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  1. Short Couse Modelling, great!
  2. Rendering "foreign" particle/fluids?
  3. Maya to Zbrush workflow issues
  4. Help needed for Architectural Visualisation
  5. Problem in exporting from Blender to Maya
  6. problems with mesh's for unreal using maya 7
  7. Toon style Hair
  8. Modeling a Baseball cap tutorial?
  9. Modeling career path
  10. problem on holes
  11. Cube Primitive selection crosshairs
  12. Game character modeling. Applying normal maps to model.
  13. Modeling folds on jeans on this guy? advice
  14. Generating Terrain?
  15. Ideas to keep deformation of softbody?
  16. Creating a Model and Rigging it for Animating
  17. Portfolio question
  18. Working from detailed architect plans.
  19. How to model a resource character?
  20. Modeling Specifically for Cel Shaded Animation
  21. environmental modeling question
  22. [HELP]Defining edges.. car modelling
  23. Hard surface modeling - advanced creases
  24. LF Eland Armored Car Blueprints
  25. urgent help required
  26. something I have no clue about
  27. I want to know if I'm modeling in an acceptable way.
  28. noob question on welding in 3ds max
  29. World War 2 reference images??
  30. Modeling Clothes
  31. Subdiv and Smoothing Groups
  32. What's the best way to do the tongue and teeth for this model?
  33. Sofa and Bed modeling question
  34. Game Prop Idea: TARDIS
  35. problems with normals
  36. Female model form, looking for c&c
  37. Which Is Better
  38. What modifier(s) for a smooth-rendered character pose?
  39. Turntable advice
  40. Text label, camera, look at - neeed help.
  41. Help me with modeling 3dmax
  42. Modleling a Night Club
  43. which 3d software
  44. Help
  45. City around building
  46. ww2 uniform, where would you start?
  47. Attaching Ear
  48. justice league animated reference request
  49. Quick noob question
  50. Seam problem
  51. Best Way to Unlock 3D Art Potential?
  52. Please Help Me Modeling a Phone...
  53. Polygonbudget for 3D Game
  54. Cola Can + Problem with tutorial.
  55. Potential or existing "Clean-up"/Q&A tools for modelers?
  56. In need of various Artist's work
  57. maya matching perspective to BG photo
  58. Cleaning up CAD data
  59. Basic Birail Problem
  60. Which Software is best for what?
  61. Need Help getting good hard corners
  62. Human Hand Modelling Tutorial/Help
  63. Suggestions for modeling trees?
  64. Trouble with Cartoon Character
  65. Darwin Head - need facial experts :)
  66. Need a good male modeling tutorial
  67. modelling a mummy
  68. Modeling car, with video tutorial
  69. spoon handle
  70. Searching for Old Tutorial - Vein
  71. part missing?
  72. Maya Plane modelling - Urgent :)
  73. starting of first female torso
  74. Simulating Cloth over a plane?
  75. Duplicate special modeling issue, please help <:/
  76. easy/innovative retopo software?
  77. Northen Europe trees
  78. help to get model symmetrical again
  79. Hummer H2 SUT wanted...
  80. Effects Artists needed for an amature film
  81. Normals, reguarding 'soften edge' in maya.
  82. importing bip files into max???
  83. Stacked Glasses
  84. Stumped on a human
  85. Maya Hair Help
  86. Poly Modeling Joan of Arc
  87. Newbie modeler wanting to learn
  88. Modeling the human ear
  89. I need everyone's input! I know nothing about 3D
  90. Unwrapping Glass
  91. Maya Project Problem. Help
  92. CSV cloud Data
  93. Two site suggestions - helpful to beginners
  94. Shapeways - 3D into Reality
  95. Free Alternative to ZBrush?
  96. subdivisionmodelling closes for good
  97. Detailed Head Modeling Tutorial
  98. modling roofs plugin for 3ds max
  99. Full Sail Vs Vancouver film school?
  100. How to improve character modeling (Help)
  101. bend this spline
  102. Modeling a Cookie?
  103. Building Modeling
  104. Polygon Cruncher Alt
  105. Good model for a beginner?
  106. need comment on character model
  107. Is SILO worth the effort?
  108. Diamond modeling tutorial - Detailed step by step
  109. Poly or Nurbs or maybe Subdiv?
  110. Am I doing this right? - Fire Hydrant
  111. Some Fancy Footwork
  112. Any cartoon models out there need rigging?
  113. Heads from spheres
  114. Problem making a round hole in an object
  115. UV mapp from maya ended up useless!
  116. UV mapp from maya ended up useless!
  117. Euclidean Geometry
  118. Need help, im new,
  119. Character Topology feedback?
  120. Tutorial DVD Suggestions!
  121. Gun Modeling tutorial needed
  122. some models i did in 3d max 9
  123. Frameworks?
  124. spline problem
  125. Heavy model / display layers?
  126. Keeping this mesh clean
  127. 3DS Max user looking for software to compliment current skills.
