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  1. Topogun Modelling problem
  2. American Football Stadium
  3. Model Sheets.
  4. Lion WIP Mane question
  5. downloadable models?
  6. Downloaded models in Showreel
  7. Workflow using Sculptris and 3ds Max
  8. rotations and degrees of freedom in modelling
  9. Modelling a roll of tape any ideas?
  10. Detailing Low Topology
  11. Paint polygons on surface
  12. Trouble with Blender's Sculpt Mode
  13. Modeling Humanoids
  14. What is the best method considering the model will be animated
  15. Modeling help needed D:
  16. Silo 2.2 - Subdivide Without Smoothing
  17. NURBS Violin Scroll in Maya
  18. Trouble Getting High Poly into Max for Cage Creation
  19. Bevel Height Outline 1.0 = 1.14242
  20. Bevel Height Outline 1.0 = 1.14242?
  21. Hi-Poly Cliff for Architectural sections
  22. Tower/Castle
  23. Head poly modeling in maya - tutorial
  24. Maya to Mudbox displacement problem
  25. Problem with Paint hair follicle tool
  26. How to create this model in 3ds max???
  27. Gums and teeth polycount?
  28. Experimental Modeling System Needs Your Feedback
  29. HELP NEEDED: closeup hi-res rock / stone pit
  30. Low Poly big environment
  31. How do you work out tank treads >>>?
  32. Hand and overall issues
  33. Concept Designers and modelers needed for LOTR project
  34. How can I speed up the modelling process?
  35. Tip for pro uv mapping?
  36. Best shattering technique using Maya
  37. MAYA - How to align vertices , so i can mirror a model
  38. Maya SubD Problem
  39. Portfolio - Steven Egan, Character & Creature Artist
  40. Polygon Faceting on Hardwareview when scaled..
  41. Modeling Eyelid
  42. Modelling software with pricing backend?
  43. Modeling Clothing - Maya
  44. [Topology]Modeling a lion head
  45. Topology for human body (guidelines)
  46. Maya Mudbox character/creature workflow
  47. Single Object Intersections (3ds max)
  48. modeling columns
  49. iMac case back topology
  50. How do I finish this? (Head Modeling)
  51. King Toad
  52. procedural modeling
  53. Is there a plugin to do this?
  54. How should i deal with this car modeling problem?
  55. Building a good game level
  56. trouble with mesh flow...
  57. character modeling process and polygon counts??
  58. Spaceship 3D model needed?
  59. Create new sub-shapes from an already made
  60. Getting the deform modifiers to work with proportional editing
  61. Modeling Terminology questions
  62. Cinematic models
  63. question on the tools you use during development
  64. Wolf head modelling tutorial
  65. Easily poseable 3d modelling?
  66. Character Modeling
  67. Normal Mapping - Maya 2012 Osx
  68. Network wire social
  69. Bugatti
  70. Should I sculpt or should I use displacement maps ?
  71. Hard surface topology advice?
  72. triangles and n-gons problem
  73. Environment Modeling demo reel
  74. How to make inter-changeable armour for a game character?
  75. Camera 'lens size' for organic modelling
  76. can you help me open a 3dm file
  77. Odd shading problem
  78. modeling a corset help
  79. Modeling Building, need help
  80. Need help Unwrapping head model
  81. need help cleaning up and combining efficiently a humanoid
  82. Mudbox Automatic UV question???
  83. snap to vertex point
  84. Modeling this spongy substance
  85. Beginner Help
  86. wool ball
  87. Reversing a lots of NURBS efficiently
  88. Getting straight edges in models
  89. Displacement maps
  90. symmetrical modeling while skinning
  91. Mercedes Benz E250 1997
  92. maya selection issue
  93. how to snap more than one vert at a time
  94. modeling pieces
  95. Where should I start
  96. Best software to make animated tornado?
  97. How do I model these organic forms????
  98. Seashells in Maya
  99. Which Wacom is suitable for sculpting?
  100. Covering polygon all over mesh?
  101. modeling a rope help
  102. Chinch bug model - where to find?
  103. [Maya] Female rod end help
  104. Polypaint question in zbrush
  105. name of this type of gates ?
  106. Animateable closet? What kind of model?
  107. Help Needed (polygon Modeling)
  108. Need help in car modeling
  109. Need help in car modeling
  110. Model, Make Money, Repeat
  111. 3ds Max Netting
  112. exporting .model files from max 2012
  113. 3D Environment Concept Techniques
  114. Subdivision Zbrush
  115. Need help with quads and tris
  116. Transfer UVs and Textures
  117. Hello, I'm new on CGSociety - Questions
  118. Sketchup Model issues
  119. Cinema 4d texturing problem (Maya Geometry)
  120. Hair model for a statue?
  121. Normal map Baking Lighting error
  122. Maya boolean problem
  123. how to get clean geometry
  124. What's better Cinema 4D or Meya?
  125. Converting a high poly sculpt into a game mesh?
  126. Turntable for demo reel
  127. Topology: Tris, quads or both?
  128. customising maya projects..
