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  1. QUESTION: Is there any way to convert a .epc file to .3ds?
  2. Modelling hair for games
  3. A challanging hard surface modeling problem
  4. Baby to boy
  5. Suggestions on Demo Reel content!
  6. Square Groove on Round Surface without pinching
  7. Modeling geometrical hair for manga/stylzed character
  8. Poles
  9. Obama Face Modeling (
  10. How to replicate this hole
  11. Reference images?
  12. Curves and circles.
  13. Noob question here. Attach two shapes
  14. Not sure how to fix this
  15. Automated photo/video modeling: production journal
  16. How are movie scenes frozen in 3D?
  17. Advise for adding the nose
  18. Smooth rendering stuck "on"
  19. LF Hard Edge High Poly tutorials
  20. From 3D Scan to Blend Shape Mesh in 1 Hour.
  21. which software, just went back to 3d
  22. Normal map tutorials for Maya
  23. Help with modelling of lamp Luxo Jr. in 3d Studio Max
  24. Hard surface modeling. Topology rules
  25. Fur/Feather/hair are not important to a modeler?
  26. Auto retopologize in Maya?
  27. Questions on game modelling
  28. tri instead of quad? isn't this wrong?
  29. 3DS Max and Mudbox
  30. Highdef models with Maya fur??
  31. Modeling Process Maya-Zbrush-Maya: for Animation
  32. crushed ice?
  33. Character Modeling vs Enviromental
  34. crushed ice?
  35. Discussion on softening hard edges
  36. Project timeframe advice - humanoid models
  37. Rendering issues
  38. 3d max tutorial , modeling a bed (with its folded cover)
  39. Race Track Fundamentals
  40. Modeling-ready photo references
  41. Do you weld low poly elements or not?
  42. Help, 3ds Max modeling issue
  43. Subdivision>Poly>Boolean issue
  44. Character head input?
  45. Image Panes
  46. Any general way of getting rid of tris and n-gons?
  47. Pushing vertices out and avoiding intersections
  48. Beyond the Tools for Modeling
  49. Duplicating and adjusting the inputs?
  50. Software
  51. How to make transformers?
  52. Direct use of 3D Scanned characters
  53. Importing models from Sketchup into Max
  54. Modeling bundle of strings
  55. Iceberg Modelling approach
  56. Model a Tumbleweed
  57. Still Image Modeling - what about normal maps?
  58. Carrara model problems.
  59. Normals
  60. Beginner Head-Modeling – Trying to get it right
  61. Male Torso Topology Help (WIP)
  62. Help with turning off anti aliasing..
  63. Align or Snap Object to another Objects face??
  64. Simple problem
  65. Demoreel
  66. Head topo help.
  67. Can people help me modeling a can?
  68. How do you model from a perspective image?
  69. Mental ray rendering issue
  70. Sketchup issues
  71. Walk wit Me as I wrap up my "MonDragon" creation
  72. Tutorial: Realistic Medium Poly Tree
  73. Looking for models for destruccion master class
  74. The Elusive "Perfect Pillow" / Cushion
  75. Lattice Question!!?
  76. Edge loop insertion (Curve)
  77. Looking for models for destruccion master class
  78. Game Art tutorials
  79. Create Polygon Tool Transparency
  80. After Giving Up .. I Don't Give Up
  81. Anyone has any advice for feathered arms?
  82. Lathe Question
  83. 3D Modelling - 8 Tips on How to Make Incredible Character Modelling
  84. best way to model a character or creature
  85. Math project
  86. 3ds Max combining with virtools
  87. Model HP into LP model or use LP as reference?
  88. Mudbox>Topogun>Maya
  89. sequins hanging on cloth.
