- Ferrari and Ducati Models
- Environment modeling
- Looking for Advice on Modelling Clothes.
- How to model Woolen Knitted Cloth
- looking for models
- In need of some schematics/blueprints of an Airbus A319
- Filling in a curve shape in maya.
- Video Trace, Program tracks video to create 3d model
- General Mesh Cleaning
- Searching for reference regarding mining
- Polygon Hair question.
- Lack of plan/excersises in Modelling
- How to model Jabulani ball?
- 3ds max edge loops
- Help with 3D spline mesh modeling
- Maya 2011 bezier bugs
- Help with my model
- hardsurface lowpoly modelling for games question
- Animation-Friendly Shoulder & Upper Arm Topology
- modelling in maya
- Average verticles
- When to use Sub-d or Classic modeling?
- Contact for XSI Foundation 6
- 3dsmax modeling-Extrude\Move verts\Edges inwards
- Inputs
- Space Station
- Maya to Zbrush and UV's?
- Best approach for clean, distributed quads on organic modeling?
- Book suggestions for beginners?
- Which program?
- Inserted vertices on splinies...
- General Modelling questions
- How to model a Ghillie Suit
- Tri and quads
- Poly modeling problem
- Somewhat advanced question about instanced objects in 3D Studio Max - can it be done?
- Creating a Formula One car in 3ds Max: A newbie's guide?
- big building pics
- Tips for modeling game environments?
- Hardsurface Modeling
- Question about modeling techniques
- Need help with exporting blender to obj!! Urgent = [
- Modelling A Gun
- Modeling a car, where to start
- Car Windshield techniques ?
- Rock Cliff environment modeling
- How to make trees
- Character Modelling for IPAD / IPHONE
- Advice for Modeling Hand Topology?
- Recreation of the J2 Rocket Engine
- Realflow character - impossible?
- nurbs modeling help
- Need advice / help
- Coordinates to vertices (batch)?
- Character modeling workflow understanding
- From High Poly to Low!
- Alchemy test
- Sharp edge!
- basic Nose topology help
- Looking for th ebest book about modelling in Maya
- maya 2011 bug
- Rotate alonge the edge. 3ds max.
- Building Dissociation Technique ( help )
- Wrong Cloth on 3ds 2010? (img attached) - Flag model
- Need quick help with shell modeling I'm going crazy...
- New video tutorial site - 3dmotive.com
- laces modeling in flat planes that i want to follow a surface
- How to reconstruct topology in 3D Studio Max
- lean mean Mech? reference?
- Some Noob questions...
- way to create rock in maya
- Maya , How to model a piece of cloth ?
- Creating Models With Kit Bashing
- how to quickly model a spiderweb? (trouble with tutorial, link inside)
- Help with Maya modelling wanted
- zbrush/maya trouble!!!
- 3D Scanning
- [HELP] Symmetry modifier - Mirror my car
- naming conventions for production
- Best bind pose for body to model for animation
- how is made this
- newbee needs advice on modeling
- My mesh topology
- square hole in a mouse model, need help please
- New to 3D modeling, need some help with choosing the right software
- The best way to do an indentation (deepening)??? {3ds max}
- Maya Sculpting Problem
- [Request] Japanese Cherry Tree Model for a School Application
- An open book
- Poser figure creation, I'm confused!
- Cigarett pack
- need help modeling a big city
- Storm waves
- First modeling asignment
- What is triangulate function
- The Awesomeness of Presets
- Need some advice on pillar detail.
- Loops
- Suggestions on technique on problem
- Suggestions on technique on problem
- Looking for some thoughts on a project
- How to create nicely shaped Text in 3D
- Circular Resolution On Square Geo -Maya
- The Life of a Sea Turtle - Tutorial by mrgrotey
- Modeling a man
- Newbie Help With Topology
- What Is A good Low Poly Count ?
- Smoothing in maya
- Hardsurface UVs?
- Questions about lowpoly modelling for sale
- Export from Zbrush to Maya
- Need Help For A Beginner!
- Re-Aligning Objects
- How the f do I make a 'hole' in a mesh?
