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  1. Environment modeling
  2. Looking for Advice on Modelling Clothes.
  3. How to model Woolen Knitted Cloth
  4. looking for models
  5. In need of some schematics/blueprints of an Airbus A319
  6. Filling in a curve shape in maya.
  7. Video Trace, Program tracks video to create 3d model
  8. General Mesh Cleaning
  9. Searching for reference regarding mining
  10. Polygon Hair question.
  11. Lack of plan/excersises in Modelling
  12. How to model Jabulani ball?
  13. 3ds max edge loops
  14. Help with 3D spline mesh modeling
  15. Maya 2011 bezier bugs
  16. Help with my model
  17. hardsurface lowpoly modelling for games question
  18. Animation-Friendly Shoulder & Upper Arm Topology
  19. modelling in maya
  20. Average verticles
  21. When to use Sub-d or Classic modeling?
  22. Contact for XSI Foundation 6
  23. 3dsmax modeling-Extrude\Move verts\Edges inwards
  24. Inputs
  25. Space Station
  26. Maya to Zbrush and UV's?
  27. Best approach for clean, distributed quads on organic modeling?
  28. Book suggestions for beginners?
  29. Which program?
  30. Inserted vertices on splinies...
  31. General Modelling questions
  32. How to model a Ghillie Suit
  33. Tri and quads
  34. Poly modeling problem
  35. Somewhat advanced question about instanced objects in 3D Studio Max - can it be done?
  36. Creating a Formula One car in 3ds Max: A newbie's guide?
  37. big building pics
  38. Tips for modeling game environments?
  39. Hardsurface Modeling
  40. Question about modeling techniques
  41. Need help with exporting blender to obj!! Urgent = [
  42. Modelling A Gun
  43. Modeling a car, where to start
  44. Car Windshield techniques ?
  45. Rock Cliff environment modeling
  46. How to make trees
  47. Character Modelling for IPAD / IPHONE
  48. Advice for Modeling Hand Topology?
  49. Recreation of the J2 Rocket Engine
  50. Realflow character - impossible?
  51. nurbs modeling help
  52. Need advice / help
  53. Coordinates to vertices (batch)?
  54. Character modeling workflow understanding
  55. From High Poly to Low!
  56. Alchemy test
  57. Sharp edge!
  58. basic Nose topology help
  59. Looking for th ebest book about modelling in Maya
  60. maya 2011 bug
  61. Rotate alonge the edge. 3ds max.
  62. Building Dissociation Technique ( help )
  63. Wrong Cloth on 3ds 2010? (img attached) - Flag model
  64. Need quick help with shell modeling I'm going crazy...
  65. New video tutorial site - 3dmotive.com
  66. laces modeling in flat planes that i want to follow a surface
  67. How to reconstruct topology in 3D Studio Max
  68. lean mean Mech? reference?
  69. Some Noob questions...
  70. way to create rock in maya
  71. Maya , How to model a piece of cloth ?
  72. Creating Models With Kit Bashing
  73. how to quickly model a spiderweb? (trouble with tutorial, link inside)
  74. Help with Maya modelling wanted
  75. zbrush/maya trouble!!!
  76. 3D Scanning
  77. [HELP] Symmetry modifier - Mirror my car
  78. naming conventions for production
  79. Best bind pose for body to model for animation
  80. how is made this
  81. newbee needs advice on modeling
  82. My mesh topology
  83. square hole in a mouse model, need help please
  84. New to 3D modeling, need some help with choosing the right software
  85. The best way to do an indentation (deepening)??? {3ds max}
  86. Maya Sculpting Problem
  87. [Request] Japanese Cherry Tree Model for a School Application
  88. An open book
  89. Poser figure creation, I'm confused!
  90. Cigarett pack
  91. need help modeling a big city
  92. Storm waves
  93. First modeling asignment
  94. What is triangulate function
  95. The Awesomeness of Presets
  96. Need some advice on pillar detail.
  97. Loops
  98. Suggestions on technique on problem
  99. Suggestions on technique on problem
  100. Looking for some thoughts on a project
  101. How to create nicely shaped Text in 3D
  102. Circular Resolution On Square Geo -Maya
  103. The Life of a Sea Turtle - Tutorial by mrgrotey
  104. Modeling a man
  105. Newbie Help With Topology
  106. What Is A good Low Poly Count ?
  107. Smoothing in maya
  108. Hardsurface UVs?
  109. Questions about lowpoly modelling for sale
  110. Export from Zbrush to Maya
  111. Need Help For A Beginner!
  112. Re-Aligning Objects
  113. How the f do I make a 'hole' in a mesh?
  114. Poser model export problem
  115. Need Tips on making models for production use
  116. watch my vase
  117. blueprint of an ULF tram
  118. using the split poly tool maya4
  119. Looking for a good image based modeling software for specific application
  120. Modeling Buildings - Reference Question
  121. 3ds Max modeling question
  122. Human body modelling and retopology
  123. Zbrush to Maya problem
  124. Subway Blue Prints
  125. Help With Topology
  126. Maya: Bridge Function Problem
  127. Constraining Nurbs Surface to Poly Mesh
  128. Maya poly to subd transparent mesh problem
  129. racetrack to z print
  130. best hard surface patch modeller?
