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  1. [3ds max]Rotating animation
  2. Simple model's topology
  3. Need help placing texture in gun I'm modeling.
  4. My newly arranged tutorials
  5. How do I correct this geometry?
  6. modeling hair
  7. How would you mode this guy?
  8. SIMPLE modeling JOB i pay $$
  9. Changing origin of a model
  10. ncloth help
  11. How can i use anatomy in character modeling?
  12. 3D Models - Do they have to be "perfect"?
  13. final fantasy chracter model
  14. Proffesional Collectibles Sculptor
  15. The T-pose/optimal pose
  16. Helicopter modelling Help?
  17. Sooo...Can You Tell?
  18. 3D Artist Senior in freelance (assets Environment & Characters)
  19. Cloth help
  20. Logo problem, overlapping when doing bevel plus or planer
  21. Haven't given up but ..
  22. I want to become a modeler ,can you help?
  23. Help model
  24. Help with edge loops
  25. double faces / problem unify normals
  26. Problems with triangles in subdiv
  27. NikeSB Shoe Modeling
  28. New To 3ds Max / XSI 7.5: Referance Images?
  29. new alarm clock
  30. Share your opinoin on what DVDS should you get?
  31. infant ogre
  32. modeling teeth
  33. head reference images
  34. Poly face count
  35. Need help on highpoly modeling for normals map.
  36. Beginners question about Modeling a Street
  37. Water splash
  38. Animating across different characters using TSM
  39. In what order?
  40. looking for a tut or something^^
  41. Guns experts, check out the Deagle!
  42. Bridge tool is messing me up!
  43. Modeling a Wrist Watch in Maya
  44. requesting help with anime face topology.
  45. Car modeling
  46. creating pebbles on ground
  47. Modeling Test - Need advice please!
  48. Been working toward employment as a modeler in games last few months, some advice?
  49. MTV SUICIDE - short film. Need help with extra modeling
  50. smoothing problems in 3ds max
  51. Modelling a Character Torso, stomach help
  52. First modelling attempt
  53. fruit bowl ready
  54. Scale along normal
  55. What differences between Mudbox and Zbrush??
  56. help for braddy!!
  57. Saturn
  58. How to make watery eyes?
  59. Modeling Feather Fingers
  60. How much detail can a normal map bring to a base mesh?
  61. Cutting holes into armors
  62. Who wants to collaborate with me?
  63. New to 3D max trying to make a bottle nipple.
  64. Do you know any 3D Studio Max tutorials for robots, spaceships and intricate details?
  65. Who knows where I could get any Maya tutorials?
  66. Sculpted geometry animatable?
  67. Question about 3d exterior/interior scenery tutorial
  68. Back w/ NikeSB Mid Dunk's
  69. Question on modeling picture
  70. modeling
  71. modeling new
  72. Invisible Objects???
  73. 3ds max modeling problems?!?
  74. Hair & Fur
  75. european furniture modeling!!
  76. Modeling the Ironman Helmet by Bracer Jack
  77. Trying to find Mirai...
  78. Rigging a Solar Laser
  79. How would i go about plotting the topology of the cheacter?
  80. Maya, modeling char for animation...
  81. Modeling a wrist watch in C4d
  82. Baroque Flatware
  83. HELP with modeling for an iPOD
  84. New to brush/wacom modelling
  85. Maya help!?
  86. chessboard hlp
  87. AirFrame 3DSMax
  88. "How to model this" question..
  89. Feathers?
  90. vertex constraint question in 3DS Max
  91. tea set ready
  92. Wierd Normal problem, Maya
  93. carved text
  94. Pond Wake, slow down effect help?
  95. Mesh Smooth + Extruded Spline = Ugliness
  96. Extrude faces issue maya 2009
  97. Character Modelling - Poser vs. Qui Dam vs. ?
  98. Super Noob - How do I get started?
  99. How to make morphed machine gun belt?
  100. I must be missing something (mudbox maya help)
  101. how do you determin to make something one piece or multiple pieces?
  102. How to do low poly grass?
  103. sport watch ready
  104. Modeling cartoony hair
  105. XFROG standalone - how to randomize trees?
  106. Avoiding High Poly
  107. Plants & Trees in VRAY
  108. Do i need to learn sculpt with clay to get better scultping and modeling?
  109. Modeling or 3D scanning
  110. chessboard horse
  111. Creating bumpmaps
  112. Help me with my musculer man
  113. Can you bevel polygon faces in Maya?
  114. 3DsMax, Maya, Cinema4D, Blender - which one is the best?
  115. .wire to .obj conversion
  116. DAZ3d to 3ds max?
  117. is this the face option or what???
  118. Modeling Techniques
  119. Short Film - Need a hand with set
  120. Xara 3D?
  121. modeling problem
  122. Cartoon Hand Modeling Timelapse
  123. Need critics on some models
  124. chessboard !
