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  1. Noob question about modelling a car
  2. Thinking of what to model, as a Newb
  3. Timelapse boxmodeling head
  4. dragon face test
  5. how to make gaps between hood and bumper?
  6. Help! Not quite sure how to fix this...
  7. Subdivision Surface/Meshsmooth vs. Smoothing Groups
  8. How would you start this car fender?
  9. Low Poly help
  10. What was your first modeling project? Second? Third?
  11. Building a City - Problems
  12. Blizzard-style Knight
  13. please look and give directions thank you
  14. Looking for gun wireframes
  15. modelling chair
  16. Polygon Hair mini tutorial - WIP/Crit this
  17. (Dis) Advantages in SubD
  18. ear modelling tutorial
  19. Triangles: why are they so bad?
  20. modeling from imaginition
  21. Another site like www.3d.sk?
  22. CG Academy Releases New Advanced Modelling DVD
  23. how to get correct proportions
  24. What is the best way to model realistics eyelashes?
  25. Just a simple question
  26. how to connect two different cps objects
  27. Best way to model character?
  28. photoshop alpha/transparency problems
  29. Ask a problem?Help??
  30. Model with Particles
  31. Light setup while modeling
  32. Modeling Hair
  33. how plan a wire?
  34. non realistic woman modeling?
  35. Do we have to weld all elements to the character mesh?
  36. xdugef?
  37. Need some Help Modeling Chains
  38. Smoothing Issue
  39. the car inside blueprint ?
  40. Modeling a nose?
  41. Need High Polygon Human Model
  42. Suggestions for Binoculars
  43. concept sketch
  44. Important question about Low-Poly characters for games
  45. Anyone good at drawling in here?
  46. How to model a Laptop ?
  47. Please settle this dispute
  48. Modeling Help!
  49. I'm very week at modeling
  50. Help On Creature Creating
  51. Duplication
  52. 3ds max > zbrush
  53. Teddy
  54. Question
  55. modeling issue
  56. Looking for blueprints on a kenworth tracktor (18 wheeler)
  57. always use zsphrere?
  58. Hey quick question
  59. Anyone have "Creature Head Modeling" Dvd?
  60. don't know if single triagle would be accepted by game engine.
  61. Help me! Modeling a car !!
  62. Hyper-Real Modeling 2004 Notes
  63. need help finding a specific eye modeling tutorial.
  64. Body Topology
  65. Car refrence websites
  66. Discussion on Triangles in Organic Meshes
  67. modelling a robot.
  68. Human Male Muscle topology Experiment
  69. Hello, I'm new and with a Q about 2d -> 3d
  70. Modelling a cartoon dog(need help)
  71. my character
  72. Box modeling vs Spline Modeling (MAX)
  73. Maya Tree
  74. I need help
  75. Modeling DisneyCharacter Pooh
  76. How to export Jpeg into MAYA?
  77. ..Help with the monitor..Please
  78. Learning Character Modeling
  79. Space shuttle tutorial ?
  80. topology
  81. Going from areas of high detail to lower detail
  82. Cartoon Character
  83. Need input on muscles
  84. Anyone Using 3D PDF?
  85. Next gen character poly count
  86. converting models in Maya - nurbs/SubDs/Poly
  87. Just starting
  88. Modeling 3d Level in Maya 6.5
  89. http://www.southerngfx.co.uk web problem
  90. Need Mentor
  91. Maya: Create Poly Tool and Boolean are a No No?
  92. LW GUI for Silo available
  93. Polymodeling problem.
  94. maya doesnt have edge connect tool!!
  95. Good Turntable Renders
  96. How to model highly detailed ICEBERG?
  97. Modeling non-spherical eyes
  98. Car creases...(again)
  99. is zbrush fair?
  100. help me with modelling the wind shield in maya
  101. modeling old building..
  102. Maybe stupid but just check it please
  103. How to make this solid glass
  104. How would You approach this?
  105. .nmb and .nma
  106. Wireframe Aesthetic
  107. >>Question about which is more important?
  108. [REQ] Car engine blueprint?
  109. 3d Max Tuts
  110. Image planes
  111. NooB - Help with border and edges.
  112. Dedicated modeller - Silo or Modo?
  113. Vertice's Organise
  114. Getting Started
  115. How do I make a Tree??
  116. Stuck on Eyebrow Topology!
  117. set up image planes + getting started in 3d max
  118. Looking for images to model from
  119. Which is best for modeling a 3d detailed head?
  120. Suggestions for Modelling a Leaf in Maya
  121. Maya vs XSI: Poly Face - Duplicating Edges
  122. Does ANYONE know the right way to model a Cat???
  123. non-organic modeling??
