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View Full Version : Modeling


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  1. grass in game how they do it?
  2. Modelling a pair of air jordans???
  3. how do i attach that last curve?
  4. Underwater scene in 3d studio max?
  5. Sources for Image Planes to start with
  6. File formats that support skeletal animation
  7. Panther modeling
  8. Modeling rocks, need advice
  9. Modeling a simple robot..
  10. Modeling a simple robot..
  11. Lips/Eyelid Topology
  12. Bumb mapping tuts?
  13. :: lets right a tut about modelling peacfull robots ::
  14. making a cloudy character with particles
  15. I'm Going Through Hell....
  16. Lightning, how?
  17. Maya round tool
  18. Live problem.
  19. Carrera GT font
  20. Attached ear, now I got wrinkles...
  21. Tanker models/references (Help needed)
  22. Any Games Character Artists Want To Give A Few Pointers To A Beginner
  23. How to Model Jack from TNBC
  24. Please Check my Edge Loop
  25. FUNKYLEMON...how would you start?
  26. Facial Modeling (Maya)
  27. How they make such realistic models?
  28. Lost Character Photos
  29. Speed modeling + video (Hexagon+Zbrush)
  30. any transformers references out there?
  31. Afro hair modeling
  32. Nikon blueprints
  33. Lack of support is very annoying on this board.
  34. Trouble with Maya Lattice
  35. how to model allianz arena facade?
  36. Modeling Game environments
  37. Aligning the architecture drawings in C4d (AI paths)
  38. Userdelta spinshift tutorial
  39. Is There any of the Head Anime Modelling Tutorial?
  40. rules of modeling?
  41. Character height
  42. WIp on body need advice
  43. Poly modeling problem
  44. Extrude Problem!
  45. Industrial Design Resources
  46. Ford crown victoria NY cab blueprints no found !!!
  47. Novice MAYA Questions : Extrude face and soften/harden tools
  48. Getting stuck in Modeling!!!
  49. Smoothing problem
  50. How many polys would you call "high-poly" ?
  51. Polygon creases at Joints
  52. Polysmooth proxy hole problem? Please help.
  53. Cracks, Chips, and Gouges in Mesh
  54. Modelling a character
  55. landscape modeling
  56. Need help with NURBs
  57. Duplicating meshes
  58. Perfections
  59. Need a HORSE model for rigging test
  60. a human modeling topology collection (For help study modeling)
  61. Tutorial help
  62. T Rex
  63. New to Modeling, need help
  64. New to modeling, model paths?
  65. Character Model
  66. Start modeling by maya
  67. Looking Finished Models of Elderly Fem.&Male
  68. modeling the head
  69. Modelling problems in XSI
  70. 3DSMAX *noob question* Welding problem
  71. Light versus plane objects
  72. Modeling Head-Poly Vs Nubs
  73. Animator looking for human models
  74. How to modell a dome
  75. mj poly tools
  76. Boolean Problem
  77. Need help with Lightwave 7.5
  78. Female Character Trouble
  79. My shell
  80. posed models
  81. Displaying SubD wires or Poly Wires for Modeling Reel?
  82. Independent feature film looking for modeler
  83. specifying number of verticies in a spline
  84. Game Character Model Critique
  85. Best modeling software
  86. how to make a sky
  87. urgent question!
  88. looking for the Alfa Romeo Brera Blueprints
  89. Modeling a highly realistic brain!
  90. Modeling a highly realistic brain!
  91. Ocean/Sea Foam
  92. Easy jumping from one 3d package to another?
  93. Diving in to Zbrush.
  94. 3d character models wanted
  95. Modeling for reels
  96. How fast can you complete hi-res model?
  97. Rookie modeller, run into problem
  98. modeling whiskers
  99. W.I.P. Fire Escape?
  100. newbie's plight.
  101. Arms with 45 or 90?
  102. Fingernails
  103. Shoulder modeling for animation?
  104. 3ds Max text question
  105. I need a character modeled and rigged
  106. Modeling: Clothes or no Clothes
  107. Need help on a tutorial.
  108. How to smooth these edges?
  109. realistic hedges
  110. Looking for a good pillow tutorial for 3d Max
  111. Pipelines for making 3d?
  112. Tutorial for Large Commercial Aircraft?
  113. A living Room scene WIP
  114. Suggestions for how I can achieve this - decorative trim
  115. Beasty of ugly beauty... thing
  116. Game character modeling, going polygon rate...
  117. Game Modeling Techniques
  118. 3D Modelling Reference
  119. 3d.sk
  120. Constraining movement of vertices
  121. Low-Res Approach
  122. Learning Modeling
  123. material for headphones
  124. Faster way to model? or does it actually take time?
  125. bird models
  126. Help with cylinders
  127. FOREST - please help me
  128. AsileFX XSI Character Modeling Training Coming Soon
  129. Importing 3Ds Max models into LightWave
  130. Convert trimed surface to polys, in Maya?
  131. Swedish modeler of fantasy landscape
  132. Hands?
  133. anyone seen this modeling issue?
