- Topogun Modelling problem
- American Football Stadium
- Model Sheets.
- Lion WIP Mane question
- downloadable models?
- Downloaded models in Showreel
- Workflow using Sculptris and 3ds Max
- rotations and degrees of freedom in modelling
- Modelling a roll of tape any ideas?
- Detailing Low Topology
- Paint polygons on surface
- Trouble with Blender's Sculpt Mode
- Modeling Humanoids
- What is the best method considering the model will be animated
- Modeling help needed D:
- Silo 2.2 - Subdivide Without Smoothing
- NURBS Violin Scroll in Maya
- Trouble Getting High Poly into Max for Cage Creation
- Bevel Height Outline 1.0 = 1.14242
- Bevel Height Outline 1.0 = 1.14242?
- Hi-Poly Cliff for Architectural sections
- Tower/Castle
- Head poly modeling in maya - tutorial
- Maya to Mudbox displacement problem
- Problem with Paint hair follicle tool
- How to create this model in 3ds max???
- Gums and teeth polycount?
- Experimental Modeling System Needs Your Feedback
- HELP NEEDED: closeup hi-res rock / stone pit
- Low Poly big environment
- How do you work out tank treads >>>?
- Hand and overall issues
- Concept Designers and modelers needed for LOTR project
- How can I speed up the modelling process?
- Tip for pro uv mapping?
- Best shattering technique using Maya
- MAYA - How to align vertices , so i can mirror a model
- Maya SubD Problem
- Portfolio - Steven Egan, Character & Creature Artist
- Polygon Faceting on Hardwareview when scaled..
- Modeling Eyelid
- Modelling software with pricing backend?
- Modeling Clothing - Maya
- [Topology]Modeling a lion head
- Topology for human body (guidelines)
- Maya Mudbox character/creature workflow
- Single Object Intersections (3ds max)
- modeling columns
- iMac case back topology
- How do I finish this? (Head Modeling)
- King Toad
- procedural modeling
- Is there a plugin to do this?
- How should i deal with this car modeling problem?
- Building a good game level
- trouble with mesh flow...
- character modeling process and polygon counts??
- Spaceship 3D model needed?
- Create new sub-shapes from an already made
- Getting the deform modifiers to work with proportional editing
- Modeling Terminology questions
- Cinematic models
- question on the tools you use during development
- Wolf head modelling tutorial
- Easily poseable 3d modelling?
- Character Modeling
- Normal Mapping - Maya 2012 Osx
- Network wire social
- Bugatti
- Should I sculpt or should I use displacement maps ?
- Hard surface topology advice?
- triangles and n-gons problem
- Environment Modeling demo reel
- How to make inter-changeable armour for a game character?
- Camera 'lens size' for organic modelling
- can you help me open a 3dm file
- Odd shading problem
- modeling a corset help
- Modeling Building, need help
- Need help Unwrapping head model
- need help cleaning up and combining efficiently a humanoid
- Mudbox Automatic UV question???
- snap to vertex point
- Modeling this spongy substance
- Beginner Help
- wool ball
- Reversing a lots of NURBS efficiently
- Getting straight edges in models
- Displacement maps
- symmetrical modeling while skinning
- Mercedes Benz E250 1997
- maya selection issue
- how to snap more than one vert at a time
- modeling pieces
- Where should I start
- Best software to make animated tornado?
- How do I model these organic forms????
- Seashells in Maya
- Which Wacom is suitable for sculpting?
- Covering polygon all over mesh?
- modeling a rope help
- Chinch bug model - where to find?
- [Maya] Female rod end help
- Polypaint question in zbrush
- name of this type of gates ?
- Animateable closet? What kind of model?
- Help Needed (polygon Modeling)
- Need help in car modeling
- Need help in car modeling
- Model, Make Money, Repeat
- 3ds Max Netting
- exporting .model files from max 2012
- 3D Environment Concept Techniques
- Subdivision Zbrush
- Need help with quads and tris
- Transfer UVs and Textures
- Hello, I'm new on CGSociety - Questions
- Sketchup Model issues
- Cinema 4d texturing problem (Maya Geometry)
- Hair model for a statue?
- Normal map Baking Lighting error
- Maya boolean problem
- how to get clean geometry
- What's better Cinema 4D or Meya?
- Converting a high poly sculpt into a game mesh?
- Turntable for demo reel
- Topology: Tris, quads or both?
- customising maya projects..
- Perfect Head Topology?
- Posing a model for still art?
- How would you do this?
