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  1. Need Help Please!!
  2. Character Sculpting Vids
  3. C4d creating polys like 3ds max?
  4. Noob Maya Question...
  5. homan body modeling
  6. Modelling out hair in maya?
  7. How to use Extra poly models ?
  8. When a blueprint lies?
  9. wireframes/mesh
  10. Beginner Questions Car (Poly- ) Modeling in Maya
  11. 3D modeling tool/software which has the capability to be easily integrated with OOPLs
  12. Texturing a Sphere?
  13. Eyeballs for Manga Character (huge eyes) - impractical, need advice
  14. What's the best tool to make a 'shuriken' type of body logo?
  15. Modelling a level
  16. Round objects, Square Holes, Live Surfaces
  17. Animated object pieces growing
  18. Scale question
  19. Light Withn A LightBulb
  20. Meshsmoothed Poly model is distorted
  21. Smoothing tips?
  22. Environment Design
  23. General Modeling Help with P-40 Model
  24. Quads and Tris - a question
  25. need help in modeling detailed tui bird
  26. 3d Max Problems
  27. type in a value to move a vert
  28. Please Help!! about distortion.
  29. Maya (newbie) modelling help pls...
  30. Using non-standard programs - How much of a problem ?
  31. Maya: How do you combine many nurbs into one object?
  32. NEED HELP.....modeling tui bird.. please
  33. Most intuitive program to model characters in?
  34. Wing Animation Studio——Offshore 3D animation & Outsoucing CG Services
  35. Simpson modeling help using subdivs pls
  36. Screw modeling matters
  37. Reference Photo's for Water & Ocean Renderings
  38. 3D Female Photo Reference
  39. Maya - UV problem... pls help!!
  40. Plastic scale model kits unmade
  41. Modeling Teacher
  42. Modelling Abandoned/Desolate Buildings
  43. Human Body - Show My Errors?
  44. Game Characters - Mudbox versus Zbrush; which one?
  45. Normal Mapping Mechanical Stuff
  46. Need some advice when working on game models
  47. Help with connecting 2 vertices - not merging them!
  48. resource for 3D models
  49. intro from:-A Leading 3d modeling, 3d Rendering Provider in India.
  50. Bevelling Nurbs Edges
  51. Next-Gen Polygon count
  52. "Character Design in Zbrush and Maya" - Video Tutorial
  53. Female Reference Photo
  54. Space marine
  55. Advanced "Out-of-the-Box" Modelling
  56. Modelling a bunch of grapes!
  57. squiggly circles Maya 8.5 PLE
  58. Render in RAW?
  59. HELP: nGons and Triangles, how can you avoid them??
  60. Cutting techniques Help
  61. Trying to model: Ness
  62. Modelling an eyelid need help
  63. Anime 3D Girl
  64. Modeling cliff
  65. Help: uncutting mesh?
  66. Infinite Plain In UT2004
  67. ::Shirowproject collab modeler needed::
  68. Some new Wings 3D stuff
  69. PS sketches for 3DMax - Importing?
  70. Modeling violin
  71. Shotcuts for Modeling ??
  72. clothing question
  73. Forest!
  74. Text Modelling Troubles...
  75. What do you think of my work
  76. toon like tree
  77. How do nurbs spheres work?
  78. Rhino3D modelling help required
  79. Rhino 3d vs 3ds max
  80. Intersecting or colliding geometry. Is this bad to do??
  81. How to achieve Nail board/Pin art effect?
  82. Merge NURB Control Vertices?
  83. Mirroring a split nurbsphere connected by lofted surface.
  84. Problem with backfaces : /
  85. Need Help with Model - Hard Edges?
  86. URGENT HELP!Umbrella Animation
  87. making a bowl, and spooling paper through a printer....
  88. Time Frame
  89. normal and the displacement maps ?
  90. a question about game models.
  91. Getting started as a 3D artist?
  92. Recurring problem in sub-D modeling
  93. Blendshape for cinematic
  94. A Face over 4 edges is well or bad
  95. Tree Tutorial Right Here
  96. NEED HELP--------Unreal 3 Building
  97. Completely new; Wants to learn
  98. Poly count VS Quads
  99. Modeling a Lotus Elise. Where to start?
  100. Advice/Tutorials for Spaceships/Sci-Fi
  101. where can I find Female 3D Torso Model NURBS ? free !
  102. Terrain: caves/tunnels
  103. looking for modeling advice: trashcan
  104. Is all my work lost? Deleted history in maya with smooth mesh on
  105. modeling 3D popcorn
  106. modeling 3d popcorn
  107. Need some advice on how to model crumbled paper.
  108. Edgeloops of the female figure?
  109. Is This at all possible?
  110. Booleans in maya - Refine?? please help.
  111. I have a beginner's question...
  112. Race Track Model Question/Input Please
  113. Eyebrows and eye lashes of realistic a character
  114. Modelling robots, knights and Iron Men?
  115. CAD/NURBS tesselator !?
  116. Smooth and nice
  117. Best way to model a belt?
  118. How to Merge Multiple Lines in 3DS Max...
  119. Big Displace maps problem
  120. Unwrapping: similar objects in one model?
  121. Good Reference images for a human head?
  122. Looking for SKILZ for Portfolio work
  123. Adding vertices while using the Edit Poly modifier in 3dsmax 2009
  124. those 3d scan models
  125. Next Step for Making 3D Character...
  126. Polyboost Installation Problem! Need help please
  127. reference pic in 3ds max 9 is not clear. How can I fix??
