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  1. Circular Resolution On Square Geo -Maya
  2. The Life of a Sea Turtle - Tutorial by mrgrotey
  3. Modeling a man
  4. Newbie Help With Topology
  5. What Is A good Low Poly Count ?
  6. Smoothing in maya
  7. Hardsurface UVs?
  8. Questions about lowpoly modelling for sale
  9. Export from Zbrush to Maya
  10. Need Help For A Beginner!
  11. Re-Aligning Objects
  12. How the f do I make a 'hole' in a mesh?
  13. Poser model export problem
  14. Need Tips on making models for production use
  15. blueprint of an ULF tram
  16. using the split poly tool maya4
  17. Looking for a good image based modeling software for specific application
  18. Modeling Buildings - Reference Question
  19. Human body modelling and retopology
  20. Zbrush to Maya problem
  21. Subway Blue Prints
  22. Help With Topology
  23. Maya: Bridge Function Problem
  24. Constraining Nurbs Surface to Poly Mesh
  25. Maya poly to subd transparent mesh problem
  26. racetrack to z print
  27. best hard surface patch modeller?
  28. Modelling track pants (elastic band)
  29. 3ds blueprint query
  30. interesting question about smoothing
  31. Maya 2011 Video Tutorials
  32. iPhone Case
  33. A Few Questions
  34. Looking for Maya Modeling / Rigging Tutor
  35. Why is this one Face??
  36. How can i model this mountain?????
  37. Too many polygons, hard to animate.
  38. Aircraft Models Needed
  39. Max Crashing...
  40. Need some advice
  41. Need Help
  42. Need help/advice!
  43. How would you model this?
  44. How would I do this?
  45. I'm facing a big problem with poly-modelling!
  46. Free 3d models & textures
  47. attach or merge objects
  48. Basic Question
  49. Facial Modelling in Maya Tutorial (Part 1 of 8)
  50. Feedback requested on hard surface high poly model
  51. creating particles with tool, how do I reactivate cluster?
  52. Is this possible?
  53. Modeling heads From spheres
  54. Create Polygon, strange smoothing groups result
  55. what comes next?
  56. 3ds max crash course!
  57. creating a stnecil in 3ds max
  58. sculpting lips in zbrush?
  59. tight edge on smoothed triangle
  60. 3dsmax how to model carparts with meshsmooth?
  61. Drive Train/Axel model anyone...
  62. Sculpting vs Poly Modeling
  63. hotkeys
  64. Accurate planet surface models
  65. Modeling Appa (suggestions?): Maya
  66. what is the best dvds for character modeling ?
  67. Human Body Topology
  68. How To Pose A Model
  69. DVDs demonstrating the point-by-pont method
  70. Need Help: Poly Draw in 3ds max 2010
  71. enlarge the axis arrows
  72. Games Industry Environment Poly Counts
  73. Critique my face!
  74. Normal Mapping Question
  75. Retopologizing in Maya
  76. Using subdivisions for a large flat surface
  77. MeshRelaxation Deformer Released
  78. tips on motorcycle modeling
  79. environment modelling
  80. Cup modeling
  81. Urban Environment Modeling Question
  82. Problem/edgeflow on hard edge with smooth curve
  83. Bottle shaped POP
  84. adding details such screw holes
  85. How do I model guitar strings? (3Ds Max)
  86. Poles book and tutorials
  87. Entry-level 3D software
  88. Model crumpled ball of paper?
  89. Impossible to model a 100% Perfect Golf Ball?
  90. Ambient Occlusion map and 3DS Max Question
  91. Carrara Modelling
  92. Modeling a turtle shell
  93. Normalmap of building facade
  94. Ways of posing characters
  95. Autocad hyperpoligonal models in 3dmax?
  96. nurbs model
  97. What a low poly model really is?
  98. minitutorial- how to close a cylinder
  99. CG Learning Blog (modeling tips, tutorials, etc.)
  100. Noob question how to make face of a coin
  101. T-Vertices
  102. Just a question
  103. creating pages in a open book?
  104. Miles Estes Tutorial
  105. Modeling the Chevrolet Camaro Tutorial
  106. Modular asset creation
  107. Modeling a Panel Line
  108. poly count?
  109. Cutting polygons at exact distances?
  110. Hexagon - Boolean
  111. Extruding along a square? - Maya
  112. 3ds,zbruh,texturing help
  113. Question about topology
  114. How do i make low poly models look smooth?
  115. Floating geometry, ngons, and poles
  116. 3ds max vertices do not appear in perspective mode
  117. highly detailed model of NYC?
