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  1. solve vertex problem ? 3DMAx
  2. davanced painter help
  3. modelling from dwg files
  4. Blood Cells in Maya
  5. wireframe overlay for demo reel
  6. How do I cut a hole for a sink
  7. Dense Forest (Background objects)
  8. Pirate Ship Modeling Strategy - Subdiv - 3dsmax
  9. Modeling a character without using blueprints
  10. Hand -topology
  11. How do you make coiled cords in maya?
  12. Simulating Cloth
  13. How would you make car headlights?
  14. SubD or polygons?
  15. Quadped Topology
  16. Maya Modelling: Conforming Geometry
  17. zbrush 3 help.
  18. How to model Stuff like these Sci-Fi walls
  19. help with the eye area
  20. character mesh for animation
  21. In need of a model for facial rig
  22. How do I make Paint FX veins
  23. creating good shoulder topo male/female?
  24. soccer stadium blueprints. Are there any out there??
  25. MODLING HEAD BY Arabic
  26. Dog Jaw Help
  27. Mon-ZZ card model fr china
  28. Mon-ZZ card model fr chinese designer
  29. Poly Smoothing Help
  30. Modeling a guitar
  31. help with my topology
  32. Help 3d Shoe model
  33. Cartoon Head
  34. BiRail confuses me...
  35. need char to rig
  36. Taron's Head Tutorial
  37. Let the Senior prjct begin...I think MODELING Help
  38. 3dsom creating 3d models with your digital camera
  39. To copy an object without increasing the polygon number...
  40. Game Models - LOD / Triangulation
  41. Online Poly Counts???
  42. Human Body Parts Merging Problem
  43. zbrush workflow
  44. zbrush workflow
  45. How To Convert Flightsimulator Mdl s To OBJs?
  46. Eyes,eyes & eyes!
  47. ZBrush SubTool Problem
  48. need help with clothing
  49. Question about how to prepare a organic modeling reel
  50. Upcoming TopoGun beta 1.3 Subdivision Surfaces video
  51. Pointers in ZBrush and Maya
  52. Need help modeling caster
  53. The Definitive Consensus - Hard Edges/Holes in Curved Subdiv Surfaces
  54. maya subdiv proxy error
  55. Human Modeling Question: Can i model head & body separately?
  56. a question about box modeling method
  57. Working on a Project that Requires Modellers
  58. The Importance of Drawing
  59. High quality hair
  60. Image Sculpturer v1.0 Released
  61. Help, I've Fallen and I can't get Up!
  62. What interview questions are asked?
  63. please i need advice on my cartoony model
  64. hiding portions of geometry
  65. true isometrics?
  66. Death Brain Maya Nurb Tutorials
  67. Need Help Countouring a Braid to a head - MAX \ XSI
  68. trading models
  69. Modelling Tank tread
  70. Moving vertex Bezir corner handles problem
  71. Modeling Pouring Water
  72. Male Torso
  73. Modeling On The Right Side Of The Brain?
  74. modeling a tree HELP!!
  75. Why do we need "clean typology"?
  76. blueprints for calipers and brakes?
  77. Need stuff
  78. How To Start????
  79. Questionings about 3D Modeling~
  80. A Shader To Showcase Form in the Workspace
  81. where to find reference?
  82. Camcorder Othographics
  83. Can somebody recommend some good tutorials for Blender from beginner to advanced
  84. How to model glas in headlights?
  85. How to create a flame??Help 3ds max
  86. How to start in this industry?
  87. [HELP] Mesh inside out??
  88. 4 Modelling DVDs Released By CG Academy
  89. Making of Sony Playstation Portable-PSP (tutorial)
  90. cel-shading or toon shading
  91. cel-shading or toon shading
  92. water rendering
  93. What is the best way to modell this?
  94. Hatching an egg, getting lines between to aligned objects.
  95. Low poly game model question!
  96. Help Modelling Problem!
  97. Need help asap please =)
  98. another topology question
  99. Searching for general 3d training.
  100. hand
  101. mj poly tools?
  102. Noob, need some advice on low poy modeling
  103. Rubble/Terrain Displacement Help 3ds Max
  104. Orthographic needed
  105. Ned Trail Motorbike
  106. How do you do it? High Poly modeling
  107. Correct Topology - The Holy Grail?
  108. Modelling a plant (bush) help?
  109. body modeling topology question
  110. Triangles and quads in topology.
  111. edgeflow from Freedom of teach
  112. Modeling Bevel Gears
  113. How can I do this?
  114. animating an extrusion
  115. Free Nurb Models on the net?
  116. First Character Model, Topology Help
  117. How can you move the center of a selection?
  118. Spin edge in maya?
  119. Sweet modeling tutorial
  120. Eye socket problem
  121. Ipod Nano
  122. newbie question
  123. What should I model?
  124. NURBS to Poly issues
  125. what programs to use ?
