PDA

View Full Version : Modeling


Pages : 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 21 22 23

  1. A glimpse of gamedev modeling
  2. Modeling detailed part of a mesh into a not so detailed part
  3. Are there any models+rigged+skinned that i can use?
  4. Crocodile / Alligator Anatomy
  5. How do you model teeth? One by one or as a whole? What's your way?
  6. shirt collar normal problem
  7. Model Donations?
  8. HELP! on modelling a low poly 'flail' (medevil weapon)
  9. Modelling a human body with edge loops
  10. Adding thorns to cactus
  11. Modelling a ship - need advise
  12. grass in game how they do it?
  13. Modelling a pair of air jordans???
  14. how do i attach that last curve?
  15. Underwater scene in 3d studio max?
  16. Sources for Image Planes to start with
  17. File formats that support skeletal animation
  18. Panther modeling
  19. Modeling rocks, need advice
  20. Modeling a simple robot..
  21. Modeling a simple robot..
  22. Lips/Eyelid Topology
  23. Bumb mapping tuts?
  24. :: lets right a tut about modelling peacfull robots ::
  25. making a cloudy character with particles
  26. I'm Going Through Hell....
  27. Lightning, how?
  28. Maya round tool
  29. Live problem.
  30. Carrera GT font
  31. Attached ear, now I got wrinkles...
  32. Tanker models/references (Help needed)
  33. Any Games Character Artists Want To Give A Few Pointers To A Beginner
  34. How to Model Jack from TNBC
  35. Please Check my Edge Loop
  36. FUNKYLEMON...how would you start?
  37. Facial Modeling (Maya)
  38. How they make such realistic models?
  39. Lost Character Photos
  40. Speed modeling + video (Hexagon+Zbrush)
  41. any transformers references out there?
  42. Afro hair modeling
  43. Nikon blueprints
  44. Lack of support is very annoying on this board.
  45. Trouble with Maya Lattice
  46. how to model allianz arena facade?
  47. Modeling Game environments
  48. Aligning the architecture drawings in C4d (AI paths)
  49. Userdelta spinshift tutorial
  50. Is There any of the Head Anime Modelling Tutorial?
  51. rules of modeling?
  52. Character height
  53. WIp on body need advice
  54. Poly modeling problem
  55. Extrude Problem!
  56. Industrial Design Resources
  57. Ford crown victoria NY cab blueprints no found !!!
  58. Novice MAYA Questions : Extrude face and soften/harden tools
  59. Getting stuck in Modeling!!!
  60. Smoothing problem
  61. How many polys would you call "high-poly" ?
  62. Polygon creases at Joints
  63. Polysmooth proxy hole problem? Please help.
  64. Cracks, Chips, and Gouges in Mesh
  65. Modelling a character
  66. landscape modeling
  67. Need help with NURBs
  68. Duplicating meshes
  69. Perfections
  70. Need a HORSE model for rigging test
  71. a human modeling topology collection (For help study modeling)
  72. Tutorial help
  73. T Rex
  74. New to Modeling, need help
  75. New to modeling, model paths?
  76. Character Model
  77. Start modeling by maya
  78. Looking Finished Models of Elderly Fem.&Male
  79. modeling the head
  80. Modelling problems in XSI
  81. 3DSMAX *noob question* Welding problem
  82. Light versus plane objects
  83. Modeling Head-Poly Vs Nubs
  84. Animator looking for human models
  85. How to modell a dome
  86. mj poly tools
  87. Boolean Problem
  88. Need help with Lightwave 7.5
  89. Female Character Trouble
  90. My shell
  91. posed models
  92. Displaying SubD wires or Poly Wires for Modeling Reel?
  93. Independent feature film looking for modeler
  94. specifying number of verticies in a spline
  95. Game Character Model Critique
  96. Best modeling software
  97. how to make a sky
  98. urgent question!
  99. looking for the Alfa Romeo Brera Blueprints
  100. Modeling a highly realistic brain!
  101. Modeling a highly realistic brain!
  102. Ocean/Sea Foam
  103. Easy jumping from one 3d package to another?
  104. Diving in to Zbrush.
  105. 3d character models wanted
  106. Modeling for reels
  107. How fast can you complete hi-res model?
  108. Rookie modeller, run into problem
  109. modeling whiskers
  110. W.I.P. Fire Escape?
  111. newbie's plight.
  112. Arms with 45° or 90°?
  113. Fingernails
  114. Shoulder modeling for animation?
  115. 3ds Max text question
  116. I need a character modeled and rigged
  117. Modeling: Clothes or no Clothes
  118. Need help on a tutorial.
  119. How to smooth these edges?
  120. realistic hedges
  121. Looking for a good pillow tutorial for 3d Max
  122. Pipelines for making 3d?
  123. Tutorial for Large Commercial Aircraft?
  124. A living Room scene WIP
  125. Suggestions for how I can achieve this - decorative trim
