- Intersecting or colliding geometry. Is this bad to do??
- modeling Weird Detail
- How to achieve Nail board/Pin art effect?
- Merge NURB Control Vertices?
- Mirroring a split nurbsphere connected by lofted surface.
- Problem with backfaces : /
- Modeling a tree
- Need Help with Model - Hard Edges?
- URGENT HELP!Umbrella Animation
- making a bowl, and spooling paper through a printer....
- Time Frame
- normal and the displacement maps ?
- a question about game models.
- Getting started as a 3D artist?
- Recurring problem in sub-D modeling
- Blendshape for cinematic
- A Face over 4 edges is well or bad
- Tree Tutorial Right Here
- NEED HELP--------Unreal 3 Building
- Completely new; Wants to learn
- how can i fine good references
- Poly count VS Quads
- Modeling a Lotus Elise. Where to start?
- Advice/Tutorials for Spaceships/Sci-Fi
- where can I find Female 3D Torso Model NURBS ? free !
- Terrain: caves/tunnels
- looking for modeling advice: trashcan
- How do you model a flathead screw?
- Is all my work lost? Deleted history in maya with smooth mesh on
- modeling 3D popcorn
- modeling 3d popcorn
- Need some advice on how to model crumbled paper.
- Adding vertices why Editing Poly in 3dsmax 2009
- Edgeloops of the female figure?
- Is This at all possible?
- Booleans in maya - Refine?? please help.
- I have a beginner's question...
- Race Track Model Question/Input Please
- Eyebrows and eye lashes of realistic a character
- Modelling robots, knights and Iron Men?
- CAD/NURBS tesselator !?
- Smooth and nice
- Best way to model a belt?
- How to Merge Multiple Lines in 3DS Max...
- Big Displace maps problem
- Unwrapping: similar objects in one model?
- Good Reference images for a human head?
- Looking for SKILZ for Portfolio work
- Adding vertices while using the Edit Poly modifier in 3dsmax 2009
- those 3d scan models
- Next Step for Making 3D Character...
- Polyboost Installation Problem! Need help please
- reference pic in 3ds max 9 is not clear. How can I fix??
- violin strings
- Modeling Tips needed
- Nurbs Character Modeling (Dreamworks, Pixar, etc)
- removing pesky triangles
- vertex AO transfer in Maya
- Accurate Bleuprints
- Weird Shading
- Strange surface
- Im getting weird seams in maya?
- Cartoon Ears.
- how would you model this?
- Real world scale?
- Totally Newbie - and the question is...
- Starship tutorial
- Fancy Bow
- I need improvmprovments for my skills!
- size of render image
- Cartoon Low Poly Model Help
- Bump maps- smooth and rounded
- help with maya co-ordinates!!
- Help with nose modeling
- i search some tutorials with architecture and building
- Pin Art Desk Toy Tutorial
- having trouble smoothing my class assignment
- Clothes modeling concern
- TRIANGLES Problem.
- Eyelid modeling Tips.
- Splines and PFlow
- snap to object aka make live
- 3DS Max snapping verts
- Very noobish Maya question
- paint effects in maya
- Image Plane Problems.
- Game-engine ready models
- Importing into a level editor
- UV Mapping SW
- lowpoly/game modelling spline/surface tech?
- Modelling the bones in a foot
- Space Ship Model
- Creating a surface like this?
- Why must a model be in quads?
- Modelling Question
- please help check my polygons flow...
- setting up camera rotation
- please help with basic modelling question
- Decent Suit topology?
- Soft Creases in 3DS MAX
- Maya vs Modo
- help
- Noob question - Please help
- Orthographic Reference Librarys
- Tri's to Quads in Max?
- Ipod Nano-Chromatic commercial Help...
- Seeking Advice on Creature Mouth Modeling for Rig
- SubD toggle for Max
- Online Individual Classes of 3d Design (Maya), in real-time,with Remote Access.
- 3D Content marketplaces, new and old?
- Poly Modeling vs. Box Modeling
- TinkerBell's hair...how?
- Problem with rotate, scale and move gizmos
- formula for converting odd number of vertices
- what should i model to grow as a modeler?
- Modeling hair with planes before unwrap
- Is high-poly modeling used these days for characters instead of sub-d modeling?
- Help please - Super Mutant CG Replica Inspired by Fallout 3
- Maya or Max model to .mdl format.
