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  1. A push in the right direction.
  2. Max 8 Hair Colliding problem :cry:
  3. Slicing_Planes
  4. Film Strip Modeling
  5. 2 quick questions guys
  6. How do I model a Stove Top?
  7. 3DnuTTa's Car Design Tutorial
  8. Image Plane issues
  9. problems with next gen games?
  10. Modeling to account for good hip/thigh deformation
  11. Modeling laying cloth
  12. please help me for Maya software
  13. Live Action and CG Modeling Help
  14. [Maya] some problems with the subdivs
  15. Removing Clothes (lightwave 7)
  16. game characters
  17. Modeling help!!!
  18. Selling Freedom of Teach Organic Modeling DVD Ebay
  19. Could anybody tell me how to model this?
  20. need help with a tutorial
  21. Xray
  22. Cartoon Characters
  23. Need help understanding Modeling
  24. Quidam Character modeler available for download
  25. Reference help
  26. No more triangles
  27. Animated object leaves a trace of himself. How?
  28. Request: Dragon Tutorial
  29. Clothing question
  30. Making a city
  31. need reference of dobby frm Harry Potter 2
  32. basic 3d character question (video game models)
  33. Wires
  34. Cellshading modelisation
  35. Why traditional sculpture is important for 3d modelers?
  36. Geometry layout for a dog head
  37. polymodeling or NURBS?
  38. Videotutorial: human head
  39. Newbie tutorial on adding edge loops?
  40. [Maya] smooth questions -> performance/quality
  41. Modeling packages
  42. Strategies for modeling objects (quickly)
  43. Modeling weapon for game
  44. what should I do in this Step ?
  45. Star Wars references
  46. Use a "tool" to cut an object
  47. car modelling techniques
  48. How would you do this grill in Maya
  49. things that i dont quite understand...
  50. How To : Model Car Head lights?
  51. Best way to model eyes onto character
  52. how to handle the shoulder area when boxmodeling
  53. How do I combine two Edje to one Edje ?
  54. Need woman reference
  55. Can somebody break down face modeling?
  56. Female Armor
  57. Brand New
  58. Modeling non t-posed characters for demo reel
  59. Top of the Head Topology?
  60. please help converting a .max to a .fdx
  61. Looking for 3D scanning service in SF area
  62. dry and cracked earth
  63. Architecture
  64. 2D to 3D Logo Recreation
  65. Modelling techniques comparison - NURBS vs Polys
  66. [Maya] Image planes & camera -> very ugly problem
  67. Looking for 3d modeler to join team.
  68. Topology Cock Up - Can someone help?
  69. Modeling a Lacrosse Stick? (I'm new!)
  70. Sub-d render = low memory render aborted
  71. How do I make a destructed city. Mainly destructed buildings
  72. Making a CG-Camera from a live-image - how?
  73. low poly chain?
  74. Question. "Free-modeling"
  75. Huge Mesh Problem (no idea)
  76. Making stages for a building for 2d game
  77. Will rig your model
  78. Modeling a Lacrosse Stick? (Updated with pictures!)
  79. Modeling a feather?
  80. Move,Rotate, Scale
  81. need helps with 1st time in 3d max
  82. modelling snow on streets
  83. My car is so bumpy :(
  84. What is the work flow for modelling for 3d games?
  85. Proper character topology
  86. Where is this blueprint from?
  87. Anatomy
  88. How can i model a perfect car interior
  89. ISO: High-Poly 3ds Max Tutorial
  90. Your pipelines
  91. Need Help Finding Elven Armor
  92. STL and self intersection ?
  93. quick quastion for 3dsmax - please help me out EASY!
  94. modeling question
  95. OT: Selling Freedom of Teach Anatomical Figure Model on ebay!
  96. Reference images
  97. [Nose] ok?
  98. Making Cheese
  99. Image-based 3D models
  100. The green carrot tails
  101. How to manually model spikey hair?
  102. edge loop question
  103. Falken Rim Tutorial [requires FLASH]
  104. Fundamental explanation of Bézier, Splines and NURBS
  105. topology/geometry
  106. Blueprints/topology/design
  107. Export Vector UV Unfolded Models
  108. EPS Lines
  109. Cat like Head
  110. What causes this?
  111. newborn baby reference images?
  112. going topology crazy, is it just me?
  113. Game Level Design competition deadline in 3 or so weeks
  114. boxmdelling a head tutorial.
  115. Modelling Hair
  116. Newbie low-poly modeling question
  117. Duplicating along a curve
  118. Ostrich eyes
  119. ISO: High Poly Maya Tutorial
  120. question on extruding in 3ds max
  121. Modeling Car lamp
  122. extruding help please in 3ds max
  123. Cartoony Female Model
  124. I am STUCK! help me how to model an interior of a car
  125. edgeloop question
  126. I can usually model a face OK, but then I sorta "drop the ball" when doing the head
  127. Looking for a Spider-manesqe Model
  128. Modeling Chuck Norris
  129. Problem with ShapeMerge
  130. Z-Brush for robots?
  131. Head Topology Advice
  132. clothing modeling question
  133. Modeling organics/animals...
  134. Anime caracter, help needed.
  135. Warcraft Style Modeling
  136. Newbie question about imported template image and CV Curves
  137. autogrid in Maya?
