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  1. Help attaching objects in 3ds max
  2. help with attaching in 3ds max
  3. Modeling a spring?
  4. Why are some faces on low rez poly primitives different color?
  5. Is there a art director in the house?
  6. This video bugs me
  7. help!!
  8. Modeling Roadblock (Kirby)
  9. Having Problems with Faces
  10. Time Scale Question
  11. Short Couse Modelling, great!
  12. Rendering "foreign" particle/fluids?
  13. Maya to Zbrush workflow issues
  14. Help needed for Architectural Visualisation
  15. Problem in exporting from Blender to Maya
  16. problems with mesh's for unreal using maya 7
  17. Toon style Hair
  18. Modeling a Baseball cap tutorial?
  19. Modeling career path
  20. problem on holes
  21. Cube Primitive selection crosshairs
  22. Game character modeling. Applying normal maps to model.
  23. Modeling folds on jeans on this guy? advice
  24. Generating Terrain?
  25. Ideas to keep deformation of softbody?
  26. Creating a Model and Rigging it for Animating
  27. Portfolio question
  28. Working from detailed architect plans.
  29. How to model a resource character?
  30. Modeling Specifically for Cel Shaded Animation
  31. environmental modeling question
  32. [HELP]Defining edges.. car modelling
  33. Hard surface modeling - advanced creases
  34. LF Eland Armored Car Blueprints
  35. urgent help required
  36. something I have no clue about
  37. I want to know if I'm modeling in an acceptable way.
  38. noob question on welding in 3ds max
  39. World War 2 reference images??
  40. Modeling Clothes
  41. Subdiv and Smoothing Groups
  42. What's the best way to do the tongue and teeth for this model?
  43. Sofa and Bed modeling question
  44. Game Prop Idea: TARDIS
  45. problems with normals
  46. Female model form, looking for c&c
  47. Which Is Better
  48. What modifier(s) for a smooth-rendered character pose?
  49. Turntable advice
  50. Text label, camera, look at - neeed help.
  51. Help me with modeling 3dmax
  52. Modleling a Night Club
  53. which 3d software
  54. Help
  55. City around building
  56. ww2 uniform, where would you start?
  57. Attaching Ear
  58. justice league animated reference request
  59. Quick noob question
  60. Seam problem
  61. Best Way to Unlock 3D Art Potential?
  62. Please Help Me Modeling a Phone...
  63. Polygonbudget for 3D Game
  64. Cola Can + Problem with tutorial.
  65. Potential or existing "Clean-up"/Q&A tools for modelers?
  66. In need of various Artist's work
  67. maya matching perspective to BG photo
  68. Cleaning up CAD data
  69. Basic Birail Problem
  70. Which Software is best for what?
  71. Need Help getting good hard corners
  72. Human Hand Modelling Tutorial/Help
  73. Suggestions for modeling trees?
  74. Trouble with Cartoon Character
  75. Darwin Head - need facial experts :)
  76. Need a good male modeling tutorial
  77. modelling a mummy
  78. Modeling car, with video tutorial
  79. spoon handle
  80. Searching for Old Tutorial - Vein
  81. part missing?
  82. Maya Plane modelling - Urgent :)
  83. starting of first female torso
  84. Simulating Cloth over a plane?
  85. Duplicate special modeling issue, please help <:/
  86. easy/innovative retopo software?
  87. Northen Europe trees
  88. help to get model symmetrical again
  89. Hummer H2 SUT wanted...
  90. Effects Artists needed for an amature film
  91. Normals, reguarding 'soften edge' in maya.
  92. importing bip files into max???
  93. Stacked Glasses
  94. Stumped on a human
  95. Maya Hair Help
  96. Poly Modeling Joan of Arc
  97. Newbie modeler wanting to learn
  98. Modeling the human ear
  99. I need everyone's input! I know nothing about 3D
  100. Unwrapping Glass
  101. Maya Project Problem. Help
  102. CSV cloud Data
  103. Two site suggestions - helpful to beginners
  104. Shapeways - 3D into Reality
  105. Free Alternative to ZBrush?
  106. subdivisionmodelling closes for good
  107. Detailed Head Modeling Tutorial
  108. modling roofs plugin for 3ds max
  109. Full Sail Vs Vancouver film school?
  110. How to improve character modeling (Help)
  111. bend this spline
  112. Modeling a Cookie?
  113. Building Modeling
  114. Polygon Cruncher Alt
  115. Good model for a beginner?
  116. need comment on character model
  117. Is SILO worth the effort?
  118. Diamond modeling tutorial - Detailed step by step
  119. Poly or Nurbs or maybe Subdiv?
  120. Am I doing this right? - Fire Hydrant
  121. Some Fancy Footwork
  122. Any cartoon models out there need rigging?
  123. Heads from spheres
  124. Problem making a round hole in an object
  125. UV mapp from maya ended up useless!
  126. UV mapp from maya ended up useless!
  127. Euclidean Geometry
  128. Need help, im new,
  129. Character Topology feedback?
  130. Tutorial DVD Suggestions!
  131. Gun Modeling tutorial needed
  132. some models i did in 3d max 9
  133. Frameworks?
  134. spline problem
  135. Heavy model / display layers?
  136. Keeping this mesh clean
  137. 3DS Max user looking for software to compliment current skills.
