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  1. Modelling a ship - need advise
  2. grass in game how they do it?
  3. Modelling a pair of air jordans???
  4. how do i attach that last curve?
  5. Underwater scene in 3d studio max?
  6. Sources for Image Planes to start with
  7. File formats that support skeletal animation
  8. Panther modeling
  9. Modeling rocks, need advice
  10. Modeling a simple robot..
  11. Modeling a simple robot..
  12. Lips/Eyelid Topology
  13. Bumb mapping tuts?
  14. :: lets right a tut about modelling peacfull robots ::
  15. making a cloudy character with particles
  16. I'm Going Through Hell....
  17. Lightning, how?
  18. Maya round tool
  19. Live problem.
  20. Carrera GT font
  21. Attached ear, now I got wrinkles...
  22. Tanker models/references (Help needed)
  23. Any Games Character Artists Want To Give A Few Pointers To A Beginner
  24. How to Model Jack from TNBC
  25. Please Check my Edge Loop
  26. FUNKYLEMON...how would you start?
  27. Facial Modeling (Maya)
  28. How they make such realistic models?
  29. Lost Character Photos
  30. Speed modeling + video (Hexagon+Zbrush)
  31. any transformers references out there?
  32. Afro hair modeling
  33. Nikon blueprints
  34. Lack of support is very annoying on this board.
  35. Trouble with Maya Lattice
  36. how to model allianz arena facade?
  37. Modeling Game environments
  38. Aligning the architecture drawings in C4d (AI paths)
  39. Userdelta spinshift tutorial
  40. Is There any of the Head Anime Modelling Tutorial?
  41. rules of modeling?
  42. Character height
  43. WIp on body need advice
  44. Poly modeling problem
  45. Extrude Problem!
  46. Industrial Design Resources
  47. Ford crown victoria NY cab blueprints no found !!!
  48. Novice MAYA Questions : Extrude face and soften/harden tools
  49. Getting stuck in Modeling!!!
  50. Smoothing problem
  51. How many polys would you call "high-poly" ?
  52. Polygon creases at Joints
  53. Polysmooth proxy hole problem? Please help.
  54. Cracks, Chips, and Gouges in Mesh
  55. Modelling a character
  56. landscape modeling
  57. Need help with NURBs
  58. Duplicating meshes
  59. Perfections
  60. Need a HORSE model for rigging test
  61. a human modeling topology collection (For help study modeling)
  62. Tutorial help
  63. T Rex
  64. New to Modeling, need help
  65. New to modeling, model paths?
  66. Character Model
  67. Start modeling by maya
  68. Looking Finished Models of Elderly Fem.&Male
  69. modeling the head
  70. Modelling problems in XSI
  71. 3DSMAX *noob question* Welding problem
  72. Light versus plane objects
  73. Modeling Head-Poly Vs Nubs
  74. Animator looking for human models
  75. How to modell a dome
  76. mj poly tools
  77. Boolean Problem
  78. Need help with Lightwave 7.5
  79. Female Character Trouble
  80. My shell
  81. posed models
  82. Displaying SubD wires or Poly Wires for Modeling Reel?
  83. Independent feature film looking for modeler
  84. specifying number of verticies in a spline
  85. Game Character Model Critique
  86. Best modeling software
  87. how to make a sky
  88. urgent question!
  89. looking for the Alfa Romeo Brera Blueprints
  90. Modeling a highly realistic brain!
  91. Modeling a highly realistic brain!
  92. Ocean/Sea Foam
  93. Easy jumping from one 3d package to another?
  94. Diving in to Zbrush.
  95. 3d character models wanted
  96. Modeling for reels
  97. How fast can you complete hi-res model?
  98. Rookie modeller, run into problem
  99. modeling whiskers
  100. W.I.P. Fire Escape?
  101. newbie's plight.
  102. Arms with 45 or 90?
  103. Fingernails
  104. Shoulder modeling for animation?
  105. 3ds Max text question
  106. I need a character modeled and rigged
  107. Modeling: Clothes or no Clothes
  108. Need help on a tutorial.
  109. How to smooth these edges?
  110. realistic hedges
  111. Looking for a good pillow tutorial for 3d Max
  112. Pipelines for making 3d?
  113. Tutorial for Large Commercial Aircraft?
  114. A living Room scene WIP
  115. Suggestions for how I can achieve this - decorative trim
  116. Beasty of ugly beauty... thing
  117. Game character modeling, going polygon rate...
  118. Game Modeling Techniques
  119. 3D Modelling Reference
  120. 3d.sk
  121. Constraining movement of vertices
  122. Low-Res Approach
  123. Learning Modeling
  124. material for headphones
  125. Faster way to model? or does it actually take time?
  126. bird models
  127. Help with cylinders
  128. FOREST - please help me
  129. AsileFX XSI Character Modeling Training Coming Soon
  130. Importing 3Ds Max models into LightWave
  131. Convert trimed surface to polys, in Maya?
  132. Swedish modeler of fantasy landscape
  133. Hands?
  134. anyone seen this modeling issue?
