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  1. Intersecting or colliding geometry. Is this bad to do??
  2. modeling Weird Detail
  3. How to achieve Nail board/Pin art effect?
  4. Merge NURB Control Vertices?
  5. Mirroring a split nurbsphere connected by lofted surface.
  6. Problem with backfaces : /
  7. Modeling a tree
  8. Need Help with Model - Hard Edges?
  9. URGENT HELP!Umbrella Animation
  10. making a bowl, and spooling paper through a printer....
  11. Time Frame
  12. normal and the displacement maps ?
  13. a question about game models.
  14. Getting started as a 3D artist?
  15. Recurring problem in sub-D modeling
  16. Blendshape for cinematic
  17. A Face over 4 edges is well or bad
  18. Tree Tutorial Right Here
  19. NEED HELP--------Unreal 3 Building
  20. Completely new; Wants to learn
  21. how can i fine good references
  22. Poly count VS Quads
  23. Modeling a Lotus Elise. Where to start?
  24. Advice/Tutorials for Spaceships/Sci-Fi
  25. where can I find Female 3D Torso Model NURBS ? free !
  26. Terrain: caves/tunnels
  27. looking for modeling advice: trashcan
  28. How do you model a flathead screw?
  29. Is all my work lost? Deleted history in maya with smooth mesh on
  30. modeling 3D popcorn
  31. modeling 3d popcorn
  32. Need some advice on how to model crumbled paper.
  33. Adding vertices why Editing Poly in 3dsmax 2009
  34. Edgeloops of the female figure?
  35. Is This at all possible?
  36. Booleans in maya - Refine?? please help.
  37. I have a beginner's question...
  38. Race Track Model Question/Input Please
  39. Eyebrows and eye lashes of realistic a character
  40. Modelling robots, knights and Iron Men?
  41. CAD/NURBS tesselator !?
  42. Smooth and nice
  43. Best way to model a belt?
  44. How to Merge Multiple Lines in 3DS Max...
  45. Big Displace maps problem
  46. Unwrapping: similar objects in one model?
  47. Good Reference images for a human head?
  48. Looking for SKILZ for Portfolio work
  49. Adding vertices while using the Edit Poly modifier in 3dsmax 2009
  50. those 3d scan models
  51. Next Step for Making 3D Character...
  52. Polyboost Installation Problem! Need help please
  53. reference pic in 3ds max 9 is not clear. How can I fix??
  54. violin strings
  55. Modeling Tips needed
  56. Nurbs Character Modeling (Dreamworks, Pixar, etc)
  57. removing pesky triangles
  58. vertex AO transfer in Maya
  59. Accurate Bleuprints
  60. Weird Shading
  61. Strange surface
  62. Im getting weird seams in maya?
  63. Cartoon Ears.
  64. how would you model this?
  65. Real world scale?
  66. Totally Newbie - and the question is...
  67. Starship tutorial
  68. Fancy Bow
  69. I need improvmprovments for my skills!
  70. size of render image
  71. Cartoon Low Poly Model Help
  72. Bump maps- smooth and rounded
  73. help with maya co-ordinates!!
  74. Help with nose modeling
  75. i search some tutorials with architecture and building
  76. Pin Art Desk Toy Tutorial
  77. having trouble smoothing my class assignment
  78. Clothes modeling concern
  79. TRIANGLES Problem.
  80. Eyelid modeling Tips.
  81. Splines and PFlow
  82. snap to object aka make live
  83. 3DS Max snapping verts
  84. Very noobish Maya question
  85. paint effects in maya
  86. Image Plane Problems.
  87. Game-engine ready models
  88. Importing into a level editor
  89. UV Mapping SW
  90. lowpoly/game modelling spline/surface tech?
  91. Modelling the bones in a foot
  92. Space Ship Model
  93. Creating a surface like this?
  94. Why must a model be in quads?
  95. Modelling Question
  96. please help check my polygons flow...
  97. setting up camera rotation
  98. please help with basic modelling question
  99. Decent Suit topology?
  100. Soft Creases in 3DS MAX
  101. Maya vs Modo
  102. help
  103. Noob question - Please help
  104. Orthographic Reference Librarys
  105. Tri's to Quads in Max?
  106. Ipod Nano-Chromatic commercial Help...
  107. Seeking Advice on Creature Mouth Modeling for Rig
  108. SubD toggle for Max
  109. Online Individual Classes of 3d Design (Maya), in real-time,with Remote Access.
  110. 3D Content marketplaces, new and old?
  111. Poly Modeling vs. Box Modeling
  112. TinkerBell's hair...how?
  113. Problem with rotate, scale and move gizmos
  114. formula for converting odd number of vertices
  115. what should i model to grow as a modeler?
  116. Modeling hair with planes before unwrap
  117. Is high-poly modeling used these days for characters instead of sub-d modeling?
  118. Help please - Super Mutant CG Replica Inspired by Fallout 3
  119. Maya or Max model to .mdl format.
  120. Human characters with cloths
  121. Dealing with stars on mesh
  122. Extract & Separate problems
  123. How to fix incorrect slides
  124. mesh from 3DS to RHINO
  125. Problem From 3ds To Rhino
  126. Looking for model to be machined on 5 axis Mill
  127. Smoothness From 3ds To Rhino
  128. Modelling a Tyre - Pinching & Seams
  129. face looks a little off...
