View Full Version : Modeling
- 3D S Max question/Urgent/Editable Poly
- Nobo Wanting to get good... tut/dvd suggestions?
- Normal modeling techniques
- Modeling an interior scene
- Basic Selection Tool Question
- creating sky with mentalray
- car modeling,help me...
- A monitor problem
- Practice modeling
- Hand Reference - 6 fingers!
- questions to modelers
- I need resources!
- Old Sailing Ship Modeling Tutorial?
- Will Give Your Rigged Character Model Life!
- comment my cheapo models, please
- quick modelling question from Maya newbie
- Posing Characters for Stills
- How to keep it quads ?
- Need Help!!! Character Modeling
- Noob sketch reference question
- Anyone know of some tutorials on modelling a detailed human body without ngons?
- Simple question about Modeling windows
- why childs act funny in rotation in maya?
- hydraulic piston, like on a backhoe
- City Ruin?
- poly count
- Help with Split Poly Tool
- Putting a hole through an object?
- viewport testure resolution
- Creating a hard edge
- Quick clean mesh organic/non with few pole's
- Unpole technique
- Latest & Greatest in hair?
- Looking for a 3Ds max modeller to join a project team
- MAX: Best way to cut hole in hipoly model ?
- Level Design
- creating realistic rocks for Stonehenge reconstruction - keeping down render times
- Modelling a bird - help!
- Model messing up when smoothed or normals softened
- Request: Sci-Fi Motorcycle Model
- edge looping problem
- Modelling A Photo-Realistic Dandelion Flower In Maya
- Is too much zbrush bad?
- Rendering Volumetric Data Sets
- Mirroring with normalmaps.
- Where to get good wireframe references?
- Subd general question
- Image plane disapears in wireframe mode?
- Adding cloth to a model
- Would like to model a street in tokyo.......
- Two of my heads
- photoreal
- modeling a knight's metal jacket chain net
- Modeling an Axon/Nerve. Help?
- about maya bevel plus
- Head & body modeling
- Need Talented Modelers for Animated short
- How to best connect (weld) high-poly-area with low-poly-area?
- Image nurbs plane disappears in wireframe mode?
- Birail 2 Beginner Question
- Yet Another Head
- Noob model WIP Dino
- Model clean-up: How do I get rid of n-gons, triangles, and "five-poly-vertices".
- FTX Concept
- detach a projected curve
- Issues/Limitations Shag Hair
- Academic Papers apply to industry (about city modeling)
- Tutorial - MOdelling Mp3 Player.
- moving constraints
- Ship modeling
- decrease polygon count in Maya?
- Modeling gundam shield
- Splines Problems
- Optimizing Static meshes created in UED in 3dsmax
- Looking For Characters To Rig
- Can't find BUGGY blueprints
- suggestions with my car model
- need some suggestion
- Car Model - Paint Work
- About Box-Modeling. Need help
- cheek topology.
- N-gon or quad here?
- Polygon smooth or SubDiv?
- Hand Modeling
- Game Art Alpha question.
- Architectural Modeling
- Nurbs Imageplane disappears in wireframe mode.
- Questions concerning the field of 3D modeling
- Look At this Ultimate Model!!!
- help! Pixelated Blueprint
- Normal Mapping in 3DS max ?
- Exported Model Vertices are Breaking?
- (Help Needed) Meshsmooth related, maybe help a lot to others too...
- Man and Woman
- Question about demo reel
- error display levels?!
- 3d Digitizer Software from Gnomon
- Plz check out these Head Edge Loops
- Calling all Engineers: Gear Design
- Info on edgeloops and stuff?
- Maya: Beginner Tutorials
- Hexagon hotkey mapping
- Making a bagpipe --> boolean problem
- How can you get wet look or a frosted look
- My newest work
- How to model a bird ?
- how to make a chubby character
- Quick question - probably a matter of opinion.
- Project curve on a poly object
- Low poly Terrain shading problem
- wrapped wire technique?
- 3Ds Max modeller needed.
- How to model a baseball ball in Maya
- My frist model
- Dissort in the Font View
- NURBS Hair. Issue with UV direction.
- how to do this with maya nurbs modeling
- Clothing Question???
