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  1. Low poly models - crits required
  2. solve vertex problem ? 3DMAx
  3. davanced painter help
  4. modelling from dwg files
  5. Blood Cells in Maya
  6. wireframe overlay for demo reel
  7. How do I cut a hole for a sink
  8. Dense Forest (Background objects)
  9. Pirate Ship Modeling Strategy - Subdiv - 3dsmax
  10. Modeling a character without using blueprints
  11. Hand -topology
  12. How do you make coiled cords in maya?
  13. Simulating Cloth
  14. How would you make car headlights?
  15. SubD or polygons?
  16. Quadped Topology
  17. Maya Modelling: Conforming Geometry
  18. zbrush 3 help.
  19. How to model Stuff like these Sci-Fi walls
  20. help with the eye area
  21. character mesh for animation
  22. In need of a model for facial rig
  23. How do I make Paint FX veins
  24. creating good shoulder topo male/female?
  25. soccer stadium blueprints. Are there any out there??
  26. MODLING HEAD BY Arabic
  27. Dog Jaw Help
  28. Mon-ZZ card model fr china
  29. Mon-ZZ card model fr chinese designer
  30. Poly Smoothing Help
  31. Modeling a guitar
  32. help with my topology
  33. Help 3d Shoe model
  34. Cartoon Head
  35. BiRail confuses me...
  36. need char to rig
  37. Taron's Head Tutorial
  38. Let the Senior prjct begin...I think MODELING Help
  39. 3dsom creating 3d models with your digital camera
  40. To copy an object without increasing the polygon number...
  41. Game Models - LOD / Triangulation
  42. Online Poly Counts???
  43. Human Body Parts Merging Problem
  44. zbrush workflow
  45. zbrush workflow
  46. How To Convert Flightsimulator Mdl s To OBJs?
  47. Eyes,eyes & eyes!
  48. ZBrush SubTool Problem
  49. need help with clothing
  50. Question about how to prepare a organic modeling reel
  51. Upcoming TopoGun beta 1.3 Subdivision Surfaces video
  52. Pointers in ZBrush and Maya
  53. Need help modeling caster
  54. The Definitive Consensus - Hard Edges/Holes in Curved Subdiv Surfaces
  55. maya subdiv proxy error
  56. Human Modeling Question: Can i model head & body separately?
  57. a question about box modeling method
  58. Working on a Project that Requires Modellers
  59. The Importance of Drawing
  60. High quality hair
  61. Image Sculpturer v1.0 Released
  62. Help, I've Fallen and I can't get Up!
  63. What interview questions are asked?
  64. please i need advice on my cartoony model
  65. hiding portions of geometry
  66. true isometrics?
  67. Death Brain Maya Nurb Tutorials
  68. Need Help Countouring a Braid to a head - MAX \ XSI
  69. trading models
  70. Modelling Tank tread
  71. Moving vertex Bezir corner handles problem
  72. Modeling Pouring Water
  73. Male Torso
  74. Modeling On The Right Side Of The Brain?
  75. modeling a tree HELP!!
  76. Why do we need "clean typology"?
  77. blueprints for calipers and brakes?
  78. Need stuff
  79. How To Start????
  80. Questionings about 3D Modeling~
  81. A Shader To Showcase Form in the Workspace
  82. where to find reference?
  83. Camcorder Othographics
  84. Can somebody recommend some good tutorials for Blender from beginner to advanced
  85. How to model glas in headlights?
  86. How to create a flame??Help 3ds max
  87. How to start in this industry?
  88. [HELP] Mesh inside out??
  89. 4 Modelling DVDs Released By CG Academy
  90. Making of Sony Playstation Portable-PSP (tutorial)
  91. cel-shading or toon shading
  92. cel-shading or toon shading
  93. water rendering
  94. What is the best way to modell this?
  95. Hatching an egg, getting lines between to aligned objects.
  96. Low poly game model question!
  97. Help Modelling Problem!
  98. Need help asap please =)
  99. another topology question
  100. Searching for general 3d training.
  101. hand
  102. mj poly tools?
  103. Noob, need some advice on low poy modeling
  104. Rubble/Terrain Displacement Help 3ds Max
  105. Orthographic needed
  106. Ned Trail Motorbike
  107. How do you do it? High Poly modeling
  108. Correct Topology - The Holy Grail?
  109. Modelling a plant (bush) help?
  110. body modeling topology question
  111. Triangles and quads in topology.
  112. edgeflow from Freedom of teach
  113. Modeling Bevel Gears
  114. How can I do this?
  115. animating an extrusion
  116. Free Nurb Models on the net?
  117. First Character Model, Topology Help
  118. How can you move the center of a selection?
  119. Spin edge in maya?
  120. Sweet modeling tutorial
  121. Eye socket problem
  122. Ipod Nano
  123. newbie question
  124. What should I model?
  125. NURBS to Poly issues
  126. what programs to use ?