  124. Lost on starting a detailed Body.
  125. M4A1 Help
  126. bloodrayne model
  127. dragon shading problem
  128. clothing before or after rig
  129. Why get cylinder not cone ?
  130. Fiat Barchetta Sportscar
  131. Confused by a tutorial - can someone help?
  132. realistic breast movelment?
  133. spline question (max)
  134. 3D Mesh > 3D SOLID
  135. Whos got the best scripts?
  136. smooth help please (max)
  137. Teaching 3D modelling skills to students
  138. Symmetry modelling (XSI)
  139. Post the Character Sketches you have
  140. Book Advice
  141. 1959 Hearse Blueprints
  142. Best Method For Modeling A Car (for a first timer)
  143. beveled edges, realism in mechanical modeling
  144. is there a jitter tool for 3ds max?
  145. best workflow for normal mapping in maya
  146. Polygon Reduction
  147. Some questions about Maya NURBS Modeling(Without trim).
  148. Looking for MuscleMan blue prints !!
  149. Head critique wanted
  150. question about the eyes....
  151. Wtf?!?!?!
  152. How to: Starting Character Modeling
  153. The best way to model a torso?
  154. 3d newbie definitions questions
  155. Modeling Showreel 2005
  156. model hair
  157. How can a make nose, eyes, mouth,ears using NURBS in Maya? Pic inside.
  158. how to get rid of dents and lumps?
  159. Free 3D Modeller?
  160. Question about displacement maps.
  161. Does this look right?
  162. what is the best way to model clothes?
  163. For Those Who Model Action Figures
  164. Changing edge flow
  165. Poly vs. SubD question (i'm sorry)
  166. Practical use of Displacement Vs Modeling
  167. Creating rooms for video game
  168. Modeling with ZBrush
  169. Tangency issue with nurbs.....cannot go any further till i sort this
  170. Human references
  171. Creating Pre-Rendered Backgrounds.
  172. Water/ sea bed
  173. where can I get these references?
  174. Some Face Reference Photos for modelling
  175. Greeble Plugin
  176. Character Concept Art
  177. Any tutorials on modeling hair from geometry?
  178. WOW arm ??
  179. Can I reduce my poly's in this model?
  180. Prepro before modeling
  181. getting car blueprints right......!
  182. Attaching instances
  183. Topology: Humanoid, Setup?
  184. Gaming showreel & modelling
  185. Tutorials that teach topology
  186. How is this start
  187. Generic Male/Female base models.
  188. coin modeling
  189. Modeling a ship - question
  190. wheel and tire scale
  191. Morris Minor
  192. Help: problems with front vs perspective view
  193. Merging problem
  194. Modelling detail on curved surfaces, efficient mesh techniques?
  195. Facial Modeling in Maya 7.0
  196. zbrush crashing problems! need help
  197. I'm a beginner: help me to create a human model
  198. some thoughts on modelling an arm
  199. Modeling French fries
  200. Human body modeling approaches (and techniques)
  201. Spitfire with Topology issues
  202. Anime Blueprints pleaseee!!
  203. Snake modeling help.
  204. The best Bevel and modeling tools for an artist
  205. Da Spig WIP would like modelling advice plse
  206. Tutorial Request
  207. Head modeling in the industry.....curious
  208. Preparing another head model....please advise
  209. Slowing yourself down?......is it just me
  210. Basic Head Topology Orthos Please
  211. how to model this? (osteoporosis)
  212. modeling thin material! single plane or add thickness?
  213. What are some of the hardest things to model in your opinion?
  214. I’m Going Through An Edge-Looping Crisis – Please Help
  215. How to slow down camera pan/tumble?
  216. Looking for reference: 1980s Ford Taurus
  217. Geometry Dilemma!
  218. Modeling environments - to scale?
  219. Pumkin tutorial needed!
  220. How to model brain like stuff ?
  221. modelling a shoulder
  222. New models i'm working on...Warning nude model
  223. First head model
  224. In need of Orc or Ogre model
  225. Can any program select a Sub-D Edge Loop?
  226. Enviroment Help Needed.
  227. Looking for infant references
  228. beer bottle cap
  229. Looking for Swords Referance pictures!!!
  230. Wanted... Robot Model
  231. Optimized ingame models
  232. wanted: space suit or astronaut model
  233. model ceiling arches
  234. big headed character?
  235. modeling a horn
  236. cranium, whats are your techniques???
  237. want to model Squirrel like disney or Blur Character like Squirrel wat u call it ??
  238. starting pose for modeling for animation
  239. batch renders different
  240. Blueprints referent of naruto_kun pleasee
  241. mirror in maya
  242. Car modeling question
  243. spline for a glass
  244. LOW POLY head model... how many polys? etc
  245. Making Coil in Maya
  246. Particle Effects
  247. Bran Castle blueprints needed
  248. Freak character
  249. The "Tsuka" (Katana hilt) - Any suggestions?
  250. got free models?