- zbrush questions...
- Edgeloops
- Modeling Wings
- 3dsmax Hair Modeling
- extruding an image from photoshop in cinema 4d
- Box Modeling Videos
- When making a complex object or scene, must it all be connected geometry, or. . .?
- Modeling an engine?
- Can I use displacement map for character animation?
- Finding triangles, n-gons, poles, and stars in a mesh
- When modeling becomes plugins
- 3d Max_organic_biped
- Thick Sheet Metal Bending
- Familiar Model ?
- Familiar Model ?
- Maya modelling - constrain axis while snapping?
- scenes turn into cluttered messes
- need cbr1100xx mesh or blueprints
- Quads and Tris
- Fast human model? (plugin?)
- new parse 3d column ( free for download)
- Finished a New tutorial - Modeling creature's details
- image plane help
- modelling beginner??
- modelling beginner??
- Modeling a Bodybuilder/Muscles:Fully flexed or in the default T size?
- image plane behind grid
- Is this model too high poly?
- Mouse Head Topology - Help!
- POLYTRANS: Does it support DAZ 3D files?
- why modo?
- export import software
- Help !!! Modeling Snow !
- z brush morph
- Image Plane Perspective
- minotaur (is this posted in the right forum??)
- transfering weight maps
- Creating a specific cartoon character mouth and eyes
- Request: Anything B-17
- where to find pic of head?
- Female Torso
- Modelling Cartoon-Style Characters - The First Steps
- angle of view for modeling heads?
- Download Link for great models.......
- Head Modelling Techniques
- Ferrari enzo by humvv. C&c needed thanks a lot
- Worked with UNREAL?
- How to: model creases in an object?
- Incredibly noobie arm question
- Modelling Characters for Animation - Expression? Posture?
- Remi v002: Cartoon
- Wolf leaving traces in snow
- check out my DA
- Head Modelling need help Brail tool 2
- what`s the size of the iris in relation to the eye?
- high quality hand modeling
- Game Art LOD
- WIP - George best
- Head model references
- Production Pipeline Question
- Moving my model
- Problem setting up images
- Achieving small details on a gun
- Video character modeling tutorial
- Need help with muscle groups
- Male Human Reference
- Modeling Cloth
- Beginner Extruding problem
- Identifying Basic Primitives
- Model with LW & Modo for other 3D apps
- Point By Point Modeling Tutorial
- "Smooth Shade" display problems [LightWave]
- Organic and Hard Surface Modeling
- modeling for opacity map
- Tutorials for modeling hair?
- When to pose?
- Logic behind smooth
- Please check my Head Topology
- Modeling: Land/ Terrain
- Modeling a car fin
- How to model a greek / ionian column
- Maya Poly to Subdiv Woes (Using Choi's book)
- video game current modeling standards?
- Weapon for a game..help
- Modeling Rocks for a desert?
- Reference
- Modelling environments for games
- Modeling A Rock Face
- smoth in render
- smoth in render
- Need clothing tutorials
- does the eyes need rotation in neutral pose?
- chamfering
- Request: Reference pictures of the leg.
- Snap Tool
- Model Planet Earth from Space
- Request
- Clothes
- poser export to obj can be a low res model?
- Hi.all. my new work!
- How should i model a fence?
- Need to desperatly evolve...
- Help Modeling this Lens please !
- Model to Heightmap (Maya)
- Modelling a Paint Brush
- low-poly 3d people
- Organic Modeling Help...!
- Build Mouth Interior Or Not?
- Seeking extra help.
- parachute container
- My first post
- *Realistic* planets
- Homemade 3d Laser Scanner, has anyone tried?
- blendshape references
- How do I model eyelashes?
- Boolean stain
- I'm Looking for someone with a lot experience!
- Help!
- I don't know how to model
- How to model/weight superhero's mask
- column model
- Creating non-spherical eyes for animation?
- Car Rims For Skyline R34
- applying for game jobs questions
- create a road on a mountain
- Attaching Nurbs to a Curve
- Help modeling tire treads please
- Instancing hair problem
- Modelling a Porsche Boxter 986
- FOTO 3D? How?
- Modeling a skateboard
- When subdivide ?
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