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  1. Clayface Sessions - from clay to game
  2. Maya 2012 - Morphing cylinder shape to rectangular
  3. Fimo Clay Mouse riding his bicycle!
  4. scupltTexture
  5. need a program that converts to 3d from photo WITH HAIR
  6. Bevel vs Subdivision? (Environment Modelling)
  7. partial ring selection in 3ds max
  8. Understanding modeling better!
  9. Head Topology
  10. Attach or different objects
  11. Modeling a Car Rim in 3Ds Max
  12. Which techniques are good to model this 2D Art?
  13. Hair in Maya
  14. Joining Multiple Curves
  15. Maya - Duplicate Along Path
  16. Skill vs Program (Mudbox,Zbrush) help?
  17. Modelling with a cylinder
  18. Problem with booleans in Maya
  19. Looking for a free warhammer40k model
  20. Where can I find blueprints ?
  21. Looking for a Matrix Model
  22. 3DS MAX 2013 ffd 2x2x2question
  23. Divide Edge Tool??
  24. Mesh not visible when importing
  25. Blueprints Needed!
  26. Normal Mapping
  27. 3Ds maxcut tool problem
  28. Maya 2012 Glitch Or Normal?
  29. How do you do this in Maya?
  30. Wanted: Cartoon Model to Rig
  31. Simple questions from beginner
  32. 3dsmax2011
  33. Image references for WWII soldier
  34. Modelling question
  35. How to create light trails?
  36. Question about topology head-solution
  37. hard surface character modelling
  38. Stairway to Heaven - Deforming groups
  39. All around book about 3D.
  40. How do you translate the shape of the highest division as an alpha to the base model?
  41. nCloth Clothing
  42. Problem with the Move Tool in Component Mode
  43. Fairly New, Trying to create pretty mesh Fur.
  44. Problem with deleting a polygon
  45. How to create feathers in Maya 2012?
  46. Various Online Video Tutorials Available!
  47. digital architecture modelling HELP -
  48. High Poly to Low Poly - Game Art
  49. Acquiring The Sense of Scale
  50. Adding in a background/scenery?
  51. Airplane Cargo Area Interior / modeling & texturing
  52. Modeling hair and beard - polygons
  53. clothings in same geometry?
  54. Nomal backing issu in zbrush, help me
  55. Problem with breaking object
  56. Tire Modeling Tutorial Part 1
  57. Need Rendered Shading; Gmax?
  58. ruined cityscape for comp: best way to create?
  59. Problem using Booleans
  60. Zbrush
  61. Model request
  62. UVW mapping airplane fuselages/noses
  63. How to convert low poly models to high poly?
  64. Architectural Modelling - Mesh Preference?
  65. wireframe render on model
  66. Modelling, use of bridge tool
  67. Animation/film or games specialization exists?
  68. Topology questions...
  69. silo 2.2 Steam
  70. Retop questions...
  71. Mesh Generator ?
  72. Car Modeling Trouble. Curves and Edges.
  73. What is (good) topology
  74. Robin How To Make Tutorial / Time Lapse (Part 1 of 2)
  75. Help on rendering quality
  76. silo 2.2 steam setup?
  77. Need help on starting a vehicle model. Workflow?
  78. How to Make A Perfect Low Polygon Sphere
  79. easy muscles tutoiral.
  80. Butterfly Body Hairs
  81. Butterfly Body Hairs
  82. Clarification on intersecting geometry
  83. Creating and uv unwrapping shoelaces
  84. How long did it take you...
  85. Robin How To Make Tutorial / Time Lapse (Part 2 of 2)
  86. Modelling "exploded" hair
  87. Torn Apart Texture Issue
  88. new to modeling
  89. Stars in a character mesh.
  90. Ngon Polygon Surface..
  91. modeling and displacement question?!?!?
  92. Bridge problem
  93. Why does this edge loop stop? (Maya 2011)
  94. Female head (topopogy) wip
  95. First Model (WiP)
  96. un-uniform Wire Mesh Modeling
  97. Simple sphere mapping problem
  98. Help with project if possible
  99. Modeling Workflow - Maya and Mudbox
  100. 3D Modelling books
  101. Triangle form out of quads in a tight area?
  102. Finding reference pictures
  103. CINEMA 4D Newbie :: Modelling
  104. some character topology questions
  105. Workflow question.
  106. How would you make this hair? (ZBrush)
  107. feet references
  108. Headphones- Cinema 4D and VrayforC4D
  109. Hair&Fur
  110. Need tips on outside cockpit modeling in 3D
  111. Is the ability to draw necessary to get into 3D modeling?
  112. Flipped normals, fine render...
  113. help me! making eyes
  114. Extruding multiple faces of cube making weird surface.
  115. Clothing on female figure help
  116. Where to get good blueprints for modeling
  117. Question about CAD software for product design
  118. Modeling using mechanical drawings?
  119. Topogun.
  120. Character Creation for Unreal Engine 3
  121. Modeling Cartoon Dog
  122. model a cartoon cactus character
  123. Modelling a simple face
  124. Intersecting edgeflow
  125. Tips for edgeflow around windows/doors?
  126. A convoluted question about dynamesh and topology
  127. Modeling Cartoon Dog Part2 - Feet
  128. Modeling mechanical characters regarding rigging
  129. model a cartoon cactus character part 2
  130. Modeling a Roller Coaster Rail
  131. Modeling Cartoon Dog Part3 - Tail and Ear
  132. Hard Surface Topology for High-Res Film Models.
  133. Hair in Maya-please help!
  134. Question Regarding Car Modeling
  135. A simple question about topology, sculpting and bash meshes
  136. Want to model, but aren't very smart
  137. Dynamesh - is there a way to separate parts of the mesh which have become melded?
  138. Extracting Wireframe Material and Alternatives to the Slice Modifier
  139. Modeling a Toyota Supra with Cinema 4D
  140. Texto with bevel and Connect
  141. character modeling best practices?
