PDA

View Full Version : Modeling


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 [32] 33 34 35 36 37 38

  1. Head modeling from scratch..
  2. Standium Blueprints
  3. zbrush autoload tool
  4. Necktie
  5. Increasing file size during modeling
  6. Subdivisionmodeling.com is down!
  7. Tutorial - Modeling Hummer
  8. snap scaling
  9. Mudbox 2012 vs ZBrush 4.0
  10. Advice on cleaning up a mesh
  11. Advice in modeling please =(
  12. Head Topology WIP
  13. 3ds Max 2012 vs Maya 2012
  14. question: trying to build a frame for this doorway.
  15. Looking for Terminator T-1
  16. face normals
  17. Stuck in a model in 3ds max, help requested
  18. Topogun issue (for any topogun ninjas in here)
  19. Character Modeler needed
  20. PART 2 Shows how we made our clay figure of Captain America
  21. Muscle creation help
  22. Multi patch Displacement map extraction errors?
  23. Still having trouble with this "simple" shape with Sub-Ds
  24. Re: What is on your mind
  25. Freeze transforms while skipping errors
  26. Changing Maya's Default Material
  27. Modelling quiz!?
  28. Hair and Fur crashing at render time | 3dsmax 2011 Vray 2.10
  29. Character creation for animation: Zbrush, Workflow strategies, etc.
  30. Maya(2012) Prob : New faces have no material on them
  31. Modeling: Basic resources?
  32. Modeling: Basic resources?
  33. Game terrain poly density?
  34. Newbie - How to model a dipyramid frame?
  35. Modeling Grass
  36. Blend a circle and a rectangle spline
  37. car mits. eclipse need hard edge look
  38. anybody familiar with this issue? (problem when bevel)
  39. Options in material editor are not truly affecting the UV-coordinates
  40. Auto-Retopo Using a Predefined Mesh?
  41. Looking for tips to better connect terrain features together
  42. 3ds Max snap toggle
  43. Help on Carving
  44. Modeling to Scale?
  45. Cinema 4D - Unexpected problem
  46. Cinema 4D - Unexpected problem
  47. How much time will it take to model a Cheverlet Volt?
  48. zbrush Relative Symmetry
  49. Low poly car modeling tuts?
  50. Spartan Helmet
  51. 1st Model (Female Head)
  52. 3D Studio Max easy question with maybe not such an easy answer...
  53. Need help with cloth modeling
  54. what is happening to my geometry? (pics)
  55. Help!
  56. Impossible Shape To Model - HELP !!
  57. Modeling Pockets
  58. Help with edge pinching
  59. zbrush symmetry
  60. Opinion on Topology
  61. What to work on to add to my portfolio
  62. Shadows appears in mesh when welding
  63. How to model handle of a tennis racket? (grip tape, perforations etc)
  64. A Query
  65. Animschool Webcast Preview (Rigged Model Demo)
  66. New connecting objects tut
  67. Getting my vertices planar in a slope
  68. How to make a curved wall slope
  69. Sculptris & fingers
  70. Building low-poly tracks
  71. Modeling
  72. How to modeling mountains
  73. Maya Edge Pinch Issue
  74. Extremely frustrating Image plane problem In MAYA
  75. Machined edges on a complex hard surface
  76. Combing Geometry in large scene
  77. "spiraling edge loops?"
  78. Question: How can I have both hard and soft edges on the same object model?
  79. Endless "Illegal New Faces"
  80. How to fix shadow bugs in the mesh
  81. Toothbrush "hair"
  82. Organic Modelling
  83. Hard surface modeling
  84. Noob question... How to have both smooth and hard edges on an object?
  85. How to do CG hair in maya.
  86. Please Help !!! I have a huge Symmetry problem!!!
  87. Organic Topology/Modelling
  88. My first human head. Something looks weird!
  89. Edges per vertex?
  90. Modeling a picture frame
  91. Modelling Female hair.
  92. How to correctly model house walls
  93. Attaching Higher to lower Geo Objects
  94. transfer-uvs-after-rigging
  95. Vertex weird after smoothing?
  96. MAYA_Render with wireframe
  97. Modeling a character
  98. Crisp Corners in ZBrush Make Yak Angry
  99. Not your regular comparison thread
  100. Pants deformation
  101. Between 3DsMax and Maya
  102. Modeling characters for still picture
  103. New to Modeling: Hard edge face questions!
  104. [Big Tutorial] Making Modular Environments in UDK
  105. Holes in revolver-like mesh
  106. Maya Preview Options
  107. lost the link :(
  108. need help with nurb car modeling
  109. Zsphere alternative or concepting method
  110. ProOptimizer (from 2mil to 10k)
  111. Interested in a "road network builder" plugin - what's the closest option?
  112. Trying to find a way to use 3D terrain data acquired from USGS
  113. I need modeling advice !!!
  114. I need modeling advice !!!
  115. what modeling software for a clinker boat?
  116. Architectural 2D CAD too Realtime 3D Model
  117. Two Basic Questions
  118. Locking vertices in Maya 2011
  119. A chair too high poly?
  120. Environment Modeling Topology Books
  121. Modelling agencies in the uk
  122. Modeling Tutorial Contest Ideas
  123. Creating large square mesh. Need help. 3ds max
  124. Modeling a wall ornament