- how to make a circle out of a cylinder
- how to make a circle out of a cylinder
- zbrush or 3ds max
- how to make a circle out of a cylinder
- Please Critique my progress so far
- Making a Particle system static
- Prepping a model for transform animations..
- Tutorials for environment creation
- I'm moving my pivot point but scaling isn't changing
- Trying to create a triple helix within a model
- maya 2012 weird problem
- modeling ground cover..
- Onyxgarden conifer question
- Mouse Topology Question
- Rhino 3d step-by-step modeling tutorial
- Trying to get precise lines in Mudbox
- Basic beveling question
- modeling turntables
- REQUEST Geko
- I Need Some Help!
- Critique my work please
- 3D Modeling Issue in Maya - Duplicates
- Messed up geometry when opening saved Maya scene
- Buttocks topology (female) - and pelvis area
- Best technique to render in 3D terrain elevation data
- Is a procedural conic helix possable
- game model Specularity?
- 3D-coat Retopoly
- Newbie problem. Light Fog, Mental Ray, Maya.
- Default Speeding up Batch Render in Maya
- Alex Oliver Sculpt in SP - BRAZIL
- I cant see the Nex Plugin on my shelf..
- BatPod
- Topology tutorials for simple to more advanced models
- Modeling a face
- Simple modeling question
- What are those machines that will actually build your 3D models?
- western scene,need direction...
- A Little Help With Modeling A Human Hand?
- Polygons overlapping the other side of the object
- Game Modeling - Chamfer edges for realism?
- Too many connection to a vertex (Max 24) - Sculptris
- Hard surface turbosmooth pinching
- Please critique my WIP head model
- How to make something similar (tv broadcast graphics)
- Trouble with nHair in maya 2013
- please help with modelling cave
- Problems with character's face looking blocky
- Moedling electrical/cable wire
- Need help-Maya creases
- Cloth techniques
- Advanced cloth modelling
- cartoon hair for girls?
- Headlight bumps (Need help)
- Cartoon Car critics
- maya g/y key
- Building an Environment?
- randomize control vertex positions using texture nodes??
- Need Help Finding p-51 Mustang
- Rhinoceros 3d modeling basics tutorial!
- Serious problems with revolved polygon HELP!?!?!
- Text Creation Plugin?
- modeling real garments in 3ds max or maya 2013
- Wavy UV's when smoothing with the crease tool.
- Modeling Review - Getting 3D Appeal
- Question About Interpenetrating Geometry
- Problem With Modeling A Mouth...
- Male Base Mesh
- Humanoid Frog_going into extreme crouch
- Fur and Hair - Clean Outliner
- New Monster Joint Setup - Help?
- Sculpting cloth seams in Mudbox
- 3D Missile Cannons for Game Development
- help with surface in rhino
- Problem with Boolean
- breakdown 3d models
- Looking for a wolf model.
- Create a program to "cruise" around a fully rendered 3D model
- GMC Armored Truck 6000 Blueprint
- modeling ropes, lianes
- Best tutorials for modeling a face
- High Poly to Low Poly Questions
- High Poly to Low Poly Questions
- How to read the Loop's subdivision
- Recommendations for mesh smoothing
- Hard Surface Modeling-suggestions needed
- polygon to sub-d convert. Is this bad?
- PC system recommendation
- "Interesting" game terrain workflow?
- Maya to Zbrush with reference not matching
- Detailing clothing without messing up edge flow for animation?
- Wise people I need you
- ZBrush sculpting - Is it possible to make modeling changes to the Sd1 base mesh?
- Techniques for dividing and seaming large scale terrain
- Need a realistic Cow model
- rhino alternative for mac?
- Edge Looping Around Eyes
- Method for largescale (chunk-based?), seamless terrain
- Saw help
- reshaping a model
- Approximation Editor, min subdivisions
- Maxime viewport and polygon problems 3DS MAX 2011
- Modeling technique feedback
- Modeling to final output workflow
- WEIRD oversize wireframe lines and shaded material
- Soft body modelling
- HumanZBuilder version 1.0 :)
- Simple question about splines and loft modeling
- Displacement map across detach/reattach mesh?
- Asking models for lighting/rendering purposes
- varying resolution
- Spline question
- 2 Quick questions - Modeling a bird for a short animation
- Sculpting details from photographs on Head
- Want to be a Organic & Hard Surface Modeler.
- Your Opinions Please
- dublicate jewls over a surface
- How to make a good game character model?
- Chamfer problem