  130. Face doesnt look quite right...
  131. 3ds max - absolute: local
  132. Free Production Models From Kohler,GE, Dodge, Jeep, etc..
  133. 3DS Max tris to quads
  134. RealFlow 4 and Nvidia CUDA
  135. XSI Proportional modeling and 3DS Max
  136. Deciding the scale/size of character before modelling
  137. Chain Link Finish
  138. How do I create this mesh with quads without messing up the outside?
  139. 3D max - Biped - Animation
  140. How to take reference shots?
  141. Flow of Muscular human
  142. Low poly building - which plan is better?
  143. Using 3D Poser Programs for 2D illustrations?
  144. Help with general techniques and terminology
  145. Cat Ears
  146. Looking for highquality biped character.
  147. Need help locating helicopter parts to model
  148. Maya and Zbrush question
  149. emergenci help plz!
  150. Topology tutorials?
  151. Unique Scaling question
  152. Projecting a spline map onto a sphere?
  153. T-Pose?
  154. Cat tutorial!
  155. best method for creating such a high-detail shoe like this?
  156. Quick Question
  157. Need Help : GM Kai head
  158. i need help from PROs
  159. Help - Turbosmooth
  160. "mouse de orsay" horse
  161. Do you know any good tutorials about human body modeling and rigging?
  162. The Call of Duty: Future of War team looking for talent!
  163. Help finishing a Pentagram Model
  164. Modelling Workflow Help
  165. Maya to Zbrush and Back Workflow?
  166. Good photo references website??
  167. the "leviathan" tank
  168. Help Needed...PLEASE
  169. (Maya 8.5) adding height and width to a cv curve, HELP!
  170. Help to turn off 2-sided polygons in 3dsmax 2009
  171. Problem Projecting Curve
  172. Poly to SubD/Subsurf workflow theory questions
  173. Cartoon Modeling advise
  174. Good Tutorial for Human Modeling for Maya?
  175. Why 3d models should be combined into one mesh/object?
  176. New to Modelling
  177. Hi all, if anyone knows much about reactor?
  178. Question about math behind conversion of 2D images into a 3D model
  179. 3dStudioMax Sculpt Deformers..
  180. Where do I stand?
  181. Creating cartoon eyes
  182. 3D Modelling - Where to start?
  183. Baroque frame modeling
  184. Help with a Grinch model
  185. help me to start modeling
  186. My view on pan tut
  187. My view on dice tut
  188. finished modeling a head, wanted to model a body now
  189. Best way to clothe a character...
  190. face part meshes?
  191. Polycount standards: modeling for games vs. film?
  192. requesting help with eyelids
  193. Something just doesn't look right ...
  194. [Help] a symmetry paint in maya 2008
  195. Cartoonish Girl
  196. Resources for UVs and texturing
  197. How to position model to projection paint from reference perspective photo?
  198. importance of NURBS modeling
  199. How to: 3D model from 3 Views?
  200. Modeling buildings - techniques
  201. Align Vertice to Edge (Maya)
  202. I want to start modeling
  203. Beginner Help
  204. Interior architectural ornamental detail - how?
  205. Making a sink
  206. My modelling practices (need advice)
  207. Will Someone, anyone, help me?
  208. Help With 3Dsmax snap toggle
  209. WiP - Space Ship - Edge flow knowledge exchange
  210. Help me!
  211. Any tips on how to model rocks?
  212. Help!
  213. Help with modeling problem.
  214. Modeling a male torso
  215. Maya: Wrap a label around a bottle
  216. When are triangles acceptable over quads/squares?
  217. help making a bevel for text
  218. If you would :)
  219. Neeed Helpppp!!
  220. fixing non-planar faces
  221. My newly arranged tutorials
  222. character head modelling without reference
  223. tube into helix?
  224. Problem in flatting
  225. half circle text
  226. Maya snap tools in 3dsMax?
  227. Character blend shapes (expressions)
  228. Tattered Dress
  229. car modeling
  230. Nurbs and Splines?
  231. Poly Edge Flow
  232. Question about N-Sided Qui Dam
  233. about to start my model but.......
  234. From Blender to Maya- Beginner Help
  235. Tips for a ship. 3dsMax 2008
  236. Modeling & topology vs. Realistic skinning
  237. Modeling a Robot
  238. Best way to do hair????
  239. Moving multiple objects away from a central point
  240. Problem with plane bending around sphere
  241. Head modeling
  242. Character Modelling help
  243. Instance Symmetry in XSI
  244. Workflow of Relative Scale for Objects
  245. Another car modeling thread (XSI, many questions)
  246. Human Head References
  247. computer generated forms ??
  248. Eyelids
  249. How to model a pull tab can opener
  250. 3dsmax - MULTIPLE SPLINE DETACH anyone??