PDA

View Full Version : Modeling


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23

  1. [Maya] Modelling a Sazabi - QUESTIONS
  2. Morph targets: Is there a way to mirror expressions?
  3. Quick question: How to see 2-sided materials in the viewport
  4. Sub-D quad-tri help chart?
  5. Very Confused - Why!?
  6. Clouds in maya
  7. Maya Modelers.
  8. How do i make teeth follow mouth blend shapes?
  9. Help needed!
  10. Female Hand Tutorial?
  11. cat modelling
  12. A push in the right direction.
  13. Max 8 Hair Colliding problem :cry:
  14. Slicing_Planes
  15. Film Strip Modeling
  16. 2 quick questions guys
  17. How do I model a Stove Top?
  18. 3DnuTTa's Car Design Tutorial
  19. Image Plane issues
  20. problems with next gen games?
  21. Modeling to account for good hip/thigh deformation
  22. Modeling laying cloth
  23. please help me for Maya software
  24. Live Action and CG Modeling Help
  25. [Maya] some problems with the subdivs
  26. Removing Clothes (lightwave 7)
  27. game characters
  28. Modeling help!!!
  29. Selling Freedom of Teach Organic Modeling DVD Ebay
  30. Could anybody tell me how to model this?
  31. need help with a tutorial
  32. Xray
  33. Cartoon Characters
  34. Need help understanding Modeling
  35. Quidam Character modeler available for download
  36. Reference help
  37. No more triangles
  38. Animated object leaves a trace of himself. How?
  39. Request: Dragon Tutorial
  40. Clothing question
  41. Making a city
  42. need reference of dobby frm Harry Potter 2
  43. basic 3d character question (video game models)
  44. Wires
  45. Cellshading modelisation
  46. Why traditional sculpture is important for 3d modelers?
  47. Geometry layout for a dog head
  48. polymodeling or NURBS?
  49. Videotutorial: human head
  50. Newbie tutorial on adding edge loops?
  51. [Maya] smooth questions -> performance/quality
  52. Modeling packages
  53. Strategies for modeling objects (quickly)
  54. Modeling weapon for game
  55. what should I do in this Step ?
  56. Star Wars references
  57. Use a "tool" to cut an object
  58. car modelling techniques
  59. How would you do this grill in Maya
  60. things that i dont quite understand...
  61. How To : Model Car Head lights?
  62. Best way to model eyes onto character
  63. how to handle the shoulder area when boxmodeling
  64. How do I combine two Edje to one Edje ?
  65. Need woman reference
  66. Can somebody break down face modeling?
  67. Female Armor
  68. Brand New
  69. Modeling non t-posed characters for demo reel
  70. Top of the Head Topology?
  71. please help converting a .max to a .fdx
  72. Looking for 3D scanning service in SF area
  73. dry and cracked earth
  74. Architecture
  75. 2D to 3D Logo Recreation
  76. Modelling techniques comparison - NURBS vs Polys
  77. [Maya] Image planes & camera -> very ugly problem
  78. Looking for 3d modeler to join team.
  79. Topology Cock Up - Can someone help?
  80. Modeling a Lacrosse Stick? (I'm new!)
  81. Sub-d render = low memory render aborted
  82. How do I make a destructed city. Mainly destructed buildings
  83. Making a CG-Camera from a live-image - how?
  84. low poly chain?
  85. Question. "Free-modeling"
  86. Huge Mesh Problem (no idea)
  87. Making stages for a building for 2d game
  88. Will rig your model
  89. Modeling a Lacrosse Stick? (Updated with pictures!)
  90. Modeling a feather?
  91. Move,Rotate, Scale
  92. need helps with 1st time in 3d max
  93. modelling snow on streets
  94. My car is so bumpy :(
  95. What is the work flow for modelling for 3d games?
  96. Proper character topology
  97. Where is this blueprint from?
  98. Anatomy
  99. How can i model a perfect car interior
  100. ISO: High-Poly 3ds Max Tutorial
  101. Your pipelines
  102. Need Help Finding Elven Armor
  103. STL and self intersection ?
  104. quick quastion for 3dsmax - please help me out EASY!
  105. modeling question
  106. OT: Selling Freedom of Teach Anatomical Figure Model on ebay!
  107. Reference images
  108. [Nose] ok?
  109. Making Cheese
  110. Image-based 3D models
  111. The green carrot tails
  112. How to manually model spikey hair?
  113. edge loop question
  114. Falken Rim Tutorial [requires FLASH]
  115. Fundamental explanation of Bézier, Splines and NURBS
  116. topology/geometry
  117. Blueprints/topology/design
  118. Export Vector UV Unfolded Models
  119. EPS Lines
  120. Cat like Head
  121. What causes this?
  122. newborn baby reference images?
  123. going topology crazy, is it just me?
  124. Game Level Design competition deadline in 3 or so weeks
  125. boxmdelling a head tutorial.
  126. Modelling Hair
  127. Newbie low-poly modeling question
