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  1. 3D S Max question/Urgent/Editable Poly
  2. Nobo Wanting to get good... tut/dvd suggestions?
  3. Normal modeling techniques
  4. Modeling an interior scene
  5. Basic Selection Tool Question
  6. creating sky with mentalray
  7. car modeling,help me...
  8. A monitor problem
  9. Practice modeling
  10. Hand Reference - 6 fingers!
  11. questions to modelers
  12. I need resources!
  13. Old Sailing Ship Modeling Tutorial?
  14. Will Give Your Rigged Character Model Life!
  15. comment my cheapo models, please
  16. quick modelling question from Maya newbie
  17. Posing Characters for Stills
  18. How to keep it quads ?
  19. Need Help!!! Character Modeling
  20. Noob sketch reference question
  21. Anyone know of some tutorials on modelling a detailed human body without ngons?
  22. Simple question about Modeling windows
  23. why childs act funny in rotation in maya?
  24. hydraulic piston, like on a backhoe
  25. City Ruin?
  26. poly count
  27. Help with Split Poly Tool
  28. Putting a hole through an object?
  29. viewport testure resolution
  30. Creating a hard edge
  31. Quick clean mesh organic/non with few pole's
  32. Unpole technique
  33. Latest & Greatest in hair?
  34. Looking for a 3Ds max modeller to join a project team
  35. MAX: Best way to cut hole in hipoly model ?
  36. Level Design
  37. creating realistic rocks for Stonehenge reconstruction - keeping down render times
  38. Modelling a bird - help!
  39. Model messing up when smoothed or normals softened
  40. Request: Sci-Fi Motorcycle Model
  41. edge looping problem
  42. Modelling A Photo-Realistic Dandelion Flower In Maya
  43. Is too much zbrush bad?
  44. Rendering Volumetric Data Sets
  45. Mirroring with normalmaps.
  46. Where to get good wireframe references?
  47. Subd general question
  48. Image plane disapears in wireframe mode?
  49. Adding cloth to a model
  50. Would like to model a street in tokyo.......
  51. Two of my heads
  52. photoreal
  53. modeling a knight's metal jacket chain net
  54. Modeling an Axon/Nerve. Help?
  55. about maya bevel plus
  56. Head & body modeling
  57. Need Talented Modelers for Animated short
  58. How to best connect (weld) high-poly-area with low-poly-area?
  59. Image nurbs plane disappears in wireframe mode?
  60. Birail 2 Beginner Question
  61. Yet Another Head
  62. Noob model WIP Dino
  63. Model clean-up: How do I get rid of n-gons, triangles, and "five-poly-vertices".
  64. FTX Concept
  65. detach a projected curve
  66. Issues/Limitations Shag Hair
  67. Academic Papers apply to industry (about city modeling)
  68. Tutorial - MOdelling Mp3 Player.
  69. moving constraints
  70. Ship modeling
  71. decrease polygon count in Maya?
  72. Modeling gundam shield
  73. Splines Problems
  74. Optimizing Static meshes created in UED in 3dsmax
  75. Looking For Characters To Rig
  76. Can't find BUGGY blueprints
  77. suggestions with my car model
  78. need some suggestion
  79. Car Model - Paint Work
  80. About Box-Modeling. Need help
  81. cheek topology.
  82. N-gon or quad here?
  83. Polygon smooth or SubDiv?
  84. Hand Modeling
  85. Game Art Alpha question.
  86. Architectural Modeling
  87. Nurbs Imageplane disappears in wireframe mode.
  88. Questions concerning the field of 3D modeling
  89. Look At this Ultimate Model!!!
  90. help! Pixelated Blueprint
  91. Normal Mapping in 3DS max ?
  92. Exported Model Vertices are Breaking?
  93. (Help Needed) Meshsmooth related, maybe help a lot to others too...
  94. Man and Woman
  95. Question about demo reel
  96. error display levels?!
  97. 3d Digitizer Software from Gnomon
  98. Plz check out these Head Edge Loops
  99. Calling all Engineers: Gear Design
  100. Info on edgeloops and stuff?
  101. Maya: Beginner Tutorials
  102. Hexagon hotkey mapping
  103. Making a bagpipe --> boolean problem
  104. How can you get wet look or a frosted look
  105. My newest work
  106. How to model a bird ?
  107. how to make a chubby character
  108. Quick question - probably a matter of opinion.
  109. Project curve on a poly object
  110. Low poly Terrain shading problem
  111. wrapped wire technique?
  112. 3Ds Max modeller needed.
  113. How to model a baseball ball in Maya
  114. My frist model
  115. Dissort in the Font View
  116. NURBS Hair. Issue with UV direction.
  117. how to do this with maya nurbs modeling
  118. Clothing Question???
  119. zbrush questions...
