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  1. 3D Modelling - Where to start?
  2. Help with a Grinch model
  3. help me to start modeling
  4. My view on pan tut
  5. My view on dice tut
  6. finished modeling a head, wanted to model a body now
  7. Best way to clothe a character...
  8. face part meshes?
  9. Polycount standards: modeling for games vs. film?
  10. Something just doesn't look right ...
  11. [Help] a symmetry paint in maya 2008
  12. Resources for UVs and texturing
  13. How to position model to projection paint from reference perspective photo?
  14. importance of NURBS modeling
  15. How to: 3D model from 3 Views?
  16. Modeling buildings - techniques
  17. Align Vertice to Edge (Maya)
  18. I want to start modeling
  19. Beginner Help
  20. Interior architectural ornamental detail - how?
  21. Making a sink
  22. My modelling practices (need advice)
  23. Will Someone, anyone, help me?
  24. Help With 3Dsmax snap toggle
  25. Help me!
  26. Any tips on how to model rocks?
  27. Help!
  28. Help with modeling problem.
  29. Maya: Wrap a label around a bottle
  30. When are triangles acceptable over quads/squares?
  31. help making a bevel for text
  32. If you would :)
  33. Neeed Helpppp!!
  34. fixing non-planar faces
  35. My newly arranged tutorials
  36. character head modelling without reference
  37. tube into helix?
  38. Problem in flatting
  39. half circle text
  40. Maya snap tools in 3dsMax?
  41. Character blend shapes (expressions)
  42. Tattered Dress
  43. car modeling
  44. Nurbs and Splines?
  45. Poly Edge Flow
  46. Question about N-Sided Qui Dam
  47. about to start my model but.......
  48. From Blender to Maya- Beginner Help
  49. Tips for a ship. 3dsMax 2008
  50. Modeling & topology vs. Realistic skinning
  51. Modeling a Robot
  52. Best way to do hair????
  53. Moving multiple objects away from a central point
  54. Problem with plane bending around sphere
  55. Head modeling
  56. Character Modelling help
  57. Instance Symmetry in XSI
  58. Workflow of Relative Scale for Objects
  59. Another car modeling thread (XSI, many questions)
  60. Human Head References
  61. computer generated forms ??
  62. Eyelids
  63. 3dsmax - MULTIPLE SPLINE DETACH anyone??
  64. [3ds max]Rotating animation
  65. Need help placing texture in gun I'm modeling.
  66. My newly arranged tutorials
  67. How do I correct this geometry?
  68. modeling hair
  69. How would you mode this guy?
  70. SIMPLE modeling JOB i pay $$
  71. Changing origin of a model
  72. ncloth help
  73. How can i use anatomy in character modeling?
  74. 3D Models - Do they have to be "perfect"?
  75. final fantasy chracter model
  76. Proffesional Collectibles Sculptor
  77. The T-pose/optimal pose
  78. Helicopter modelling Help?
  79. Sooo...Can You Tell?
  80. 3D Artist Senior in freelance (assets Environment & Characters)
  81. Cloth help
  82. Logo problem, overlapping when doing bevel plus or planer
  83. Haven't given up but ..
  84. I want to become a modeler ,can you help?
  85. Help model
  86. Help with edge loops
  87. double faces / problem unify normals
  88. Problems with triangles in subdiv
  89. NikeSB Shoe Modeling
  90. new alarm clock
  91. Share your opinoin on what DVDS should you get?
  92. head reference images
  93. Poly face count
  94. Need help on highpoly modeling for normals map.
  95. Water splash
  96. Animating across different characters using TSM
  97. In what order?
  98. looking for a tut or something^^
  99. Guns experts, check out the Deagle!
  100. Bridge tool is messing me up!
  101. requesting help with anime face topology.
  102. creating pebbles on ground
  103. Modeling Test - Need advice please!
  104. Been working toward employment as a modeler in games last few months, some advice?
  105. MTV SUICIDE - short film. Need help with extra modeling
  106. smoothing problems in 3ds max
  107. Modelling a Character Torso, stomach help
  108. First modelling attempt
  109. fruit bowl ready
  110. Scale along normal
  111. What differences between Mudbox and Zbrush??
  112. help for braddy!!
  113. Saturn
  114. How to make watery eyes?
  115. Modeling Feather Fingers
  116. How much detail can a normal map bring to a base mesh?
  117. Cutting holes into armors
  118. Who wants to collaborate with me?
  119. New to 3D max trying to make a bottle nipple.
  120. Do you know any 3D Studio Max tutorials for robots, spaceships and intricate details?
  121. Who knows where I could get any Maya tutorials?
  122. Sculpted geometry animatable?
  123. Question about 3d exterior/interior scenery tutorial
  124. Back w/ NikeSB Mid Dunk's
  125. Question on modeling picture
  126. modeling
  127. modeling new
  128. Invisible Objects???
  129. 3ds max modeling problems?!?
  130. Hair & Fur
  131. european furniture modeling!!