  118. Fbx?
  119. A problem with Unwanted mirroring
  120. Discussion on turbosmooth techniques on a car model.
  121. technique for cylinder cross section
  122. New To Maya Dog Modeling
  123. Is there easy way to model Bed Mantle?
  124. Need Help
  125. Perfect head topology - need image
  126. Unwrapping UVs more efficiently
  127. This SHOULD be simple: an Ammonite shell...
  128. Space marine shoulder pad
  129. Help - 3D Max 2009 - Modeling
  130. Custom Polygons
  131. Please introduce to me tutorials for character modeling.
  132. Maya 2011 - Straight lines and object snap
  133. Looking for two tools in Maya...
  134. Creating An Island 3D Model
  135. getting into character modeling
  136. Anyone want their model rigged ?
  137. Question - 3D Max 2009 - Cable Modeling
  138. Maya/Mudbox workflow
  139. QUESTION: Is there any way to convert a .epc file to .3ds?
  140. Modelling hair for games
  141. A challanging hard surface modeling problem
  142. Baby to boy
  143. Suggestions on Demo Reel content!
  144. Square Groove on Round Surface without pinching
  145. Modeling geometrical hair for manga/stylzed character
  146. How to replicate this hole
  147. Reference images?
  148. Curves and circles.
  149. Noob question here. Attach two shapes
  150. Not sure how to fix this
  151. Automated photo/video modeling: production journal
  152. How are movie scenes frozen in 3D?
  153. Advise for adding the nose
  154. From 3D Scan to Blend Shape Mesh in 1 Hour.
  155. which software, just went back to 3d
  156. Normal map tutorials for Maya
  157. Help with modelling of lamp Luxo Jr. in 3d Studio Max
  158. Hard surface modeling. Topology rules
  159. Fur/Feather/hair are not important to a modeler?
  160. Auto retopologize in Maya?
  161. Questions on game modelling
  162. tri instead of quad? isn't this wrong?
  163. 3DS Max and Mudbox
  164. Highdef models with Maya fur??
  165. Modeling Process Maya-Zbrush-Maya: for Animation
  166. crushed ice?
  167. Character Modeling vs Enviromental
  168. crushed ice?
  169. Discussion on softening hard edges
  170. Project timeframe advice - humanoid models
  171. Rendering issues
  172. 3d max tutorial , modeling a bed (with its folded cover)
  173. Race Track Fundamentals
  174. Do you weld low poly elements or not?
  175. Help, 3ds Max modeling issue
  176. Subdivision>Poly>Boolean issue
  177. Image Panes
  178. Any general way of getting rid of tris and n-gons?
  179. Pushing vertices out and avoiding intersections
  180. Beyond the Tools for Modeling
  181. Duplicating and adjusting the inputs?
  182. Software
  183. Direct use of 3D Scanned characters
  184. Importing models from Sketchup into Max
  185. Modeling bundle of strings
  186. Model a Tumbleweed
  187. Still Image Modeling - what about normal maps?
  188. Carrara model problems.
  189. Normals
  190. Beginner Head-Modeling Trying to get it right
  191. Help with turning off anti aliasing..
  192. Align or Snap Object to another Objects face??
  193. Simple problem
  194. Demoreel
  195. Can people help me modeling a can?
  196. How do you model from a perspective image?
  197. Mental ray rendering issue
  198. Sketchup issues
  199. Tutorial: Realistic Medium Poly Tree
  200. The Elusive "Perfect Pillow" / Cushion
  201. Lattice Question!!?
  202. Edge loop insertion (Curve)
  203. Looking for models for destruccion master class
  204. Game Art tutorials
  205. Create Polygon Tool Transparency
  206. After Giving Up .. I Don't Give Up
  207. Anyone has any advice for feathered arms?
  208. Lathe Question
  209. 3D Modelling - 8 Tips on How to Make Incredible Character Modelling
  210. best way to model a character or creature
  211. Math project
  212. 3ds Max combining with virtools
  213. Model HP into LP model or use LP as reference?
  214. Mudbox>Topogun>Maya
  215. sequins hanging on cloth.
  216. best topology for UV layout
  217. Photogrammetry for automotive
  218. Great 3ds Max Modeling Tutorials and Techniques
  219. 3D with Webdesign
  220. Techniques for Modeling Knots?
  221. Extremely aggravating problem in 3ds max
  222. Cutting a circle inside a four-sided poly
  223. Some modeling environment questions
  224. OBJ Transform faces from quad to triangles
  225. Help with Mummy bandages
  226. Help needed
  227. Tessalating a model
  228. Farscape One 3-View Needed
  229. I just can't get my head around it..
  230. Need some car-modelling help
  231. Replace Objects in maya
  232. Sphere problem - shoulder socket
  233. IMPORTANT!!! MUDBOX or ZBRUSH question...
  234. Looking for tips
  235. Getting back in the loop (sculpting packages)
  236. Modeling Theroy
  237. Constructive Criticism and Tips Welcome!
  238. The Tangled Bed Clothes
  239. Cant figure out Normal Maps. 3dsmax 2010
  240. problem modelling
  241. sclupting threads/seams
  242. Freelance 3D modelers required
  243. Making a mouth in a cube!
  244. UV modelling an eye
  245. How would I go about this?
  246. How would you go about modelling this bath mat?
  247. How To Model With Your Foot
  248. Modeling in Maya, got some questions
  249. I need to some character model.
  250. how to output 2D spline vectors to coords for use in 3D app