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  1. Simple model's topology
  2. Need help placing texture in gun I'm modeling.
  3. My newly arranged tutorials
  4. How do I correct this geometry?
  5. modeling hair
  6. How would you mode this guy?
  7. SIMPLE modeling JOB i pay $$
  8. Changing origin of a model
  9. ncloth help
  10. How can i use anatomy in character modeling?
  11. 3D Models - Do they have to be "perfect"?
  12. final fantasy chracter model
  13. Proffesional Collectibles Sculptor
  14. The T-pose/optimal pose
  15. Helicopter modelling Help?
  16. Sooo...Can You Tell?
  17. 3D Artist Senior in freelance (assets Environment & Characters)
  18. Cloth help
  19. Logo problem, overlapping when doing bevel plus or planer
  20. Haven't given up but ..
  21. I want to become a modeler ,can you help?
  22. Help model
  23. Help with edge loops
  24. double faces / problem unify normals
  25. Problems with triangles in subdiv
  26. NikeSB Shoe Modeling
  27. New To 3ds Max / XSI 7.5: Referance Images?
  28. new alarm clock
  29. Share your opinoin on what DVDS should you get?
  30. infant ogre
  31. modeling teeth
  32. head reference images
  33. Poly face count
  34. Need help on highpoly modeling for normals map.
  35. Beginners question about Modeling a Street
  36. Water splash
  37. Animating across different characters using TSM
  38. In what order?
  39. looking for a tut or something^^
  40. Guns experts, check out the Deagle!
  41. Bridge tool is messing me up!
  42. Modeling a Wrist Watch in Maya
  43. requesting help with anime face topology.
  44. Car modeling
  45. creating pebbles on ground
  46. Modeling Test - Need advice please!
  47. Been working toward employment as a modeler in games last few months, some advice?
  48. MTV SUICIDE - short film. Need help with extra modeling
  49. smoothing problems in 3ds max
  50. Modelling a Character Torso, stomach help
  51. First modelling attempt
  52. fruit bowl ready
  53. Scale along normal
  54. What differences between Mudbox and Zbrush??
  55. help for braddy!!
  56. Saturn
  57. How to make watery eyes?
  58. Modeling Feather Fingers
  59. How much detail can a normal map bring to a base mesh?
  60. Cutting holes into armors
  61. Who wants to collaborate with me?
  62. New to 3D max trying to make a bottle nipple.
  63. Do you know any 3D Studio Max tutorials for robots, spaceships and intricate details?
  64. Who knows where I could get any Maya tutorials?
  65. Sculpted geometry animatable?
  66. Question about 3d exterior/interior scenery tutorial
  67. Back w/ NikeSB Mid Dunk's
  68. Question on modeling picture
  69. modeling
  70. modeling new
  71. Invisible Objects???
  72. 3ds max modeling problems?!?
  73. Hair & Fur
  74. european furniture modeling!!
  75. Modeling the Ironman Helmet by Bracer Jack
  76. Trying to find Mirai...
  77. Rigging a Solar Laser
  78. How would i go about plotting the topology of the cheacter?
  79. Maya, modeling char for animation...
  80. Modeling a wrist watch in C4d
  81. Baroque Flatware
  82. HELP with modeling for an iPOD
  83. New to brush/wacom modelling
  84. Maya help!?
  85. chessboard hlp
  86. AirFrame 3DSMax
  87. "How to model this" question..
  88. Feathers?
  89. vertex constraint question in 3DS Max
  90. tea set ready
  91. Wierd Normal problem, Maya
  92. carved text
  93. Pond Wake, slow down effect help?
  94. Mesh Smooth + Extruded Spline = Ugliness
  95. Extrude faces issue maya 2009
  96. Character Modelling - Poser vs. Qui Dam vs. ?
  97. Super Noob - How do I get started?
  98. How to make morphed machine gun belt?
  99. I must be missing something (mudbox maya help)
  100. how do you determin to make something one piece or multiple pieces?
  101. How to do low poly grass?
  102. sport watch ready
  103. Modeling cartoony hair
  104. XFROG standalone - how to randomize trees?
  105. Avoiding High Poly
  106. Plants & Trees in VRAY
  107. Do i need to learn sculpt with clay to get better scultping and modeling?
  108. Modeling or 3D scanning
  109. chessboard horse
  110. Creating bumpmaps
  111. Help me with my musculer man
  112. Can you bevel polygon faces in Maya?
  113. 3DsMax, Maya, Cinema4D, Blender - which one is the best?
  114. .wire to .obj conversion
  115. DAZ3d to 3ds max?
  116. is this the face option or what???
  117. Modeling Techniques
  118. Short Film - Need a hand with set
  119. Xara 3D?
  120. modeling problem
  121. Cartoon Hand Modeling Timelapse
  122. Need critics on some models
  123. chessboard !