  126. Critique my topology
  127. Theories behind edgeloop
  128. cut tool for maya similar to 3d max?
  129. Ford GT 500 Eleanor blueprints
  130. Liquid
  131. Is there any furneracher tutorials
  132. Any good tutorials for...
  133. Nurbs
  134. A lot of game ready character models are on sale (50% off)
  135. Help with head topology
  136. help
  137. Google SketchUp(Doubts on precision)
  138. Problems connecting Edges in Maya
  139. Import C4D files in 3DsMax...
  140. Looking for Turn Around Sheets and Concepts for Env Modeling
  141. help with character modeling
  142. Very simple question
  143. merge vertex
  144. Comment on my house
  145. modeling a knife (chef, butcher or in that range) in c4d?
  146. what the hell...! EON Human!!!
  147. how much poly modeling produce good result?
  148. Weird Polygon faces, please help
  149. merging 2 scene with different scale unit?
  150. modeling a cell plasma membrane
  151. Medievel weapons
  152. How to model armor/clothing?
  153. problem after create a hard crease on the helmet need help??
  154. How do you create very detailed fins?
  155. Aircraft passanger seat blueprint?
  156. Need Help Modeling 3D Hair! Need Tutorial
  157. ZBrush 3 for Mac?!?!
  158. Align gird with an object
  159. Little Help
  160. Displacement map
  161. Displacement map
  162. Ive a question about nurbs..
  163. Need help modeling a toilet
  164. Modelling from ArtWork : workflow ??
  165. Face Topology Study
  166. Recomendations
  167. reset render / spotlights?
  168. aint smooth...?!
  169. mirror polygon in maya
  170. stadium seats??
  171. Models for a game
  172. modeling a hood and cloak
  173. Interiors
  174. matching refs
  175. Need help of hair modifier in Max
  176. Maya Manipulator Tool
  177. help with blender 2.5
  178. problems with pinches in the mesh help please :(
  179. Selection Question Maya 6.5
  180. Anyone want to have a 10 minute model cahllenge in next hour
  181. Sharp Blade
  182. please help with modelling a long sleeve blouse with a hood (3dmax)
  183. Threads on upholstery
  184. Hair for toys
  185. Quick Question
  186. Question
  187. cell phone screen...
  188. please anyone help with a totorial for modeling sexy high heels in 3ds max
  189. Help with modeling a robot
  190. gnomon character modeling for 3dsmax
  191. anyone knows some good optimizing tool / application?
  192. Help with edge flow for skeletor model
  193. extensions
  194. extentions
  195. extrude extenstions?
  196. extrude extenstions?
  197. sculpt extentions
  198. Modeling a basketball net with animation in mind
  199. rig first or texture first?
  200. [maya] snapping to edge
  201. poses
  202. Modelling an airbag: Help!
  203. polygons along surfaces or curves ?
  204. Muscle flow
  205. Starting - Need advices
  206. Starting - Need advices
  207. How do I get this shape?
  208. problem with boolean system
  209. Creating a locator at the midpoint of components
  210. Simple Head model....
  211. A little help on making a tree in 3DS Max.
  212. a small help please
  213. Zbrushing armor bits
  214. Measurement Units?
  215. Nurbs enviorment with high render
  216. Character Portfolio
  217. your opinon please
  218. Modeling a helix form. Not so easy as it looks. ( at least for me) :)
  219. newbie needs help!
  220. Breaking stuff
  221. Cell phones and other product design
  222. Maya model tuts for absolute beginners?
  223. New Here
  224. Anatomically correct female
  225. Nurbs or Poly
  226. Transformer
  227. Nurbs/Polygon Primitives
  228. Need help with a rose.
  229. Worrys about modeling
  230. final fantasy hair?
  231. Beginner Edge Loop questions
  232. How to do Reflection ??
  233. poly hair
  234. overlapping polygons
  235. Any idea on workflow to model THESE blobby buildings in maya? (see example)
  236. Illustrator getting started with 3D - need advice
  237. Sketch Based Modeling
  238. Display problem in view port
  239. Couple of questions...
  240. T-spline experience?
  241. Workflow Knowledge
  242. The No-Joke Topology Guide for Serious 3D Modelers
  243. two cylinders as one mesh how? Maya
  244. Presentation, question and complain :D
  245. WIP - Female Topology
  246. Realistic 3D keys
  247. Mesh automatically expanding?
  248. Help About torso
  249. Best program for modeling (enginnering)
  250. A simple request of help.