View Full Version : Modeling
- Circular Resolution On Square Geo -Maya
- The Life of a Sea Turtle - Tutorial by mrgrotey
- Modeling a man
- Newbie Help With Topology
- What Is A good Low Poly Count ?
- Smoothing in maya
- Hardsurface UVs?
- Questions about lowpoly modelling for sale
- Export from Zbrush to Maya
- Need Help For A Beginner!
- Re-Aligning Objects
- How the f do I make a 'hole' in a mesh?
- Poser model export problem
- Need Tips on making models for production use
- blueprint of an ULF tram
- using the split poly tool maya4
- Looking for a good image based modeling software for specific application
- Modeling Buildings - Reference Question
- Human body modelling and retopology
- Zbrush to Maya problem
- Subway Blue Prints
- Help With Topology
- Maya: Bridge Function Problem
- Constraining Nurbs Surface to Poly Mesh
- Maya poly to subd transparent mesh problem
- racetrack to z print
- best hard surface patch modeller?
- Modelling track pants (elastic band)
- 3ds blueprint query
- interesting question about smoothing
- Maya 2011 Video Tutorials
- iPhone Case
- A Few Questions
- Looking for Maya Modeling / Rigging Tutor
- Why is this one Face??
- How can i model this mountain?????
- Too many polygons, hard to animate.
- Aircraft Models Needed
- Max Crashing...
- Need some advice
- Need Help
- Need help/advice!
- How would you model this?
- How would I do this?
- I'm facing a big problem with poly-modelling!
- Free 3d models & textures
- attach or merge objects
- Basic Question
- Facial Modelling in Maya Tutorial (Part 1 of 8)
- Feedback requested on hard surface high poly model
- creating particles with tool, how do I reactivate cluster?
- Is this possible?
- Modeling heads From spheres
- Create Polygon, strange smoothing groups result
- what comes next?
- 3ds max crash course!
- creating a stnecil in 3ds max
- sculpting lips in zbrush?
- tight edge on smoothed triangle
- 3dsmax how to model carparts with meshsmooth?
- Drive Train/Axel model anyone...
- Sculpting vs Poly Modeling
- hotkeys
- Accurate planet surface models
- Modeling Appa (suggestions?): Maya
- what is the best dvds for character modeling ?
- Human Body Topology
- How To Pose A Model
- DVDs demonstrating the point-by-pont method
- Need Help: Poly Draw in 3ds max 2010
- enlarge the axis arrows
- Games Industry Environment Poly Counts
- Critique my face!
- Normal Mapping Question
- Retopologizing in Maya
- Using subdivisions for a large flat surface
- MeshRelaxation Deformer Released
- tips on motorcycle modeling
- environment modelling
- Cup modeling
- Urban Environment Modeling Question
- Problem/edgeflow on hard edge with smooth curve
- Bottle shaped POP
- adding details such screw holes
- How do I model guitar strings? (3Ds Max)
- Poles book and tutorials
- Entry-level 3D software
- Model crumpled ball of paper?
- Impossible to model a 100% Perfect Golf Ball?
- Ambient Occlusion map and 3DS Max Question
- Carrara Modelling
- Modeling a turtle shell
- Normalmap of building facade
- Ways of posing characters
- Autocad hyperpoligonal models in 3dmax?
- nurbs model
- What a low poly model really is?
- minitutorial- how to close a cylinder
- CG Learning Blog (modeling tips, tutorials, etc.)
- Noob question how to make face of a coin
- T-Vertices
- Just a question
- creating pages in a open book?
- Miles Estes Tutorial
- Modeling the Chevrolet Camaro Tutorial
- Modular asset creation
- Modeling a Panel Line
- poly count?
- Cutting polygons at exact distances?
- Hexagon - Boolean
- Extruding along a square? - Maya
- 3ds,zbruh,texturing help
- Question about topology
- How do i make low poly models look smooth?
- Floating geometry, ngons, and poles
- 3ds max vertices do not appear in perspective mode
- highly detailed model of NYC?
- Fbx?
- A problem with Unwanted mirroring
- Discussion on turbosmooth techniques on a car model.
- technique for cylinder cross section
- New To Maya Dog Modeling
- Is there easy way to model Bed Mantle?
- Need Help
- Perfect head topology - need image
- Unwrapping UVs more efficiently
- This SHOULD be simple: an Ammonite shell...
