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  1. What is organic modeling?
  2. Hand Reference - 6 fingers!
  3. questions to modelers
  4. I need resources!
  5. Old Sailing Ship Modeling Tutorial?
  6. Will Give Your Rigged Character Model Life!
  7. comment my cheapo models, please
  8. quick modelling question from Maya newbie
  9. Posing Characters for Stills
  10. How to keep it quads ?
  11. Need Help!!! Character Modeling
  12. Noob sketch reference question
  13. Anyone know of some tutorials on modelling a detailed human body without ngons?
  14. Simple question about Modeling windows
  15. why childs act funny in rotation in maya?
  16. hydraulic piston, like on a backhoe
  17. City Ruin?
  18. poly count
  19. Help with Split Poly Tool
  20. Putting a hole through an object?
  21. viewport testure resolution
  22. Creating a hard edge
  23. Quick clean mesh organic/non with few pole's
  24. Unpole technique
  25. Latest & Greatest in hair?
  26. Looking for a 3Ds max modeller to join a project team
  27. MAX: Best way to cut hole in hipoly model ?
  28. Level Design
  29. creating realistic rocks for Stonehenge reconstruction - keeping down render times
  30. Modelling a bird - help!
  31. Model messing up when smoothed or normals softened
  32. Request: Sci-Fi Motorcycle Model
  33. edge looping problem
  34. Modelling A Photo-Realistic Dandelion Flower In Maya
  35. Is too much zbrush bad?
  36. Rendering Volumetric Data Sets
  37. Mirroring with normalmaps.
  38. Where to get good wireframe references?
  39. Subd general question
  40. Image plane disapears in wireframe mode?
  41. Adding cloth to a model
  42. Would like to model a street in tokyo.......
  43. Two of my heads
  44. photoreal
  45. modeling a knight's metal jacket chain net
  46. Modeling an Axon/Nerve. Help?
  47. about maya bevel plus
  48. Head & body modeling
  49. Need Talented Modelers for Animated short
  50. How to best connect (weld) high-poly-area with low-poly-area?
  51. Image nurbs plane disappears in wireframe mode?
  52. Birail 2 Beginner Question
  53. Yet Another Head
  54. Noob model WIP Dino
  55. Model clean-up: How do I get rid of n-gons, triangles, and "five-poly-vertices".
  56. FTX Concept
  57. detach a projected curve
  58. Issues/Limitations Shag Hair
  59. Academic Papers apply to industry (about city modeling)
  60. Tutorial - MOdelling Mp3 Player.
  61. moving constraints
  62. Ship modeling
  63. decrease polygon count in Maya?
  64. Modeling gundam shield
  65. Splines Problems
  66. Optimizing Static meshes created in UED in 3dsmax
  67. Looking For Characters To Rig
  68. Can't find BUGGY blueprints
  69. suggestions with my car model
  70. need some suggestion
  71. Car Model - Paint Work
  72. About Box-Modeling. Need help
  73. cheek topology.
  74. N-gon or quad here?
  75. Polygon smooth or SubDiv?
  76. Hand Modeling
  77. Game Art Alpha question.
  78. Architectural Modeling
  79. Nurbs Imageplane disappears in wireframe mode.
  80. Questions concerning the field of 3D modeling
  81. Look At this Ultimate Model!!!
  82. help! Pixelated Blueprint
  83. Normal Mapping in 3DS max ?
  84. Exported Model Vertices are Breaking?
  85. (Help Needed) Meshsmooth related, maybe help a lot to others too...
  86. Man and Woman
  87. Question about demo reel
  88. error display levels?!
  89. 3d Digitizer Software from Gnomon
  90. Plz check out these Head Edge Loops
  91. Calling all Engineers: Gear Design
  92. Info on edgeloops and stuff?
  93. Maya: Beginner Tutorials
  94. Hexagon hotkey mapping
  95. Making a bagpipe --> boolean problem
  96. How can you get wet look or a frosted look
  97. My newest work
  98. How to model a bird ?
  99. how to make a chubby character
  100. Quick question - probably a matter of opinion.
  101. Project curve on a poly object
  102. Low poly Terrain shading problem
  103. wrapped wire technique?
  104. 3Ds Max modeller needed.
  105. How to model a baseball ball in Maya
  106. My frist model
  107. Dissort in the Font View
  108. NURBS Hair. Issue with UV direction.
  109. how to do this with maya nurbs modeling
  110. Clothing Question???
  111. zbrush questions...
