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  1. Pivot problem
  2. Max 9 Hair and Fur
  3. 3D jigsaw globe
  4. Low-Mid poly Character edgeloops, best practices?
  5. modeling a brain
  6. where can i find reference materials?
  7. WIP - interactive 3D world on PaperVision 3D
  8. Game poly theories and practices Q?
  9. What do you do with teeth?
  10. modeling bloody pipes
  11. What do you see wrong at this mapping?
  12. Only one angle for room??
  13. Help Modeling World Continets
  14. Help with Irregular Eyes.
  15. Wire frame rendering for gaming presentation
  16. basic car modeling tuts for max 7 please
  17. Whip Cream Modeling
  18. Which is better for animation...displaced subdiv or displaced lo-poly mesh?
  19. Does .... exist for Linux
  20. Stuck in viewport
  21. 2d painting from a 3d model?
  22. blueprint needed dor Mazda 3 Axela ENGINE
  23. Reference help
  24. modeling from 3/4 view
  25. Showreel question
  26. Question on modifying tires
  27. Mental Ray 4 maya 2008 having problems with subdiv
  28. non-polar sphere + exporting poly face data
  29. Low Poly Modeling for Demo Reel
  30. how to model a bedsheet??
  31. High poly mesh for animation.
  32. A bit of boolean modeling problem in Maya!
  33. What is easier & faster ,plane modeling or box modeling a head,full body??
  34. maya 2008 issue
  35. How could I make eyes with Anime Manga Style. Please take a look and give me advice.
  36. How to make the grim reaper... (In my eyes)
  37. 'Bean-boy' topology help!
  38. nonmanifold probs
  39. blueprints setup am i wrong or are the bluepribts? :)
  40. Mesh or Turbo Smooth (Max)
  41. CV CURVES QUESTION should be simple, please help (maya 2008)
  42. Does anyone know any good maya hair tutorials
  43. I use Zbrush and need to convert triangles to Quad in a different package.
  44. 3d head WIP please comment
  45. Body Proportions - easy
  46. How do I clean up model before texturing?
  47. Turbo smoth + material id's problem
  48. Demo Reel Rules?
  49. Bullet trails
  50. Cyberware format to either .obj, .dxf, .ma, .mb
  51. Particle Flow to editable Poly
  52. How would I move the center point in an model?
  53. charater modelling
  54. modelling question -roof
  55. Architecture Visualization Modeling
  56. Modeling technique (cars)
  57. articulated bus blueprints
  58. What's the difference?
  59. Converting nurbs patch model face to pollies
  60. modeling ipod headphones, can you help?
  61. Line animation
  62. Jamaican searchin'
  63. head modeling
  64. Intersections - changing standard?
  65. Human Skull
  66. where can i find some image plains for cars and cell phones?
  67. Modeling a birds' paw
  68. Modeling a skippy-ball road: how to deform?
  69. Film Industry example briefs
  70. Realistic Hair and Clothing, in 3D max
  71. subdividing hard surfaces
  72. 3d bush model
  73. The eyes of characters in Zelda Windwaker
  74. (spline) Refine problem
  75. repost: Rotation Gizmo Confusion
  76. Help?
  77. repost: Rotation Gizmo Confusion
  78. Can someone identify this file?
  79. nonmanifold geometry help
  80. Need a character Mode
  81. Modeling "satitc" clothes
  82. Modeling Shirt Topology
  83. High poly models to low poly version
  84. Need Z-brush help
  85. Steam Locomotive blueprints
  86. How to model with non-orthographic references?
  87. where can i look at some character/object wireframes??
  88. Which software for learning?
  89. How to make an ear(nurbs) in maya?
  90. Need Help Making a Plain Background...
  91. Flip triangle edge in maya ?
  92. ProBoolean error
  93. A Face tutorial from MDB101 :D
  94. plants generator
  95. Modeling a motherboard
  96. Alternate way of showcasing 3D model portfolio stills?
  97. eyeball modeling
  98. Need help finding this
  99. Spin Edge tool
  100. Need practice...
  101. maya manipulator handle to act like max
  102. Black Spot Problem
  103. hand topology, looking for tutorials or wireframes
  104. Maya 2008 Modeling and Animation Handbook
  105. Need help modelling this bullet
  106. Help on modeling low poly hair please ...
  107. How to merge verts
  108. Help, can't see primitives in Maya
  109. Every inch in a loop
  110. Body modelling - where to start
  111. The dreaded three-sided figure
  112. I need help modeling a dungeon for game
  113. Modeling edge seam folds on clothing
  114. creature modeller need
  115. looking for a good anatomy book with lots of quality drawings or pictures
  116. Curly Hair
  117. booleans on maya
  118. the best poly-modelling toolset
  119. I really need help modelling
  120. Preparing a Low poly model
  121. Sharpening edges without distortion
  122. Plz help - Pig References needed
  123. Random Variation in geometry via scripting
  124. Modeling a thread without booleans?
  125. weird surface shadows
  126. 1000s Windows on buildings?
