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  1. questions to modelers
  2. I need resources!
  3. Old Sailing Ship Modeling Tutorial?
  4. Will Give Your Rigged Character Model Life!
  5. comment my cheapo models, please
  6. quick modelling question from Maya newbie
  7. Posing Characters for Stills
  8. How to keep it quads ?
  9. Need Help!!! Character Modeling
  10. Noob sketch reference question
  11. Anyone know of some tutorials on modelling a detailed human body without ngons?
  12. Simple question about Modeling windows
  13. why childs act funny in rotation in maya?
  14. hydraulic piston, like on a backhoe
  15. City Ruin?
  16. poly count
  17. Help with Split Poly Tool
  18. Putting a hole through an object?
  19. viewport testure resolution
  20. Creating a hard edge
  21. Quick clean mesh organic/non with few pole's
  22. Unpole technique
  23. Latest & Greatest in hair?
  24. Looking for a 3Ds max modeller to join a project team
  25. MAX: Best way to cut hole in hipoly model ?
  26. Level Design
  27. creating realistic rocks for Stonehenge reconstruction - keeping down render times
  28. Modelling a bird - help!
  29. Model messing up when smoothed or normals softened
  30. Request: Sci-Fi Motorcycle Model
  31. edge looping problem
  32. Modelling A Photo-Realistic Dandelion Flower In Maya
  33. Is too much zbrush bad?
  34. Rendering Volumetric Data Sets
  35. Mirroring with normalmaps.
  36. Where to get good wireframe references?
  37. Subd general question
  38. Image plane disapears in wireframe mode?
  39. Adding cloth to a model
  40. Would like to model a street in tokyo.......
  41. Two of my heads
  42. photoreal
  43. modeling a knight's metal jacket chain net
  44. Modeling an Axon/Nerve. Help?
  45. about maya bevel plus
  46. Head & body modeling
  47. Need Talented Modelers for Animated short
  48. How to best connect (weld) high-poly-area with low-poly-area?
  49. Image nurbs plane disappears in wireframe mode?
  50. Birail 2 Beginner Question
  51. Yet Another Head
  52. Noob model WIP Dino
  53. Model clean-up: How do I get rid of n-gons, triangles, and "five-poly-vertices".
  54. FTX Concept
  55. detach a projected curve
  56. Issues/Limitations Shag Hair
  57. Academic Papers apply to industry (about city modeling)
  58. Tutorial - MOdelling Mp3 Player.
  59. moving constraints
  60. Ship modeling
  61. decrease polygon count in Maya?
  62. Modeling gundam shield
  63. Splines Problems
  64. Optimizing Static meshes created in UED in 3dsmax
  65. Looking For Characters To Rig
  66. Can't find BUGGY blueprints
  67. suggestions with my car model
  68. need some suggestion
  69. Car Model - Paint Work
  70. About Box-Modeling. Need help
  71. cheek topology.
  72. N-gon or quad here?
  73. Polygon smooth or SubDiv?
  74. Hand Modeling
  75. Game Art Alpha question.
  76. Architectural Modeling
  77. Nurbs Imageplane disappears in wireframe mode.
  78. Questions concerning the field of 3D modeling
  79. Look At this Ultimate Model!!!
  80. help! Pixelated Blueprint
  81. Normal Mapping in 3DS max ?
  82. Exported Model Vertices are Breaking?
  83. (Help Needed) Meshsmooth related, maybe help a lot to others too...
  84. Man and Woman
  85. Question about demo reel
  86. error display levels?!
  87. 3d Digitizer Software from Gnomon
  88. Plz check out these Head Edge Loops
  89. Calling all Engineers: Gear Design
  90. Info on edgeloops and stuff?
  91. Maya: Beginner Tutorials
  92. Hexagon hotkey mapping
  93. Making a bagpipe --> boolean problem
  94. How can you get wet look or a frosted look
  95. My newest work
  96. How to model a bird ?
  97. how to make a chubby character
  98. Quick question - probably a matter of opinion.
  99. Project curve on a poly object
  100. Low poly Terrain shading problem
  101. wrapped wire technique?
  102. 3Ds Max modeller needed.
  103. How to model a baseball ball in Maya
  104. My frist model
  105. Dissort in the Font View
  106. NURBS Hair. Issue with UV direction.
  107. how to do this with maya nurbs modeling
  108. Clothing Question???
  109. zbrush questions...
