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  1. A simple request of help.
  2. Pivot problem
  3. Max 9 Hair and Fur
  4. 3D jigsaw globe
  5. Low-Mid poly Character edgeloops, best practices?
  6. modeling a brain
  7. where can i find reference materials?
  8. WIP - interactive 3D world on PaperVision 3D
  9. Game poly theories and practices Q?
  10. What do you do with teeth?
  11. modeling bloody pipes
  12. What do you see wrong at this mapping?
  13. Only one angle for room??
  14. Help Modeling World Continets
  15. Help with Irregular Eyes.
  16. Wire frame rendering for gaming presentation
  17. basic car modeling tuts for max 7 please
  18. Whip Cream Modeling
  19. Which is better for animation...displaced subdiv or displaced lo-poly mesh?
  20. Does .... exist for Linux
  21. Stuck in viewport
  22. 2d painting from a 3d model?
  23. blueprint needed dor Mazda 3 Axela ENGINE
  24. Reference help
  25. modeling from 3/4 view
  26. Showreel question
  27. Question on modifying tires
  28. Mental Ray 4 maya 2008 having problems with subdiv
  29. non-polar sphere + exporting poly face data
  30. Low Poly Modeling for Demo Reel
  31. how to model a bedsheet??
  32. High poly mesh for animation.
  33. A bit of boolean modeling problem in Maya!
  34. What is easier & faster ,plane modeling or box modeling a head,full body??
  35. maya 2008 issue
  36. How could I make eyes with Anime Manga Style. Please take a look and give me advice.
  37. How to make the grim reaper... (In my eyes)
  38. 'Bean-boy' topology help!
  39. nonmanifold probs
  40. blueprints setup am i wrong or are the bluepribts? :)
  41. Mesh or Turbo Smooth (Max)
  42. CV CURVES QUESTION should be simple, please help (maya 2008)
  43. Does anyone know any good maya hair tutorials
  44. I use Zbrush and need to convert triangles to Quad in a different package.
  45. 3d head WIP please comment
  46. Body Proportions - easy
  47. How do I clean up model before texturing?
  48. Turbo smoth + material id's problem
  49. Demo Reel Rules?
  50. Bullet trails
  51. Cyberware format to either .obj, .dxf, .ma, .mb
  52. Particle Flow to editable Poly
  53. How would I move the center point in an model?
  54. charater modelling
  55. modelling question -roof
  56. Architecture Visualization Modeling
  57. Modeling technique (cars)
  58. articulated bus blueprints
  59. What's the difference?
  60. Converting nurbs patch model face to pollies
  61. modeling ipod headphones, can you help?
  62. Line animation
  63. Jamaican searchin'
  64. head modeling
  65. Intersections - changing standard?
  66. Human Skull
  67. where can i find some image plains for cars and cell phones?
  68. Modeling a birds' paw
  69. Modeling a skippy-ball road: how to deform?
  70. Film Industry example briefs
  71. Realistic Hair and Clothing, in 3D max
  72. subdividing hard surfaces
  73. 3d bush model
  74. The eyes of characters in Zelda Windwaker
  75. (spline) Refine problem
  76. repost: Rotation Gizmo Confusion
  77. Help?
  78. repost: Rotation Gizmo Confusion
  79. Can someone identify this file?
  80. nonmanifold geometry help
  81. Need a character Mode
  82. Modeling "satitc" clothes
  83. Modeling Shirt Topology
  84. High poly models to low poly version
  85. Need Z-brush help
  86. Steam Locomotive blueprints
  87. How to model with non-orthographic references?
  88. where can i look at some character/object wireframes??
  89. Which software for learning?
  90. How to make an ear(nurbs) in maya?
  91. Need Help Making a Plain Background...
  92. Flip triangle edge in maya ?
  93. ProBoolean error
  94. A Face tutorial from MDB101 :D
  95. plants generator
  96. Modeling a motherboard
  97. Alternate way of showcasing 3D model portfolio stills?
  98. eyeball modeling
  99. Need help finding this
  100. Spin Edge tool
  101. Need practice...
  102. maya manipulator handle to act like max
  103. Black Spot Problem
  104. hand topology, looking for tutorials or wireframes
  105. Maya 2008 Modeling and Animation Handbook
  106. Need help modelling this bullet
  107. Help on modeling low poly hair please ...
  108. How to merge verts
  109. Help, can't see primitives in Maya
  110. Every inch in a loop
  111. Body modelling - where to start
  112. The dreaded three-sided figure
  113. I need help modeling a dungeon for game
  114. Modeling edge seam folds on clothing
  115. creature modeller need
  116. looking for a good anatomy book with lots of quality drawings or pictures
  117. Curly Hair
  118. booleans on maya
  119. the best poly-modelling toolset
  120. I really need help modelling
  121. Preparing a Low poly model
  122. Sharpening edges without distortion
  123. Plz help - Pig References needed
  124. Random Variation in geometry via scripting
  125. Modeling a thread without booleans?
  126. weird surface shadows
  127. 1000s Windows on buildings?