  138. Why use displacement maps?
  139. low poly boombox - antannae or not?
  140. Modeling Clothing
  141. standard primitive
  142. Having a problem with welding lines
  143. Need a model to texture...
  144. Trouble With Welding
  145. bezier curves in maya
  146. Modeling a soccer ball, advice?
  147. Creating Quads from a Chamfer box?
  148. what software to use for particle simulation?
  149. Normalize geometry after Boolean difference
  150. 2 edge loops manually or bevel with 2 segments
  151. "Merge multiple edges" in Maya 08
  152. 3ds max in demand or lightwave
  153. Need some advice please
  154. That old "Playstation Feel"
  155. Horizon/Edge of ground area issues
  156. Looking for advice..newbie.
  157. Edge Loops & Sculpting
  158. help with modo workflow.
  159. Water wake?
  160. Aston Martin DB4 GT - Headlight Help
  161. Normal Maps
  162. patch (not Nurbs)
  163. Body/Head modeling for games
  164. even mesh
  165. HELP please
  166. Eye Creasing Suggestions
  167. Mid Poly Trees
  168. (ISSUE) Two different tones in the same topology using the same material
  169. Cutaway in Maya
  170. Hmm, hair problems :(
  171. Arbitrary Mesh and Naughty Dog
  172. Production Polycount?
  173. Simple Issue But Cant Figure Out
  174. strange artifacting when smoothing meshes that were sewn together???
  175. Neon tube lettering?
  176. Help (modeling support) needed for Short Film project
  177. A modeling problem
  178. Modeling problem
  179. need help about modelling a car (fillet)
  180. find poly count limits?
  181. ive got bevel probs in maya
  182. I need some Hair advice...
  183. I never seem to finish
  184. How to seperate joint lips
  185. Specular Maps
  186. Need help with Beard for Dwarf/Viking
  187. jagged geometry edges
  188. Spinning Earth-zoom in to Mexico. But How?
  189. Modeling my first head, but have a weird prob!!
  190. Polys to Nurbs as 1 object?
  191. making Your own reference photos of human head
  192. Connecting heads to bodys
  193. Moving with Normals, precise
  194. Most interactive modeler?
  195. normal maps+subd modeling?
  196. Roughing out the shape
  197. Need Help on Female Model
  198. Working with Scan Data
  199. I want to model LIghtning
  200. Any HL2 Modellers in the house? help needed
  201. Is rigging/skinning a necessity?
  202. problem with "morph" modifier (stops working when i pull verts)
  203. Who use polyboost could you help how to use Loop Tools
  204. Topologies in Production
  205. 3D View of Bird's Nest
  206. How to model this kind of hair?
  207. Question on modeling buildings
  208. resolution for terrain
  209. Modeling from reference images.
  210. Normal Map Help
  211. parenting problems
  212. Acceptable poly counts for selling models
  213. Hand Modeling
  214. SOS:Looking for Torn and Ripped effect
  215. Curving the corner of a Box?
  216. help with mono-eye rigging ideas
  217. Terrain displacement
  218. Importing Illustrator Vectors into Maya for modelling
  219. Double sided plane
  220. How to realise water drops? on surface
  221. your approach to to modeling a character
  222. Best method
  223. quads or not quads? that is a question.
  224. how to find a job?
  225. noise problem...maybe?
  226. surface connection problem...
  227. An M113A3 APC I am working on critiques welcomed
  228. POV-Ray SDL Matrix to MAXScript Matrix3
  229. What is the best modifier to get this effect?
  230. Best method to gor from 2D to 3D?
  231. bonsai tree
  232. Need help on a technique.
  233. need help for mechanical modeling
  234. How to make slot on angled face without distoration?
  235. How to get rid of this face distortion?
  236. My eyes are crossed? HELP!
  237. Hi-Res to Lo-Res 3D Model
  238. Polycount - Vertex Draw Count
  239. References for Fish and Frog
  240. Softimage xsi tutorials
  241. retopology, what is this?
  242. mesh combine
  243. attaching and welding vertices
  244. dive helmet help please
  245. Topology: A square hole in a curving surface?
  246. Model>Scupt>Animate
  247. Soulful Eyes (pixar like?)
  248. best sculpting software
  249. Duplicate Special, Instance Issue
  250. Blown UV's