  134. Character eyelids in Maya?
  135. Any LA natives want to give character modeling workshop?
  136. organic modelling..have questions?!?!
  137. Make objects solid
  138. Modelling details but avoiding pinching when smoothed?
  139. Grid & Measurement in XSI SoftIMage
  140. How would you model this?
  141. uploading an image
  142. modeling hair and clothing?
  143. sculpture and tutorial
  144. High Polygon Modeling?
  145. Question about doing kind of ImageModeler things in Maya / Modo
  146. low vs high modeling
  147. Wire Frame renders in Maya?
  148. plz c this images
  149. Ninja WIP
  150. city generation software
  151. Modeling an Artery
  152. question about characters modeling
  153. beginner's questions
  154. Car Modeling Tutorials?
  155. Question about modeling this landscape??
  156. Export Maya 7 '.ma' file to Maya 6?
  157. small tutorial: creating realistic hair using hair&fur 3dmax
  158. Which way is better for a round corner?
  159. !!look look ! this is my!!
  160. Is This Bad?
  161. Modeling with NURBS
  162. Edgeloops in Maya. How?
  163. head modeling
  164. Accurate terrain modeling advice?
  165. Need help/advice in modeling a cartoon horse
  166. Objects behind showing up in front in 3Ds Max
  167. Mountain
  168. Less is more and "can a cat count?"
  169. Max Lattice in MAYA???
  170. actual 3d prototyping (real object from maya)
  171. Need Help: Making a sphere out of cubes
  172. Backgrounds
  173. Need help with creating a photorealistic eyeball
  174. Head Modeling Tutorial:
  175. M16/a1/a2/a3
  176. good organic poly box modeling tutorials?
  177. Mini-Tutorial Fast Eyes - Just 5 min.
  178. Very low-poly characters
  179. Sub-D Modelling Workflow for renderman
  180. Subd's problem
  181. Guns reference
  182. rounding corners with NURBS
  183. Share your poly Topology tricks
  184. eyelids issue
  185. SubD help plz
  186. Hair and fur/Skin modifier
  187. MAYA Poly Modeling - making a hole
  188. Vinyal Models
  189. Continuous mesh on buildings?
  190. Modelling Grass
  191. Getting rid of triangles
  192. Removing Triangles from sub-d models
  193. Diving in at modeling..
  194. Head references?
  195. creases solution??
  196. Simpe Modeling Question
  197. max vs sketchup
  198. Nurbs or polygon?
  199. Rudi- Presentation of character creation (polyspeed)
  200. Digitizers
  201. how to model a low poly biped???
  202. Questions about SubD, help PLZ!
  203. 3ds export limiting me
  204. real rounded edges for realism
  205. New problem with subd please help!
  206. Modelling, ortho vs persp distortion and prototyping
  207. How to turn a closed curve to a surface (maya)
  208. Hands and Feet
  209. Milkshape car modeling
  210. Architectural Modeling Techniques
  211. Architecture Reference
  212. Edge Topology for a Child's Body
  213. EP curve tool (maya) Need some help
  214. Unanimous Guide Line for Character Modeling
  215. Bent Spring
  216. I was told booleans are BAD
  217. A TV Station need help in 3D (very importent)
  218. Inspiration needed
  219. pursuing Maquette sculpture vs. further Poly/zbrush modelling
  220. Quadriped Edgeloop Modeling
  221. Please help techniques on faster modelling needed like i need oxygen...
  222. trims
  223. How to Create a Tyre and Wheel.
  224. Arm/Hand trouble.
  225. How high poly is too high poly?
  226. Modeling Text onto a Spherical Object
  227. how to model a human brain
  228. exporting question
  229. small question about quads ..
  230. Video modeling - 3h25 of character modeling
  231. shrubs
  232. Looking for a specific topology guide/pic.
  233. (gamedesign) from scaled size to realsize size
  234. Mental Ray Maya Displacement, some pointers please
  235. How do I model a penguin beak?
  236. modeling body armour
  237. Christopher Reeve - Superman - Character modelling issues
  238. Ethnic group anatomic features...
  239. Problems with smoothing groups(?)
  240. [Maya] Modelling a Sazabi - QUESTIONS
  241. Morph targets: Is there a way to mirror expressions?
  242. Quick question: How to see 2-sided materials in the viewport
  243. Sub-D quad-tri help chart?
  244. Very Confused - Why!?
  245. Clouds in maya
  246. Maya Modelers.
  247. How do i make teeth follow mouth blend shapes?
  248. Help needed!
  249. Female Hand Tutorial?
  250. cat modelling