- Human characters with cloths
- Dealing with stars on mesh
- Extract & Separate problems
- How to fix incorrect slides
- mesh from 3DS to RHINO
- Problem From 3ds To Rhino
- Looking for model to be machined on 5 axis Mill
- Smoothness From 3ds To Rhino
- Modelling a Tyre - Pinching & Seams
- face looks a little off...
- Face doesnt look quite right...
- 3ds max - absolute: local
- Free Production Models From Kohler,GE, Dodge, Jeep, etc..
- 3DS Max tris to quads
- RealFlow 4 and Nvidia CUDA
- XSI Proportional modeling and 3DS Max
- Deciding the scale/size of character before modelling
- Chain Link Finish
- How do I create this mesh with quads without messing up the outside?
- 3D max - Biped - Animation
- How to take reference shots?
- Flow of Muscular human
- Low poly building - which plan is better?
- Using 3D Poser Programs for 2D illustrations?
- Help with general techniques and terminology
- Cat Ears
- Looking for highquality biped character.
- Need help locating helicopter parts to model
- Maya and Zbrush question
- emergenci help plz!
- Topology tutorials?
- Unique Scaling question
- Projecting a spline map onto a sphere?
- T-Pose?
- Cat tutorial!
- best method for creating such a high-detail shoe like this?
- Quick Question
- Need Help : GM Kai head
- i need help from PROs
- Help - Turbosmooth
- "mouse de orsay" horse
- Do you know any good tutorials about human body modeling and rigging?
- The Call of Duty: Future of War team looking for talent!
- Help finishing a Pentagram Model
- Modelling Workflow Help
- Maya to Zbrush and Back Workflow?
- Good photo references website??
- the "leviathan" tank
- Help Needed...PLEASE
- (Maya 8.5) adding height and width to a cv curve, HELP!
- Help to turn off 2-sided polygons in 3dsmax 2009
- Problem Projecting Curve
- Poly to SubD/Subsurf workflow theory questions
- Cartoon Modeling advise
- Good Tutorial for Human Modeling for Maya?
- Why 3d models should be combined into one mesh/object?
- New to Modelling
- Hi all, if anyone knows much about reactor?
- Question about math behind conversion of 2D images into a 3D model
- 3dStudioMax Sculpt Deformers..
- Where do I stand?
- Creating cartoon eyes
- 3D Modelling - Where to start?
- Baroque frame modeling
- Help with a Grinch model
- help me to start modeling
- My view on pan tut
- My view on dice tut
- finished modeling a head, wanted to model a body now
- Best way to clothe a character...
- face part meshes?
- Polycount standards: modeling for games vs. film?
- requesting help with eyelids
- Something just doesn't look right ...
- [Help] a symmetry paint in maya 2008
- Cartoonish Girl
- Resources for UVs and texturing
- How to position model to projection paint from reference perspective photo?
- importance of NURBS modeling
- How to: 3D model from 3 Views?
- Modeling buildings - techniques
- Align Vertice to Edge (Maya)
- I want to start modeling
- Beginner Help
- Interior architectural ornamental detail - how?
- Making a sink
- My modelling practices (need advice)
- Will Someone, anyone, help me?
- Help With 3Dsmax snap toggle
- WiP - Space Ship - Edge flow knowledge exchange
- Help me!
- Any tips on how to model rocks?
- Help!
- Help with modeling problem.
- Modeling a male torso
- Maya: Wrap a label around a bottle
- When are triangles acceptable over quads/squares?
- help making a bevel for text
- If you would :)
- Neeed Helpppp!!
- fixing non-planar faces
- My newly arranged tutorials
- character head modelling without reference
- tube into helix?
- Problem in flatting
- half circle text
- Maya snap tools in 3dsMax?
- Character blend shapes (expressions)
- Tattered Dress
- car modeling
- Nurbs and Splines?
- Poly Edge Flow
- Question about N-Sided Qui Dam
- about to start my model but.......
- From Blender to Maya- Beginner Help
- Tips for a ship. 3dsMax 2008
- Modeling & topology vs. Realistic skinning
- Modeling a Robot
- Best way to do hair????
- Moving multiple objects away from a central point
- Problem with plane bending around sphere
- Head modeling
- Character Modelling help
- Instance Symmetry in XSI
- Workflow of Relative Scale for Objects
- Another car modeling thread (XSI, many questions)
- Human Head References
- computer generated forms ??
- Eyelids
- How to model a pull tab can opener
- 3dsmax - MULTIPLE SPLINE DETACH anyone??