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  1. Building a City - Problems
  2. Blizzard-style Knight
  3. please look and give directions thank you
  4. Looking for gun wireframes
  5. modelling chair
  6. Polygon Hair mini tutorial - WIP/Crit this
  7. (Dis) Advantages in SubD
  8. ear modelling tutorial
  9. Triangles: why are they so bad?
  10. modeling from imaginition
  11. Another site like www.3d.sk?
  12. CG Academy Releases New Advanced Modelling DVD
  13. how to get correct proportions
  14. What is the best way to model realistics eyelashes?
  15. Just a simple question
  16. how to connect two different cps objects
  17. Best way to model character?
  18. photoshop alpha/transparency problems
  19. Ask a problem?Help??
  20. Model with Particles
  21. Light setup while modeling
  22. Modeling Hair
  23. how plan a wire?
  24. non realistic woman modeling?
  25. Do we have to weld all elements to the character mesh?
  26. xdugef?
  27. Need some Help Modeling Chains
  28. Smoothing Issue
  29. the car inside blueprint ?
  30. Modeling a nose?
  31. Need High Polygon Human Model
  32. Suggestions for Binoculars
  33. concept sketch
  34. Important question about Low-Poly characters for games
  35. Anyone good at drawling in here?
  36. How to model a Laptop ?
  37. Please settle this dispute
  38. Modeling Help!
  39. I'm very week at modeling
  40. Help On Creature Creating
  41. Duplication
  42. 3ds max > zbrush
  43. Teddy
  44. Question
  45. modeling issue
  46. Looking for blueprints on a kenworth tracktor (18 wheeler)
  47. always use zsphrere?
  48. Hey quick question
  49. Anyone have "Creature Head Modeling" Dvd?
  50. don't know if single triagle would be accepted by game engine.
  51. Help me! Modeling a car !!
  52. Hyper-Real Modeling 2004 Notes
  53. need help finding a specific eye modeling tutorial.
  54. Body Topology
  55. Car refrence websites
  56. Discussion on Triangles in Organic Meshes
  57. modelling a robot.
  58. Human Male Muscle topology Experiment
  59. Hello, I'm new and with a Q about 2d -> 3d
  60. Modelling a cartoon dog(need help)
  61. my character
  62. Box modeling vs Spline Modeling (MAX)
  63. Maya Tree
  64. I need help
  65. Modeling DisneyCharacter Pooh
  66. How to export Jpeg into MAYA?
  67. ..Help with the monitor..Please
  68. Learning Character Modeling
  69. Space shuttle tutorial ?
  70. topology
  71. Going from areas of high detail to lower detail
  72. Cartoon Character
  73. Need input on muscles
  74. Anyone Using 3D PDF?
  75. Next gen character poly count
  76. converting models in Maya - nurbs/SubDs/Poly
  77. Just starting
  78. Modeling 3d Level in Maya 6.5
  79. http://www.southerngfx.co.uk web problem
  80. Need Mentor
  81. Maya: Create Poly Tool and Boolean are a No No?
  82. LW GUI for Silo available
  83. Polymodeling problem.
  84. maya doesnt have edge connect tool!!
  85. Good Turntable Renders
  86. How to model highly detailed ICEBERG?
  87. Modeling non-spherical eyes
  88. Car creases...(again)
  89. is zbrush fair?
  90. help me with modelling the wind shield in maya
  91. modeling old building..
  92. Maybe stupid but just check it please
  93. How to make this solid glass
  94. How would You approach this?
  95. .nmb and .nma
  96. Wireframe Aesthetic
  97. >>Question about which is more important?
  98. [REQ] Car engine blueprint?
  99. 3d Max Tuts
  100. Image planes
  101. NooB - Help with border and edges.
  102. Dedicated modeller - Silo or Modo?
  103. Vertice's Organise
  104. Getting Started
  105. How do I make a Tree??
  106. Stuck on Eyebrow Topology!
  107. set up image planes + getting started in 3d max
  108. Looking for images to model from
  109. Which is best for modeling a 3d detailed head?
  110. Suggestions for Modelling a Leaf in Maya
  111. Maya vs XSI: Poly Face - Duplicating Edges
  112. Does ANYONE know the right way to model a Cat???
  113. non-organic modeling??
  114. Lost on starting a detailed Body.
  115. M4A1 Help
  116. bloodrayne model
  117. dragon shading problem
  118. clothing before or after rig
  119. Why get cylinder not cone ?
  120. Fiat Barchetta Sportscar
  121. Confused by a tutorial - can someone help?
  122. realistic breast movelment?
  123. spline question (max)
  124. 3D Mesh > 3D SOLID
  125. Whos got the best scripts?
  126. smooth help please (max)
  127. Teaching 3D modelling skills to students
  128. Symmetry modelling (XSI)
  129. Post the Character Sketches you have
  130. Book Advice
  131. 1959 Hearse Blueprints
  132. Best Method For Modeling A Car (for a first timer)
  133. beveled edges, realism in mechanical modeling
  134. is there a jitter tool for 3ds max?
