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  1. modeling Weird Detail
  2. How to achieve Nail board/Pin art effect?
  3. Merge NURB Control Vertices?
  4. Mirroring a split nurbsphere connected by lofted surface.
  5. Problem with backfaces : /
  6. Modeling a tree
  7. Need Help with Model - Hard Edges?
  8. URGENT HELP!Umbrella Animation
  9. making a bowl, and spooling paper through a printer....
  10. Time Frame
  11. normal and the displacement maps ?
  12. a question about game models.
  13. Getting started as a 3D artist?
  14. Recurring problem in sub-D modeling
  15. Blendshape for cinematic
  16. A Face over 4 edges is well or bad
  17. Tree Tutorial Right Here
  18. NEED HELP--------Unreal 3 Building
  19. Completely new; Wants to learn
  20. how can i fine good references
  21. Poly count VS Quads
  22. Modeling a Lotus Elise. Where to start?
  23. Advice/Tutorials for Spaceships/Sci-Fi
  24. where can I find Female 3D Torso Model NURBS ? free !
  25. Terrain: caves/tunnels
  26. looking for modeling advice: trashcan
  27. How do you model a flathead screw?
  28. Is all my work lost? Deleted history in maya with smooth mesh on
  29. modeling 3D popcorn
  30. modeling 3d popcorn
  31. Need some advice on how to model crumbled paper.
  32. Adding vertices why Editing Poly in 3dsmax 2009
  33. Edgeloops of the female figure?
  34. Is This at all possible?
  35. Booleans in maya - Refine?? please help.
  36. I have a beginner's question...
  37. Race Track Model Question/Input Please
  38. Eyebrows and eye lashes of realistic a character
  39. Modelling robots, knights and Iron Men?
  40. CAD/NURBS tesselator !?
  41. Smooth and nice
  42. Best way to model a belt?
  43. How to Merge Multiple Lines in 3DS Max...
  44. Big Displace maps problem
  45. Unwrapping: similar objects in one model?
  46. Good Reference images for a human head?
  47. Looking for SKILZ for Portfolio work
  48. Adding vertices while using the Edit Poly modifier in 3dsmax 2009
  49. those 3d scan models
  50. Next Step for Making 3D Character...
  51. Polyboost Installation Problem! Need help please
  52. reference pic in 3ds max 9 is not clear. How can I fix??
  53. violin strings
  54. Modeling Tips needed
  55. Nurbs Character Modeling (Dreamworks, Pixar, etc)
  56. removing pesky triangles
  57. vertex AO transfer in Maya
  58. Accurate Bleuprints
  59. Weird Shading
  60. Strange surface
  61. Im getting weird seams in maya?
  62. Cartoon Ears.
  63. how would you model this?
  64. Real world scale?
  65. Totally Newbie - and the question is...
  66. Starship tutorial
  67. Fancy Bow
  68. I need improvmprovments for my skills!
  69. size of render image
  70. Cartoon Low Poly Model Help
  71. Bump maps- smooth and rounded
  72. help with maya co-ordinates!!
  73. Help with nose modeling
  74. i search some tutorials with architecture and building
  75. Pin Art Desk Toy Tutorial
  76. having trouble smoothing my class assignment
  77. Clothes modeling concern
  78. TRIANGLES Problem.
  79. Eyelid modeling Tips.
  80. Splines and PFlow
  81. snap to object aka make live
  82. 3DS Max snapping verts
  83. Very noobish Maya question
  84. paint effects in maya
  85. Image Plane Problems.
  86. Game-engine ready models
  87. Importing into a level editor
  88. UV Mapping SW
  89. lowpoly/game modelling spline/surface tech?
  90. Modelling the bones in a foot
  91. Space Ship Model
  92. Creating a surface like this?
  93. Why must a model be in quads?
  94. Modelling Question
  95. please help check my polygons flow...
  96. setting up camera rotation
  97. please help with basic modelling question
  98. Decent Suit topology?
  99. Soft Creases in 3DS MAX
  100. Maya vs Modo
  101. help
  102. Noob question - Please help
  103. Orthographic Reference Librarys
  104. Tri's to Quads in Max?
  105. Ipod Nano-Chromatic commercial Help...
  106. Seeking Advice on Creature Mouth Modeling for Rig
  107. SubD toggle for Max
  108. Online Individual Classes of 3d Design (Maya), in real-time,with Remote Access.
  109. 3D Content marketplaces, new and old?
  110. Poly Modeling vs. Box Modeling
  111. TinkerBell's hair...how?
  112. Problem with rotate, scale and move gizmos
  113. formula for converting odd number of vertices
  114. what should i model to grow as a modeler?
  115. Modeling hair with planes before unwrap
  116. Is high-poly modeling used these days for characters instead of sub-d modeling?
  117. Help please - Super Mutant CG Replica Inspired by Fallout 3
  118. Maya or Max model to .mdl format.
  119. Human characters with cloths
  120. Dealing with stars on mesh
  121. Extract & Separate problems
  122. How to fix incorrect slides
  123. mesh from 3DS to RHINO
  124. Problem From 3ds To Rhino
  125. Looking for model to be machined on 5 axis Mill
  126. Smoothness From 3ds To Rhino
  127. Modelling a Tyre - Pinching & Seams
  128. face looks a little off...