  128. violin strings
  129. Nurbs Character Modeling (Dreamworks, Pixar, etc)
  130. removing pesky triangles
  131. vertex AO transfer in Maya
  132. Accurate Bleuprints
  133. Weird Shading
  134. Strange surface
  135. Im getting weird seams in maya?
  136. Cartoon Ears.
  137. Real world scale?
  138. Totally Newbie - and the question is...
  139. Starship tutorial
  140. Fancy Bow
  141. I need improvmprovments for my skills!
  142. size of render image
  143. Bump maps- smooth and rounded
  144. help with maya co-ordinates!!
  145. Help with nose modeling
  146. i search some tutorials with architecture and building
  147. Pin Art Desk Toy Tutorial
  148. having trouble smoothing my class assignment
  149. Clothes modeling concern
  150. TRIANGLES Problem.
  151. Eyelid modeling Tips.
  152. Splines and PFlow
  153. snap to object aka make live
  154. 3DS Max snapping verts
  155. Very noobish Maya question
  156. paint effects in maya
  157. Image Plane Problems.
  158. Game-engine ready models
  159. Importing into a level editor
  160. UV Mapping SW
  161. lowpoly/game modelling spline/surface tech?
  162. Modelling the bones in a foot
  163. Creating a surface like this?
  164. Why must a model be in quads?
  165. Modelling Question
  166. please help check my polygons flow...
  167. setting up camera rotation
  168. Decent Suit topology?
  169. Soft Creases in 3DS MAX
  170. Maya vs Modo
  171. help
  172. Noob question - Please help
  173. Orthographic Reference Librarys
  174. Tri's to Quads in Max?
  175. Ipod Nano-Chromatic commercial Help...
  176. Seeking Advice on Creature Mouth Modeling for Rig
  177. SubD toggle for Max
  178. Online Individual Classes of 3d Design (Maya), in real-time,with Remote Access.
  179. 3D Content marketplaces, new and old?
  180. Poly Modeling vs. Box Modeling
  181. formula for converting odd number of vertices
  182. what should i model to grow as a modeler?
  183. Modeling hair with planes before unwrap
  184. Is high-poly modeling used these days for characters instead of sub-d modeling?
  185. Maya or Max model to .mdl format.
  186. Human characters with cloths
  187. Dealing with stars on mesh
  188. Extract & Separate problems
  189. mesh from 3DS to RHINO
  190. Looking for model to be machined on 5 axis Mill
  191. Modelling a Tyre - Pinching & Seams
  192. face looks a little off...
  193. Face doesnt look quite right...
  194. 3ds max - absolute: local
  195. Free Production Models From Kohler,GE, Dodge, Jeep, etc..
  196. 3DS Max tris to quads
  197. RealFlow 4 and Nvidia CUDA
  198. XSI Proportional modeling and 3DS Max
  199. Deciding the scale/size of character before modelling
  200. Chain Link Finish
  201. How do I create this mesh with quads without messing up the outside?
  202. 3D max - Biped - Animation
  203. How to take reference shots?
  204. Low poly building - which plan is better?
  205. Using 3D Poser Programs for 2D illustrations?
  206. Help with general techniques and terminology
  207. Looking for highquality biped character.
  208. Need help locating helicopter parts to model
  209. Maya and Zbrush question
  210. emergenci help plz!
  211. Topology tutorials?
  212. Unique Scaling question
  213. Projecting a spline map onto a sphere?
  214. T-Pose?
  215. Cat tutorial!
  216. best method for creating such a high-detail shoe like this?
  217. Quick Question
  218. Need Help : GM Kai head
  219. i need help from PROs
  220. Help - Turbosmooth
  221. "mouse de orsay" horse
  222. Do you know any good tutorials about human body modeling and rigging?
  223. The Call of Duty: Future of War team looking for talent!
  224. Help finishing a Pentagram Model
  225. Modelling Workflow Help
  226. Maya to Zbrush and Back Workflow?
  227. Good photo references website??
  228. the "leviathan" tank
  229. Help Needed...PLEASE
  230. (Maya 8.5) adding height and width to a cv curve, HELP!
  231. Help to turn off 2-sided polygons in 3dsmax 2009
  232. Problem Projecting Curve
  233. Poly to SubD/Subsurf workflow theory questions
  234. Cartoon Modeling advise
  235. Good Tutorial for Human Modeling for Maya?
  236. Why 3d models should be combined into one mesh/object?
  237. New to Modelling
  238. Hi all, if anyone knows much about reactor?
  239. Question about math behind conversion of 2D images into a 3D model
  240. Creating cartoon eyes
  241. 3D Modelling - Where to start?
  242. Help with a Grinch model
  243. help me to start modeling
  244. My view on pan tut
  245. My view on dice tut
  246. finished modeling a head, wanted to model a body now
  247. Best way to clothe a character...
  248. face part meshes?
  249. Polycount standards: modeling for games vs. film?
  250. Something just doesn't look right ...