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  1. Detailed Head Modeling Tutorial
  2. modling roofs plugin for 3ds max
  3. Full Sail Vs Vancouver film school?
  4. mesh-combine
  5. How to improve character modeling (Help)
  6. bend this spline
  7. Modeling a Cookie?
  8. Building Modeling
  9. Polygon Cruncher Alt
  10. Good model for a beginner?
  11. need comment on character model
  12. Is SILO worth the effort?
  13. Diamond modeling tutorial - Detailed step by step
  14. Poly or Nurbs or maybe Subdiv?
  15. Am I doing this right? - Fire Hydrant
  16. Some Fancy Footwork
  17. Any cartoon models out there need rigging?
  18. Heads from spheres
  19. Problem making a round hole in an object
  20. UV mapp from maya ended up useless!
  21. UV mapp from maya ended up useless!
  22. Euclidean Geometry
  23. Need help, im new,
  24. Character Topology feedback?
  25. Tutorial DVD Suggestions!
  26. Gun Modeling tutorial needed
  27. some models i did in 3d max 9
  28. Frameworks?
  29. spline problem
  30. Heavy model / display layers?
  31. Keeping this mesh clean
  32. 3DS Max user looking for software to compliment current skills.
  33. Why use displacement maps?
  34. low poly boombox - antannae or not?
  35. Modeling Clothing
  36. standard primitive
  37. Having a problem with welding lines
  38. Need a model to texture...
  39. Trouble With Welding
  40. bezier curves in maya
  41. Modeling a soccer ball, advice?
  42. Creating Quads from a Chamfer box?
  43. what software to use for particle simulation?
  44. Normalize geometry after Boolean difference
  45. 2 edge loops manually or bevel with 2 segments
  46. No Blueprints Attached
  47. "Merge multiple edges" in Maya 08
  48. 3ds max in demand or lightwave
  49. Need some advice please
  50. That old "Playstation Feel"
  51. Horizon/Edge of ground area issues
  52. Looking for advice..newbie.
  53. Edge Loops & Sculpting
  54. help with modo workflow.
  55. Water wake?
  56. Aston Martin DB4 GT - Headlight Help
  57. Normal Maps
  58. patch (not Nurbs)
  59. Body/Head modeling for games
  60. even mesh
  61. HELP please
  62. Eye Creasing Suggestions
  63. Mid Poly Trees
  64. (ISSUE) Two different tones in the same topology using the same material
  65. Cutaway in Maya
  66. Hmm, hair problems :(
  67. Arbitrary Mesh and Naughty Dog
  68. How to make this
  69. Production Polycount?
  70. Simple Issue But Cant Figure Out
  71. strange artifacting when smoothing meshes that were sewn together???
  72. Neon tube lettering?
  73. Help (modeling support) needed for Short Film project
  74. A modeling problem
  75. Modeling problem
  76. need help about modelling a car (fillet)
  77. find poly count limits?
  78. ive got bevel probs in maya
  79. I need some Hair advice...
  80. I never seem to finish
  81. How to seperate joint lips
  82. Specular Maps
  83. Need help with Beard for Dwarf/Viking
  84. jagged geometry edges
  85. Spinning Earth-zoom in to Mexico. But How?
  86. Arm pit topo driving me nuts!
  87. Modeling my first head, but have a weird prob!!
  88. Polys to Nurbs as 1 object?
  89. making Your own reference photos of human head
  90. Connecting heads to bodys
  91. Moving with Normals, precise
  92. Attaching surfaces properly - MAYA
  93. Most interactive modeler?
  94. How do I make Abrams Tank treads?
  95. normal maps+subd modeling?
  96. Roughing out the shape
  97. Need Help on Female Model
  98. Working with Scan Data
  99. I want to model LIghtning
  100. Any HL2 Modellers in the house? help needed
  101. help with project. Making a skull
  102. Is rigging/skinning a necessity?
  103. problem with "morph" modifier (stops working when i pull verts)
  104. Who use polyboost could you help how to use Loop Tools
  105. Topologies in Production
  106. 3D View of Bird's Nest
  107. How to model this kind of hair?
  108. Question on modeling buildings
  109. resolution for terrain
  110. Modeling from reference images.
  111. Normal Map Help
  112. parenting problems
  113. Acceptable poly counts for selling models
  114. Hand Modeling
  115. SOS:Looking for Torn and Ripped effect
  116. Curving the corner of a Box?
  117. Inset with curved corners on a cone?
  118. help with mono-eye rigging ideas
  119. Terrain displacement
  120. Importing Illustrator Vectors into Maya for modelling
  121. Double sided plane
  122. How to realise water drops? on surface
  123. your approach to to modeling a character
  124. Best method
  125. quads or not quads? that is a question.
  126. how to find a job?
  127. noise problem...maybe?
  128. surface connection problem...
