- Next-Gen game character boot-laces
- modeiing workflow
- Mudbox morph targets.
- Delete unwanted vertexes in Max
- One more max from Maya question
- Advanced duplication methods (i think?)
- Gettin' That Darn Hand on the Arm!
- Maya subdivision surfaces question
- Model a 3D scene from a real photo
- Need Help to Convert 3D File into 3ds Max
- Fake soft edge/soft bevel script?
- Splines problem
- Selecting everyother row of faces in maya.
- Smooth transition between one mesh to another
- Character Modeling
- Vegitation Modeling - the best way?
- Modeling Corners w/ smoothing
- Mechas/robots quick question :D
- In need of a toony model
- nurbs issue
- Million dollar question about modeling
- Concept
- When to retain Edge Loops and when not
- Creating character views before modeling
- UV Snapping - Big problem :\
- mid-sr level modeler for cg short film
- Topology Critique Wanted.
- is it possible to model a character from such sketches automatically?
- Modeling a Mummy
- Instance Objects To Be Un-Instance.
- Rider and Mount
- Blueprints?
- stretching & tearing - solution??
- Messy max mesh
- Maya vertex selection
- Eyeball proportion to head?
- Mechanical Part modeling help
- Help starting a car model
- Characters?
- HOw do you...
- help: Modeling hair, and different techniques
- Putting bumps on a surface
- If I love Modo, Which Solid Modeler would I like?
- Wrapping a fabric around an object.
- xnormal faceting problem
- This extrusion is killing me
- 3D Mic Stand Help
- Seeking 3D Artists.
- making mechanical tubes for a model. need some help please
- Exporting Maya 3D models to AE CS4
- How To Load .mel?
- Help> Modeling Dragon in Rig-Friendly Pose
- Low Polygon Modeling for games
- Edge problem
- Very important question
- How do I transfer details to normal map for low poly?
- How to change the Scale Axis in Maya
- 3D Character Modelling - Poser versus Quidam
- Civic Project
- elemental (noob) question about subds
- Modeling earth/continents
- how to rig high res mudbox/zbrush model
- final fantasy 13 hair
- Tri's VS Quads
- I need topology advice - XSI
- ADVANTAGES OF NURBS over polygons?????
- Need help avoiding triangles
- character modelling
- A flat out NOOB question (3DS / creating windows)
- Character Model Shoulder Question
- Modeling An Egg
- Modeling Zbrush vs Maya
- How to Create Geometry Like This?
- Realistic tree leaves
- vertex sliding question
- First zbrush head
- A hand on a face
- Crown Model
- best depth cue?
- Silo 2
- 2 part question
- help modeling a nose, cannot weld vertices nor creating a polygon
- Any tools for procedural modeling?
- General Grievous ?
- need help building an helmet
- Zbrush to maya? Really easy now?
- Detailing aircraft
- Why are Quads and Tris so important?
- Hello again, Plastic ear look a like issue
- Rhino modeling tutorial
- That evil shadowy line
- Need little help
- Need some building critic on first car model
- Attaching an ear to the head... Makes me want to shoot myself...
- which brand/model of car is the best or most beautiful to model?
- Curious Questions for Game Level Designers & Game Character Developers
- Best way to model a twisty mountain road?
- Edge Flow, and predicting it.
- Artifacting causing bizarre shadows in-game
- Smoothing error that i cant figure out
- Paper-Thin Geometry
- Help pleese!!
- Model for a cartoon film
- Roadkill unwrapping problems with maya model
- Roadkill unwrapping problems with maya model
- quick question to get me on the way ...
- Free 3D Model Websites?
- polygonal modeling vs. sculpting
- triangles?
- Reducing Edge Density With Quads
- Character modeling for gaming
- Boolean Problem
- Megazord References?
- Strange Behaviour of Cut Surfaces Tool
- Problems with nurbs curve
- Scale Vertices to straight line in Maya
- models made for video take how long?
- Modeling a couch
- base model to zbrush workflow question??
- noob - boolean problem
- Creating Missile Vollys - Suggestions?
- Problem with shark modelling.
- Noob: How am I doing?{pics}
- to model features on a landscape or not to...
- 3DS Max to ZBrush Modeling Workflow? Logical? Efficient?