  127. Latest 3D tech for 2008 ?
  128. slice tool creating too many vertices...
  129. Subdivsional modeling primer?
  130. 3D models from Blueprints?
  131. modeling engine piston
  132. joint deformation (help needed)
  133. Character modeling tutorials
  134. terminating local geometry density
  135. How do I turn a plane into a hilly terrain?
  136. vertices in maya problem
  137. Please Help..
  138. Springer - from the old Transformers series
  139. How to model Hight-Poly Hair ?
  140. bending problem
  141. Chamfer Edge Problem when smoothed
  142. considering NURBS
  143. Photoreal models- beginning with non-orthographic photos
  144. Re: Bay Raitt on building Gollum
  145. Convert to model with photo
  146. Panzar world. Check out our last updates!
  147. I've spent hours but can't get anything to look right
  148. Head Topography Advice
  149. Chamfering in Max the Maya way
  150. Boolean and bevel???
  151. How to rebuild a street scene realistic
  152. modeling a roller coaster, help needed ;)
  153. model is inverted
  154. How do you carve stone in Maya
  155. Why use submeshes and when?
  156. T-Rex - model sheet
  157. Portfolio Question
  158. Modeling Help needed
  159. How To alignment Sub object in 3ds max
  160. is there any UV program have this future
  161. Object Move Along Spline
  162. Tree Modelling - Best Strategy?
  163. Maya: Help - Character modelling for animation with clothes
  164. is it necessary for game models to have everything welded to one mesh?
  165. Car side mirror?
  166. I just need a second opinion
  167. Head model request for album cover
  168. Auto Modeling, advise needed
  169. rock paint problem
  170. rock paint problem
  171. Dubai impression
  172. problem modeling rims
  173. Polygon Modeling help.
  174. Zbrush or Mudbox?
  175. Medical - Bone Marrow
  176. How to fix this? (Maya - pivot issue)
  177. What is this type of modeling called?
  178. Modeling a Mac Pro, please help
  179. Creating Faces to a Mesh Created with Lattice
  180. water modelling
  181. Free Retopology App
  182. after Kevin hudson's Dvd
  183. 3DS Max Model Editing Question - HELP!
  184. Quick Cut Help?
  185. Mechanical/Hard Surface modeling reel
  186. Cartoonish eyelids, need advice...
  187. US Army organic help.
  188. I'm looking for a good hand modeling tutorial using polygons
  189. Need some feedback on my first head
  190. Subtract Bevel
  191. 1st Head Model ( Help )
  192. Box modeling faces
  193. Adding verts to a subsurfed cylinder.
  194. How to make holes? - Help
  195. Modeling These 2
  196. scalloping
  197. Detaching all faces without changing it normal? Maya Help
  198. How would you model this clothed character
  199. Pattern On Surface, Repeating certain pattern on a given Surface.
  200. Starting 3d Modelling Questions
  201. Cartoonish eyes (hot shot golf style), need advice...
  202. General Modeling Question
  203. Hotel model problem...Help
  204. N00be
  205. Polyhedron theory
  206. high poly scenes
  207. feet tutorials?
  208. Generate 3d scene question
  209. Z-Brush+3ds Max discussion not argument!
  210. Zbrush in Film Production Enquiry
  211. Portrait
  212. Head modeling
  213. Normal Map definition table
  214. Polys Polys Polys
  215. 3d and 2d
  216. Indents on cylindrical objects?
  217. Trouble with gizmo
  218. NURBS modeling in Max? Anyone...?
  219. free male model? (preff. *.obj)
  220. Joan of Arc Tutorial - so many triangles
  221. Max to UE3 Unit Question
  222. Importance of correct geometry
  223. Vertex problems (maya)
  224. Poly Count
  225. Polygon vision
  226. Modeling plug-ins for Maya 8.5
  227. Using ZBrush or Mudbox instead...
  228. Maya 2008 Orthographic View Issue
  229. How to Make Smooth Round about Polygons in Maya
  230. '70 Chevelle Fastback BluePrints
  231. Volvo V70 (n) Blueprints or pictures?
  232. making dreadlocks
  233. little help for poly hair.
  234. First proper model (space marine gun) need advice.
  235. Help, setting up blueprint in 3ds max for car not working properly
  236. after modeling head how to attach body?
  237. Hummer HX blueprints?
  238. Help with ugly areas in my models.
  239. anatomy ideas?
  240. Face of new character
  241. how do i put a window on a house on Anim8or
  242. How to Create Paper that Folds when Flipped Tutorial?
  243. Sculpting Shoes
  244. Begginer Model a basic Screw Driver using C4D
  245. Key Framing a Spline "Write On" Effect in Max
  246. Questions on where to begin
  247. Easy and basic tutorials
  248. need help with unwrapping.
  249. Maya HELP!!
  250. 3ds Max Turbo Smooth Issue-Aircraft