View Full Version : Modeling
- [Maya] Modelling a Sazabi - QUESTIONS
- Morph targets: Is there a way to mirror expressions?
- Quick question: How to see 2-sided materials in the viewport
- Sub-D quad-tri help chart?
- Very Confused - Why!?
- Clouds in maya
- Maya Modelers.
- How do i make teeth follow mouth blend shapes?
- Help needed!
- Female Hand Tutorial?
- cat modelling
- A push in the right direction.
- Max 8 Hair Colliding problem :cry:
- Slicing_Planes
- Film Strip Modeling
- 2 quick questions guys
- How do I model a Stove Top?
- 3DnuTTa's Car Design Tutorial
- Image Plane issues
- problems with next gen games?
- Modeling to account for good hip/thigh deformation
- Modeling laying cloth
- please help me for Maya software
- Live Action and CG Modeling Help
- [Maya] some problems with the subdivs
- Removing Clothes (lightwave 7)
- game characters
- Modeling help!!!
- Selling Freedom of Teach Organic Modeling DVD Ebay
- Could anybody tell me how to model this?
- need help with a tutorial
- Xray
- Cartoon Characters
- Need help understanding Modeling
- Quidam Character modeler available for download
- Reference help
- No more triangles
- Animated object leaves a trace of himself. How?
- Request: Dragon Tutorial
- Clothing question
- Making a city
- need reference of dobby frm Harry Potter 2
- basic 3d character question (video game models)
- Wires
- Cellshading modelisation
- Why traditional sculpture is important for 3d modelers?
- Geometry layout for a dog head
- polymodeling or NURBS?
- Videotutorial: human head
- Newbie tutorial on adding edge loops?
- [Maya] smooth questions -> performance/quality
- Modeling packages
- Strategies for modeling objects (quickly)
- Modeling weapon for game
- what should I do in this Step ?
- Star Wars references
- Use a "tool" to cut an object
- car modelling techniques
- How would you do this grill in Maya
- things that i dont quite understand...
- How To : Model Car Head lights?
- Best way to model eyes onto character
- how to handle the shoulder area when boxmodeling
- How do I combine two Edje to one Edje ?
- Need woman reference
- Can somebody break down face modeling?
- Female Armor
- Brand New
- Modeling non t-posed characters for demo reel
- Top of the Head Topology?
- please help converting a .max to a .fdx
- Looking for 3D scanning service in SF area
- dry and cracked earth
- Architecture
- 2D to 3D Logo Recreation
- Modelling techniques comparison - NURBS vs Polys
- [Maya] Image planes & camera -> very ugly problem
- Looking for 3d modeler to join team.
- Topology Cock Up - Can someone help?
- Modeling a Lacrosse Stick? (I'm new!)
- Sub-d render = low memory render aborted
- How do I make a destructed city. Mainly destructed buildings
- Making a CG-Camera from a live-image - how?
- low poly chain?
- Question. "Free-modeling"
- Huge Mesh Problem (no idea)
- Making stages for a building for 2d game
- Will rig your model
- Modeling a Lacrosse Stick? (Updated with pictures!)
- Modeling a feather?
- Move,Rotate, Scale
- need helps with 1st time in 3d max
- modelling snow on streets
- My car is so bumpy :(
- What is the work flow for modelling for 3d games?
- Proper character topology
- Where is this blueprint from?
- Anatomy
- How can i model a perfect car interior
- ISO: High-Poly 3ds Max Tutorial
- Your pipelines
- Need Help Finding Elven Armor
- STL and self intersection ?
- quick quastion for 3dsmax - please help me out EASY!
- modeling question
- OT: Selling Freedom of Teach Anatomical Figure Model on ebay!
- Reference images
- [Nose] ok?
- Making Cheese
- Image-based 3D models
- The green carrot tails
- How to manually model spikey hair?
- edge loop question
- Falken Rim Tutorial [requires FLASH]
- Fundamental explanation of Bézier, Splines and NURBS
- topology/geometry
- Blueprints/topology/design
- Export Vector UV Unfolded Models
- EPS Lines
- Cat like Head
- What causes this?
- newborn baby reference images?
- going topology crazy, is it just me?
- Game Level Design competition deadline in 3 or so weeks
- boxmdelling a head tutorial.