  127. Critique my topology
  128. Theories behind edgeloop
  129. cut tool for maya similar to 3d max?
  130. Ford GT 500 Eleanor blueprints
  131. Liquid
  132. Is there any furneracher tutorials
  133. Any good tutorials for...
  134. Nurbs
  135. A lot of game ready character models are on sale (50% off)
  136. Help with head topology
  137. help
  138. Google SketchUp(Doubts on precision)
  139. Problems connecting Edges in Maya
  140. Import C4D files in 3DsMax...
  141. Looking for Turn Around Sheets and Concepts for Env Modeling
  142. help with character modeling
  143. Very simple question
  144. merge vertex
  145. Comment on my house
  146. modeling a knife (chef, butcher or in that range) in c4d?
  147. what the hell...! EON Human!!!
  148. how much poly modeling produce good result?
  149. Weird Polygon faces, please help
  150. merging 2 scene with different scale unit?
  151. modeling a cell plasma membrane
  152. Medievel weapons
  153. How to model armor/clothing?
  154. problem after create a hard crease on the helmet need help??
  155. How do you create very detailed fins?
  156. Aircraft passanger seat blueprint?
  157. Need Help Modeling 3D Hair! Need Tutorial
  158. ZBrush 3 for Mac?!?!
  159. Align gird with an object
  160. Little Help
  161. Displacement map
  162. Displacement map
  163. Ive a question about nurbs..
  164. Need help modeling a toilet
  165. Modelling from ArtWork : workflow ??
  166. Face Topology Study
  167. Recomendations
  168. reset render / spotlights?
  169. aint smooth...?!
  170. mirror polygon in maya
  171. stadium seats??
  172. Models for a game
  173. modeling a hood and cloak
  174. Interiors
  175. matching refs
  176. Need help of hair modifier in Max
  177. Maya Manipulator Tool
  178. help with blender 2.5
  179. problems with pinches in the mesh help please :(
  180. Selection Question Maya 6.5
  181. Anyone want to have a 10 minute model cahllenge in next hour
  182. Sharp Blade
  183. please help with modelling a long sleeve blouse with a hood (3dmax)
  184. Threads on upholstery
  185. Hair for toys
  186. Quick Question
  187. Question
  188. cell phone screen...
  189. please anyone help with a totorial for modeling sexy high heels in 3ds max
  190. Help with modeling a robot
  191. gnomon character modeling for 3dsmax
  192. anyone knows some good optimizing tool / application?
  193. Help with edge flow for skeletor model
  194. extensions
  195. extentions
  196. extrude extenstions?
  197. extrude extenstions?
  198. sculpt extentions
  199. Modeling a basketball net with animation in mind
  200. rig first or texture first?
  201. [maya] snapping to edge
  202. poses
  203. Modelling an airbag: Help!
  204. polygons along surfaces or curves ?
  205. Muscle flow
  206. Starting - Need advices
  207. Starting - Need advices
  208. How do I get this shape?
  209. problem with boolean system
  210. Creating a locator at the midpoint of components
  211. Simple Head model....
  212. A little help on making a tree in 3DS Max.
  213. a small help please
  214. Zbrushing armor bits
  215. Measurement Units?
  216. Nurbs enviorment with high render
  217. Character Portfolio
  218. your opinon please
  219. Modeling a helix form. Not so easy as it looks. ( at least for me) :)
  220. newbie needs help!
  221. Breaking stuff
  222. Cell phones and other product design
  223. Maya model tuts for absolute beginners?
  224. New Here
  225. Anatomically correct female
  226. Nurbs or Poly
  227. Transformer
  228. Nurbs/Polygon Primitives
  229. Need help with a rose.
  230. Worrys about modeling
  231. final fantasy hair?
  232. Beginner Edge Loop questions
  233. How to do Reflection ??
  234. poly hair
  235. overlapping polygons
  236. Any idea on workflow to model THESE blobby buildings in maya? (see example)
  237. Illustrator getting started with 3D - need advice
  238. Sketch Based Modeling
  239. Display problem in view port
  240. Couple of questions...
  241. T-spline experience?
  242. Workflow Knowledge
  243. The No-Joke Topology Guide for Serious 3D Modelers
  244. two cylinders as one mesh how? Maya
  245. Presentation, question and complain :D
  246. WIP - Female Topology
  247. Realistic 3D keys
  248. Mesh automatically expanding?
  249. Help About torso
  250. Best program for modeling (enginnering)