View Full Version : Modeling
- Short Couse Modelling, great!
- Rendering "foreign" particle/fluids?
- Maya to Zbrush workflow issues
- Help needed for Architectural Visualisation
- Problem in exporting from Blender to Maya
- problems with mesh's for unreal using maya 7
- Toon style Hair
- Modeling a Baseball cap tutorial?
- Modeling career path
- problem on holes
- Cube Primitive selection crosshairs
- Game character modeling. Applying normal maps to model.
- Modeling folds on jeans on this guy? advice
- Generating Terrain?
- Ideas to keep deformation of softbody?
- Creating a Model and Rigging it for Animating
- Portfolio question
- Working from detailed architect plans.
- How to model a resource character?
- Modeling Specifically for Cel Shaded Animation
- environmental modeling question
- [HELP]Defining edges.. car modelling
- Hard surface modeling - advanced creases
- LF Eland Armored Car Blueprints
- urgent help required
- something I have no clue about
- I want to know if I'm modeling in an acceptable way.
- noob question on welding in 3ds max
- World War 2 reference images??
- Modeling Clothes
- Subdiv and Smoothing Groups
- What's the best way to do the tongue and teeth for this model?
- Sofa and Bed modeling question
- Game Prop Idea: TARDIS
- problems with normals
- Female model form, looking for c&c
- Which Is Better
- What modifier(s) for a smooth-rendered character pose?
- Turntable advice
- Text label, camera, look at - neeed help.
- Help me with modeling 3dmax
- Modleling a Night Club
- which 3d software
- Help
- City around building
- ww2 uniform, where would you start?
- Attaching Ear
- justice league animated reference request
- Quick noob question
- Seam problem
- Best Way to Unlock 3D Art Potential?
- Please Help Me Modeling a Phone...
- Polygonbudget for 3D Game
- Cola Can + Problem with tutorial.
- Potential or existing "Clean-up"/Q&A tools for modelers?
- In need of various Artist's work
- maya matching perspective to BG photo
- Cleaning up CAD data
- Basic Birail Problem
- Which Software is best for what?
- Need Help getting good hard corners
- Human Hand Modelling Tutorial/Help
- Suggestions for modeling trees?
- Trouble with Cartoon Character
- Darwin Head - need facial experts :)
- Need a good male modeling tutorial
- modelling a mummy
- Modeling car, with video tutorial
- spoon handle
- Searching for Old Tutorial - Vein
- part missing?
- Maya Plane modelling - Urgent :)
- starting of first female torso
- Simulating Cloth over a plane?
- Duplicate special modeling issue, please help <:/
- easy/innovative retopo software?
- Northen Europe trees
- help to get model symmetrical again
- Hummer H2 SUT wanted...
- Effects Artists needed for an amature film
- Normals, reguarding 'soften edge' in maya.
- importing bip files into max???
- Stacked Glasses
- Stumped on a human
- Maya Hair Help
- Poly Modeling Joan of Arc
- Newbie modeler wanting to learn
- Modeling the human ear
- I need everyone's input! I know nothing about 3D
- Unwrapping Glass
- Maya Project Problem. Help
- CSV cloud Data
- Two site suggestions - helpful to beginners
- Shapeways - 3D into Reality
- Free Alternative to ZBrush?
- subdivisionmodelling closes for good
- Detailed Head Modeling Tutorial
- modling roofs plugin for 3ds max
- Full Sail Vs Vancouver film school?
- How to improve character modeling (Help)
- bend this spline
- Modeling a Cookie?
- Building Modeling
- Polygon Cruncher Alt
- Good model for a beginner?
- need comment on character model
- Is SILO worth the effort?
- Diamond modeling tutorial - Detailed step by step
- Poly or Nurbs or maybe Subdiv?
- Am I doing this right? - Fire Hydrant
- Some Fancy Footwork
- Any cartoon models out there need rigging?
- Heads from spheres
- Problem making a round hole in an object
- UV mapp from maya ended up useless!
- UV mapp from maya ended up useless!
- Euclidean Geometry
- Need help, im new,
- Character Topology feedback?
- Tutorial DVD Suggestions!
- Gun Modeling tutorial needed
- some models i did in 3d max 9
- Frameworks?