  131. Modelling track pants (elastic band)
  132. 3ds blueprint query
  133. interesting question about smoothing
  134. Maya 2011 Video Tutorials
  135. iPhone Case
  136. A Few Questions
  137. Looking for Maya Modeling / Rigging Tutor
  138. Why is this one Face??
  139. 3dmax hard surface modeling/Splines?
  140. How can i model this mountain?????
  141. Too many polygons, hard to animate.
  142. Aircraft Models Needed
  143. Max Crashing...
  144. Need some advice
  145. Need Help
  146. Need help/advice!
  147. How would you model this?
  148. How would I do this?
  149. I'm facing a big problem with poly-modelling!
  150. Free 3d models & textures
  151. attach or merge objects
  152. Basic Question
  153. Facial Modelling in Maya Tutorial (Part 1 of 8)
  154. Feedback requested on hard surface high poly model
  155. creating particles with tool, how do I reactivate cluster?
  156. Is this possible?
  157. Modeling heads From spheres
  158. Create Polygon, strange smoothing groups result
  159. what comes next?
  160. 3ds max crash course!
  161. creating a stnecil in 3ds max
  162. sculpting lips in zbrush?
  163. tight edge on smoothed triangle
  164. 3dsmax how to model carparts with meshsmooth?
  165. Drive Train/Axel model anyone...
  166. Sculpting vs Poly Modeling
  167. hotkeys
  168. Accurate planet surface models
  169. Modeling Appa (suggestions?): Maya
  170. what is the best dvds for character modeling ?
  171. Human Body Topology
  172. How To Pose A Model
  173. DVDs demonstrating the point-by-pont method
  174. need software for breaking crashing waves
  175. Need Help: Poly Draw in 3ds max 2010
  176. enlarge the axis arrows
  177. Games Industry Environment Poly Counts
  178. Critique my face!
  179. Normal Mapping Question
  180. Retopologizing in Maya
  181. Using subdivisions for a large flat surface
  182. MeshRelaxation Deformer Released
  183. tips on motorcycle modeling
  184. environment modelling
  185. Cup modeling
  186. Urban Environment Modeling Question
  187. Problem/edgeflow on hard edge with smooth curve
  188. Bottle shaped POP
  189. adding details such screw holes
  190. How do I model guitar strings? (3Ds Max)
  191. teapot query
  192. Poles book and tutorials
  193. Entry-level 3D software
  194. Modeling or Sculpting Wings
  195. Model crumpled ball of paper?
  196. Impossible to model a 100% Perfect Golf Ball?
  197. Ambient Occlusion map and 3DS Max Question
  198. Reaper style model
  199. Carrara Modelling
  200. Modeling a turtle shell
  201. Normalmap of building facade
  202. Ways of posing characters
  203. Autocad hyperpoligonal models in 3dmax?
  204. nurbs model
  205. What a low poly model really is?
  206. minitutorial- how to close a cylinder
  207. CG Learning Blog (modeling tips, tutorials, etc.)
  208. Noob question how to make face of a coin
  209. T-Vertices
  210. Just a question
  211. creating pages in a open book?
  212. Miles Estes Tutorial
  213. Miles Estes Tutorial
  214. Modeling the Chevrolet Camaro Tutorial
  215. Modular asset creation
  216. Modeling a Panel Line
  217. poly count?
  218. Cutting polygons at exact distances?
  219. Hexagon - Boolean
  220. Extruding along a square? - Maya
  221. SpaceMarine - but how ?!
  222. 3ds,zbruh,texturing help
  223. Question about topology
  224. How do i make low poly models look smooth?
  225. Floating geometry, ngons, and poles
  226. 3ds max vertices do not appear in perspective mode
  227. highly detailed model of NYC?
  228. Approach to mangroves
  229. Fbx?
  230. A problem with Unwanted mirroring
  231. Discussion on turbosmooth techniques on a car model.
  232. technique for cylinder cross section
  233. New To Maya Dog Modeling
  234. Is there easy way to model Bed Mantle?
  235. Need Help
  236. Perfect head topology - need image
  237. Unwrapping UVs more efficiently
  238. This SHOULD be simple: an Ammonite shell...
  239. Space marine shoulder pad
  240. Help - 3D Max 2009 - Modeling
  241. Custom Polygons
  242. Please introduce to me tutorials for character modeling.
  243. Maya 2011 - Straight lines and object snap
  244. Looking for two tools in Maya...
  245. Creating An Island 3D Model
  246. getting into character modeling
  247. Anyone want their model rigged ?
  248. Question - 3D Max 2009 - Cable Modeling
  249. Maya/Mudbox workflow
  250. QUESTION: Is there any way to convert a .epc file to .3ds?