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  1. Ferrari and Ducati Models
  2. Environment modeling
  3. Looking for Advice on Modelling Clothes.
  4. How to model Woolen Knitted Cloth
  5. looking for models
  6. In need of some schematics/blueprints of an Airbus A319
  7. Filling in a curve shape in maya.
  8. Video Trace, Program tracks video to create 3d model
  9. General Mesh Cleaning
  10. Searching for reference regarding mining
  11. Polygon Hair question.
  12. Lack of plan/excersises in Modelling
  13. How to model Jabulani ball?
  14. 3ds max edge loops
  15. Help with 3D spline mesh modeling
  16. Maya 2011 bezier bugs
  17. Help with my model
  18. hardsurface lowpoly modelling for games question
  19. Animation-Friendly Shoulder & Upper Arm Topology
  20. modelling in maya
  21. Average verticles
  22. When to use Sub-d or Classic modeling?
  23. Contact for XSI Foundation 6
  24. 3dsmax modeling-Extrude\Move verts\Edges inwards
  25. Inputs
  26. Space Station
  27. Maya to Zbrush and UV's?
  28. Best approach for clean, distributed quads on organic modeling?
  29. Book suggestions for beginners?
  30. Which program?
  31. Inserted vertices on splinies...
  32. General Modelling questions
  33. How to model a Ghillie Suit
  34. Tri and quads
  35. Poly modeling problem
  36. Somewhat advanced question about instanced objects in 3D Studio Max - can it be done?
  37. Creating a Formula One car in 3ds Max: A newbie's guide?
  38. big building pics
  39. Tips for modeling game environments?
  40. Hardsurface Modeling
  41. Question about modeling techniques
  42. Need help with exporting blender to obj!! Urgent = [
  43. Modelling A Gun
  44. Modeling a car, where to start
  45. Car Windshield techniques ?
  46. Rock Cliff environment modeling
  47. How to make trees
  48. Character Modelling for IPAD / IPHONE
  49. Advice for Modeling Hand Topology?
  50. Recreation of the J2 Rocket Engine
  51. Realflow character - impossible?
  52. nurbs modeling help
  53. Need advice / help
  54. Coordinates to vertices (batch)?
  55. Character modeling workflow understanding
  56. From High Poly to Low!
  57. Alchemy test
  58. Sharp edge!
  59. basic Nose topology help
  60. Looking for th ebest book about modelling in Maya
  61. maya 2011 bug
  62. Rotate alonge the edge. 3ds max.
  63. Building Dissociation Technique ( help )
  64. Wrong Cloth on 3ds 2010? (img attached) - Flag model
  65. Need quick help with shell modeling I'm going crazy...
  66. New video tutorial site - 3dmotive.com
  67. laces modeling in flat planes that i want to follow a surface
  68. How to reconstruct topology in 3D Studio Max
  69. lean mean Mech? reference?
  70. Some Noob questions...
  71. way to create rock in maya
  72. Maya , How to model a piece of cloth ?
  73. Creating Models With Kit Bashing
  74. how to quickly model a spiderweb? (trouble with tutorial, link inside)
  75. Help with Maya modelling wanted
  76. zbrush/maya trouble!!!
  77. 3D Scanning
  78. [HELP] Symmetry modifier - Mirror my car
  79. naming conventions for production
  80. Best bind pose for body to model for animation
  81. how is made this
  82. newbee needs advice on modeling
  83. My mesh topology
  84. square hole in a mouse model, need help please
  85. New to 3D modeling, need some help with choosing the right software
  86. The best way to do an indentation (deepening)??? {3ds max}
  87. Maya Sculpting Problem
  88. [Request] Japanese Cherry Tree Model for a School Application
  89. An open book
  90. Poser figure creation, I'm confused!
  91. Cigarett pack
  92. need help modeling a big city
  93. Storm waves
  94. First modeling asignment
  95. What is triangulate function
  96. The Awesomeness of Presets
  97. Need some advice on pillar detail.
  98. Loops
  99. Suggestions on technique on problem
  100. Suggestions on technique on problem
  101. Looking for some thoughts on a project
  102. How to create nicely shaped Text in 3D
  103. Circular Resolution On Square Geo -Maya
  104. The Life of a Sea Turtle - Tutorial by mrgrotey
  105. Modeling a man
  106. Newbie Help With Topology
  107. What Is A good Low Poly Count ?
  108. Smoothing in maya
  109. Hardsurface UVs?
  110. Questions about lowpoly modelling for sale
  111. Export from Zbrush to Maya
  112. Need Help For A Beginner!
  113. Re-Aligning Objects
  114. How the f do I make a 'hole' in a mesh?
  115. Poser model export problem
  116. Need Tips on making models for production use
  117. watch my vase
  118. blueprint of an ULF tram
  119. using the split poly tool maya4
  120. Looking for a good image based modeling software for specific application
  121. Modeling Buildings - Reference Question
  122. 3ds Max modeling question
  123. Human body modelling and retopology
  124. Zbrush to Maya problem
  125. Subway Blue Prints
  126. Help With Topology
  127. Maya: Bridge Function Problem
  128. Constraining Nurbs Surface to Poly Mesh
  129. Maya poly to subd transparent mesh problem
  130. racetrack to z print
  131. best hard surface patch modeller?