  112. Edgeloops
  113. Modeling Wings
  114. 3dsmax Hair Modeling
  115. extruding an image from photoshop in cinema 4d
  116. Box Modeling Videos
  117. When making a complex object or scene, must it all be connected geometry, or. . .?
  118. Modeling an engine?
  119. Can I use displacement map for character animation?
  120. Finding triangles, n-gons, poles, and stars in a mesh
  121. When modeling becomes plugins
  122. 3d Max_organic_biped
  123. Thick Sheet Metal Bending
  124. Familiar Model ?
  125. Familiar Model ?
  126. Formula 1 - F1 car blueprints
  127. Maya modelling - constrain axis while snapping?
  128. scenes turn into cluttered messes
  129. Mercedes CLS 2006
  130. need cbr1100xx mesh or blueprints
  131. Quads and Tris
  132. Fast human model? (plugin?)
  133. What's your general approach to organic modeling (and your latest WIP)
  134. new parse 3d column ( free for download)
  135. Finished a New tutorial - Modeling creature's details
  136. image plane help
  137. modelling beginner??
  138. modelling beginner??
  139. Modeling a Bodybuilder/Muscles:Fully flexed or in the default T size?
  140. image plane behind grid
  141. Is this model too high poly?
  142. Mouse Head Topology - Help!
  143. POLYTRANS: Does it support DAZ 3D files?
  144. why modo?
  145. export import software
  146. Help !!! Modeling Snow !
  147. z brush morph
  148. Image Plane Perspective
  149. minotaur (is this posted in the right forum??)
  150. transfering weight maps
  151. Creating a specific cartoon character mouth and eyes
  152. Request: Anything B-17
  153. where to find pic of head?
  154. Female Torso
  155. Modelling Cartoon-Style Characters - The First Steps
  156. angle of view for modeling heads?
  157. Download Link for great models.......
  158. Head Modelling Techniques
  159. Ferrari enzo by humvv. C&c needed thanks a lot
  160. Worked with UNREAL?
  161. How to: model creases in an object?
  162. Incredibly noobie arm question
  163. Modelling Characters for Animation - Expression? Posture?
  164. Remi v002: Cartoon
  165. Wolf leaving traces in snow
  166. check out my DA
  167. Head Modelling need help Brail tool 2
  168. what`s the size of the iris in relation to the eye?
  169. high quality hand modeling
  170. Game Art LOD
  171. WIP - George best
  172. SDS Workflow...
  173. Head model references
  174. Production Pipeline Question
  175. Moving my model
  176. Problem setting up images
  177. Achieving small details on a gun
  178. Video character modeling tutorial
  179. Need help with muscle groups
  180. Male Human Reference
  181. Modeling Cloth
  182. Beginner Extruding problem
  183. Identifying Basic Primitives
  184. Model with LW & Modo for other 3D apps
  185. Indian Rail engine
  186. Point By Point Modeling Tutorial
  187. "Smooth Shade" display problems [LightWave]
  188. Organic and Hard Surface Modeling
  189. modeling for opacity map
  190. Tutorials for modeling hair?
  191. When to pose?
  192. Logic behind smooth
  193. Bus Reference
  194. Please check my Head Topology
  195. Modeling: Land/ Terrain
  196. Modeling a car fin
  197. How to model a greek / ionian column
  198. Maya Poly to Subdiv Woes (Using Choi's book)
  199. video game current modeling standards?
  200. Weapon for a game..help
  201. Modeling Rocks for a desert?
  202. Reference
  203. Modelling environments for games
  204. Modeling A Rock Face
  205. smoth in render
  206. smoth in render
  207. Need clothing tutorials
  208. does the eyes need rotation in neutral pose?
  209. chamfering
  210. Request: Reference pictures of the leg.
  211. Snap Tool
  212. Model Planet Earth from Space
  213. Request
  214. Clothes
  215. poser export to obj can be a low res model?
  216. Hi.all. my new work!
  217. How should i model a fence?
  218. Need to desperatly evolve...
  219. Help Modeling this Lens please !
  220. Model to Heightmap (Maya)
  221. Modelling a Paint Brush
  222. low-poly 3d people
  223. Spline Modeling Van Gogh Scene - Help 3DS Max
  224. Organic Modeling Help...!
  225. Build Mouth Interior Or Not?
  226. Seeking extra help.
  227. parachute container
  228. My first post
  229. *Realistic* planets
  230. Homemade 3d Laser Scanner, has anyone tried?
  231. blendshape references
  232. How do I model eyelashes?
  233. Boolean stain
  234. I'm Looking for someone with a lot experience!
  235. Help!
  236. I don't know how to model
  237. How to model/weight superhero's mask
  238. column model
  239. Creating non-spherical eyes for animation?
  240. Car Rims For Skyline R34
  241. Need Help!
  242. applying for game jobs questions
  243. create a road on a mountain
  244. Attaching Nurbs to a Curve
  245. Help modeling tire treads please
  246. Instancing hair problem
  247. Modelling a Porsche Boxter 986
  248. FOTO 3D? How?
  249. Modeling a skateboard
  250. When subdivide ?