  125. help re-creating this shape? (i-mac rear)
  126. Modeling 5 apartments in 1 week - possible?
  127. Rhino 3D 4.0 Car Modeling video tutorial
  128. Which one is the better way?
  129. Feedback Thread CCM261
  130. neat chamfer on a curved edge
  131. Need a simple cylinder colsed on one end.
  132. How would you model an insect?
  133. Conforming Low polly surface to high
  134. need help rendering my models!!!
  135. How to? - Modeling H-Poly SpaceMarine.
  136. Zeitguised
  137. How would you model a Jellyfish (oral arms)
  138. How I can Make it?
  139. Triangles in low polygon modeling
  140. first doodle
  141. Modelling this structure
  142. create many holes in a plane
  143. Rhino 3 Help
  144. the best way to model a city with maya..
  145. Boolean difference mess up.
  146. How to model modern chair
  147. Avoid complex SubD (Max 2011)
  148. regarding loose clothes in stills render
  149. hard surface modeling
  150. Robot to Human Cripple morphing
  151. Problem with mesh-plane alignment
  152. Perspective in Environment Modeling.
  153. Perspective in Environment Modeling.
  154. Help need with Normals in Maya ..
  155. normal map questions
  156. Problem with dark areas in render
  157. modeling question about the industry about maya and zbrush
  158. Best Units & grid settings for human figure modeling
  159. Tricky shape to model
  160. Advice on how to model wierd shape
  161. unwrapping geometry
  162. Very strange situation
  163. Nurbs Modelling "Planar Eye Mask" for 2D character
  164. Displacement Map Bubbling Problems
  165. procedural modeling of cities
  166. adding intricate detail to a model
  167. can anybody give me hint on how to model this?
  168. Help needed
  169. making ropes for holding objects
  170. Modeling a curved edge
  171. Curve's not lofting
  172. Advice: Tips for modeling cities (fast)
  173. modeling a motherboard
  174. Converting 3d model to real life?
  175. NURBS Issue
  176. Converting file formats (.3do)
  177. How would you model this in either Rhino or Inventor ?
  178. Weird Geometry Problem
  179. How do i put things on top of another and make it look believable??
  180. Seeking guidance on how to model a body
  181. Qubicle : a voxel constructor
  182. How to model pleats on Samurai sword handle.
  183. How am i going to model this???
  184. Animal Orthographics
  185. Preferred Method
  186. Creating Armor in zBrush
  187. Need comments on my model
  188. how do they?
  189. Strange Topology used in the industry
  190. Help needed regarding cloth modeling
  191. Beginning steps in modeling a Challenger (Novice))
  192. maya or max
  193. problems getting models into Mudbox please help!
  194. Interior architectural rendering
  195. adding edges for definition while maintaining curvature
  196. Help!!! with easy topology problem
  197. Max 2012 getting hard edges without support loops
  198. How to model small details?
  199. Chrome Texture rendering problem in Maya
  200. Preparing a model before texturing and animation processes, and fixing stuff...
  201. edit membership tool on softmods in maya
  202. Character Modeling for iOS tutorials
  203. Need technical help creating a fan
  204. highlighting but not selecting an edge - Maya
  205. retopology and Cultural heritage
  206. Advice on modelling city/buildings - for lighting
  207. URGENT!! Arabic text in maya..
  208. URGENT!! Arabic text in maya..
  209. Could someone do me a quick render ?
  210. hand wacth
  211. Re-pose model after painted?
  212. Subtracting an object to hollow it
  213. Need help with an unusual shape
  214. Help with topology problem???
  215. Weird Trim edges problem in Maya
  216. Modeling techniques
  217. Maya workflow problem
  218. Car Modelling
  219. Placing leaves on branches
  220. Modeling in Moment of Inspiration
  221. I can't convert polygons to subD
  222. Zbrush Model Reference?
  223. Seams in Clothes
  224. is there a special modeling technique ?
  225. Following the animation
  226. HQ Rendering Geometry vanishes.
  227. Problem with retopology (3dsmax 2011)
  228. Looking for character/creature models
  229. Maya 2011 face an Texture weirdness
  230. Relax while keeping creases?
  231. Maya is selecting the wrong vertices
  232. Noob-friendly way to do hard edges?
  233. Strawberry - need some help
  234. Which method for character modelling?
  235. How do I bevel?
  236. constrained spline
  237. making a forrest environment
  238. Edge crease question. Help!
  239. nurbs or poly for plants?
  240. Opening up a model in Maya 2012.
  241. what creates 2 holes in a woman´s lower back??
  242. How do you attatch objects in Maya? (Like in 3dsmax)
  243. Maya particles
  244. How to create floor, covered by maggots?
  245. [Newbie] Square extrude on a sphere ?
  246. Cannon Modeling
  247. How to make car modelling easier
  248. anybody else crashing constantly in 2012?
  249. Help of creating "chain" uope of Dog Tags
  250. Good source for beginner hard modeling tutorials?