- best modeling tool sets for Maya
- Modelers needed for short film
- [Maya] How would you combine these two meshes? (pic included)
- Need help on spaceship
- Noobie Question - Modelling with or without Clothes
- Need edgeloops while maintaining quad structure
- Grass in hypershot or maya?
- How to create several instance objects for hair and fur (Shave and a haircut Maya)?
- Matching Front + Side photos of Head for modellin
- Ribbed Tubing in Maya
- Modeling cave walls, tips?
- NURBS stitching and combining help? (Maya 2009)
- Shell modifier on a complicated poly... HELP!
- Brand New to 3D Modeling
- Loud Pedal Simulations looking for a modeler
- character topo crit? (nudity)
- Just discoverd something id like to share
- Cut out a shape in a square
- Cut out a shape in a square
- Looking for help with a project
- I want to model different faces with same topology.
- If the model sheet of 3 vehicles are drawn in disproportionate from each other...
- Hard Surface Modelling Help
- modelling a camera(Dslr). help!
- how i get ride from these seams? there is a picture
- Can't Find A Decent Tutorial For The Female Body?
- Advise on learning modelling
- Nurbs or Polygons?
- where can i find a mel called "extended duplicate"
- Anyone know of a...
- Modeling characters techniques help
- Environment Modeling Help
- Best Way to Model Intricate Spaceships?
- Mesh Smooth problem.
- Characters like Ironman
- 3D drawing(modelling) program?
- Having trouble modeling faces.
- Making an arch
- I cant move my vertices :S
- What are some good books for modeling
- How to modell fluid structure?
- Environment creation
- Hand modelling - what to do with the thumb
- beginner moder in need of some help
- my perspective camera in Maya is acting crazy.
- Cut Problem
- Trying to model a Christmas tree
- Boats?
- Quick Curves Problem
- A question about turbosmooth & meshsmooth
- Anime model that doesn't seem to have eyes build into the mesh?
- Feeling the pinch
- Modelling a low poly tree using alpha channels to make the texture for the leaves?
- On Screen Poly Count
- questions about maya
- How to increase sub division in primitive polys in Maya 2010?
- The Best Way In Re-creating This Style Of Hair
- How to model a low-poly tree?
- Maya Sub D Display Mode 3
- Help to model a xbox360
- Hard Edges on a Smooth Surface
- Help, modelling and mapping need technique
- -Free Models- How do the modellers feel about it?...
- how to create mesh( filter) ?
- How to make Stairs
- Greetings, Blue Print questions?
- Creating knots in cloth
- "Boolean" Smoothing out faces?
- Looking for FBI/CIA references...
- maya boolean problem
- Looking for 1600's to 1700's look
- Making Stairs Using Animation Snapshot
- request for character modeling tutorial
- Looking for a few good references drawings.
- Architectural modeling
- Need Help: Flexible but not stretchable
- What are the rules for Preparing model for sculpting
- Simplify Geometrie
- Please help, i dont know how to study anatomy!!
- Retopology workflow
- Max 2010 modeling question?
- JT format?
- Having trouble wit 3ds max 2009
- African head anatomy!
- Neutral Eye position
- Low poly chamfer rule?
- How to model Rocks & mountains In MAYA
- Annoying vertex welding problem
- Beach Scene
- request !
- Maya 2008 Help
- Maya Help (moving objects between scenes)
- Cutting Question?
- How to make a window the right way?
- Turning off Soft Modification in Maya 2009??
- what does a vehicle model need to know for games?
- 3d earth dots
- Low-Poly Female Body Topology (may have partial nudity)
- Car Modeling Software
- grouping objects in maya
- Image Plane Setting Problem
- Help with nCloth morphing car Interior
- Ocean water geometry?
- Having trouble with turbosmooth
- Illustrator spline lathe problem - colour banding
- Modeling question Please help!
- Spiral lofting in max
- Beginner Help: Jazzy extrusion?!
- A Noob needs some mesh help!
- How to model with references?
- Great detail with Low Poly
- Smooth lines between meshes?
- Why does a hard line come when I merge the vertices of two geometries together?
- Car Headlights help please
- aligning objects in maya
- Breaking things in Houdini (Voronoi, Rayfire)
- Edge flow problem
- Boolean into Hypershot
- Exporting breaks vertices
- Sword of Darkness Help
- Role of -smooth modifiers when creating hipoly model.
- Interior Modeling Advice
- Skewing When Rotating? Do Not Want
- High to Low Poly Question
- Just a simple ? about deleting history