- spline problem
- Heavy model / display layers?
- Keeping this mesh clean
- 3DS Max user looking for software to compliment current skills.
- Why use displacement maps?
- low poly boombox - antannae or not?
- Modeling Clothing
- standard primitive
- Having a problem with welding lines
- Need a model to texture...
- Trouble With Welding
- bezier curves in maya
- Modeling a soccer ball, advice?
- Creating Quads from a Chamfer box?
- what software to use for particle simulation?
- Normalize geometry after Boolean difference
- 2 edge loops manually or bevel with 2 segments
- "Merge multiple edges" in Maya 08
- 3ds max in demand or lightwave
- Need some advice please
- That old "Playstation Feel"
- Horizon/Edge of ground area issues
- Looking for advice..newbie.
- Edge Loops & Sculpting
- help with modo workflow.
- Water wake?
- Aston Martin DB4 GT - Headlight Help
- Normal Maps
- patch (not Nurbs)
- Body/Head modeling for games
- even mesh
- HELP please
- Eye Creasing Suggestions
- Mid Poly Trees
- (ISSUE) Two different tones in the same topology using the same material
- Cutaway in Maya
- Hmm, hair problems :(
- Arbitrary Mesh and Naughty Dog
- Production Polycount?
- Simple Issue But Cant Figure Out
- strange artifacting when smoothing meshes that were sewn together???
- Neon tube lettering?
- Help (modeling support) needed for Short Film project
- A modeling problem
- Modeling problem
- need help about modelling a car (fillet)
- find poly count limits?
- ive got bevel probs in maya
- I need some Hair advice...
- I never seem to finish
- How to seperate joint lips
- Specular Maps
- Need help with Beard for Dwarf/Viking
- jagged geometry edges
- Spinning Earth-zoom in to Mexico. But How?
- Modeling my first head, but have a weird prob!!
- Polys to Nurbs as 1 object?
- making Your own reference photos of human head
- Connecting heads to bodys
- Moving with Normals, precise
- Most interactive modeler?
- normal maps+subd modeling?
- Roughing out the shape
- Need Help on Female Model
- Working with Scan Data
- I want to model LIghtning
- Any HL2 Modellers in the house? help needed
- Is rigging/skinning a necessity?
- problem with "morph" modifier (stops working when i pull verts)
- Who use polyboost could you help how to use Loop Tools
- Topologies in Production
- 3D View of Bird's Nest
- How to model this kind of hair?
- Question on modeling buildings
- resolution for terrain
- Modeling from reference images.
- Normal Map Help
- parenting problems
- Acceptable poly counts for selling models
- Hand Modeling
- SOS:Looking for Torn and Ripped effect
- Curving the corner of a Box?
- help with mono-eye rigging ideas
- Terrain displacement
- Importing Illustrator Vectors into Maya for modelling
- Double sided plane
- How to realise water drops? on surface
- your approach to to modeling a character
- Best method
- quads or not quads? that is a question.
- how to find a job?
- noise problem...maybe?
- surface connection problem...
- An M113A3 APC I am working on critiques welcomed
- POV-Ray SDL Matrix to MAXScript Matrix3
- What is the best modifier to get this effect?
- Best method to gor from 2D to 3D?
- bonsai tree
- Need help on a technique.
- need help for mechanical modeling
- How to make slot on angled face without distoration?
- How to get rid of this face distortion?
- My eyes are crossed? HELP!
- Hi-Res to Lo-Res 3D Model
- Polycount - Vertex Draw Count
- References for Fish and Frog
- Softimage xsi tutorials
- retopology, what is this?
- mesh combine
- attaching and welding vertices
- dive helmet help please
- Topology: A square hole in a curving surface?
- Model>Scupt>Animate
- Soulful Eyes (pixar like?)
- best sculpting software
- Duplicate Special, Instance Issue
- Blown UV's
- Laying stuff out on a complex surface
- modeling cylindrical strings/hair/etc.
- Character Modelling
- Byron's Poly Tools
- unfold MESH from UV Coordinates
- 3D Coat volumetric sculpting tools
- Please tell me how can i improve
- Chopper blades
- Third party modelling program
- Human Modeling: Zbrush over conventional technique
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