  124. Viper RT/10 topology issues
  125. Odd problem with displacement
  126. Recreating the Colosseum in 3D
  127. free organic models
  128. Web page ready
  129. Looking for modeling and Edgelooping techniques
  130. Ragdoll for physics simulation
  131. need refrence pics/dimensions for airplanes engines.
  132. Hand shape tuning in zbrush
  133. what is the use of BIND VERTICS in 3ds max?
  134. question about flow in modelling character
  135. Any special considerations for modelling a character covered in fur?
  136. new chessboard
  137. Leaves formation?
  138. Modeling an iPOD/HELP!!!
  139. high to low-poly environment modeling for games
  140. How to model a decagon?
  141. Le Building Rebuild
  142. Help With Edge Flow
  143. Terrain question
  144. "Otherworld" film seeks help - Ghost!
  145. Sink & fajcet
  146. Buying models. Whats is questions
  147. Breaking That Barrier...
  148. Mechanical Chest - Need Help!
  149. Odd continuity of edges
  150. Cinema 4D or ZBrush (or other) starting human figure modeling
  151. Is it possible to attach these nurbs surfaces together
  152. 3dsMax2010_new_Modeling_Features_video_tut_by_Raph ael_Gorgy
  153. Help With Organic Branching, Smooth Bifurcation
  154. Mirror topology without cutting mesh
  155. modeling noob looking for toplogoy crit :)
  156. I need YOUR help with head topology!
  157. Makings of a good demoreel / portfolio?
  158. Are there any tutorials available for modeling video game systems?
  159. how to make a 250 triangle count sphere
  160. Hard Surface Modeling - Small Details?
  161. Can I make this - "diamond studded" effect in 3DS
  162. what does 1000 uv limit truly means?
  163. Modeling questions
  164. Vertices out of control
  165. 3dmax 2010 now a better modeling tool compare to MODO?
  166. My Quarry Quandary
  167. Help regard to vertex problem .
  168. Getting Rid of Nasty Bumps
  169. Modern complex
  170. create polygon
  171. snap
  172. combine
  173. graduation cap help
  174. Water Vs Fire
  175. how to retain quads in a situation like this?
  176. LF Character Tutorial - FF9 style
  177. SubDs and Polys out of Whack
  178. Modeling from a painting question
  179. imput and advice needed for graduetion project in maya
  180. career in modelling
  181. Modeling from a painting question
  182. complete cg set or live-action mix?
  183. Anyone an expert with Maxwell Render?
  184. clouds with flat top
  185. Importing from zbrush to max08 triangulated?
  186. Modeling Transformer?
  187. Portfolio help please
  188. wings 3d rc 1.0
  189. Modeling off of Reference Photos
  190. Modelling a Transforming Robot
  191. asymmetric UV mapping
  192. Wii Remote 3D Model
  193. ZBrush vs Mudbox vs Modo
  194. My Temp file is missing my character.
  195. Rookie to 3D
  196. My First Model On 3dsMax [Nike SB] (questions)
  197. Modeling Posed Clothed Character Workflow?
  198. Fill objects with other objects?
  199. New to 3D modeling need some help creating a head.
  200. Making Vines around a gate
  201. 3dsmax; How to connect models with a spline?
  202. Sphere with a Mobius twist
  203. Modeling Armor
  204. how to bend floor plane
  205. Industrial Designing
  206. show texture in left viewport
  207. Lifting Splines off of NURBS?
  208. calculate human figure volume?
  209. problem in rendering in mental ray
  210. modeling a blazer
  211. Modeling Tire
  212. Welding two elements?
  213. MESHtools / cspolytools for new max versions?
  214. unwrap UVW problem
  215. Getting rid of unwanted pinches in creating ridges
  216. trouble with NURBS Boolean operation in maya
  217. Basic dimension question :)
  218. roofing tiles: bump or model?
  219. Basic dimension question :)
  220. what happend to the the polys?
  221. Designing as you model
  222. face in modeling maya
  223. How to convert a border into an editable spline? (3D Studio Max)
  224. Request - How to model a human hand tutorial
  225. Maya Ncloth Poly formation?
  226. Crying for help
  227. Need Help Lotus Exige Headlights
  228. Turn off mirrored selection in Maya
  229. Turn off mirrored selection in Maya
  230. E pole
  231. Next-Gen game character boot-laces
  232. modeiing workflow
  233. Mudbox morph targets.
  234. To join or not to join
  235. Delete unwanted vertexes in Max
  236. One more max from Maya question
  237. Advanced duplication methods (i think?)
  238. Triangles - Good / Bad - Why?
  239. Gettin' That Darn Hand on the Arm!
  240. Maya subdivision surfaces question
  241. Filigree
  242. Model a 3D scene from a real photo
  243. Need Help to Convert 3D File into 3ds Max
  244. Maya Bevel Proplem
  245. Fake soft edge/soft bevel script?
  246. Splines problem
  247. Holes.Trim or extrude?
  248. Selecting everyother row of faces in maya.
  249. Smooth transition between one mesh to another
  250. Character Modeling