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  1. subdivisionmodelling closes for good
  2. Detailed Head Modeling Tutorial
  3. modling roofs plugin for 3ds max
  4. Full Sail Vs Vancouver film school?
  5. mesh-combine
  6. How to improve character modeling (Help)
  7. bend this spline
  8. Modeling a Cookie?
  9. Building Modeling
  10. Polygon Cruncher Alt
  11. Good model for a beginner?
  12. need comment on character model
  13. Is SILO worth the effort?
  14. Diamond modeling tutorial - Detailed step by step
  15. Poly or Nurbs or maybe Subdiv?
  16. Am I doing this right? - Fire Hydrant
  17. Some Fancy Footwork
  18. Any cartoon models out there need rigging?
  19. Heads from spheres
  20. Problem making a round hole in an object
  21. UV mapp from maya ended up useless!
  22. UV mapp from maya ended up useless!
  23. Euclidean Geometry
  24. Need help, im new,
  25. Character Topology feedback?
  26. Tutorial DVD Suggestions!
  27. Gun Modeling tutorial needed
  28. some models i did in 3d max 9
  29. Frameworks?
  30. spline problem
  31. Heavy model / display layers?
  32. Keeping this mesh clean
  33. 3DS Max user looking for software to compliment current skills.
  34. Why use displacement maps?
  35. low poly boombox - antannae or not?
  36. Modeling Clothing
  37. standard primitive
  38. Having a problem with welding lines
  39. Need a model to texture...
  40. Trouble With Welding
  41. bezier curves in maya
  42. Modeling a soccer ball, advice?
  43. Creating Quads from a Chamfer box?
  44. what software to use for particle simulation?
  45. Normalize geometry after Boolean difference
  46. 2 edge loops manually or bevel with 2 segments
  47. No Blueprints Attached
  48. "Merge multiple edges" in Maya 08
  49. 3ds max in demand or lightwave
  50. Need some advice please
  51. That old "Playstation Feel"
  52. Horizon/Edge of ground area issues
  53. Looking for advice..newbie.
  54. Edge Loops & Sculpting
  55. help with modo workflow.
  56. Water wake?
  57. Aston Martin DB4 GT - Headlight Help
  58. Normal Maps
  59. patch (not Nurbs)
  60. Body/Head modeling for games
  61. even mesh
  62. HELP please
  63. Eye Creasing Suggestions
  64. Mid Poly Trees
  65. (ISSUE) Two different tones in the same topology using the same material
  66. Cutaway in Maya
  67. Hmm, hair problems :(
  68. Arbitrary Mesh and Naughty Dog
  69. How to make this
  70. Production Polycount?
  71. Simple Issue But Cant Figure Out
  72. strange artifacting when smoothing meshes that were sewn together???
  73. Neon tube lettering?
  74. Help (modeling support) needed for Short Film project
  75. A modeling problem
  76. Modeling problem
  77. need help about modelling a car (fillet)
  78. find poly count limits?
  79. ive got bevel probs in maya
  80. I need some Hair advice...
  81. I never seem to finish
  82. How to seperate joint lips
  83. Specular Maps
  84. Need help with Beard for Dwarf/Viking
  85. jagged geometry edges
  86. Spinning Earth-zoom in to Mexico. But How?
  87. Arm pit topo driving me nuts!
  88. Modeling my first head, but have a weird prob!!
  89. Polys to Nurbs as 1 object?
  90. making Your own reference photos of human head
  91. Connecting heads to bodys
  92. Moving with Normals, precise
  93. Attaching surfaces properly - MAYA
  94. Most interactive modeler?
  95. How do I make Abrams Tank treads?
  96. normal maps+subd modeling?
  97. Roughing out the shape
  98. Need Help on Female Model
  99. Working with Scan Data
  100. I want to model LIghtning
  101. Any HL2 Modellers in the house? help needed
  102. help with project. Making a skull
  103. Is rigging/skinning a necessity?
  104. problem with "morph" modifier (stops working when i pull verts)
  105. Who use polyboost could you help how to use Loop Tools
  106. Topologies in Production
  107. 3D View of Bird's Nest
  108. How to model this kind of hair?
  109. Question on modeling buildings
  110. resolution for terrain
  111. Modeling from reference images.
  112. Normal Map Help
  113. parenting problems
  114. Acceptable poly counts for selling models
  115. Hand Modeling
  116. SOS:Looking for Torn and Ripped effect
  117. Curving the corner of a Box?
  118. Inset with curved corners on a cone?
  119. help with mono-eye rigging ideas
  120. Terrain displacement
  121. Importing Illustrator Vectors into Maya for modelling
  122. Double sided plane
  123. How to realise water drops? on surface
  124. your approach to to modeling a character
  125. Best method
  126. quads or not quads? that is a question.
  127. how to find a job?
  128. noise problem...maybe?
  129. surface connection problem...