  129. Perfect Head Topology?
  130. Posing a model for still art?
  131. How would you do this?
  132. how to make a circle out of a cylinder
  133. how to make a circle out of a cylinder
  134. zbrush or 3ds max
  135. how to make a circle out of a cylinder
  136. Please Critique my progress so far
  137. Making a Particle system static
  138. Prepping a model for transform animations..
  139. Tutorials for environment creation
  140. I'm moving my pivot point but scaling isn't changing
  141. Trying to create a triple helix within a model
  142. maya 2012 weird problem
  143. modeling ground cover..
  144. Onyxgarden conifer question
  145. Mouse Topology Question
  146. Rhino 3d step-by-step modeling tutorial
  147. Trying to get precise lines in Mudbox
  148. Basic beveling question
  149. modeling turntables
  150. REQUEST Geko
  151. I Need Some Help!
  152. Critique my work please
  153. 3D Modeling Issue in Maya - Duplicates
  154. Messed up geometry when opening saved Maya scene
  155. Buttocks topology (female) - and pelvis area
  156. Best technique to render in 3D terrain elevation data
  157. Is a procedural conic helix possable
  158. game model Specularity?
  159. 3D-coat Retopoly
  160. Newbie problem. Light Fog, Mental Ray, Maya.
  161. Default Speeding up Batch Render in Maya
  162. Alex Oliver Sculpt in SP - BRAZIL
  163. I cant see the Nex Plugin on my shelf..
  164. BatPod
  165. Topology tutorials for simple to more advanced models
  166. Modeling a face
  167. Simple modeling question
  168. What are those machines that will actually build your 3D models?
  169. western scene,need direction...
  170. A Little Help With Modeling A Human Hand?
  171. Polygons overlapping the other side of the object
  172. Game Modeling - Chamfer edges for realism?
  173. Too many connection to a vertex (Max 24) - Sculptris
  174. Hard surface turbosmooth pinching
  175. Please critique my WIP head model
  176. How to make something similar (tv broadcast graphics)
  177. Trouble with nHair in maya 2013
  178. please help with modelling cave
  179. Problems with character's face looking blocky
  180. Moedling electrical/cable wire
  181. Need help-Maya creases
  182. Cloth techniques
  183. Advanced cloth modelling
  184. cartoon hair for girls?
  185. Headlight bumps (Need help)
  186. Cartoon Car critics
  187. maya g/y key
  188. Building an Environment?
  189. randomize control vertex positions using texture nodes??
  190. Need Help Finding p-51 Mustang
  191. Rhinoceros 3d modeling basics tutorial!
  192. Serious problems with revolved polygon HELP!?!?!
  193. Text Creation Plugin?
  194. modeling real garments in 3ds max or maya 2013
  195. Wavy UV's when smoothing with the crease tool.
  196. Modeling Review - Getting 3D Appeal
  197. Question About Interpenetrating Geometry
  198. Problem With Modeling A Mouth...
  199. Male Base Mesh
  200. Humanoid Frog_going into extreme crouch
  201. Fur and Hair - Clean Outliner
  202. New Monster Joint Setup - Help?
  203. Sculpting cloth seams in Mudbox
  204. 3D Missile Cannons for Game Development
  205. help with surface in rhino
  206. Problem with Boolean
  207. breakdown 3d models
  208. Looking for a wolf model.
  209. Create a program to "cruise" around a fully rendered 3D model
  210. GMC Armored Truck 6000 Blueprint
  211. modeling ropes, lianes
  212. Best tutorials for modeling a face
  213. High Poly to Low Poly Questions
  214. High Poly to Low Poly Questions
  215. How to read the Loop's subdivision
  216. Recommendations for mesh smoothing
  217. Hard Surface Modeling-suggestions needed
  218. polygon to sub-d convert. Is this bad?
  219. PC system recommendation
  220. "Interesting" game terrain workflow?
  221. Maya to Zbrush with reference not matching
  222. Detailing clothing without messing up edge flow for animation?
  223. Wise people I need you
  224. ZBrush sculpting - Is it possible to make modeling changes to the Sd1 base mesh?
  225. Techniques for dividing and seaming large scale terrain
  226. Need a realistic Cow model
  227. rhino alternative for mac?
  228. Edge Looping Around Eyes
  229. Method for largescale (chunk-based?), seamless terrain
  230. Saw help
  231. reshaping a model
  232. Approximation Editor, min subdivisions
  233. Maxime viewport and polygon problems 3DS MAX 2011
  234. Modeling technique feedback
  235. Modeling to final output workflow
  236. WEIRD oversize wireframe lines and shaded material
  237. Soft body modelling
  238. HumanZBuilder version 1.0 :)
  239. Simple question about splines and loft modeling
  240. Displacement map across detach/reattach mesh?
  241. Asking models for lighting/rendering purposes
  242. varying resolution
  243. Spline question
  244. 2 Quick questions - Modeling a bird for a short animation
  245. Sculpting details from photographs on Head
  246. Want to be a Organic & Hard Surface Modeler.
  247. Your Opinions Please
  248. dublicate jewls over a surface
  249. How to make a good game character model?
  250. Chamfer problem