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  1. vehicle modelling question
  2. modeling for unreal tournament.
  3. Splines or Nurbs?
  4. Modeling Pose
  5. xtract poly from subd
  6. vertices and UV layout question_help please
  7. topmod tutorials??
  8. topology issue
  9. Modeling question - 3d max - loft??
  10. Adjustable Chamfer or Bevel in the Stack?
  11. Can i extend the cloth longer?
  12. How can I make 3D Studio Max and ZBrush 3 work together?
  13. Modeling trees in Maya
  14. Floating Rocks from Skyland
  15. smoothing
  16. Someone please help...new to Maya here...
  17. 3ds Max: Ink 'n Pant with Opacity map?
  18. Subd and UV Seams (max)
  19. New to Maya, how do I round this object out?
  20. 6 more days till san diego comic con!
  21. Nurbs, polygons, subdivs ... hmmm
  22. What using here? Displacment or modeling?
  23. Noob question(s)
  24. best way to model a human face
  25. Maya users: Create a realistic tire, questions!
  26. How is my topology?
  27. Free terrain modeling program
  28. Have a problem with HairFX on Max8
  29. Modeling a rock (noobquestion)
  30. nurbs>poly head model CU pic[s] finally
  31. armor modelling
  32. RQ:Full Tutorial
  33. Modeling skyscrapers and buildings
  34. car resources?
  35. cinderellas castle question
  36. Triangulation or Retriangulate
  37. Hammerhead and edge flow in general
  38. Cartoon face topology
  39. How many of you prefer this method of modeling?
  40. definition of Edge/Face loop ?
  41. Help!! How to achieve a realistic thruster exhaust?
  42. Modeling showreel
  43. 3d warship
  44. 3D peel / peeling animation
  45. Bath/Shower Modeling
  46. robot joints???
  47. Anybody using photoshop to generate normal maps? (share your work!)
  48. how would you skin this
  49. change light source
  50. How to model something challenging like this?
  51. 3d app difference
  52. 3ds max Modeling plugins
  53. Hair Modeling suggestion?
  54. automotive modeling
  55. Need some help
  56. Stuck on Polymodeling
  57. Auto modeling, need some help
  58. import from AutoCAD and size, unit problem
  59. Lost in Head Modeling - What should I do?
  60. Importing an .ai File woe’s~
  61. Cylinder in a Box
  62. Computer Hardware? (a modeling question)
  63. Modeling-workflow, your recommendation
  64. Need help (Headmodeling)
  65. Tentacle modeling
  66. mudbox or zbrush
  67. 1975 Ford Pick-Up help
  68. first time modeling need tips
  69. Need comments on my ship model :D
  70. Keeping Quads
  71. Characters with skirts or hidden legs
  72. maya nurbs question
  73. Question about modeling hands and feet separately
  74. Terrain Flyby software
  75. any1 have the head mesh for Mr incredible?
  76. How to fit two pieces into each other ???
  77. i will buy model creating software 0_0
  78. 3d model need some critiques.
  79. Possibly another sculpting software
  80. HighPoly WorkFlow
  81. How to Cinematic Model?
  82. Workflow tips
  83. Need help to character model, newbie in training
  84. Subd edge detail question
  85. Need help making a vehicle Symbol
  86. Making Of Road Roller Car
  87. Need some help with a model...please...
  88. Quick question...please help...
  89. Fillet/Chamfer in Blender
  90. The new-guy!
  91. Multigen Creator
  92. Is this the right way to weld the objects?...
  93. Need Help: Creating and Using Normal Maps
  94. Feather of the bird
  95. Nice roundec Corners
  96. creating large amount of rollercoaster tracks
  97. large crowd
  98. Tangent CV(NURBS Patches)
  99. Tangent CV(NURBS Patches)
  100. Architectural dwg's
  101. new to maya
  102. How to get into the buisness
  103. Where to start
  104. Polygon Modeling: Question regarding a technique(Autodesk Maya)
  105. Smoothing problem with bevelled edges.
  106. Smoothing problem with bevelled edges.
  107. Converting 2D image to 3D
  108. Converting 2D image to 3D
  109. Where to start can you help me out?
  110. ''start the Random Shape Generator!''
  111. Sauron's Helmet Blueprints
  112. help with Rhino 3d
  113. Mesh to rig
  114. Cartoon Head
  115. Help, Help, Help, my viewport clipping is driving me nuts!!
  116. Patches Tangent
  117. what are your hair solutions?
  118. Booleans, good or bad?
  119. backface cull problems (3ds max)
  120. Ron Mueck at work
  121. a few questions
  122. 3d clothes resources ?
  123. Getting back into character modelling - need advice on topography
  124. Looking for Kenworth T600 or T660 model
  125. how can i make something like this?
  126. Car rear lights
  127. something wrong with my symmetry modifier. Spent hours trying to figure out. Help!!