  126. Beasty of ugly beauty... thing
  127. Game character modeling, going polygon rate...
  128. Game Modeling Techniques
  129. 3D Modelling Reference
  130. 3d.sk
  131. Constraining movement of vertices
  132. Low-Res Approach
  133. Learning Modeling
  134. material for headphones
  135. Faster way to model? or does it actually take time?
  136. bird models
  137. Help with cylinders
  138. FOREST - please help me
  139. AsileFX XSI Character Modeling Training Coming Soon
  140. Importing 3Ds Max models into LightWave
  141. Convert trimed surface to polys, in Maya?
  142. Swedish modeler of fantasy landscape
  143. Hands?
  144. anyone seen this modeling issue?
  145. Character eyelids in Maya?
  146. Any LA natives want to give character modeling workshop?
  147. organic modelling..have questions?!?!
  148. Make objects solid
  149. Modelling details but avoiding pinching when smoothed?
  150. Grid & Measurement in XSI SoftIMage
  151. How would you model this?
  152. uploading an image
  153. modeling hair and clothing?
  154. sculpture and tutorial
  155. High Polygon Modeling?
  156. Question about doing kind of ImageModeler things in Maya / Modo
  157. low vs high modeling
  158. Wire Frame renders in Maya?
  159. plz c this images
  160. Ninja WIP
  161. city generation software
  162. Modeling an Artery
  163. question about characters modeling
  164. beginner's questions
  165. Car Modeling Tutorials?
  166. Question about modeling this landscape??
  167. Export Maya 7 '.ma' file to Maya 6?
  168. small tutorial: creating realistic hair using hair&fur 3dmax
  169. Which way is better for a round corner?
  170. !!look look ! this is my!!
  171. Is This Bad?
  172. Modeling with NURBS
  173. Edgeloops in Maya. How?
  174. head modeling
  175. Accurate terrain modeling advice?
  176. Need help/advice in modeling a cartoon horse
  177. Objects behind showing up in front in 3Ds Max
  178. Mountain
  179. Less is more and "can a cat count?"
  180. Max Lattice in MAYA???
  181. actual 3d prototyping (real object from maya)
  182. Need Help: Making a sphere out of cubes
  183. Backgrounds
  184. Need help with creating a photorealistic eyeball
  185. Head Modeling Tutorial:
  186. M16/a1/a2/a3
  187. good organic poly box modeling tutorials?
  188. Mini-Tutorial – Fast Eyes - Just 5 min.
  189. Very low-poly characters
  190. Sub-D Modelling Workflow for renderman
  191. Subd's problem
  192. Guns reference
  193. rounding corners with NURBS
  194. Share your poly Topology tricks
  195. eyelids issue
  196. SubD help plz
  197. Hair and fur/Skin modifier
  198. MAYA Poly Modeling - making a hole
  199. Vinyal Models
  200. Continuous mesh on buildings?
  201. Modelling Grass
  202. Getting rid of triangles
  203. Removing Triangles from sub-d models
  204. Diving in at modeling..
  205. Head references?
  206. creases solution??
  207. Simpe Modeling Question
  208. max vs sketchup
  209. Nurbs or polygon?
  210. Rudi- Presentation of character creation (polyspeed)
  211. Digitizers
  212. how to model a low poly biped???
  213. Questions about SubD, help PLZ!
  214. 3ds export limiting me
  215. real rounded edges for realism
  216. New problem with subd please help!
  217. Modelling, ortho vs persp distortion and prototyping
  218. How to turn a closed curve to a surface (maya)
  219. Hands and Feet
  220. Milkshape car modeling
  221. Architectural Modeling Techniques
  222. Architecture Reference
  223. Edge Topology for a Child's Body
  224. EP curve tool (maya) Need some help
  225. Unanimous Guide Line for Character Modeling
  226. Bent Spring
  227. I was told booleans are BAD
  228. A TV Station need help in 3D (very importent)
  229. Inspiration needed
  230. pursuing Maquette sculpture vs. further Poly/zbrush modelling
  231. Quadriped Edgeloop Modeling
  232. Please help techniques on faster modelling needed like i need oxygen...
  233. trims
  234. How to Create a Tyre and Wheel.
  235. Arm/Hand trouble.
  236. How high poly is too high poly?
  237. Modeling Text onto a Spherical Object
  238. how to model a human brain
  239. exporting question
  240. small question about quads ..
  241. Video modeling - 3h25 of character modeling
  242. shrubs
  243. Looking for a specific topology guide/pic.
  244. (gamedesign) from scaled size to realsize size
  245. Mental Ray Maya Displacement, some pointers please
  246. How do I model a penguin beak?
  247. modeling body armour
  248. Christopher Reeve - Superman - Character modelling issues
  249. Ethnic group anatomic features...
  250. Problems with smoothing groups(?)