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  1. Modelling hair for games
  2. A challanging hard surface modeling problem
  3. Baby to boy
  4. Suggestions on Demo Reel content!
  5. Square Groove on Round Surface without pinching
  6. Modeling geometrical hair for manga/stylzed character
  7. Poles
  8. Obama Face Modeling (
  9. How to replicate this hole
  10. Reference images?
  11. Curves and circles.
  12. Noob question here. Attach two shapes
  13. Not sure how to fix this
  14. Automated photo/video modeling: production journal
  15. How are movie scenes frozen in 3D?
  16. Advise for adding the nose
  17. Smooth rendering stuck "on"
  18. LF Hard Edge High Poly tutorials
  19. From 3D Scan to Blend Shape Mesh in 1 Hour.
  20. which software, just went back to 3d
  21. Normal map tutorials for Maya
  22. Help with modelling of lamp Luxo Jr. in 3d Studio Max
  23. Hard surface modeling. Topology rules
  24. Fur/Feather/hair are not important to a modeler?
  25. Auto retopologize in Maya?
  26. Questions on game modelling
  27. tri instead of quad? isn't this wrong?
  28. 3DS Max and Mudbox
  29. Highdef models with Maya fur??
  30. Modeling Process Maya-Zbrush-Maya: for Animation
  31. crushed ice?
  32. Character Modeling vs Enviromental
  33. crushed ice?
  34. Discussion on softening hard edges
  35. Project timeframe advice - humanoid models
  36. Rendering issues
  37. 3d max tutorial , modeling a bed (with its folded cover)
  38. Race Track Fundamentals
  39. Modeling-ready photo references
  40. Do you weld low poly elements or not?
  41. Help, 3ds Max modeling issue
  42. Subdivision>Poly>Boolean issue
  43. Character head input?
  44. Image Panes
  45. Any general way of getting rid of tris and n-gons?
  46. Pushing vertices out and avoiding intersections
  47. Beyond the Tools for Modeling
  48. Duplicating and adjusting the inputs?
  49. Software
  50. How to make transformers?
  51. Direct use of 3D Scanned characters
  52. Importing models from Sketchup into Max
  53. Modeling bundle of strings
  54. Iceberg Modelling approach
  55. Model a Tumbleweed
  56. Still Image Modeling - what about normal maps?
  57. Carrara model problems.
  58. Normals
  59. Beginner Head-Modeling – Trying to get it right
  60. Male Torso Topology Help (WIP)
  61. Help with turning off anti aliasing..
  62. Align or Snap Object to another Objects face??
  63. Simple problem
  64. Demoreel
  65. Head topo help.
  66. Can people help me modeling a can?
  67. How do you model from a perspective image?
  68. Mental ray rendering issue
  69. Sketchup issues
  70. Walk wit Me as I wrap up my "MonDragon" creation
  71. Tutorial: Realistic Medium Poly Tree
  72. Looking for models for destruccion master class
  73. The Elusive "Perfect Pillow" / Cushion
  74. Lattice Question!!?
  75. Edge loop insertion (Curve)
  76. Looking for models for destruccion master class
  77. Game Art tutorials
  78. Create Polygon Tool Transparency
  79. After Giving Up .. I Don't Give Up
  80. Anyone has any advice for feathered arms?
  81. Lathe Question
  82. 3D Modelling - 8 Tips on How to Make Incredible Character Modelling
  83. best way to model a character or creature
  84. Math project
  85. 3ds Max combining with virtools
  86. Model HP into LP model or use LP as reference?
  87. Mudbox>Topogun>Maya
  88. sequins hanging on cloth.
  89. Feet modeling
  90. best topology for UV layout
  91. Organic modeler sculptor for creature model.
  92. Photogrammetry for automotive
  93. Great 3ds Max Modeling Tutorials and Techniques
  94. 3D with Webdesign
  95. Techniques for Modeling Knots?
  96. Extremely aggravating problem in 3ds max
  97. Cutting a circle inside a four-sided poly
  98. Some modeling environment questions
  99. OBJ Transform faces from quad to triangles
  100. Help with Mummy bandages
  101. Help needed
  102. Tessalating a model
  103. Farscape One 3-View Needed
  104. Modeling a twisty slide - MAYA
  105. I just can't get my head around it..
  106. Need some car-modelling help
  107. Replace Objects in maya
  108. Sphere problem - shoulder socket
  109. IMPORTANT!!! MUDBOX or ZBRUSH question...
  110. Looking for tips
  111. Getting back in the loop (sculpting packages)
  112. Modeling Theroy
  113. Constructive Criticism and Tips Welcome!
  114. The Tangled Bed Clothes
  115. Cant figure out Normal Maps. 3dsmax 2010
  116. rough desert terrain
  117. problem modelling
  118. Some sculptures
  119. sclupting threads/seams
  120. Freelance 3D modelers required
  121. Defining hard corners in an indentation on a curved object
  122. Making a mouth in a cube!
  123. UV modelling an eye
  124. How would I go about this?
  125. How would you go about modelling this bath mat?
  126. How To Model With Your Foot
  127. Modeling in Maya, got some questions
  128. I need to some character model.
  129. how to output 2D spline vectors to coords for use in 3D app
  130. 3D sonic model im creating
  131. 3D sonic model im creating
  132. Trigger guard - grip transition (need some help)
  133. What is the best solution for creating a city?
  134. software suggestions for mechanical modeling
  135. Modo´s background constrain in 3Ds max
  136. Please help me out here guys~ :3
  137. Hard-edge problem
  138. Holes in a mesh?
  139. Landfill terrain (max)
  140. Ensuring Planarity; Quads or Tris?
  141. wraping a repeating object around a shape.