- Poser model export problem
- Need Tips on making models for production use
- watch my vase
- blueprint of an ULF tram
- using the split poly tool maya4
- Looking for a good image based modeling software for specific application
- Modeling Buildings - Reference Question
- 3ds Max modeling question
- Human body modelling and retopology
- Zbrush to Maya problem
- Subway Blue Prints
- Help With Topology
- Maya: Bridge Function Problem
- Constraining Nurbs Surface to Poly Mesh
- Maya poly to subd transparent mesh problem
- racetrack to z print
- best hard surface patch modeller?
- Modelling track pants (elastic band)
- 3ds blueprint query
- interesting question about smoothing
- Maya 2011 Video Tutorials
- iPhone Case
- A Few Questions
- Looking for Maya Modeling / Rigging Tutor
- Why is this one Face??
- 3dmax hard surface modeling/Splines?
- How can i model this mountain?????
- Too many polygons, hard to animate.
- Aircraft Models Needed
- Max Crashing...
- Need some advice
- Need Help
- Need help/advice!
- How would you model this?
- How would I do this?
- I'm facing a big problem with poly-modelling!
- Free 3d models & textures
- attach or merge objects
- Basic Question
- Facial Modelling in Maya Tutorial (Part 1 of 8)
- Feedback requested on hard surface high poly model
- creating particles with tool, how do I reactivate cluster?
- Is this possible?
- Modeling heads From spheres
- Create Polygon, strange smoothing groups result
- what comes next?
- 3ds max crash course!
- creating a stnecil in 3ds max
- sculpting lips in zbrush?
- tight edge on smoothed triangle
- 3dsmax how to model carparts with meshsmooth?
- Drive Train/Axel model anyone...
- Sculpting vs Poly Modeling
- hotkeys
- Accurate planet surface models
- Modeling Appa (suggestions?): Maya
- what is the best dvds for character modeling ?
- Human Body Topology
- How To Pose A Model
- DVDs demonstrating the point-by-pont method
- need software for breaking crashing waves
- Need Help: Poly Draw in 3ds max 2010
- enlarge the axis arrows
- Games Industry Environment Poly Counts
- Critique my face!
- Normal Mapping Question
- Retopologizing in Maya
- Using subdivisions for a large flat surface
- MeshRelaxation Deformer Released
- tips on motorcycle modeling
- environment modelling
- Cup modeling
- Urban Environment Modeling Question
- Problem/edgeflow on hard edge with smooth curve
- Bottle shaped POP
- adding details such screw holes
- How do I model guitar strings? (3Ds Max)
- teapot query
- Poles book and tutorials
- Entry-level 3D software
- Modeling or Sculpting Wings
- Model crumpled ball of paper?
- Impossible to model a 100% Perfect Golf Ball?
- Ambient Occlusion map and 3DS Max Question
- Reaper style model
- Carrara Modelling
- Modeling a turtle shell
- Normalmap of building facade
- Ways of posing characters
- Autocad hyperpoligonal models in 3dmax?
- nurbs model
- What a low poly model really is?
- minitutorial- how to close a cylinder
- CG Learning Blog (modeling tips, tutorials, etc.)
- Noob question how to make face of a coin
- T-Vertices
- Just a question
- creating pages in a open book?
- Miles Estes Tutorial
- Miles Estes Tutorial
- Modeling the Chevrolet Camaro Tutorial
- Modular asset creation
- Modeling a Panel Line
- poly count?
- Cutting polygons at exact distances?
- Hexagon - Boolean
- Extruding along a square? - Maya
- SpaceMarine - but how ?!
- 3ds,zbruh,texturing help
- Question about topology
- How do i make low poly models look smooth?
- Floating geometry, ngons, and poles
- 3ds max vertices do not appear in perspective mode
- highly detailed model of NYC?
- Approach to mangroves
- Fbx?
- A problem with Unwanted mirroring
- Discussion on turbosmooth techniques on a car model.
- technique for cylinder cross section
- New To Maya Dog Modeling
- Is there easy way to model Bed Mantle?
- Need Help
- Perfect head topology - need image
- Unwrapping UVs more efficiently
- This SHOULD be simple: an Ammonite shell...
- Space marine shoulder pad
- Help - 3D Max 2009 - Modeling
- Custom Polygons
- Please introduce to me tutorials for character modeling.
- Maya 2011 - Straight lines and object snap
- Looking for two tools in Maya...
- Creating An Island 3D Model
- getting into character modeling
- Anyone want their model rigged ?
- Question - 3D Max 2009 - Cable Modeling
- Maya/Mudbox workflow