  125. Viper RT/10 topology issues
  126. Odd problem with displacement
  127. Recreating the Colosseum in 3D
  128. free organic models
  129. Web page ready
  130. Looking for modeling and Edgelooping techniques
  131. Ragdoll for physics simulation
  132. need refrence pics/dimensions for airplanes engines.
  133. Hand shape tuning in zbrush
  134. what is the use of BIND VERTICS in 3ds max?
  135. question about flow in modelling character
  136. Any special considerations for modelling a character covered in fur?
  137. new chessboard
  138. Leaves formation?
  139. Modeling an iPOD/HELP!!!
  140. high to low-poly environment modeling for games
  141. How to model a decagon?
  142. Le Building Rebuild
  143. Help With Edge Flow
  144. Terrain question
  145. "Otherworld" film seeks help - Ghost!
  146. Sink & fajcet
  147. Buying models. Whats is questions
  148. Breaking That Barrier...
  149. Mechanical Chest - Need Help!
  150. Odd continuity of edges
  151. Cinema 4D or ZBrush (or other) starting human figure modeling
  152. Is it possible to attach these nurbs surfaces together
  153. 3dsMax2010_new_Modeling_Features_video_tut_by_Raph ael_Gorgy
  154. Help With Organic Branching, Smooth Bifurcation
  155. Mirror topology without cutting mesh
  156. modeling noob looking for toplogoy crit :)
  157. I need YOUR help with head topology!
  158. Makings of a good demoreel / portfolio?
  159. Are there any tutorials available for modeling video game systems?
  160. how to make a 250 triangle count sphere
  161. Hard Surface Modeling - Small Details?
  162. Can I make this - "diamond studded" effect in 3DS
  163. what does 1000 uv limit truly means?
  164. Modeling questions
  165. Vertices out of control
  166. 3dmax 2010 now a better modeling tool compare to MODO?
  167. My Quarry Quandary
  168. Help regard to vertex problem .
  169. Getting Rid of Nasty Bumps
  170. Modern complex
  171. create polygon
  172. snap
  173. combine
  174. graduation cap help
  175. Water Vs Fire
  176. how to retain quads in a situation like this?
  177. LF Character Tutorial - FF9 style
  178. SubDs and Polys out of Whack
  179. Modeling from a painting question
  180. imput and advice needed for graduetion project in maya
  181. career in modelling
  182. Modeling from a painting question
  183. complete cg set or live-action mix?
  184. Anyone an expert with Maxwell Render?
  185. clouds with flat top
  186. Importing from zbrush to max08 triangulated?
  187. Modeling Transformer?
  188. Portfolio help please
  189. wings 3d rc 1.0
  190. Modeling off of Reference Photos
  191. Modelling a Transforming Robot
  192. asymmetric UV mapping
  193. Wii Remote 3D Model
  194. ZBrush vs Mudbox vs Modo
  195. My Temp file is missing my character.
  196. Rookie to 3D
  197. My First Model On 3dsMax [Nike SB] (questions)
  198. Modeling Posed Clothed Character Workflow?
  199. Fill objects with other objects?
  200. New to 3D modeling need some help creating a head.
  201. Making Vines around a gate
  202. 3dsmax; How to connect models with a spline?
  203. Sphere with a Mobius twist
  204. Modeling Armor
  205. how to bend floor plane
  206. Industrial Designing
  207. show texture in left viewport
  208. Lifting Splines off of NURBS?
  209. calculate human figure volume?
  210. problem in rendering in mental ray
  211. modeling a blazer
  212. Modeling Tire
  213. Welding two elements?
  214. MESHtools / cspolytools for new max versions?
  215. unwrap UVW problem
  216. Getting rid of unwanted pinches in creating ridges
  217. trouble with NURBS Boolean operation in maya
  218. Basic dimension question :)
  219. roofing tiles: bump or model?
  220. Basic dimension question :)
  221. what happend to the the polys?
  222. Designing as you model
  223. face in modeling maya
  224. How to convert a border into an editable spline? (3D Studio Max)
  225. Request - How to model a human hand tutorial
  226. Maya Ncloth Poly formation?
  227. Crying for help
  228. Need Help Lotus Exige Headlights
  229. Turn off mirrored selection in Maya
  230. Turn off mirrored selection in Maya
  231. E pole
  232. Next-Gen game character boot-laces
  233. modeiing workflow
  234. Mudbox morph targets.
  235. To join or not to join
  236. Delete unwanted vertexes in Max
  237. One more max from Maya question
  238. Advanced duplication methods (i think?)
  239. Triangles - Good / Bad - Why?
  240. Gettin' That Darn Hand on the Arm!
  241. Maya subdivision surfaces question
  242. Filigree
  243. Model a 3D scene from a real photo
  244. Need Help to Convert 3D File into 3ds Max
  245. Maya Bevel Proplem
  246. Fake soft edge/soft bevel script?
  247. Splines problem
  248. Holes.Trim or extrude?
  249. Selecting everyother row of faces in maya.
  250. Smooth transition between one mesh to another