- Modelling Hair
- Newbie low-poly modeling question
- Duplicating along a curve
- Ostrich eyes
- ISO: High Poly Maya Tutorial
- question on extruding in 3ds max
- Modeling Car lamp
- extruding help please in 3ds max
- Cartoony Female Model
- I am STUCK! help me how to model an interior of a car
- edgeloop question
- I can usually model a face OK, but then I sorta "drop the ball" when doing the head
- Looking for a Spider-manesqe Model
- Modeling Chuck Norris
- Problem with ShapeMerge
- Z-Brush for robots?
- Head Topology Advice
- clothing modeling question
- Modeling organics/animals...
- Anime caracter, help needed.
- Warcraft Style Modeling
- Newbie question about imported template image and CV Curves
- autogrid in Maya?
- Refining a box model
- Alternative to planars?
- Image Disappearance
- Which method would you prefer?
- Why, ho why?
- Quick Question
- Setting up - Modeling Human Characters to scale : Systems Unit Setup
- Transformer Skeleton
- Maya.-Problems Image planes
- sub-d in maya question
- Wierd Marks On My Model
- How to make stylish city
- Best approach for modeling a trumpet?
- Rock Creation Work Flow an Techniques
- Jeff Unay's Hyper Realistic Modeling DVD
- HEEELP!!! Maya Subd´s attach problems
- Alpha Hair Modeling
- Need your model rigged?
- Lego Clone Helmet
- technical modeler
- non-planar polys
- nurbs patch modeling
- architecture modeling -or- making holes without booleans
- polygon modeling
- Image modeling - but what about the camera?
- Camera Field of View
- What kind of pipeline is this?
- Black hole -worm hole- space warp
- low poly character
- So simple and fast !!! sketching in 3D !!!
- Grass with Hair and fur in max
- Rediculous render times with hair and fur in max
- Editable Mesh/Editable Poly
- 3-4 sided polygon limitation for games modelling?
- Script: selecting shortest edges-path between 2 selected vertices
- digital sculpting: human anatomy
- edge loop workflow
- Modeling to Scale
- need help on a tutorial.
- Edge loop help on mouse character's mouth?
- Back into 3d modeling
- Car
- Nurbs Modeling
- Connecting two vertices in a polygon
- Car from 3 blueprints?
- Back to it
- Boot Model -c4d
- THE HARDCORE MODELING CHALLENGE: Topic Suggestions
- THE DAVID SIGNUP LIST: Post here those who are looking for partners/teams
- THE HARDCORE MODELING CHALLENGE: THE DAVID! Post your reference here!
- Modeling notes from hyper real model
- Hardcore Modeling Challange! The David:Full Body
- How bad are poles?
- head anatomy...help appreciated
- Hardcore Modeling Challenge: David (Full Body)
- Hardcore Modeling Challenge: David (Full Body)
- absolute amaaazing : the Master Sculpter
- HARDCORE MODELING!: THE DAVID: <<Bust >>
- Sorry, but what exactly is modeling?
- Help - Need Chevy Suburban Blueprints
- Hardcore Modeling Challenge: David (Full Body)
- PhotoGrammertry??????
- PLZ HELP? Maya Tire Tutorials?
- Group and move problem
- Modeling question
- 2D Sword Spline to 3D mesh.. ?
- Isometric model? what do they want
- Maya > Cad > 3d milling
- edge looping
- Making low poly trees?
- Looking for a really good Cartoon Character Modelling book
- The official tricky shapes thread...
- HARDCORE MODELING!: THE DAVID: Body Part (Head)
- Modelling Body
- Torii
- Modeling Object Count or Polycount...
- Head comparison, need help!
- Planning modeling
- Photo Based Modeling
- Eyeball size problem
- im stuck
- Workshop: Digital Anatomy Sculpture 1! The human hand - With Simon Roth
- Digital Anatomy Sculpture 1! The human hand - With Simon Roth
- Topology of the pits. (armpits that is)
- Your favourite ingridient to your modelling recipe.
- smoothing groups to hard edges problem
- Grass problems
- can never get work finshed.
- character
- Anyone have a bird to be rigged?
- how can i made glass ? ( material problem )
- SubD problem
- Maya personal learning edition or blender
- Maya personal learning edition or blender
- Maya personal learning edition or blender
- Building a map for a game
- Helium Balloon/Inflatable
- polygon problems,help!
- modeling viewports
- Modelling a low poly gloved hand for a race driver
- maya question, help!
- Box Modeling
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