
  62. Mudbox Automatic UV question???
  63. snap to vertex point
  64. Modeling this spongy substance
  65. Beginner Help
  66. wool ball
  67. Reversing a lots of NURBS efficiently
  68. Getting straight edges in models
  69. Displacement maps
  70. symmetrical modeling while skinning
  71. Mercedes Benz E250 1997
  72. Bending or folding surfaces
  73. maya selection issue
  74. how to snap more than one vert at a time
  75. modeling pieces
  76. Where should I start
  77. Best software to make animated tornado?
  78. How do I model these organic forms????
  79. Seashells in Maya
  80. Eyelids and eyes modeling question...
  81. Which Wacom is suitable for sculpting?
  82. Covering polygon all over mesh?
  83. modeling a rope help
  84. Chinch bug model - where to find?
  85. [Maya] Female rod end help
  86. Polypaint question in zbrush
  87. name of this type of gates ?
  88. Animateable closet? What kind of model?
  89. Help Needed (polygon Modeling)
  90. Need help in car modeling
  91. Need help in car modeling
  92. Model, Make Money, Repeat
  93. 3ds Max Netting
  94. exporting .model files from max 2012
  95. 3D Environment Concept Techniques
  96. Character modeling for games.
  97. Subdivision Zbrush
  98. Need help with quads and tris
  99. Transfer UVs and Textures
  100. Hello, I'm new on CGSociety - Questions
  101. Sketchup Model issues
  102. Cinema 4d texturing problem (Maya Geometry)
  103. Hair model for a statue?
  104. Normal map Baking Lighting error
  105. Complex parts modeling without blueprint orthogrAphics
  106. Maya boolean problem
  107. how to get clean geometry
  108. What's better Cinema 4D or Meya?
  109. Converting a high poly sculpt into a game mesh?
  110. Turntable for demo reel
  111. Topology: Tris, quads or both?
  112. customising maya projects..
  113. Perfect Head Topology?
  114. Posing a model for still art?
  115. How would you do this?
  116. how to make a circle out of a cylinder
  117. how to make a circle out of a cylinder
  118. zbrush or 3ds max
  119. how to make a circle out of a cylinder
  120. Please Critique my progress so far
  121. Making a Particle system static
  122. Prepping a model for transform animations..
  123. Tutorials for environment creation
  124. I'm moving my pivot point but scaling isn't changing
  125. Trying to create a triple helix within a model
  126. maya 2012 weird problem
  127. modeling ground cover..
  128. Onyxgarden conifer question
  129. Mouse Topology Question
  130. Rhino 3d step-by-step modeling tutorial
  131. Trying to get precise lines in Mudbox
  132. Basic beveling question
  133. modeling turntables
  134. Best program for making hair?
  135. REQUEST Geko
  136. I Need Some Help!
  137. Critique my work please
  138. 3D Modeling Issue in Maya - Duplicates
  139. Messed up geometry when opening saved Maya scene
  140. Buttocks topology (female) - and pelvis area
  141. Best technique to render in 3D terrain elevation data
  142. Looking for critique))
  143. Is a procedural conic helix possable
  144. game model Specularity?
  145. 3D-coat Retopoly
  146. Newbie problem. Light Fog, Mental Ray, Maya.
  147. Default Speeding up Batch Render in Maya
  148. Alex Oliver Sculpt in SP - BRAZIL
  149. I cant see the Nex Plugin on my shelf..
  150. BatPod
  151. Edge flow of lower torso
  152. Topology tutorials for simple to more advanced models
  153. Modeling a face
  154. Simple modeling question
  155. What are those machines that will actually build your 3D models?
  156. western scene,need direction...
  157. A Little Help With Modeling A Human Hand?
  158. Polygons overlapping the other side of the object
  159. Game Modeling - Chamfer edges for realism?
  160. Too many connection to a vertex (Max 24) - Sculptris
  161. Hard surface turbosmooth pinching
  162. Please critique my WIP head model
  163. How to make something similar (tv broadcast graphics)
  164. Trouble with nHair in maya 2013
  165. please help with modelling cave
  166. Problems with character's face looking blocky
  167. Moedling electrical/cable wire
  168. need help with technique of a round head
  169. Need help-Maya creases
  170. Cloth techniques
  171. Advanced cloth modelling
  172. cartoon hair for girls?
  173. Headlight bumps (Need help)
  174. Cartoon Car critics
  175. maya g/y key
  176. Building an Environment?
  177. randomize control vertex positions using texture nodes??
  178. Need Help Finding p-51 Mustang
  179. Rhinoceros 3d modeling basics tutorial!
  180. Serious problems with revolved polygon HELP!?!?!
  181. Text Creation Plugin?
  182. modeling real garments in 3ds max or maya 2013
  183. black spots/shade of black in a part of a model?
  184. modeling crank rod
  185. Wavy UV's when smoothing with the crease tool.
  186. Modeling Review - Getting 3D Appeal
  187. Question About Interpenetrating Geometry
  188. Problem With Modeling A Mouth...
  189. Hi everyone!
  190. Male Base Mesh
  191. Humanoid Frog_going into extreme crouch
  192. Fur and Hair - Clean Outliner
  193. New Monster Joint Setup - Help?
  194. Sculpting cloth seams in Mudbox
  195. 3D Missile Cannons for Game Development
  196. Fixing artifact caused by clipping brush...
  197. help with surface in rhino
  198. Problem with Boolean
  199. Hand modelling
  200. breakdown 3d models
  201. Looking for a wolf model.
  202. Create a program to "cruise" around a fully rendered 3D model
  203. GMC Armored Truck 6000 Blueprint
  204. modeling ropes, lianes
  205. Best tutorials for modeling a face
  206. High Poly to Low Poly Questions
  207. High Poly to Low Poly Questions
  208. How to read the Loop's subdivision
  209. Recommendations for mesh smoothing
  210. Hard Surface Modeling-suggestions needed
  211. polygon to sub-d convert. Is this bad?
  212. PC system recommendation
  213. "Interesting" game terrain workflow?
  214. moving topology without affecting surface?
  215. Maya to Zbrush with reference not matching
  216. Detailing clothing without messing up edge flow for animation?
  217. Wise people I need you
  218. ZBrush sculpting - Is it possible to make modeling changes to the Sd1 base mesh?
  219. Techniques for dividing and seaming large scale terrain
  220. Need a realistic Cow model
  221. rhino alternative for mac?
  222. Edge Looping Around Eyes
  223. Method for largescale (chunk-based?), seamless terrain
  224. Saw help
  225. reshaping a model
  226. Approximation Editor, min subdivisions
  227. Maxime viewport and polygon problems 3DS MAX 2011
  228. modeling roof shingles for games
  229. Modeling technique feedback
  230. Modeling to final output workflow
  231. WEIRD oversize wireframe lines and shaded material
  232. Soft body modelling
  233. HumanZBuilder version 1.0 :)
  234. Simple question about splines and loft modeling
  235. Displacement map across detach/reattach mesh?
  236. Asking models for lighting/rendering purposes
  237. varying resolution
  238. Spline question
  239. 2 Quick questions - Modeling a bird for a short animation
  240. Sculpting details from photographs on Head
  241. Want to be a Organic & Hard Surface Modeler.
  242. Your Opinions Please
  243. dublicate jewls over a surface
  244. How to make a good game character model?
  245. Strange modelling problem
  246. Chamfer problem
  247. How to get a uvd model back to Zbrush
  248. Clayface Sessions - from clay to game
  249. Maya 2012 - Morphing cylinder shape to rectangular
  250. Fimo Clay Mouse riding his bicycle!