- topology
- Face normals need fixing on clothing.
- Detail or plain tube
- gun model looking for some input
- Forgot How to Reopen Shelves in Maya
- Need help maintaining quads here
- starting in sub-d?
- A couple of quick questions!
- C4D Plug-In or Tools I dont know name what is! Please Help what is this?
- A couple of quick questions about modelling
- Looking for something similiar to Archipelis Designer..
- Need help w/a 3d imaging transform or something
- Ryu 's hair style
- question about strange shadows on mesh
- Modelling issues! Beginner in need of help!
- Edgeloops causing too much density
- converting hair to plane mesh?
- Vehicle Modeling in Maya
- Poly Modeling vs. SubD modeling
- merging verts
- how to evaluate differential area(dA) in Jensen paper
- multiple windows modeling
- subdiv to poly shell...
- deleting symmetry
- Forgetting and Relearning skills
- where i can C Booths,Partitions,exhibition sampels..
- 3DS Max Space Warp problem
- Hole in the ball
- Keeping clean topology.
- Modelling a goldfish
- 3DS Max Clothes
- UDK problem with normal maps
- Newbie - Rendering problem
- Sharp corners on a curved surface
- Moving beyond basic modeling
- Geometry, Texture & Ringging ( Need Solution )
- Modelling a goldfish
- Need fresh eyes, need help on female face.
- how to find triangles in mesh
- Sculpt large landscape?
- Best way to go about modelling an animatable paperclip?
- Edge flow Help
- About workflow and topology.
- portfolio question for modelers
- Modelling Trees?
- Sinus chair by COR 3D model
- I need help about ''Mirror''
- I need help about "mirror" in maya
- Lighting help
- Flipping Normal Direction In Certain Faces?
- Need help for Maya
- Need help with lights on a Space ship
- How would you do this?
- Mirrored edge loops without using an instance in Maya
- Printable Area
- I'ma noob.
- Creasing problem in maya
- Help With 3D Typo
- Sub D problem in Maya
- 3dsmax need help: modeling city using greeble
- Can you use Xref AND Pro-Optimizer together in 3DS MAX?
- How can i set a perspective image to build it in 3d
- normal angles and smooth tolerance
- Modeling a head with Nurbs!
- My topology sucks, help needed!
- bridge problem in maya
- How to get textures and maps back after retopologizing?
- Particle System - Animaition Problem
- topo question
- duplicate instances
- Virtual Stents in Maya
- Make geometry neater?
- Modeling from a 360° panorama
- Mirrored objects become transparent(like backculling) in Zbrush
- Modeling Bat Wings
- Loop and Rings
- 3dsMax getting the right shape on a toy
- modeling help
- chunky mesh fix?
- New here. Tutorials on topology for newbies.
- Insert edge loop tool
- Modeling a pocket into pants?
- Need help modeling a car
- Help requested: Merging polygon and polygon edges edges
- Exploded View Models
- Help requested Zbrush 4.0 and Maya 2011
- Head modeling from scratch..
- Standium Blueprints
- zbrush autoload tool
- Necktie
- Increasing file size during modeling
- Subdivisionmodeling.com is down!
- Tutorial - Modeling Hummer
- snap scaling
- Advice on cleaning up a mesh
- Advice in modeling please =(
- Head Topology WIP
- 3ds Max 2012 vs Maya 2012
- question: trying to build a frame for this doorway.
- Looking for Terminator T-1
- face normals
- Stuck in a model in 3ds max, help requested
- Topogun issue (for any topogun ninjas in here)
- Character Modeler needed
- PART 2 Shows how we made our clay figure of Captain America
- Multi patch Displacement map extraction errors?
- Still having trouble with this "simple" shape with Sub-Ds
- Re: What is on your mind
- Freeze transforms while skipping errors
- Changing Maya's Default Material
- Modelling quiz!?
- Hair and Fur crashing at render time | 3dsmax 2011 Vray 2.10
- Character creation for animation: Zbrush, Workflow strategies, etc.
- Maya(2012) Prob : New faces have no material on them
- Modeling: Basic resources?
- Modeling: Basic resources?
- Game terrain poly density?
- Newbie - How to model a dipyramid frame?
- Modeling Grass
- Blend a circle and a rectangle spline
- anybody familiar with this issue? (problem when bevel)
- Options in material editor are not truly affecting the UV-coordinates
- Auto-Retopo Using a Predefined Mesh?
- Looking for tips to better connect terrain features together
- 3ds Max snap toggle
- Modeling to Scale?