  130. An M113A3 APC I am working on critiques welcomed
  131. Surface Connection Problem...
  132. POV-Ray SDL Matrix to MAXScript Matrix3
  133. Cleaning up a Bad Head Mesh?
  134. What is the best modifier to get this effect?
  135. Best method to gor from 2D to 3D?
  136. bonsai tree
  137. Need help on a technique.
  138. need help for mechanical modeling
  139. How to make slot on angled face without distoration?
  140. How to get rid of this face distortion?
  141. My eyes are crossed? HELP!
  142. Hi-Res to Lo-Res 3D Model
  143. Polycount - Vertex Draw Count
  144. References for Fish and Frog
  145. Softimage xsi tutorials
  146. retopology, what is this?
  147. mesh combine
  148. attaching and welding vertices
  149. dive helmet help please
  150. Modelling the face around the eyeballs
  151. Topology: A square hole in a curving surface?
  152. Model>Scupt>Animate
  153. Quick question: how to keep polygons faceted?
  154. Soulful Eyes (pixar like?)
  155. best sculpting software
  156. ::shoulder modeling for animation::
  157. Duplicate Special, Instance Issue
  158. Blown UV's
  159. Laying stuff out on a complex surface
  160. modeling cylindrical strings/hair/etc.
  161. Character Modelling
  162. Byron's Poly Tools
  163. unfold MESH from UV Coordinates
  164. 3D Coat volumetric sculpting tools
  165. Please tell me how can i improve
  166. Chopper blades
  167. Third party modelling program
  168. Human Modeling: Zbrush over conventional technique
  169. Need Help Please!!
  170. Character Sculpting Vids
  171. C4d creating polys like 3ds max?
  172. Modeling a head
  173. Noob Maya Question...
  174. homan body modeling
  175. Modelling out hair in maya?
  176. How to use Extra poly models ?
  177. When a blueprint lies?
  178. wireframes/mesh
  179. Beginner Questions Car (Poly- ) Modeling in Maya
  180. 3D modeling tool/software which has the capability to be easily integrated with OOPLs
  181. Texturing a Sphere?
  182. Eyeballs for Manga Character (huge eyes) - impractical, need advice
  183. What's the best tool to make a 'shuriken' type of body logo?
  184. Modelling a level
  185. Round objects, Square Holes, Live Surfaces
  186. Animated object pieces growing
  187. Scale question
  188. Light Withn A LightBulb
  189. Meshsmoothed Poly model is distorted
  190. Smoothing tips?
  191. Environment Design
  192. General Modeling Help with P-40 Model
  193. Quads and Tris - a question
  194. need help in modeling detailed tui bird
  195. 3d Max Problems
  196. type in a value to move a vert
  197. Please Help!! about distortion.
  198. Maya (newbie) modelling help pls...
  199. Using non-standard programs - How much of a problem ?
  200. Maya: How do you combine many nurbs into one object?
  201. NEED HELP.....modeling tui bird.. please
  202. Most intuitive program to model characters in?
  203. Wing Animation Studio——Offshore 3D animation & Outsoucing CG Services
  204. Simpson modeling help using subdivs pls
  205. Screw modeling matters
  206. Looking for the definitive character texturing/shading tutorial
  207. Best models without sculpting
  208. Reference Photo's for Water & Ocean Renderings
  209. 3D Female Photo Reference
  210. Maya - UV problem... pls help!!
  211. Plastic scale model kits unmade
  212. Modeling Teacher
  213. Modelling Abandoned/Desolate Buildings
  214. Human Body - Show My Errors?
  215. Game Characters - Mudbox versus Zbrush; which one?
  216. Normal Mapping Mechanical Stuff
  217. Need some advice when working on game models
  218. Help with connecting 2 vertices - not merging them!
  219. resource for 3D models
  220. intro from:-A Leading 3d modeling, 3d Rendering Provider in India.
  221. Bevelling Nurbs Edges
  222. Next-Gen Polygon count
  223. "Character Design in Zbrush and Maya" - Video Tutorial
  224. Female Reference Photo
  225. Space marine
  226. Advanced "Out-of-the-Box" Modelling
  227. Modelling a bunch of grapes!
  228. squiggly circles Maya 8.5 PLE
  229. Render in RAW?
  230. HELP: nGons and Triangles, how can you avoid them??
  231. Cutting techniques Help
  232. Trying to model: Ness
  233. Modelling an eyelid need help
  234. Anime 3D Girl
  235. Modeling cliff
  236. Help: uncutting mesh?
  237. Infinite Plain In UT2004
  238. ::Shirowproject collab modeler needed::
  239. Some new Wings 3D stuff
  240. PS sketches for 3DMax - Importing?
  241. Modeling violin
  242. Shotcuts for Modeling ??
  243. clothing question
  244. Forest!
  245. Text Modelling Troubles...
  246. What do you think of my work
  247. toon like tree
  248. How do nurbs spheres work?
  249. Rhino3D modelling help required
  250. Rhino 3d vs 3ds max