  142. Best way to start automotive modeling in maya
  143. Processing LIDAR Data
  144. Modelling Hat For Character
  145. about the grid line and model scale
  146. 3dsmax or Maya?
  147. problems loading an Image on Canvas
  148. problem poly to subdiv
  149. Beak character
  150. Modelling help
  151. Organic Modeling from Ortho to Perspective
  152. How to put Scales on a Fish?
  153. Chamfer Troubles...
  154. Help with Swift loop plugin for 3ds 2009
  155. Maya normals on triangulated faces after boolean?
  156. Self Portrait
  157. Best way to model an action figure?
  158. What to do when you cant sketch your own ideas
  159. Trying to recreate the snow in this scene
  160. Cell Decomposition For The Generation Of Building Models At Multiple Scales
  161. Rubik Cube - Extruding different objects
  162. do I model the clothing need to follow the shape of the female breast?
  163. How can I showcase this model?
  164. bevel issue
  165. Sphere Hexagon Geometry
  166. Edge issue, Maya!
  167. Before entering the 3D world
  168. Dragon spikes - 3dsmax or mudbox
  169. Different workflow or different uses?
  170. Modelling long sleeves/cloth?
  171. Duplication that reduces objects for each duplication?
  172. City in Maya
  173. Maya Modeling Problem
  174. Modeling a Tanker Train Car
  175. Problem I cant solve at my skill level. Mesh of a gun.
  176. Creating characters, Maya or ZBrush?
  177. Animation Setting
  178. What is better for film? Polygon modeling or NURBS?
  179. 3ds MAX modelling help
  180. Sculpting - Creating geometry vs. Creating displacement
  181. Polygon modeling or NURBS modeling?
  182. Edges inporting as polygons (3ds max)
  183. how to cover a gap/hole in an object?
  184. Symmetry snap in topogun
  185. Question about and external element in model
  186. Loora's daughter hades
  187. Problem: Non planar mesh. Please help!!
  188. Section view tool in 3ds Max?
  189. Zbrush Maya workflow
  190. [Maya] Selected faces deletes object?
  191. How to model this in 3DS Max...?
  192. how to model this shape
  193. Wierd problems when painting in Mudbox
  194. Help! Mixing round and rectangular shapes
  195. 3ds Max: Model as separate objects or add details to a rough shape?
  196. UNturbosmooth
  197. spikes in maya extrude
  198. Intersecting polys - & a 'skin plugin?'
  199. Hard edges in unwanted areas
  200. Model a Building with Kludge City. Maya
  201. How to model hexagonal tower
  202. How to achieve a render like to this...
  203. Workflow for film/cinematics?
  204. Quick topology question (Maya)
  205. Uneven polygon density
  206. How to cut loops on this model?
  207. Why is merging vertices merging them to centre?
  208. Edwardian Coffee Pot Model
  209. Please help!
  210. Copy/paste object onto cursor pointed face.
  211. Model disappeared from Rig
  212. Maya Model disappeared from RIG
  213. Facial Modeling Timelapses
  214. Model size from Zbrush to other applications
  215. How to best model a tree in Maya?
  216. A help about a software
  217. Liquid Simulator
  218. I really need some tips (Max and Zbrush) asap
  219. Maya Boolean 'Difference' mode
  220. Need help with fixing bad geometry in Maya
  221. Best way to model creases without affecting rounded surface?
  222. I need advice on High to low poly workflow for games.
  223. Removing Tri's?
  224. Accurate Displacement Workflow from ZBrush / Mudbox to VRay (Maya/3ds Max) and Arnold
  225. NVIDIA modeling guide ?? (PDF doc)
  226. modelling foam structure
  227. Help!How to change edge turn in Maya?
  228. Help!How to convert edge turn in Maya?
  229. GameDraw - An ambitious 3D modeling tool built on top of the Unity Game Engine
  230. edge modeling techniques
  231. Character Modelling - Need Help And Suggestions
  232. Got stuck with modeling
  233. posing character
  234. Topology help :)
  235. Customizable 3D Human Model
  236. Need help with selection mode
  237. Improvements and Criticism
  238. Need suggestions for elephant model
  239. Survey too help me with my thesis
  240. need help with hair and fur
  241. Realistic helmet strap?
  242. 3DSMAX - Removing A Spline From A Line?
  243. Iron Man Boot Frame - Help!
  244. What is your take on N-Sided Surfaces?
  245. Modelling a bushy tree for rendering
  246. Advice needed: aircraft model
  247. Stone pavement Help
  248. the pictures to 3d modelling technology
  249. cartoon character modeling
  250. 3D Graphics Help