  129. Face doesnt look quite right...
  130. 3ds max - absolute: local
  131. Free Production Models From Kohler,GE, Dodge, Jeep, etc..
  132. 3DS Max tris to quads
  133. RealFlow 4 and Nvidia CUDA
  134. XSI Proportional modeling and 3DS Max
  135. Deciding the scale/size of character before modelling
  136. Chain Link Finish
  137. How do I create this mesh with quads without messing up the outside?
  138. 3D max - Biped - Animation
  139. How to take reference shots?
  140. Flow of Muscular human
  141. Low poly building - which plan is better?
  142. Using 3D Poser Programs for 2D illustrations?
  143. Help with general techniques and terminology
  144. Cat Ears
  145. Looking for highquality biped character.
  146. Need help locating helicopter parts to model
  147. Maya and Zbrush question
  148. emergenci help plz!
  149. Topology tutorials?
  150. Unique Scaling question
  151. Projecting a spline map onto a sphere?
  152. T-Pose?
  153. Cat tutorial!
  154. best method for creating such a high-detail shoe like this?
  155. Quick Question
  156. Need Help : GM Kai head
  157. i need help from PROs
  158. Help - Turbosmooth
  159. "mouse de orsay" horse
  160. Do you know any good tutorials about human body modeling and rigging?
  161. The Call of Duty: Future of War team looking for talent!
  162. Help finishing a Pentagram Model
  163. Modelling Workflow Help
  164. Maya to Zbrush and Back Workflow?
  165. Good photo references website??
  166. the "leviathan" tank
  167. Help Needed...PLEASE
  168. (Maya 8.5) adding height and width to a cv curve, HELP!
  169. Help to turn off 2-sided polygons in 3dsmax 2009
  170. Problem Projecting Curve
  171. Poly to SubD/Subsurf workflow theory questions
  172. Cartoon Modeling advise
  173. Good Tutorial for Human Modeling for Maya?
  174. Why 3d models should be combined into one mesh/object?
  175. New to Modelling
  176. Hi all, if anyone knows much about reactor?
  177. Question about math behind conversion of 2D images into a 3D model
  178. 3dStudioMax Sculpt Deformers..
  179. Where do I stand?
  180. Creating cartoon eyes
  181. 3D Modelling - Where to start?
  182. Baroque frame modeling
  183. Help with a Grinch model
  184. help me to start modeling
  185. My view on pan tut
  186. My view on dice tut
  187. finished modeling a head, wanted to model a body now
  188. Best way to clothe a character...
  189. face part meshes?
  190. Polycount standards: modeling for games vs. film?
  191. requesting help with eyelids
  192. Something just doesn't look right ...
  193. [Help] a symmetry paint in maya 2008
  194. Cartoonish Girl
  195. Resources for UVs and texturing
  196. How to position model to projection paint from reference perspective photo?
  197. importance of NURBS modeling
  198. How to: 3D model from 3 Views?
  199. Modeling buildings - techniques
  200. Align Vertice to Edge (Maya)
  201. I want to start modeling
  202. Beginner Help
  203. Interior architectural ornamental detail - how?
  204. Making a sink
  205. My modelling practices (need advice)
  206. Will Someone, anyone, help me?
  207. Help With 3Dsmax snap toggle
  208. WiP - Space Ship - Edge flow knowledge exchange
  209. Help me!
  210. Any tips on how to model rocks?
  211. Help!
  212. Help with modeling problem.
  213. Modeling a male torso
  214. Maya: Wrap a label around a bottle
  215. When are triangles acceptable over quads/squares?
  216. help making a bevel for text
  217. If you would :)
  218. Neeed Helpppp!!
  219. fixing non-planar faces
  220. My newly arranged tutorials
  221. character head modelling without reference
  222. tube into helix?
  223. Problem in flatting
  224. half circle text
  225. Maya snap tools in 3dsMax?
  226. Character blend shapes (expressions)
  227. Tattered Dress
  228. car modeling
  229. Nurbs and Splines?
  230. Poly Edge Flow
  231. Question about N-Sided Qui Dam
  232. about to start my model but.......
  233. From Blender to Maya- Beginner Help
  234. Tips for a ship. 3dsMax 2008
  235. Modeling & topology vs. Realistic skinning
  236. Modeling a Robot
  237. Best way to do hair????
  238. Moving multiple objects away from a central point
  239. Problem with plane bending around sphere
  240. Head modeling
  241. Character Modelling help
  242. Instance Symmetry in XSI
  243. Workflow of Relative Scale for Objects
  244. Another car modeling thread (XSI, many questions)
  245. Human Head References
  246. computer generated forms ??
  247. Eyelids
  248. How to model a pull tab can opener
  249. 3dsmax - MULTIPLE SPLINE DETACH anyone??
  250. [3ds max]Rotating animation