  135. best workflow for normal mapping in maya
  136. Polygon Reduction
  137. Some questions about Maya NURBS Modeling(Without trim).
  138. Looking for MuscleMan blue prints !!
  139. Head critique wanted
  140. question about the eyes....
  141. Wtf?!?!?!
  142. How to: Starting Character Modeling
  143. The best way to model a torso?
  144. 3d newbie definitions questions
  145. Modeling Showreel 2005
  146. model hair
  147. How can a make nose, eyes, mouth,ears using NURBS in Maya? Pic inside.
  148. how to get rid of dents and lumps?
  149. Free 3D Modeller?
  150. Question about displacement maps.
  151. Does this look right?
  152. what is the best way to model clothes?
  153. For Those Who Model Action Figures
  154. Changing edge flow
  155. Poly vs. SubD question (i'm sorry)
  156. Practical use of Displacement Vs Modeling
  157. Creating rooms for video game
  158. Modeling with ZBrush
  159. Tangency issue with nurbs.....cannot go any further till i sort this
  160. Human references
  161. Creating Pre-Rendered Backgrounds.
  162. Water/ sea bed
  163. where can I get these references?
  164. Some Face Reference Photos for modelling
  165. Greeble Plugin
  166. Character Concept Art
  167. Any tutorials on modeling hair from geometry?
  168. WOW arm ??
  169. Can I reduce my poly's in this model?
  170. Prepro before modeling
  171. getting car blueprints right......!
  172. Attaching instances
  173. Topology: Humanoid, Setup?
  174. Gaming showreel & modelling
  175. Tutorials that teach topology
  176. How is this start
  177. Generic Male/Female base models.
  178. coin modeling
  179. Modeling a ship - question
  180. wheel and tire scale
  181. Morris Minor
  182. Help: problems with front vs perspective view
  183. Merging problem
  184. Modelling detail on curved surfaces, efficient mesh techniques?
  185. Facial Modeling in Maya 7.0
  186. zbrush crashing problems! need help
  187. I'm a beginner: help me to create a human model
  188. some thoughts on modelling an arm
  189. Modeling French fries
  190. Human body modeling approaches (and techniques)
  191. Spitfire with Topology issues
  192. Anime Blueprints pleaseee!!
  193. Snake modeling help.
  194. The best Bevel and modeling tools for an artist
  195. Da Spig WIP would like modelling advice plse
  196. Tutorial Request
  197. Head modeling in the industry.....curious
  198. Preparing another head model....please advise
  199. Slowing yourself down?......is it just me
  200. Basic Head Topology Orthos Please
  201. how to model this? (osteoporosis)
  202. modeling thin material! single plane or add thickness?
  203. What are some of the hardest things to model in your opinion?
  204. Im Going Through An Edge-Looping Crisis Please Help
  205. How to slow down camera pan/tumble?
  206. Looking for reference: 1980s Ford Taurus
  207. Geometry Dilemma!
  208. Modeling environments - to scale?
  209. Pumkin tutorial needed!
  210. How to model brain like stuff ?
  211. modelling a shoulder
  212. New models i'm working on...Warning nude model
  213. First head model
  214. In need of Orc or Ogre model
  215. Can any program select a Sub-D Edge Loop?
  216. Enviroment Help Needed.
  217. Looking for infant references
  218. beer bottle cap
  219. Looking for Swords Referance pictures!!!
  220. Wanted... Robot Model
  221. Optimized ingame models
  222. wanted: space suit or astronaut model
  223. model ceiling arches
  224. big headed character?
  225. modeling a horn
  226. cranium, whats are your techniques???
  227. want to model Squirrel like disney or Blur Character like Squirrel wat u call it ??
  228. starting pose for modeling for animation
  229. batch renders different
  230. Blueprints referent of naruto_kun pleasee
  231. mirror in maya
  232. Car modeling question
  233. spline for a glass
  234. LOW POLY head model... how many polys? etc
  235. Making Coil in Maya
  236. Particle Effects
  237. Bran Castle blueprints needed
  238. Freak character
  239. The "Tsuka" (Katana hilt) - Any suggestions?
  240. got free models?
  241. A glimpse of gamedev modeling
  242. Modeling detailed part of a mesh into a not so detailed part
  243. Are there any models+rigged+skinned that i can use?
  244. Crocodile / Alligator Anatomy
  245. How do you model teeth? One by one or as a whole? What's your way?
  246. shirt collar normal problem
  247. Model Donations?
  248. HELP! on modelling a low poly 'flail' (medevil weapon)
  249. Modelling a human body with edge loops
  250. Adding thorns to cactus