  128. Latest 3D tech for 2008 ?
  129. slice tool creating too many vertices...
  130. Subdivsional modeling primer?
  131. 3D models from Blueprints?
  132. modeling engine piston
  133. joint deformation (help needed)
  134. Character modeling tutorials
  135. terminating local geometry density
  136. How do I turn a plane into a hilly terrain?
  137. vertices in maya problem
  138. Please Help..
  139. Springer - from the old Transformers series
  140. How to model Hight-Poly Hair ?
  141. bending problem
  142. Chamfer Edge Problem when smoothed
  143. considering NURBS
  144. Photoreal models- beginning with non-orthographic photos
  145. Re: Bay Raitt on building Gollum
  146. Convert to model with photo
  147. Panzar world. Check out our last updates!
  148. I've spent hours but can't get anything to look right
  149. Head Topography Advice
  150. Chamfering in Max the Maya way
  151. Boolean and bevel???
  152. How to rebuild a street scene realistic
  153. modeling a roller coaster, help needed ;)
  154. model is inverted
  155. How do you carve stone in Maya
  156. Why use submeshes and when?
  157. T-Rex - model sheet
  158. Portfolio Question
  159. Modeling Help needed
  160. How To alignment Sub object in 3ds max
  161. is there any UV program have this future
  162. Object Move Along Spline
  163. Tree Modelling - Best Strategy?
  164. Maya: Help - Character modelling for animation with clothes
  165. is it necessary for game models to have everything welded to one mesh?
  166. Car side mirror?
  167. I just need a second opinion
  168. Head model request for album cover
  169. Auto Modeling, advise needed
  170. rock paint problem
  171. rock paint problem
  172. Dubai impression
  173. problem modeling rims
  174. Polygon Modeling help.
  175. Zbrush or Mudbox?
  176. Medical - Bone Marrow
  177. How to fix this? (Maya - pivot issue)
  178. What is this type of modeling called?
  179. Modeling a Mac Pro, please help
  180. Creating Faces to a Mesh Created with Lattice
  181. water modelling
  182. Free Retopology App
  183. after Kevin hudson's Dvd
  184. 3DS Max Model Editing Question - HELP!
  185. Quick Cut Help?
  186. Mechanical/Hard Surface modeling reel
  187. Cartoonish eyelids, need advice...
  188. US Army organic help.
  189. I'm looking for a good hand modeling tutorial using polygons
  190. Need some feedback on my first head
  191. Subtract Bevel
  192. 1st Head Model ( Help )
  193. Box modeling faces
  194. Adding verts to a subsurfed cylinder.
  195. How to make holes? - Help
  196. Modeling These 2
  197. scalloping
  198. Detaching all faces without changing it normal? Maya Help
  199. How would you model this clothed character
  200. Pattern On Surface, Repeating certain pattern on a given Surface.
  201. Starting 3d Modelling Questions
  202. Cartoonish eyes (hot shot golf style), need advice...
  203. General Modeling Question
  204. Hotel model problem...Help
  205. N00be
  206. Polyhedron theory
  207. high poly scenes
  208. feet tutorials?
  209. Generate 3d scene question
  210. Z-Brush+3ds Max discussion not argument!
  211. Zbrush in Film Production Enquiry
  212. Portrait
  213. Head modeling
  214. Normal Map definition table
  215. Polys Polys Polys
  216. 3d and 2d
  217. Indents on cylindrical objects?
  218. Trouble with gizmo
  219. NURBS modeling in Max? Anyone...?
  220. free male model? (preff. *.obj)
  221. Joan of Arc Tutorial - so many triangles
  222. Max to UE3 Unit Question
  223. Importance of correct geometry
  224. Vertex problems (maya)
  225. Poly Count
  226. Polygon vision
  227. Modeling plug-ins for Maya 8.5
  228. Using ZBrush or Mudbox instead...
  229. Maya 2008 Orthographic View Issue
  230. How to Make Smooth Round about Polygons in Maya
  231. '70 Chevelle Fastback BluePrints
  232. Volvo V70 (n) Blueprints or pictures?
  233. making dreadlocks
  234. little help for poly hair.
  235. First proper model (space marine gun) need advice.
  236. Help, setting up blueprint in 3ds max for car not working properly
  237. after modeling head how to attach body?
  238. Hummer HX blueprints?
  239. Help with ugly areas in my models.
  240. anatomy ideas?
  241. Face of new character
  242. how do i put a window on a house on Anim8or
  243. How to Create Paper that Folds when Flipped Tutorial?
  244. Sculpting Shoes
  245. Begginer Model a basic Screw Driver using C4D
  246. Key Framing a Spline "Write On" Effect in Max
  247. Questions on where to begin
  248. Easy and basic tutorials
  249. need help with unwrapping.
  250. Maya HELP!!