  90. Feet modeling
  91. best topology for UV layout
  92. Organic modeler sculptor for creature model.
  93. Photogrammetry for automotive
  94. Great 3ds Max Modeling Tutorials and Techniques
  95. 3D with Webdesign
  96. Techniques for Modeling Knots?
  97. Extremely aggravating problem in 3ds max
  98. Cutting a circle inside a four-sided poly
  99. Some modeling environment questions
  100. OBJ Transform faces from quad to triangles
  101. Help with Mummy bandages
  102. Help needed
  103. Tessalating a model
  104. Farscape One 3-View Needed
  105. Modeling a twisty slide - MAYA
  106. I just can't get my head around it..
  107. Need some car-modelling help
  108. Replace Objects in maya
  109. Sphere problem - shoulder socket
  110. IMPORTANT!!! MUDBOX or ZBRUSH question...
  111. Looking for tips
  112. Getting back in the loop (sculpting packages)
  113. Modeling Theroy
  114. Constructive Criticism and Tips Welcome!
  115. The Tangled Bed Clothes
  116. Cant figure out Normal Maps. 3dsmax 2010
  117. rough desert terrain
  118. problem modelling
  119. Some sculptures
  120. sclupting threads/seams
  121. Freelance 3D modelers required
  122. Defining hard corners in an indentation on a curved object
  123. Making a mouth in a cube!
  124. UV modelling an eye
  125. How would I go about this?
  126. How would you go about modelling this bath mat?
  127. How To Model With Your Foot
  128. Modeling in Maya, got some questions
  129. I need to some character model.
  130. how to output 2D spline vectors to coords for use in 3D app
  131. 3D sonic model im creating
  132. 3D sonic model im creating
  133. Trigger guard - grip transition (need some help)
  134. What is the best solution for creating a city?
  135. software suggestions for mechanical modeling
  136. Modo´s background constrain in 3Ds max
  137. Please help me out here guys~ :3
  138. Hard-edge problem
  139. Holes in a mesh?
  140. Landfill terrain (max)
  141. Ensuring Planarity; Quads or Tris?
  142. wraping a repeating object around a shape.
  143. Want to win the new Silo book?
  144. How to model a 3D Tennis Ball using Autodesk Maya in less than 5 minutes
  145. "Smooth shade all" as default?
  146. Moving edge / vertex
  147. Best way to attach a hand to an arm
  148. Adding an open collar to a model.
  149. Maya to Max triangulation issues - Okino workaround?
  150. Modeling Character
  151. How to create a hole in the mesh
  152. How can I make this?
  153. Simple modelling question!!
  154. Learn Maya or Softimage or what ?
  155. Eyeballs moving with skin
  156. Human Figure Topology Reference
  157. Rotation deforms Group
  158. Nurbs Brake Disc
  159. Damaged/Ruin warfield?
  160. FoV for architecture?
  161. Clothing Toplogy
  162. Question about select using constraints in Maya
  163. Maya 2011 - Splitting Mesh
  164. I was so happy seeing it!!!
  165. PLEASE HELP! What program was used to model these?
  166. URGENT!! Is the LOW poly model is correct
  167. Modeling weapons, how to?
  168. Planning for a Modular Building
  169. help with aligning
  170. Another 'which package' advice seeker
  171. #ds max poly racetrack modeling
  172. how do ther make terrain
  173. free tutorials maya
  174. How to deal with high polygon models from Z-Brush
  175. transformers
  176. Modelling terrain/ environments in maya
  177. what software is used?
  178. 2 Basic beginner modeling Q's (car modeling)
  179. 2D floorplan to 3D model conversion tool
  180. Where to start?
  181. Problems with applying baked textures to low poly objs
  182. making eye brows
  183. How to model without Blueprints
  184. Modeling without blue prints
  185. best poly boolean blending?
  186. Shoes Modeling
  187. something like maya crease tool
  188. help me for shoes modeling & tex.
  189. perfect aligning.
  190. Modeling a skull in Maya
  191. Merging Meshes
  192. Phoenix... or something like that :)
  193. Phoenix... or something like that :)
  194. Advice for speeding up my modeling workflow
  195. Why four sided geometry?
  196. Topogun VS NEX
  197. eye ball placement
  198. Unwrapping UV In Maya 7.0
  199. Build City (max)
  200. No hardge edge when I chamfer
  201. help: animation snapshot trick isn't working with lights
  202. Cartoon
  203. Human Head Modelling
  204. How to covert the 3d model to .u3d and put in to PDF
  205. Suggestion on my mesh topology
  206. 8yr Child Soldier- Bust Questions
  207. Inner corner modelling
  208. getting started
  209. Help: Modeling a ship
  210. creating Desert
  211. First Hand Model ever
  212. Ornament/decoration
  213. What process to you takes for your 3D pipeline?
  214. 3dsmax Creating a Forest?
  215. need some help for a face modeling
  216. Getting rid of triangles while maintaining the flow
  217. Eyeballs sticking out from back
  218. How to create wireframe of uncrumpled paper
  219. Preferred modeling method
  220. Modeling Pockets!
  221. Where/how to find Chevy Volt Blueprint?
  222. Terminating line segments?
  223. Modeling Eagle
  224. Need some good advice on 3D head model
  225. Noob Questions
  226. Noob advice of modeling low res topology for sculpting
  227. Dealing with breasts and cleavage (dressed versus undressed while modeling)
  228. modeling a building frame?
  229. how to convert a .obj model into a polygon
  230. Scatter problem
  231. Hope You'll Enjoy :: Modeling a 3D Pencil
  232. Forest Question
  233. Room Reference
  234. Army Jeep Detail Modeling
  235. Need help with Rhino 5, using an iMAC
  236. Topology Woes - Snake head & neck
  237. REFERENCE Needed : Amusement Park/ Carnival etc.
  238. Bass Guitar
  239. Glue Bottle
  240. [hair&fur]how to style hair after hair grew from spline
  241. 3D Head - Base Mesh Tutorial
  242. Line problem
  243. One face darker than the rest
  244. Hard edges with sub-d, completly wrong approach?
  245. reference sheet and brief ?
  246. Request for Modelers
  247. Is it ok to use booleans difference a lot?
  248. Where's the tex>col button in Z4?
  249. NURBS modeling in max? Is it still a lot of trouble?
  250. Plz Help me for lungs modeling......