  128. Why use displacement maps?
  129. low poly boombox - antannae or not?
  130. Modeling Clothing
  131. standard primitive
  132. Having a problem with welding lines
  133. Need a model to texture...
  134. Trouble With Welding
  135. bezier curves in maya
  136. Modeling a soccer ball, advice?
  137. Creating Quads from a Chamfer box?
  138. what software to use for particle simulation?
  139. Normalize geometry after Boolean difference
  140. 2 edge loops manually or bevel with 2 segments
  141. "Merge multiple edges" in Maya 08
  142. 3ds max in demand or lightwave
  143. Need some advice please
  144. That old "Playstation Feel"
  145. Horizon/Edge of ground area issues
  146. Looking for advice..newbie.
  147. Edge Loops & Sculpting
  148. help with modo workflow.
  149. Water wake?
  150. Aston Martin DB4 GT - Headlight Help
  151. Normal Maps
  152. patch (not Nurbs)
  153. Body/Head modeling for games
  154. even mesh
  155. HELP please
  156. Eye Creasing Suggestions
  157. Mid Poly Trees
  158. (ISSUE) Two different tones in the same topology using the same material
  159. Cutaway in Maya
  160. Hmm, hair problems :(
  161. Arbitrary Mesh and Naughty Dog
  162. Production Polycount?
  163. Simple Issue But Cant Figure Out
  164. strange artifacting when smoothing meshes that were sewn together???
  165. Neon tube lettering?
  166. Help (modeling support) needed for Short Film project
  167. A modeling problem
  168. Modeling problem
  169. need help about modelling a car (fillet)
  170. find poly count limits?
  171. ive got bevel probs in maya
  172. I need some Hair advice...
  173. I never seem to finish
  174. How to seperate joint lips
  175. Specular Maps
  176. Need help with Beard for Dwarf/Viking
  177. jagged geometry edges
  178. Spinning Earth-zoom in to Mexico. But How?
  179. Modeling my first head, but have a weird prob!!
  180. Polys to Nurbs as 1 object?
  181. making Your own reference photos of human head
  182. Connecting heads to bodys
  183. Moving with Normals, precise
  184. Most interactive modeler?
  185. normal maps+subd modeling?
  186. Roughing out the shape
  187. Need Help on Female Model
  188. Working with Scan Data
  189. I want to model LIghtning
  190. Any HL2 Modellers in the house? help needed
  191. Is rigging/skinning a necessity?
  192. problem with "morph" modifier (stops working when i pull verts)
  193. Who use polyboost could you help how to use Loop Tools
  194. Topologies in Production
  195. 3D View of Bird's Nest
  196. How to model this kind of hair?
  197. Question on modeling buildings
  198. resolution for terrain
  199. Modeling from reference images.
  200. Normal Map Help
  201. parenting problems
  202. Acceptable poly counts for selling models
  203. Hand Modeling
  204. SOS:Looking for Torn and Ripped effect
  205. Curving the corner of a Box?
  206. help with mono-eye rigging ideas
  207. Terrain displacement
  208. Importing Illustrator Vectors into Maya for modelling
  209. Double sided plane
  210. How to realise water drops? on surface
  211. your approach to to modeling a character
  212. Best method
  213. quads or not quads? that is a question.
  214. how to find a job?
  215. noise problem...maybe?
  216. surface connection problem...
  217. An M113A3 APC I am working on critiques welcomed
  218. POV-Ray SDL Matrix to MAXScript Matrix3
  219. What is the best modifier to get this effect?
  220. Best method to gor from 2D to 3D?
  221. bonsai tree
  222. Need help on a technique.
  223. need help for mechanical modeling
  224. How to make slot on angled face without distoration?
  225. How to get rid of this face distortion?
  226. My eyes are crossed? HELP!
  227. Hi-Res to Lo-Res 3D Model
  228. Polycount - Vertex Draw Count
  229. References for Fish and Frog
  230. Softimage xsi tutorials
  231. retopology, what is this?
  232. mesh combine
  233. attaching and welding vertices
  234. dive helmet help please
  235. Topology: A square hole in a curving surface?
  236. Model>Scupt>Animate
  237. Soulful Eyes (pixar like?)
  238. best sculpting software
  239. Duplicate Special, Instance Issue
  240. Blown UV's
  241. Laying stuff out on a complex surface
  242. modeling cylindrical strings/hair/etc.
  243. Character Modelling
  244. Byron's Poly Tools
  245. unfold MESH from UV Coordinates
  246. 3D Coat volumetric sculpting tools
  247. Please tell me how can i improve
  248. Chopper blades
  249. Third party modelling program
  250. Human Modeling: Zbrush over conventional technique