  135. Character eyelids in Maya?
  136. Any LA natives want to give character modeling workshop?
  137. organic modelling..have questions?!?!
  138. Make objects solid
  139. Modelling details but avoiding pinching when smoothed?
  140. Grid & Measurement in XSI SoftIMage
  141. How would you model this?
  142. uploading an image
  143. modeling hair and clothing?
  144. sculpture and tutorial
  145. High Polygon Modeling?
  146. Question about doing kind of ImageModeler things in Maya / Modo
  147. low vs high modeling
  148. Wire Frame renders in Maya?
  149. plz c this images
  150. Ninja WIP
  151. city generation software
  152. Modeling an Artery
  153. question about characters modeling
  154. beginner's questions
  155. Car Modeling Tutorials?
  156. Question about modeling this landscape??
  157. Export Maya 7 '.ma' file to Maya 6?
  158. small tutorial: creating realistic hair using hair&fur 3dmax
  159. Which way is better for a round corner?
  160. !!look look ! this is my!!
  161. Is This Bad?
  162. Modeling with NURBS
  163. Edgeloops in Maya. How?
  164. head modeling
  165. Accurate terrain modeling advice?
  166. Need help/advice in modeling a cartoon horse
  167. Objects behind showing up in front in 3Ds Max
  168. Mountain
  169. Less is more and "can a cat count?"
  170. Max Lattice in MAYA???
  171. actual 3d prototyping (real object from maya)
  172. Need Help: Making a sphere out of cubes
  173. Backgrounds
  174. Need help with creating a photorealistic eyeball
  175. Head Modeling Tutorial:
  176. M16/a1/a2/a3
  177. good organic poly box modeling tutorials?
  178. Mini-Tutorial Fast Eyes - Just 5 min.
  179. Very low-poly characters
  180. Sub-D Modelling Workflow for renderman
  181. Subd's problem
  182. Guns reference
  183. rounding corners with NURBS
  184. Share your poly Topology tricks
  185. eyelids issue
  186. SubD help plz
  187. Hair and fur/Skin modifier
  188. MAYA Poly Modeling - making a hole
  189. Vinyal Models
  190. Continuous mesh on buildings?
  191. Modelling Grass
  192. Getting rid of triangles
  193. Removing Triangles from sub-d models
  194. Diving in at modeling..
  195. Head references?
  196. creases solution??
  197. Simpe Modeling Question
  198. max vs sketchup
  199. Nurbs or polygon?
  200. Rudi- Presentation of character creation (polyspeed)
  201. Digitizers
  202. how to model a low poly biped???
  203. Questions about SubD, help PLZ!
  204. 3ds export limiting me
  205. real rounded edges for realism
  206. New problem with subd please help!
  207. Modelling, ortho vs persp distortion and prototyping
  208. How to turn a closed curve to a surface (maya)
  209. Hands and Feet
  210. Milkshape car modeling
  211. Architectural Modeling Techniques
  212. Architecture Reference
  213. Edge Topology for a Child's Body
  214. EP curve tool (maya) Need some help
  215. Unanimous Guide Line for Character Modeling
  216. Bent Spring
  217. I was told booleans are BAD
  218. A TV Station need help in 3D (very importent)
  219. Inspiration needed
  220. pursuing Maquette sculpture vs. further Poly/zbrush modelling
  221. Quadriped Edgeloop Modeling
  222. Please help techniques on faster modelling needed like i need oxygen...
  223. trims
  224. How to Create a Tyre and Wheel.
  225. Arm/Hand trouble.
  226. How high poly is too high poly?
  227. Modeling Text onto a Spherical Object
  228. how to model a human brain
  229. exporting question
  230. small question about quads ..
  231. Video modeling - 3h25 of character modeling
  232. shrubs
  233. Looking for a specific topology guide/pic.
  234. (gamedesign) from scaled size to realsize size
  235. Mental Ray Maya Displacement, some pointers please
  236. How do I model a penguin beak?
  237. modeling body armour
  238. Christopher Reeve - Superman - Character modelling issues
  239. Ethnic group anatomic features...
  240. Problems with smoothing groups(?)
  241. [Maya] Modelling a Sazabi - QUESTIONS
  242. Morph targets: Is there a way to mirror expressions?
  243. Quick question: How to see 2-sided materials in the viewport
  244. Sub-D quad-tri help chart?
  245. Very Confused - Why!?
  246. Clouds in maya
  247. Maya Modelers.
  248. How do i make teeth follow mouth blend shapes?
  249. Help needed!
  250. Female Hand Tutorial?