  132. Modelling track pants (elastic band)
  133. 3ds blueprint query
  134. interesting question about smoothing
  135. Maya 2011 Video Tutorials
  136. iPhone Case
  137. A Few Questions
  138. Looking for Maya Modeling / Rigging Tutor
  139. Why is this one Face??
  140. 3dmax hard surface modeling/Splines?
  141. How can i model this mountain?????
  142. Too many polygons, hard to animate.
  143. Aircraft Models Needed
  144. Max Crashing...
  145. Need some advice
  146. Need Help
  147. Need help/advice!
  148. How would you model this?
  149. How would I do this?
  150. I'm facing a big problem with poly-modelling!
  151. Free 3d models & textures
  152. attach or merge objects
  153. Basic Question
  154. Facial Modelling in Maya Tutorial (Part 1 of 8)
  155. Feedback requested on hard surface high poly model
  156. creating particles with tool, how do I reactivate cluster?
  157. Is this possible?
  158. Modeling heads From spheres
  159. Create Polygon, strange smoothing groups result
  160. what comes next?
  161. 3ds max crash course!
  162. creating a stnecil in 3ds max
  163. sculpting lips in zbrush?
  164. tight edge on smoothed triangle
  165. 3dsmax how to model carparts with meshsmooth?
  166. Drive Train/Axel model anyone...
  167. Sculpting vs Poly Modeling
  168. hotkeys
  169. Accurate planet surface models
  170. Modeling Appa (suggestions?): Maya
  171. what is the best dvds for character modeling ?
  172. Human Body Topology
  173. How To Pose A Model
  174. DVDs demonstrating the point-by-pont method
  175. need software for breaking crashing waves
  176. Need Help: Poly Draw in 3ds max 2010
  177. enlarge the axis arrows
  178. Games Industry Environment Poly Counts
  179. Critique my face!
  180. Normal Mapping Question
  181. Retopologizing in Maya
  182. Using subdivisions for a large flat surface
  183. MeshRelaxation Deformer Released
  184. tips on motorcycle modeling
  185. environment modelling
  186. Cup modeling
  187. Urban Environment Modeling Question
  188. Problem/edgeflow on hard edge with smooth curve
  189. Bottle shaped POP
  190. adding details such screw holes
  191. How do I model guitar strings? (3Ds Max)
  192. teapot query
  193. Poles book and tutorials
  194. Entry-level 3D software
  195. Modeling or Sculpting Wings
  196. Model crumpled ball of paper?
  197. Impossible to model a 100% Perfect Golf Ball?
  198. Ambient Occlusion map and 3DS Max Question
  199. Reaper style model
  200. Carrara Modelling
  201. Modeling a turtle shell
  202. Normalmap of building facade
  203. Ways of posing characters
  204. Autocad hyperpoligonal models in 3dmax?
  205. nurbs model
  206. What a low poly model really is?
  207. minitutorial- how to close a cylinder
  208. CG Learning Blog (modeling tips, tutorials, etc.)
  209. Noob question how to make face of a coin
  210. T-Vertices
  211. Just a question
  212. creating pages in a open book?
  213. Miles Estes Tutorial
  214. Miles Estes Tutorial
  215. Modeling the Chevrolet Camaro Tutorial
  216. Modular asset creation
  217. Modeling a Panel Line
  218. poly count?
  219. Cutting polygons at exact distances?
  220. Hexagon - Boolean
  221. Extruding along a square? - Maya
  222. SpaceMarine - but how ?!
  223. 3ds,zbruh,texturing help
  224. Question about topology
  225. How do i make low poly models look smooth?
  226. Floating geometry, ngons, and poles
  227. 3ds max vertices do not appear in perspective mode
  228. highly detailed model of NYC?
  229. Approach to mangroves
  230. Fbx?
  231. A problem with Unwanted mirroring
  232. Discussion on turbosmooth techniques on a car model.
  233. technique for cylinder cross section
  234. New To Maya Dog Modeling
  235. Is there easy way to model Bed Mantle?
  236. Need Help
  237. Perfect head topology - need image
  238. Unwrapping UVs more efficiently
  239. This SHOULD be simple: an Ammonite shell...
  240. Space marine shoulder pad
  241. Help - 3D Max 2009 - Modeling
  242. Custom Polygons
  243. Please introduce to me tutorials for character modeling.
  244. Maya 2011 - Straight lines and object snap
  245. Looking for two tools in Maya...
  246. Creating An Island 3D Model
  247. getting into character modeling
  248. Anyone want their model rigged ?
  249. Question - 3D Max 2009 - Cable Modeling
  250. Maya/Mudbox workflow