  128. Duplicating along a curve
  129. Ostrich eyes
  130. ISO: High Poly Maya Tutorial
  131. question on extruding in 3ds max
  132. Modeling Car lamp
  133. extruding help please in 3ds max
  134. Cartoony Female Model
  135. I am STUCK! help me how to model an interior of a car
  136. edgeloop question
  137. I can usually model a face OK, but then I sorta "drop the ball" when doing the head
  138. Looking for a Spider-manesqe Model
  139. Modeling Chuck Norris
  140. Problem with ShapeMerge
  141. Z-Brush for robots?
  142. Head Topology Advice
  143. clothing modeling question
  144. Modeling organics/animals...
  145. Anime caracter, help needed.
  146. Warcraft Style Modeling
  147. Newbie question about imported template image and CV Curves
  148. autogrid in Maya?
  149. Refining a box model
  150. Alternative to planars?
  151. Image Disappearance
  152. Which method would you prefer?
  153. Why, ho why?
  154. Quick Question
  155. Setting up - Modeling Human Characters to scale : Systems Unit Setup
  156. Transformer Skeleton
  157. Maya.-Problems Image planes
  158. sub-d in maya question
  159. Wierd Marks On My Model
  160. How to make stylish city
  161. Best approach for modeling a trumpet?
  162. Rock Creation Work Flow an Techniques
  163. Jeff Unay's Hyper Realistic Modeling DVD
  164. HEEELP!!! Maya Subd´s attach problems
  165. Alpha Hair Modeling
  166. Need your model rigged?
  167. Lego Clone Helmet
  168. technical modeler
  169. non-planar polys
  170. nurbs patch modeling
  171. architecture modeling -or- making holes without booleans
  172. polygon modeling
  173. Image modeling - but what about the camera?
  174. Camera Field of View
  175. What kind of pipeline is this?
  176. Black hole -worm hole- space warp
  177. low poly character
  178. So simple and fast !!! sketching in 3D !!!
  179. Grass with Hair and fur in max
  180. Rediculous render times with hair and fur in max
  181. Editable Mesh/Editable Poly
  182. 3-4 sided polygon limitation for games modelling?
  183. Script: selecting shortest edges-path between 2 selected vertices
  184. digital sculpting: human anatomy
  185. edge loop workflow
  186. Modeling to Scale
  187. need help on a tutorial.
  188. Edge loop help on mouse character's mouth?
  189. Back into 3d modeling
  190. Car
  191. Nurbs Modeling
  192. Connecting two vertices in a polygon
  193. Car from 3 blueprints?
  194. Back to it
  195. Boot Model -c4d
  196. THE HARDCORE MODELING CHALLENGE: Topic Suggestions
  197. THE DAVID SIGNUP LIST: Post here those who are looking for partners/teams
  198. THE HARDCORE MODELING CHALLENGE: THE DAVID! Post your reference here!
  199. Modeling notes from hyper real model
  200. Hardcore Modeling Challange! The David:Full Body
  201. How bad are poles?
  202. head anatomy...help appreciated
  203. Hardcore Modeling Challenge: David (Full Body)
  204. Hardcore Modeling Challenge: David (Full Body)
  205. absolute amaaazing : the Master Sculpter
  206. HARDCORE MODELING!: THE DAVID: <<Bust >>
  207. Sorry, but what exactly is modeling?
  208. Help - Need Chevy Suburban Blueprints
  209. Hardcore Modeling Challenge: David (Full Body)
  210. PhotoGrammertry??????
  211. PLZ HELP? Maya Tire Tutorials?
  212. Group and move problem
  213. Modeling question
  214. 2D Sword Spline to 3D mesh.. ?
  215. Isometric model? what do they want
  216. Maya > Cad > 3d milling
  217. edge looping
  218. Making low poly trees?
  219. Looking for a really good Cartoon Character Modelling book
  220. The official tricky shapes thread...
  221. HARDCORE MODELING!: THE DAVID: Body Part (Head)
  222. Modelling Body
  223. Torii
  224. Modeling Object Count or Polycount...
  225. Head comparison, need help!
  226. Planning modeling
  227. Photo Based Modeling
  228. Eyeball size problem
  229. im stuck
  230. Workshop: Digital Anatomy Sculpture 1! The human hand - With Simon Roth
  231. Digital Anatomy Sculpture 1! The human hand - With Simon Roth
  232. Topology of the pits. (armpits that is)
  233. Your favourite ingridient to your modelling recipe.
  234. smoothing groups to hard edges problem
  235. Grass problems
  236. can never get work finshed.
  237. character
  238. Anyone have a bird to be rigged?
  239. how can i made glass ? ( material problem )
  240. SubD problem
  241. Maya personal learning edition or blender
  242. Maya personal learning edition or blender
  243. Maya personal learning edition or blender
  244. Building a map for a game
  245. Helium Balloon/Inflatable
  246. polygon problems,help!
  247. modeling viewports
  248. Modelling a low poly gloved hand for a race driver
  249. maya question, help!
  250. Box Modeling