  132. Modeling the Ironman Helmet by Bracer Jack
  133. Trying to find Mirai...
  134. How would i go about plotting the topology of the cheacter?
  135. Maya, modeling char for animation...
  136. Baroque Flatware
  137. New to brush/wacom modelling
  138. Maya help!?
  139. AirFrame 3DSMax
  140. "How to model this" question..
  141. Wierd Normal problem, Maya
  142. Pond Wake, slow down effect help?
  143. Mesh Smooth + Extruded Spline = Ugliness
  144. Extrude faces issue maya 2009
  145. Character Modelling - Poser vs. Qui Dam vs. ?
  146. Super Noob - How do I get started?
  147. How to make morphed machine gun belt?
  148. I must be missing something (mudbox maya help)
  149. how do you determin to make something one piece or multiple pieces?
  150. How to do low poly grass?
  151. Modeling cartoony hair
  152. XFROG standalone - how to randomize trees?
  153. Avoiding High Poly
  154. Plants & Trees in VRAY
  155. Do i need to learn sculpt with clay to get better scultping and modeling?
  156. Modeling or 3D scanning
  157. Creating bumpmaps
  158. Can you bevel polygon faces in Maya?
  159. 3DsMax, Maya, Cinema4D, Blender - which one is the best?
  160. .wire to .obj conversion
  161. DAZ3d to 3ds max?
  162. is this the face option or what???
  163. Modeling Techniques
  164. Short Film - Need a hand with set
  165. modeling problem
  166. Cartoon Hand Modeling Timelapse
  167. Need critics on some models
  168. Viper RT/10 topology issues
  169. Odd problem with displacement
  170. Recreating the Colosseum in 3D
  171. Looking for modeling and Edgelooping techniques
  172. Ragdoll for physics simulation
  173. need refrence pics/dimensions for airplanes engines.
  174. Hand shape tuning in zbrush
  175. what is the use of BIND VERTICS in 3ds max?
  176. question about flow in modelling character
  177. Any special considerations for modelling a character covered in fur?
  178. Leaves formation?
  179. How to model a decagon?
  180. Help With Edge Flow
  181. Terrain question
  182. "Otherworld" film seeks help - Ghost!
  183. Buying models. Whats is questions
  184. Breaking That Barrier...
  185. Mechanical Chest - Need Help!
  186. Odd continuity of edges
  187. Is it possible to attach these nurbs surfaces together
  188. 3dsMax2010_new_Modeling_Features_video_tut_by_Raph ael_Gorgy
  189. Help With Organic Branching, Smooth Bifurcation
  190. Mirror topology without cutting mesh
  191. modeling noob looking for toplogoy crit :)
  192. I need YOUR help with head topology!
  193. Makings of a good demoreel / portfolio?
  194. Are there any tutorials available for modeling video game systems?
  195. how to make a 250 triangle count sphere
  196. Hard Surface Modeling - Small Details?
  197. Can I make this - "diamond studded" effect in 3DS
  198. what does 1000 uv limit truly means?
  199. Modeling questions
  200. Vertices out of control
  201. My Quarry Quandary
  202. Help regard to vertex problem .
  203. Getting Rid of Nasty Bumps
  204. Modern complex
  205. create polygon
  206. snap
  207. combine
  208. Water Vs Fire
  209. how to retain quads in a situation like this?
  210. LF Character Tutorial - FF9 style
  211. SubDs and Polys out of Whack
  212. Modeling from a painting question
  213. imput and advice needed for graduetion project in maya
  214. career in modelling
  215. Modeling from a painting question
  216. complete cg set or live-action mix?
  217. Anyone an expert with Maxwell Render?
  218. clouds with flat top
  219. Importing from zbrush to max08 triangulated?
  220. Modeling Transformer?
  221. Portfolio help please
  222. wings 3d rc 1.0
  223. Modeling off of Reference Photos
  224. asymmetric UV mapping
  225. Wii Remote 3D Model
  226. ZBrush vs Mudbox vs Modo
  227. My Temp file is missing my character.
  228. Rookie to 3D
  229. My First Model On 3dsMax [Nike SB] (questions)
  230. Modeling Posed Clothed Character Workflow?
  231. Fill objects with other objects?
  232. New to 3D modeling need some help creating a head.
  233. Making Vines around a gate
  234. 3dsmax; How to connect models with a spline?
  235. Sphere with a Mobius twist
  236. Modeling Armor
  237. how to bend floor plane
  238. Industrial Designing
  239. show texture in left viewport
  240. Lifting Splines off of NURBS?
  241. calculate human figure volume?
  242. problem in rendering in mental ray
  243. modeling a blazer
  244. Modeling Tire
  245. Welding two elements?
  246. MESHtools / cspolytools for new max versions?
  247. unwrap UVW problem
  248. Getting rid of unwanted pinches in creating ridges
  249. trouble with NURBS Boolean operation in maya
  250. Basic dimension question :)