  128. Anyone have a hyper-real monster or creature I can texture?
  129. help to model this!
  130. Modeling of Schwerin Theater
  131. Solids from Planes in 3dsmax
  132. shave and a haircut versus maya fur
  133. Expressionistic Modelling Help?
  134. Viral Processor:Modeling
  135. Australian 3D training
  136. My HS Senior project plan.. HELPP!!?Modling Help
  137. Tris into quads modelling technique?
  138. normal map issue
  139. MEL script help / bullet and sand effects
  140. What software for this?
  141. Modeling an office chair
  142. Metanurbs vs. Subdivision surfaces
  143. help to achieve this effect
  144. Shoe model
  145. 3D Human Skeleton Download?
  146. Modeling 3D Earth-Our Planet? Transformers
  147. chainmail
  148. Individual local action centers for selections?
  149. how can I create a surface from my spline model
  150. Standalone particles application for water, fire and smoke
  151. Creating a World
  152. Improving my modeling skills
  153. I need help from the pro's
  154. Is there an easy way to connect these 2 objects
  155. FINAL nurbs>poly baboon body model conversions
  156. window blindes
  157. i need help pls
  158. Need The Proper Direction To Go !!!
  159. Game Art and Polyflow
  160. Modeling celebrities
  161. How should I go about doing this?
  162. maya help
  163. grip detailing
  164. I need some ways to make the corals.
  165. Quick question about object creation.
  166. Modeling a Coconut Tree
  167. Low poly models - crits required
  168. solve vertex problem ? 3DMAx
  169. davanced painter help
  170. modelling from dwg files
  171. Blood Cells in Maya
  172. wireframe overlay for demo reel
  173. How do I cut a hole for a sink
  174. Dense Forest (Background objects)
  175. Pirate Ship Modeling Strategy - Subdiv - 3dsmax
  176. Modeling a character without using blueprints
  177. How do you make coiled cords in maya?
  178. Simulating Cloth
  179. How would you make car headlights?
  180. SubD or polygons?
  181. Quadped Topology
  182. Maya Modelling: Conforming Geometry
  183. zbrush 3 help.
  184. help with the eye area
  185. character mesh for animation
  186. In need of a model for facial rig
  187. How do I make Paint FX veins
  188. creating good shoulder topo male/female?
  189. soccer stadium blueprints. Are there any out there??
  190. MODLING HEAD BY Arabic
  191. Dog Jaw Help
  192. Mon-ZZ card model fr china
  193. Mon-ZZ card model fr chinese designer
  194. Poly Smoothing Help
  195. Modeling a guitar
  196. Help 3d Shoe model
  197. BiRail confuses me...
  198. Taron's Head Tutorial
  199. Let the Senior prjct begin...I think MODELING Help
  200. 3dsom creating 3d models with your digital camera
  201. To copy an object without increasing the polygon number...
  202. Game Models - LOD / Triangulation
  203. Online Poly Counts???
  204. zbrush workflow
  205. zbrush workflow
  206. How To Convert Flightsimulator Mdl s To OBJs?
  207. Eyes,eyes & eyes!
  208. ZBrush SubTool Problem
  209. need help with clothing
  210. Upcoming TopoGun beta 1.3 Subdivision Surfaces video
  211. Pointers in ZBrush and Maya
  212. Need help modeling caster
  213. The Definitive Consensus - Hard Edges/Holes in Curved Subdiv Surfaces
  214. maya subdiv proxy error
  215. Human Modeling Question: Can i model head & body separately?
  216. a question about box modeling method
  217. Working on a Project that Requires Modellers
  218. High quality hair
  219. Image Sculpturer v1.0 Released
  220. Help, I've Fallen and I can't get Up!
  221. What interview questions are asked?
  222. please i need advice on my cartoony model
  223. hiding portions of geometry
  224. true isometrics?
  225. Death Brain Maya Nurb Tutorials
  226. Need Help Countouring a Braid to a head - MAX \ XSI
  227. trading models
  228. Modelling Tank tread
  229. Moving vertex Bezir corner handles problem
  230. Modeling Pouring Water
  231. Modeling On The Right Side Of The Brain?
  232. modeling a tree HELP!!
  233. Why do we need "clean typology"?
  234. blueprints for calipers and brakes?
  235. Need stuff
  236. How To Start????
  237. Questionings about 3D Modeling~
  238. A Shader To Showcase Form in the Workspace
  239. where to find reference?
  240. Camcorder Othographics
  241. Can somebody recommend some good tutorials for Blender from beginner to advanced
  242. How to model glas in headlights?
  243. How to create a flame??Help 3ds max
  244. How to start in this industry?
  245. [HELP] Mesh inside out??
  246. 4 Modelling DVDs Released By CG Academy
  247. Making of Sony Playstation Portable-PSP (tutorial)
  248. cel-shading or toon shading
  249. cel-shading or toon shading
  250. water rendering