  138. Refining a box model
  139. Alternative to planars?
  140. Image Disappearance
  141. Which method would you prefer?
  142. Why, ho why?
  143. Quick Question
  144. Setting up - Modeling Human Characters to scale : Systems Unit Setup
  145. Transformer Skeleton
  146. Maya.-Problems Image planes
  147. sub-d in maya question
  148. Wierd Marks On My Model
  149. How to make stylish city
  150. Best approach for modeling a trumpet?
  151. Rock Creation Work Flow an Techniques
  152. Jeff Unay's Hyper Realistic Modeling DVD
  153. HEEELP!!! Maya Subd´s attach problems
  154. Alpha Hair Modeling
  155. Need your model rigged?
  156. Lego Clone Helmet
  157. technical modeler
  158. non-planar polys
  159. helicopter modeling
  160. nurbs patch modeling
  161. architecture modeling -or- making holes without booleans
  162. polygon modeling
  163. Image modeling - but what about the camera?
  164. Camera Field of View
  165. What kind of pipeline is this?
  166. Black hole -worm hole- space warp
  167. low poly character
  168. So simple and fast !!! sketching in 3D !!!
  169. Grass with Hair and fur in max
  170. Rediculous render times with hair and fur in max
  171. Editable Mesh/Editable Poly
  172. 3-4 sided polygon limitation for games modelling?
  173. Script: selecting shortest edges-path between 2 selected vertices
  174. digital sculpting: human anatomy
  175. edge loop workflow
  176. Modeling to Scale
  177. need help on a tutorial.
  178. Edge loop help on mouse character's mouth?
  179. Back into 3d modeling
  180. Car
  181. Nurbs Modeling
  182. Connecting two vertices in a polygon
  183. Car from 3 blueprints?
  184. Back to it
  185. Boot Model -c4d
  186. THE HARDCORE MODELING CHALLENGE: Topic Suggestions
  187. THE DAVID SIGNUP LIST: Post here those who are looking for partners/teams
  188. THE HARDCORE MODELING CHALLENGE: THE DAVID! Post your reference here!
  189. Modeling notes from hyper real model
  190. Hardcore Modeling Challange! The David:Full Body
  191. How bad are poles?
  192. head anatomy...help appreciated
  193. Hardcore Modeling Challenge: David (Full Body)
  194. Hardcore Modeling Challenge: David (Full Body)
  195. absolute amaaazing : the Master Sculpter
  196. HARDCORE MODELING!: THE DAVID: <<Bust >>
  197. Sorry, but what exactly is modeling?
  198. Help - Need Chevy Suburban Blueprints
  199. Hardcore Modeling Challenge: David (Full Body)
  200. PhotoGrammertry??????
  201. PLZ HELP? Maya Tire Tutorials?
  202. Group and move problem
  203. Modeling question
  204. 2D Sword Spline to 3D mesh.. ?
  205. Isometric model? what do they want
  206. Maya > Cad > 3d milling
  207. edge looping
  208. Making low poly trees?
  209. Looking for a really good Cartoon Character Modelling book
  210. The official tricky shapes thread...
  211. welding ( the real life thing )
  212. HARDCORE MODELING!: THE DAVID: Body Part (Head)
  213. Modelling Body
  214. Torii
  215. Modeling Object Count or Polycount...
  216. Head comparison, need help!
  217. Planning modeling
  218. Photo Based Modeling
  219. Eyeball size problem
  220. im stuck
  221. Workshop: Digital Anatomy Sculpture 1! The human hand - With Simon Roth
  222. Digital Anatomy Sculpture 1! The human hand - With Simon Roth
  223. Topology of the pits. (armpits that is)
  224. Your favourite ingridient to your modelling recipe.
  225. smoothing groups to hard edges problem
  226. Grass problems
  227. can never get work finshed.
  228. character
  229. Anyone have a bird to be rigged?
  230. how can i made glass ? ( material problem )
  231. SubD problem
  232. Maya personal learning edition or blender
  233. Maya personal learning edition or blender
  234. Maya personal learning edition or blender
  235. Building a map for a game
  236. Helium Balloon/Inflatable
  237. polygon problems,help!
  238. modeling viewports
  239. Modelling a low poly gloved hand for a race driver
  240. maya question, help!
  241. Box Modeling
  242. 3D S Max question/Urgent/Editable Poly
  243. Nobo Wanting to get good... tut/dvd suggestions?
  244. Normal modeling techniques
  245. Modeling an interior scene
  246. Basic Selection Tool Question
  247. creating sky with mentalray
  248. car modeling,help me...
  249. A monitor problem
  250. Practice modeling