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  1. help with attaching in 3ds max
  2. Modeling a spring?
  3. Why are some faces on low rez poly primitives different color?
  4. Is there a art director in the house?
  5. This video bugs me
  6. help!!
  7. Modeling Roadblock (Kirby)
  8. Having Problems with Faces
  9. Time Scale Question
  10. Short Couse Modelling, great!
  11. Rendering "foreign" particle/fluids?
  12. Maya to Zbrush workflow issues
  13. Help needed for Architectural Visualisation
  14. Problem in exporting from Blender to Maya
  15. problems with mesh's for unreal using maya 7
  16. Toon style Hair
  17. Modeling a Baseball cap tutorial?
  18. Modeling career path
  19. problem on holes
  20. Cube Primitive selection crosshairs
  21. Game character modeling. Applying normal maps to model.
  22. Modeling folds on jeans on this guy? advice
  23. Generating Terrain?
  24. Ideas to keep deformation of softbody?
  25. Creating a Model and Rigging it for Animating
  26. Portfolio question
  27. Working from detailed architect plans.
  28. How to model a resource character?
  29. Modeling Specifically for Cel Shaded Animation
  30. environmental modeling question
  31. [HELP]Defining edges.. car modelling
  32. Hard surface modeling - advanced creases
  33. LF Eland Armored Car Blueprints
  34. urgent help required
  35. something I have no clue about
  36. I want to know if I'm modeling in an acceptable way.
  37. noob question on welding in 3ds max
  38. World War 2 reference images??
  39. Modeling Clothes
  40. Subdiv and Smoothing Groups
  41. What's the best way to do the tongue and teeth for this model?
  42. Sofa and Bed modeling question
  43. Game Prop Idea: TARDIS
  44. problems with normals
  45. Female model form, looking for c&c
  46. Which Is Better
  47. What modifier(s) for a smooth-rendered character pose?
  48. Turntable advice
  49. Text label, camera, look at - neeed help.
  50. Help me with modeling 3dmax
  51. Modleling a Night Club
  52. which 3d software
  53. Help
  54. City around building
  55. ww2 uniform, where would you start?
  56. Attaching Ear
  57. justice league animated reference request
  58. Quick noob question
  59. Seam problem
  60. Best Way to Unlock 3D Art Potential?
  61. Please Help Me Modeling a Phone...
  62. Polygonbudget for 3D Game
  63. Cola Can + Problem with tutorial.
  64. Potential or existing "Clean-up"/Q&A tools for modelers?
  65. In need of various Artist's work
  66. maya matching perspective to BG photo
  67. Cleaning up CAD data
  68. Basic Birail Problem
  69. Which Software is best for what?
  70. Need Help getting good hard corners
  71. Human Hand Modelling Tutorial/Help
  72. Suggestions for modeling trees?
  73. Trouble with Cartoon Character
  74. Darwin Head - need facial experts :)
  75. Need a good male modeling tutorial
  76. modelling a mummy
  77. Modeling car, with video tutorial
  78. spoon handle
  79. Searching for Old Tutorial - Vein
  80. part missing?
  81. Maya Plane modelling - Urgent :)
  82. starting of first female torso
  83. Simulating Cloth over a plane?
  84. Duplicate special modeling issue, please help <:/
  85. easy/innovative retopo software?
  86. Northen Europe trees
  87. help to get model symmetrical again
  88. Hummer H2 SUT wanted...
  89. Effects Artists needed for an amature film
  90. Normals, reguarding 'soften edge' in maya.
  91. importing bip files into max???
  92. Stacked Glasses
  93. Stumped on a human
  94. Maya Hair Help
  95. Poly Modeling Joan of Arc
  96. Newbie modeler wanting to learn
  97. Modeling the human ear
  98. I need everyone's input! I know nothing about 3D
  99. Unwrapping Glass
  100. Maya Project Problem. Help
  101. CSV cloud Data
  102. Two site suggestions - helpful to beginners
  103. Shapeways - 3D into Reality
  104. Free Alternative to ZBrush?
  105. subdivisionmodelling closes for good
  106. Detailed Head Modeling Tutorial
  107. modling roofs plugin for 3ds max
  108. Full Sail Vs Vancouver film school?
  109. How to improve character modeling (Help)
  110. bend this spline
  111. Modeling a Cookie?
  112. Building Modeling
  113. Polygon Cruncher Alt
  114. Good model for a beginner?
  115. need comment on character model
  116. Is SILO worth the effort?
  117. Diamond modeling tutorial - Detailed step by step
  118. Poly or Nurbs or maybe Subdiv?
  119. Am I doing this right? - Fire Hydrant
  120. Some Fancy Footwork
  121. Any cartoon models out there need rigging?
  122. Heads from spheres
  123. Problem making a round hole in an object
  124. UV mapp from maya ended up useless!
  125. UV mapp from maya ended up useless!
  126. Euclidean Geometry
  127. Need help, im new,
  128. Character Topology feedback?
  129. Tutorial DVD Suggestions!
  130. Gun Modeling tutorial needed
  131. some models i did in 3d max 9
  132. Frameworks?
  133. spline problem
  134. Heavy model / display layers?
  135. Keeping this mesh clean
  136. 3DS Max user looking for software to compliment current skills.