- Cinema 4D - Unexpected problem
- Cinema 4D - Unexpected problem
- How much time will it take to model a Cheverlet Volt?
- zbrush Relative Symmetry
- Low poly car modeling tuts?
- Spartan Helmet
- 3D Studio Max easy question with maybe not such an easy answer...
- Need help with cloth modeling
- what is happening to my geometry? (pics)
- Help!
- Impossible Shape To Model - HELP !!
- Modeling Pockets
- Help with edge pinching
- zbrush symmetry
- Opinion on Topology
- What to work on to add to my portfolio
- Shadows appears in mesh when welding
- How to model handle of a tennis racket? (grip tape, perforations etc)
- Animschool Webcast Preview (Rigged Model Demo)
- Getting my vertices planar in a slope
- How to make a curved wall slope
- Building low-poly tracks
- Modeling
- How to modeling mountains
- Maya Edge Pinch Issue
- Extremely frustrating Image plane problem In MAYA
- Machined edges on a complex hard surface
- Combing Geometry in large scene
- "spiraling edge loops?"
- Question: How can I have both hard and soft edges on the same object model?
- Endless "Illegal New Faces"
- How to fix shadow bugs in the mesh
- Toothbrush "hair"
- Hard surface modeling
- Noob question... How to have both smooth and hard edges on an object?
- How to do CG hair in maya.
- Edges per vertex?
- Modeling a picture frame
- How to correctly model house walls
- Attaching Higher to lower Geo Objects
- transfer-uvs-after-rigging
- Vertex weird after smoothing?
- MAYA_Render with wireframe
- Not your regular comparison thread
- Between 3DsMax and Maya
- Modeling characters for still picture
- New to Modeling: Hard edge face questions!
- [Big Tutorial] Making Modular Environments in UDK
- Holes in revolver-like mesh
- Maya Preview Options
- lost the link :(
- need help with nurb car modeling
- Zsphere alternative or concepting method
- ProOptimizer (from 2mil to 10k)
- Interested in a "road network builder" plugin - what's the closest option?
- Trying to find a way to use 3D terrain data acquired from USGS
- I need modeling advice !!!
- I need modeling advice !!!
- what modeling software for a clinker boat?
- Architectural 2D CAD too Realtime 3D Model
- Two Basic Questions
- Locking vertices in Maya 2011
- A chair too high poly?
- Environment Modeling Topology Books
- Modelling agencies in the uk
- Modeling Tutorial Contest Ideas
- Creating large square mesh. Need help. 3ds max
- Modeling a wall ornament
- help re-creating this shape? (i-mac rear)
- Modeling 5 apartments in 1 week - possible?
- Rhino 3D 4.0 Car Modeling video tutorial
- Which one is the better way?
- Feedback Thread CCM261
- Need a simple cylinder colsed on one end.
- How would you model an insect?
- Conforming Low polly surface to high
- need help rendering my models!!!
- How to? - Modeling H-Poly SpaceMarine.
- Zeitguised
- How would you model a Jellyfish (oral arms)
- How I can Make it?
- Triangles in low polygon modeling
- first doodle
- create many holes in a plane
- Rhino 3 Help
- the best way to model a city with maya..
- Boolean difference mess up.
- How to model modern chair
- Avoid complex SubD (Max 2011)
- Robot to Human Cripple morphing
- Problem with mesh-plane alignment
- Perspective in Environment Modeling.
- Perspective in Environment Modeling.
- Help need with Normals in Maya ..
- normal map questions
- Problem with dark areas in render
- modeling question about the industry about maya and zbrush
- Best Units & grid settings for human figure modeling
- Tricky shape to model
- Advice on how to model wierd shape
- unwrapping geometry
- Very strange situation
- Nurbs Modelling "Planar Eye Mask" for 2D character
- Displacement Map Bubbling Problems
- procedural modeling of cities
- adding intricate detail to a model
- can anybody give me hint on how to model this?
- making ropes for holding objects
- Modeling a curved edge
- Curve's not lofting
- Advice: Tips for modeling cities (fast)
- modeling a motherboard
- Converting 3d model to real life?
- NURBS Issue
- Converting file formats (.3do)
- How would you model this in either Rhino or Inventor ?
- Weird Geometry Problem
- How do i put things on top of another and make it look believable??
- Qubicle : a voxel constructor
- How to model pleats on Samurai sword handle.
- Preferred Method
- Creating Armor in zBrush
- Need comments on my model
- how do they?