- Space marine shoulder pad
- Help - 3D Max 2009 - Modeling
- Custom Polygons
- Please introduce to me tutorials for character modeling.
- Maya 2011 - Straight lines and object snap
- Looking for two tools in Maya...
- Creating An Island 3D Model
- getting into character modeling
- Anyone want their model rigged ?
- Question - 3D Max 2009 - Cable Modeling
- Maya/Mudbox workflow
- QUESTION: Is there any way to convert a .epc file to .3ds?
- Modelling hair for games
- A challanging hard surface modeling problem
- Baby to boy
- Suggestions on Demo Reel content!
- Square Groove on Round Surface without pinching
- Modeling geometrical hair for manga/stylzed character
- How to replicate this hole
- Reference images?
- Curves and circles.
- Noob question here. Attach two shapes
- Not sure how to fix this
- Automated photo/video modeling: production journal
- How are movie scenes frozen in 3D?
- Advise for adding the nose
- From 3D Scan to Blend Shape Mesh in 1 Hour.
- which software, just went back to 3d
- Normal map tutorials for Maya
- Help with modelling of lamp Luxo Jr. in 3d Studio Max
- Hard surface modeling. Topology rules
- Fur/Feather/hair are not important to a modeler?
- Auto retopologize in Maya?
- Questions on game modelling
- tri instead of quad? isn't this wrong?
- 3DS Max and Mudbox
- Highdef models with Maya fur??
- Modeling Process Maya-Zbrush-Maya: for Animation
- crushed ice?
- Character Modeling vs Enviromental
- crushed ice?
- Discussion on softening hard edges
- Project timeframe advice - humanoid models
- Rendering issues
- 3d max tutorial , modeling a bed (with its folded cover)
- Race Track Fundamentals
- Do you weld low poly elements or not?
- Help, 3ds Max modeling issue
- Subdivision>Poly>Boolean issue
- Image Panes
- Any general way of getting rid of tris and n-gons?
- Pushing vertices out and avoiding intersections
- Beyond the Tools for Modeling
- Duplicating and adjusting the inputs?
- Software
- Direct use of 3D Scanned characters
- Importing models from Sketchup into Max
- Modeling bundle of strings
- Model a Tumbleweed
- Still Image Modeling - what about normal maps?
- Carrara model problems.
- Normals
- Beginner Head-Modeling – Trying to get it right
- Help with turning off anti aliasing..
- Align or Snap Object to another Objects face??
- Simple problem
- Demoreel
- Can people help me modeling a can?
- How do you model from a perspective image?
- Mental ray rendering issue
- Sketchup issues
- Tutorial: Realistic Medium Poly Tree
- The Elusive "Perfect Pillow" / Cushion
- Lattice Question!!?
- Edge loop insertion (Curve)
- Looking for models for destruccion master class
- Game Art tutorials
- Create Polygon Tool Transparency
- After Giving Up .. I Don't Give Up
- Anyone has any advice for feathered arms?
- Lathe Question
- 3D Modelling - 8 Tips on How to Make Incredible Character Modelling
- best way to model a character or creature
- Math project
- 3ds Max combining with virtools
- Model HP into LP model or use LP as reference?
- Mudbox>Topogun>Maya
- sequins hanging on cloth.
- best topology for UV layout
- Photogrammetry for automotive
- Great 3ds Max Modeling Tutorials and Techniques
- 3D with Webdesign
- Techniques for Modeling Knots?
- Extremely aggravating problem in 3ds max
- Cutting a circle inside a four-sided poly
- Some modeling environment questions
- OBJ Transform faces from quad to triangles
- Help with Mummy bandages
- Help needed
- Tessalating a model
- Farscape One 3-View Needed
- I just can't get my head around it..
- Need some car-modelling help
- Replace Objects in maya
- Sphere problem - shoulder socket
- IMPORTANT!!! MUDBOX or ZBRUSH question...
- Looking for tips
- Getting back in the loop (sculpting packages)
- Modeling Theroy
- Constructive Criticism and Tips Welcome!
- The Tangled Bed Clothes
- Cant figure out Normal Maps. 3dsmax 2010
- problem modelling
- sclupting threads/seams
- Freelance 3D modelers required
- Making a mouth in a cube!
- UV modelling an eye
- How would I go about this?
- How would you go about modelling this bath mat?
- How To Model With Your Foot
- Modeling in Maya, got some questions
- I need to some character model.
- how to output 2D spline vectors to coords for use in 3D app
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