  142. Want to win the new Silo book?
  143. How to model a 3D Tennis Ball using Autodesk Maya in less than 5 minutes
  144. "Smooth shade all" as default?
  145. Moving edge / vertex
  146. Best way to attach a hand to an arm
  147. Adding an open collar to a model.
  148. Maya to Max triangulation issues - Okino workaround?
  149. Modeling Character
  150. How to create a hole in the mesh
  151. How can I make this?
  152. Simple modelling question!!
  153. Learn Maya or Softimage or what ?
  154. Eyeballs moving with skin
  155. Human Figure Topology Reference
  156. Rotation deforms Group
  157. Nurbs Brake Disc
  158. Damaged/Ruin warfield?
  159. FoV for architecture?
  160. Clothing Toplogy
  161. Question about select using constraints in Maya
  162. Maya 2011 - Splitting Mesh
  163. I was so happy seeing it!!!
  164. PLEASE HELP! What program was used to model these?
  165. URGENT!! Is the LOW poly model is correct
  166. Modeling weapons, how to?
  167. Planning for a Modular Building
  168. help with aligning
  169. Another 'which package' advice seeker
  170. #ds max poly racetrack modeling
  171. how do ther make terrain
  172. free tutorials maya
  173. How to deal with high polygon models from Z-Brush
  174. transformers
  175. Modelling terrain/ environments in maya
  176. what software is used?
  177. 2 Basic beginner modeling Q's (car modeling)
  178. 2D floorplan to 3D model conversion tool
  179. Where to start?
  180. Problems with applying baked textures to low poly objs
  181. making eye brows
  182. How to model without Blueprints
  183. Modeling without blue prints
  184. best poly boolean blending?
  185. Shoes Modeling
  186. something like maya crease tool
  187. help me for shoes modeling & tex.
  188. perfect aligning.
  189. Modeling a skull in Maya
  190. Merging Meshes
  191. Phoenix... or something like that :)
  192. Phoenix... or something like that :)
  193. Advice for speeding up my modeling workflow
  194. Why four sided geometry?
  195. Topogun VS NEX
  196. eye ball placement
  197. Unwrapping UV In Maya 7.0
  198. Build City (max)
  199. No hardge edge when I chamfer
  200. help: animation snapshot trick isn't working with lights
  201. Cartoon
  202. Human Head Modelling
  203. How to covert the 3d model to .u3d and put in to PDF
  204. Suggestion on my mesh topology
  205. 8yr Child Soldier- Bust Questions
  206. Inner corner modelling
  207. getting started
  208. Help: Modeling a ship
  209. creating Desert
  210. First Hand Model ever
  211. Ornament/decoration
  212. What process to you takes for your 3D pipeline?
  213. 3dsmax Creating a Forest?
  214. need some help for a face modeling
  215. Getting rid of triangles while maintaining the flow
  216. Eyeballs sticking out from back
  217. How to create wireframe of uncrumpled paper
  218. Preferred modeling method
  219. Modeling Pockets!
  220. Where/how to find Chevy Volt Blueprint?
  221. Terminating line segments?
  222. Modeling Eagle
  223. Need some good advice on 3D head model
  224. Noob Questions
  225. Noob advice of modeling low res topology for sculpting
  226. Dealing with breasts and cleavage (dressed versus undressed while modeling)
  227. modeling a building frame?
  228. how to convert a .obj model into a polygon
  229. Scatter problem
  230. Hope You'll Enjoy :: Modeling a 3D Pencil
  231. Forest Question
  232. Room Reference
  233. Army Jeep Detail Modeling
  234. Need help with Rhino 5, using an iMAC
  235. Topology Woes - Snake head & neck
  236. REFERENCE Needed : Amusement Park/ Carnival etc.
  237. Bass Guitar
  238. Glue Bottle
  239. [hair&fur]how to style hair after hair grew from spline
  240. 3D Head - Base Mesh Tutorial
  241. Line problem
  242. One face darker than the rest
  243. Hard edges with sub-d, completly wrong approach?
  244. reference sheet and brief ?
  245. Request for Modelers
  246. Is it ok to use booleans difference a lot?
  247. Where's the tex>col button in Z4?
  248. NURBS modeling in max? Is it still a lot of trouble?
  249. Plz Help me for lungs modeling......
  250. 3D Coat and Mudbox???