  129. An M113A3 APC I am working on critiques welcomed
  130. Surface Connection Problem...
  131. POV-Ray SDL Matrix to MAXScript Matrix3
  132. Cleaning up a Bad Head Mesh?
  133. What is the best modifier to get this effect?
  134. Best method to gor from 2D to 3D?
  135. bonsai tree
  136. Need help on a technique.
  137. need help for mechanical modeling
  138. How to make slot on angled face without distoration?
  139. How to get rid of this face distortion?
  140. My eyes are crossed? HELP!
  141. Hi-Res to Lo-Res 3D Model
  142. Polycount - Vertex Draw Count
  143. References for Fish and Frog
  144. Softimage xsi tutorials
  145. retopology, what is this?
  146. mesh combine
  147. attaching and welding vertices
  148. dive helmet help please
  149. Modelling the face around the eyeballs
  150. Topology: A square hole in a curving surface?
  151. Model>Scupt>Animate
  152. Quick question: how to keep polygons faceted?
  153. Soulful Eyes (pixar like?)
  154. best sculpting software
  155. ::shoulder modeling for animation::
  156. Duplicate Special, Instance Issue
  157. Blown UV's
  158. Laying stuff out on a complex surface
  159. modeling cylindrical strings/hair/etc.
  160. Character Modelling
  161. Byron's Poly Tools
  162. unfold MESH from UV Coordinates
  163. 3D Coat volumetric sculpting tools
  164. Please tell me how can i improve
  165. Chopper blades
  166. Third party modelling program
  167. Human Modeling: Zbrush over conventional technique
  168. Need Help Please!!
  169. Character Sculpting Vids
  170. C4d creating polys like 3ds max?
  171. Modeling a head
  172. Noob Maya Question...
  173. homan body modeling
  174. Modelling out hair in maya?
  175. How to use Extra poly models ?
  176. When a blueprint lies?
  177. wireframes/mesh
  178. Beginner Questions Car (Poly- ) Modeling in Maya
  179. 3D modeling tool/software which has the capability to be easily integrated with OOPLs
  180. Texturing a Sphere?
  181. Eyeballs for Manga Character (huge eyes) - impractical, need advice
  182. What's the best tool to make a 'shuriken' type of body logo?
  183. Modelling a level
  184. Round objects, Square Holes, Live Surfaces
  185. Animated object pieces growing
  186. Scale question
  187. Light Withn A LightBulb
  188. Meshsmoothed Poly model is distorted
  189. Smoothing tips?
  190. Environment Design
  191. General Modeling Help with P-40 Model
  192. Quads and Tris - a question
  193. need help in modeling detailed tui bird
  194. 3d Max Problems
  195. type in a value to move a vert
  196. Please Help!! about distortion.
  197. Maya (newbie) modelling help pls...
  198. Using non-standard programs - How much of a problem ?
  199. Maya: How do you combine many nurbs into one object?
  200. NEED HELP.....modeling tui bird.. please
  201. Most intuitive program to model characters in?
  202. Wing Animation Studio——Offshore 3D animation & Outsoucing CG Services
  203. Simpson modeling help using subdivs pls
  204. Screw modeling matters
  205. Looking for the definitive character texturing/shading tutorial
  206. Best models without sculpting
  207. Reference Photo's for Water & Ocean Renderings
  208. 3D Female Photo Reference
  209. Maya - UV problem... pls help!!
  210. Plastic scale model kits unmade
  211. Modeling Teacher
  212. Modelling Abandoned/Desolate Buildings
  213. Human Body - Show My Errors?
  214. Game Characters - Mudbox versus Zbrush; which one?
  215. Normal Mapping Mechanical Stuff
  216. Need some advice when working on game models
  217. Help with connecting 2 vertices - not merging them!
  218. resource for 3D models
  219. intro from:-A Leading 3d modeling, 3d Rendering Provider in India.
  220. Bevelling Nurbs Edges
  221. Next-Gen Polygon count
  222. "Character Design in Zbrush and Maya" - Video Tutorial
  223. Female Reference Photo
  224. Space marine
  225. Advanced "Out-of-the-Box" Modelling
  226. Modelling a bunch of grapes!
  227. squiggly circles Maya 8.5 PLE
  228. Render in RAW?
  229. HELP: nGons and Triangles, how can you avoid them??
  230. Cutting techniques Help
  231. Trying to model: Ness
  232. Modelling an eyelid need help
  233. Anime 3D Girl
  234. Modeling cliff
  235. Help: uncutting mesh?
  236. Infinite Plain In UT2004
  237. ::Shirowproject collab modeler needed::
  238. Some new Wings 3D stuff
  239. PS sketches for 3DMax - Importing?
  240. Modeling violin
  241. Shotcuts for Modeling ??
  242. clothing question
  243. Forest!
  244. Text Modelling Troubles...
  245. What do you think of my work
  246. toon like tree
  247. How do nurbs spheres work?
  248. Rhino3D modelling help required
  249. Rhino 3d vs 3ds max
  250. Intersecting or colliding geometry. Is this bad to do??