  137. Why use displacement maps?
  138. low poly boombox - antannae or not?
  139. Modeling Clothing
  140. standard primitive
  141. Having a problem with welding lines
  142. Need a model to texture...
  143. Trouble With Welding
  144. bezier curves in maya
  145. Modeling a soccer ball, advice?
  146. Creating Quads from a Chamfer box?
  147. what software to use for particle simulation?
  148. Normalize geometry after Boolean difference
  149. 2 edge loops manually or bevel with 2 segments
  150. "Merge multiple edges" in Maya 08
  151. 3ds max in demand or lightwave
  152. Need some advice please
  153. That old "Playstation Feel"
  154. Horizon/Edge of ground area issues
  155. Looking for advice..newbie.
  156. Edge Loops & Sculpting
  157. help with modo workflow.
  158. Water wake?
  159. Aston Martin DB4 GT - Headlight Help
  160. Normal Maps
  161. patch (not Nurbs)
  162. Body/Head modeling for games
  163. even mesh
  164. HELP please
  165. Eye Creasing Suggestions
  166. Mid Poly Trees
  167. (ISSUE) Two different tones in the same topology using the same material
  168. Cutaway in Maya
  169. Hmm, hair problems :(
  170. Arbitrary Mesh and Naughty Dog
  171. Production Polycount?
  172. Simple Issue But Cant Figure Out
  173. strange artifacting when smoothing meshes that were sewn together???
  174. Neon tube lettering?
  175. Help (modeling support) needed for Short Film project
  176. A modeling problem
  177. Modeling problem
  178. need help about modelling a car (fillet)
  179. find poly count limits?
  180. ive got bevel probs in maya
  181. I need some Hair advice...
  182. I never seem to finish
  183. How to seperate joint lips
  184. Specular Maps
  185. Need help with Beard for Dwarf/Viking
  186. jagged geometry edges
  187. Spinning Earth-zoom in to Mexico. But How?
  188. Modeling my first head, but have a weird prob!!
  189. Polys to Nurbs as 1 object?
  190. making Your own reference photos of human head
  191. Connecting heads to bodys
  192. Moving with Normals, precise
  193. Most interactive modeler?
  194. normal maps+subd modeling?
  195. Roughing out the shape
  196. Need Help on Female Model
  197. Working with Scan Data
  198. I want to model LIghtning
  199. Any HL2 Modellers in the house? help needed
  200. Is rigging/skinning a necessity?
  201. problem with "morph" modifier (stops working when i pull verts)
  202. Who use polyboost could you help how to use Loop Tools
  203. Topologies in Production
  204. 3D View of Bird's Nest
  205. How to model this kind of hair?
  206. Question on modeling buildings
  207. resolution for terrain
  208. Modeling from reference images.
  209. Normal Map Help
  210. parenting problems
  211. Acceptable poly counts for selling models
  212. Hand Modeling
  213. SOS:Looking for Torn and Ripped effect
  214. Curving the corner of a Box?
  215. help with mono-eye rigging ideas
  216. Terrain displacement
  217. Importing Illustrator Vectors into Maya for modelling
  218. Double sided plane
  219. How to realise water drops? on surface
  220. your approach to to modeling a character
  221. Best method
  222. quads or not quads? that is a question.
  223. how to find a job?
  224. noise problem...maybe?
  225. surface connection problem...
  226. An M113A3 APC I am working on critiques welcomed
  227. POV-Ray SDL Matrix to MAXScript Matrix3
  228. What is the best modifier to get this effect?
  229. Best method to gor from 2D to 3D?
  230. bonsai tree
  231. Need help on a technique.
  232. need help for mechanical modeling
  233. How to make slot on angled face without distoration?
  234. How to get rid of this face distortion?
  235. My eyes are crossed? HELP!
  236. Hi-Res to Lo-Res 3D Model
  237. Polycount - Vertex Draw Count
  238. References for Fish and Frog
  239. Softimage xsi tutorials
  240. retopology, what is this?
  241. mesh combine
  242. attaching and welding vertices
  243. dive helmet help please
  244. Topology: A square hole in a curving surface?
  245. Model>Scupt>Animate
  246. Soulful Eyes (pixar like?)
  247. best sculpting software
  248. Duplicate Special, Instance Issue
  249. Blown UV's
  250. Laying stuff out on a complex surface