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  1. Standium Blueprints
  2. zbrush autoload tool
  3. Necktie
  4. Increasing file size during modeling
  5. Subdivisionmodeling.com is down!
  6. Tutorial - Modeling Hummer
  7. snap scaling
  8. Mudbox 2012 vs ZBrush 4.0
  9. Advice on cleaning up a mesh
  10. Advice in modeling please =(
  11. Head Topology WIP
  12. 3ds Max 2012 vs Maya 2012
  13. question: trying to build a frame for this doorway.
  14. Looking for Terminator T-1
  15. face normals
  16. Stuck in a model in 3ds max, help requested
  17. Topogun issue (for any topogun ninjas in here)
  18. Character Modeler needed
  19. PART 2 Shows how we made our clay figure of Captain America
  20. Muscle creation help
  21. Multi patch Displacement map extraction errors?
  22. Still having trouble with this "simple" shape with Sub-Ds
  23. Re: What is on your mind
  24. Freeze transforms while skipping errors
  25. Changing Maya's Default Material
  26. Modelling quiz!?
  27. Hair and Fur crashing at render time | 3dsmax 2011 Vray 2.10
  28. Character creation for animation: Zbrush, Workflow strategies, etc.
  29. Maya(2012) Prob : New faces have no material on them
  30. Modeling: Basic resources?
  31. Modeling: Basic resources?
  32. Game terrain poly density?
  33. Newbie - How to model a dipyramid frame?
  34. Modeling Grass
  35. Blend a circle and a rectangle spline
  36. car mits. eclipse need hard edge look
  37. anybody familiar with this issue? (problem when bevel)
  38. Options in material editor are not truly affecting the UV-coordinates
  39. Auto-Retopo Using a Predefined Mesh?
  40. Looking for tips to better connect terrain features together
  41. 3ds Max snap toggle
  42. Help on Carving
  43. Modeling to Scale?
  44. Cinema 4D - Unexpected problem
  45. Cinema 4D - Unexpected problem
  46. How much time will it take to model a Cheverlet Volt?
  47. zbrush Relative Symmetry
  48. Low poly car modeling tuts?
  49. Spartan Helmet
  50. 1st Model (Female Head)
  51. 3D Studio Max easy question with maybe not such an easy answer...
  52. Need help with cloth modeling
  53. what is happening to my geometry? (pics)
  54. Help!
  55. Impossible Shape To Model - HELP !!
  56. Modeling Pockets
  57. Help with edge pinching
  58. zbrush symmetry
  59. Opinion on Topology
  60. What to work on to add to my portfolio
  61. Shadows appears in mesh when welding
  62. How to model handle of a tennis racket? (grip tape, perforations etc)
  63. A Query
  64. Animschool Webcast Preview (Rigged Model Demo)
  65. New connecting objects tut
  66. Getting my vertices planar in a slope
  67. How to make a curved wall slope
  68. Sculptris & fingers
  69. Building low-poly tracks
  70. Modeling
  71. How to modeling mountains
  72. Maya Edge Pinch Issue
  73. Extremely frustrating Image plane problem In MAYA
  74. Machined edges on a complex hard surface
  75. Combing Geometry in large scene
  76. "spiraling edge loops?"
  77. Question: How can I have both hard and soft edges on the same object model?
  78. Endless "Illegal New Faces"
  79. How to fix shadow bugs in the mesh
  80. Toothbrush "hair"
  81. Organic Modelling
  82. Hard surface modeling
  83. Noob question... How to have both smooth and hard edges on an object?
  84. How to do CG hair in maya.
  85. Please Help !!! I have a huge Symmetry problem!!!
  86. Organic Topology/Modelling
  87. My first human head. Something looks weird!
  88. Edges per vertex?
  89. Modeling a picture frame
  90. Modelling Female hair.
  91. How to correctly model house walls
  92. Attaching Higher to lower Geo Objects
  93. transfer-uvs-after-rigging
  94. Vertex weird after smoothing?
  95. MAYA_Render with wireframe
  96. Modeling a character
  97. Crisp Corners in ZBrush Make Yak Angry
  98. Not your regular comparison thread
  99. Pants deformation
  100. Between 3DsMax and Maya
  101. Modeling characters for still picture
  102. New to Modeling: Hard edge face questions!
  103. [Big Tutorial] Making Modular Environments in UDK
  104. Holes in revolver-like mesh
  105. Maya Preview Options
  106. lost the link :(
  107. need help with nurb car modeling
  108. Zsphere alternative or concepting method
  109. ProOptimizer (from 2mil to 10k)
  110. Interested in a "road network builder" plugin - what's the closest option?
  111. Trying to find a way to use 3D terrain data acquired from USGS
  112. I need modeling advice !!!
  113. I need modeling advice !!!
  114. what modeling software for a clinker boat?