  120. Edgeloops
  121. Modeling Wings
  122. 3dsmax Hair Modeling
  123. extruding an image from photoshop in cinema 4d
  124. Box Modeling Videos
  125. When making a complex object or scene, must it all be connected geometry, or. . .?
  126. Modeling an engine?
  127. Can I use displacement map for character animation?
  128. Finding triangles, n-gons, poles, and stars in a mesh
  129. When modeling becomes plugins
  130. 3d Max_organic_biped
  131. Thick Sheet Metal Bending
  132. Familiar Model ?
  133. Familiar Model ?
  134. Maya modelling - constrain axis while snapping?
  135. scenes turn into cluttered messes
  136. need cbr1100xx mesh or blueprints
  137. Quads and Tris
  138. Fast human model? (plugin?)
  139. new parse 3d column ( free for download)
  140. Finished a New tutorial - Modeling creature's details
  141. image plane help
  142. modelling beginner??
  143. modelling beginner??
  144. Modeling a Bodybuilder/Muscles:Fully flexed or in the default T size?
  145. image plane behind grid
  146. Is this model too high poly?
  147. Mouse Head Topology - Help!
  148. POLYTRANS: Does it support DAZ 3D files?
  149. why modo?
  150. export import software
  151. Help !!! Modeling Snow !
  152. z brush morph
  153. Image Plane Perspective
  154. minotaur (is this posted in the right forum??)
  155. transfering weight maps
  156. Creating a specific cartoon character mouth and eyes
  157. Request: Anything B-17
  158. where to find pic of head?
  159. Female Torso
  160. Modelling Cartoon-Style Characters - The First Steps
  161. angle of view for modeling heads?
  162. Download Link for great models.......
  163. Head Modelling Techniques
  164. Ferrari enzo by humvv. C&c needed thanks a lot
  165. Worked with UNREAL?
  166. How to: model creases in an object?
  167. Incredibly noobie arm question
  168. Modelling Characters for Animation - Expression? Posture?
  169. Remi v002: Cartoon
  170. Wolf leaving traces in snow
  171. check out my DA
  172. Head Modelling need help Brail tool 2
  173. what`s the size of the iris in relation to the eye?
  174. high quality hand modeling
  175. Game Art LOD
  176. WIP - George best
  177. Head model references
  178. Production Pipeline Question
  179. Moving my model
  180. Problem setting up images
  181. Achieving small details on a gun
  182. Video character modeling tutorial
  183. Need help with muscle groups
  184. Male Human Reference
  185. Modeling Cloth
  186. Beginner Extruding problem
  187. Identifying Basic Primitives
  188. Model with LW & Modo for other 3D apps
  189. Point By Point Modeling Tutorial
  190. "Smooth Shade" display problems [LightWave]
  191. Organic and Hard Surface Modeling
  192. modeling for opacity map
  193. Tutorials for modeling hair?
  194. When to pose?
  195. Logic behind smooth
  196. Please check my Head Topology
  197. Modeling: Land/ Terrain
  198. Modeling a car fin
  199. How to model a greek / ionian column
  200. Maya Poly to Subdiv Woes (Using Choi's book)
  201. video game current modeling standards?
  202. Weapon for a game..help
  203. Modeling Rocks for a desert?
  204. Reference
  205. Modelling environments for games
  206. Modeling A Rock Face
  207. smoth in render
  208. smoth in render
  209. Need clothing tutorials
  210. does the eyes need rotation in neutral pose?
  211. chamfering
  212. Request: Reference pictures of the leg.
  213. Snap Tool
  214. Model Planet Earth from Space
  215. Request
  216. Clothes
  217. poser export to obj can be a low res model?
  218. Hi.all. my new work!
  219. How should i model a fence?
  220. Need to desperatly evolve...
  221. Help Modeling this Lens please !
  222. Model to Heightmap (Maya)
  223. Modelling a Paint Brush
  224. low-poly 3d people
  225. Organic Modeling Help...!
  226. Build Mouth Interior Or Not?
  227. Seeking extra help.
  228. parachute container
  229. My first post
  230. *Realistic* planets
  231. Homemade 3d Laser Scanner, has anyone tried?
  232. blendshape references
  233. How do I model eyelashes?
  234. Boolean stain
  235. I'm Looking for someone with a lot experience!
  236. Help!
  237. I don't know how to model
  238. How to model/weight superhero's mask
  239. column model
  240. Creating non-spherical eyes for animation?
  241. Car Rims For Skyline R34
  242. applying for game jobs questions
  243. create a road on a mountain
  244. Attaching Nurbs to a Curve
  245. Help modeling tire treads please
  246. Instancing hair problem
  247. Modelling a Porsche Boxter 986
  248. FOTO 3D? How?
  249. Modeling a skateboard
  250. When subdivide ?