  110. Edgeloops
  111. Modeling Wings
  112. 3dsmax Hair Modeling
  113. extruding an image from photoshop in cinema 4d
  114. Box Modeling Videos
  115. When making a complex object or scene, must it all be connected geometry, or. . .?
  116. Modeling an engine?
  117. Can I use displacement map for character animation?
  118. Finding triangles, n-gons, poles, and stars in a mesh
  119. When modeling becomes plugins
  120. 3d Max_organic_biped
  121. Thick Sheet Metal Bending
  122. Familiar Model ?
  123. Familiar Model ?
  124. Maya modelling - constrain axis while snapping?
  125. scenes turn into cluttered messes
  126. need cbr1100xx mesh or blueprints
  127. Quads and Tris
  128. Fast human model? (plugin?)
  129. new parse 3d column ( free for download)
  130. Finished a New tutorial - Modeling creature's details
  131. image plane help
  132. modelling beginner??
  133. modelling beginner??
  134. Modeling a Bodybuilder/Muscles:Fully flexed or in the default T size?
  135. image plane behind grid
  136. Is this model too high poly?
  137. Mouse Head Topology - Help!
  138. POLYTRANS: Does it support DAZ 3D files?
  139. why modo?
  140. export import software
  141. Help !!! Modeling Snow !
  142. z brush morph
  143. Image Plane Perspective
  144. minotaur (is this posted in the right forum??)
  145. transfering weight maps
  146. Creating a specific cartoon character mouth and eyes
  147. Request: Anything B-17
  148. where to find pic of head?
  149. Female Torso
  150. Modelling Cartoon-Style Characters - The First Steps
  151. angle of view for modeling heads?
  152. Download Link for great models.......
  153. Head Modelling Techniques
  154. Ferrari enzo by humvv. C&c needed thanks a lot
  155. Worked with UNREAL?
  156. How to: model creases in an object?
  157. Incredibly noobie arm question
  158. Modelling Characters for Animation - Expression? Posture?
  159. Remi v002: Cartoon
  160. Wolf leaving traces in snow
  161. check out my DA
  162. Head Modelling need help Brail tool 2
  163. what`s the size of the iris in relation to the eye?
  164. high quality hand modeling
  165. Game Art LOD
  166. WIP - George best
  167. Head model references
  168. Production Pipeline Question
  169. Moving my model
  170. Problem setting up images
  171. Achieving small details on a gun
  172. Video character modeling tutorial
  173. Need help with muscle groups
  174. Male Human Reference
  175. Modeling Cloth
  176. Beginner Extruding problem
  177. Identifying Basic Primitives
  178. Model with LW & Modo for other 3D apps
  179. Point By Point Modeling Tutorial
  180. "Smooth Shade" display problems [LightWave]
  181. Organic and Hard Surface Modeling
  182. modeling for opacity map
  183. Tutorials for modeling hair?
  184. When to pose?
  185. Logic behind smooth
  186. Please check my Head Topology
  187. Modeling: Land/ Terrain
  188. Modeling a car fin
  189. How to model a greek / ionian column
  190. Maya Poly to Subdiv Woes (Using Choi's book)
  191. video game current modeling standards?
  192. Weapon for a game..help
  193. Modeling Rocks for a desert?
  194. Reference
  195. Modelling environments for games
  196. Modeling A Rock Face
  197. smoth in render
  198. smoth in render
  199. Need clothing tutorials
  200. does the eyes need rotation in neutral pose?
  201. chamfering
  202. Request: Reference pictures of the leg.
  203. Snap Tool
  204. Model Planet Earth from Space
  205. Request
  206. Clothes
  207. poser export to obj can be a low res model?
  208. Hi.all. my new work!
  209. How should i model a fence?
  210. Need to desperatly evolve...
  211. Help Modeling this Lens please !
  212. Model to Heightmap (Maya)
  213. Modelling a Paint Brush
  214. low-poly 3d people
  215. Organic Modeling Help...!
  216. Build Mouth Interior Or Not?
  217. Seeking extra help.
  218. parachute container
  219. My first post
  220. *Realistic* planets
  221. Homemade 3d Laser Scanner, has anyone tried?
  222. blendshape references
  223. How do I model eyelashes?
  224. Boolean stain
  225. I'm Looking for someone with a lot experience!
  226. Help!
  227. I don't know how to model
  228. How to model/weight superhero's mask
  229. column model
  230. Creating non-spherical eyes for animation?
  231. Car Rims For Skyline R34
  232. applying for game jobs questions
  233. create a road on a mountain
  234. Attaching Nurbs to a Curve
  235. Help modeling tire treads please
  236. Instancing hair problem
  237. Modelling a Porsche Boxter 986
  238. FOTO 3D? How?
  239. Modeling a skateboard
  240. When subdivide ?
  241. Air intakes?
  242. What type of modeling techniques are there?
  243. When do I stich from maya to zbrush
  244. Advice on my new model
  245. please can someone model this for me???
  246. What technique do you use for modeling fat ??
  247. ParaWorld- Birth of a Dinosaur (Modeling Video)
  248. Help and crit
  249. honda s2000 blueprints
  250. Connecting faces accidentally separated by Extraction...