  115. Architectural 2D CAD too Realtime 3D Model
  116. Two Basic Questions
  117. Locking vertices in Maya 2011
  118. A chair too high poly?
  119. Environment Modeling Topology Books
  120. Modelling agencies in the uk
  121. Modeling Tutorial Contest Ideas
  122. Creating large square mesh. Need help. 3ds max
  123. Modeling a wall ornament
  124. help re-creating this shape? (i-mac rear)
  125. Modeling 5 apartments in 1 week - possible?
  126. Rhino 3D 4.0 Car Modeling video tutorial
  127. Which one is the better way?
  128. Feedback Thread CCM261
  129. neat chamfer on a curved edge
  130. Need a simple cylinder colsed on one end.
  131. How would you model an insect?
  132. Conforming Low polly surface to high
  133. need help rendering my models!!!
  134. How to? - Modeling H-Poly SpaceMarine.
  135. Zeitguised
  136. How would you model a Jellyfish (oral arms)
  137. How I can Make it?
  138. Triangles in low polygon modeling
  139. first doodle
  140. Modelling this structure
  141. create many holes in a plane
  142. Rhino 3 Help
  143. the best way to model a city with maya..
  144. Boolean difference mess up.
  145. How to model modern chair
  146. Avoid complex SubD (Max 2011)
  147. regarding loose clothes in stills render
  148. hard surface modeling
  149. Robot to Human Cripple morphing
  150. Problem with mesh-plane alignment
  151. Perspective in Environment Modeling.
  152. Perspective in Environment Modeling.
  153. Help need with Normals in Maya ..
  154. normal map questions
  155. Problem with dark areas in render
  156. modeling question about the industry about maya and zbrush
  157. Best Units & grid settings for human figure modeling
  158. Tricky shape to model
  159. Advice on how to model wierd shape
  160. unwrapping geometry
  161. Very strange situation
  162. Nurbs Modelling "Planar Eye Mask" for 2D character
  163. Displacement Map Bubbling Problems
  164. procedural modeling of cities
  165. adding intricate detail to a model
  166. can anybody give me hint on how to model this?
  167. Help needed
  168. making ropes for holding objects
  169. Modeling a curved edge
  170. Curve's not lofting
  171. Advice: Tips for modeling cities (fast)
  172. modeling a motherboard
  173. Converting 3d model to real life?
  174. NURBS Issue
  175. Converting file formats (.3do)
  176. How would you model this in either Rhino or Inventor ?
  177. Weird Geometry Problem
  178. How do i put things on top of another and make it look believable??
  179. Seeking guidance on how to model a body
  180. Qubicle : a voxel constructor
  181. How to model pleats on Samurai sword handle.
  182. How am i going to model this???
  183. Animal Orthographics
  184. Preferred Method
  185. Creating Armor in zBrush
  186. Need comments on my model
  187. how do they?
  188. Strange Topology used in the industry
  189. Help needed regarding cloth modeling
  190. Beginning steps in modeling a Challenger (Novice))
  191. maya or max
  192. problems getting models into Mudbox please help!
  193. Interior architectural rendering
  194. adding edges for definition while maintaining curvature
  195. Help!!! with easy topology problem
  196. Max 2012 getting hard edges without support loops
  197. How to model small details?
  198. Chrome Texture rendering problem in Maya
  199. Preparing a model before texturing and animation processes, and fixing stuff...
  200. edit membership tool on softmods in maya
  201. Character Modeling for iOS tutorials
  202. Need technical help creating a fan
  203. highlighting but not selecting an edge - Maya
  204. retopology and Cultural heritage
  205. Advice on modelling city/buildings - for lighting
  206. URGENT!! Arabic text in maya..
  207. URGENT!! Arabic text in maya..
  208. Could someone do me a quick render ?
  209. hand wacth
  210. Re-pose model after painted?
  211. Subtracting an object to hollow it
  212. Need help with an unusual shape
  213. Help with topology problem???
  214. Weird Trim edges problem in Maya
  215. Modeling techniques
  216. Maya workflow problem
  217. Car Modelling
  218. Placing leaves on branches
  219. Modeling in Moment of Inspiration
  220. I can't convert polygons to subD
  221. Zbrush Model Reference?
  222. Seams in Clothes
  223. is there a special modeling technique ?
  224. Following the animation
  225. HQ Rendering Geometry vanishes.
  226. Problem with retopology (3dsmax 2011)
  227. Looking for character/creature models
  228. Maya 2011 face an Texture weirdness
  229. Relax while keeping creases?
  230. Maya is selecting the wrong vertices
  231. Noob-friendly way to do hard edges?
  232. Strawberry - need some help
  233. Which method for character modelling?
  234. How do I bevel?
  235. constrained spline
  236. making a forrest environment
  237. Edge crease question. Help!
  238. nurbs or poly for plants?
  239. Opening up a model in Maya 2012.
  240. what creates 2 holes in a woman´s lower back??
  241. How do you attatch objects in Maya? (Like in 3dsmax)
  242. Maya particles
  243. How to create floor, covered by maggots?
  244. [Newbie] Square extrude on a sphere ?
  245. Cannon Modeling
  246. How to make car modelling easier
  247. anybody else crashing constantly in 2012?
  248. Help of creating "chain" uope of Dog Tags
  249. Good source for beginner hard modeling tutorials?
  250. Taking on a personal project need some advice. (ak 47)