View Full Version : Lighting and Shaders
- [help] i not see the Vraydirt and fast SSS in vray 1.5...
- How to make this scene more realistic?
- 3dsmax7 Mental Ray problem...
- How to create this Render?
- Rendering program?
- global light
- Max - GI - Animation... Which render engine?
- Skylight
- RSL and ani-aliasing with raytracing?
- [Help] Blurry/pixly shadows with Vray and 3dsmax7
- Displacing and displaced object in MR
- white translucent fabric
- Need outdoor daytime lighting advice..
- MentalRay, VRay, Brazil?
- architecture render help
- I want to learn Mental Ray but...
- CopperShader/V-Ray
- Isolating cast shadows
- render passes workflow suggestion?
- what type of light should I use for this??
- pop can / beer can material ..help ..
- Radiosity+daylight not lighting foliage
- MR for maya textures with transparency
- does scale of scene affect lights?
- Lighting in level made in UED
- blurred highlight Help
- Light problem using VRay 1.47.03
- Light problem using VRay 1.47.03
- Trouble with Glass...
- Maxwell render tutorials
- Volume light in MR
- New To Shaders-please Help
- Light bleeding through... please help!!
- mental ray: excluding objects from lights
- Need Help How TO Acheive Camera Flash In Maxwell
- Please Help!!! Volume Light Mental Ray
- Vray v1.4800 help
- Light Probe positioning...
- How can i handle a large file?
- lens effects behind a wall?
- Realtime Shader Fx-Composer and 3dsmax 7.5
- Fx-Shader mit fx-composer für 3dsmax
- VRay Light mtl
- free fundimentals 4point lighbting Tutorial Video
- Test with Skylights.
- Alpha and particle error ?!
- noise in vray
- Photorealistic Lighting in Production
- Oppacity map with an occlusion pass
- Lightsaber in Maya mentalray
- Renderfarm - is it worthwhile?
- earth glowing like the atmosphere
- Cel Shading??
- How to handle Big files.?
- MR shader reference
- Maya MR Help!!
- Maya Occlusion Transparency
- Omni trouble in 3D Max
- Mental Ray quality rendering
- Exterior Rendering : Mental Ray or VRay
- GI_Joe.mel ???
- Photorealistic Renders
- Begining V-RAY
- Tips for balancing lights
- HDR image conversion
- Glass?? whats that? help plz!!!
- Vray
- Hdri Lighting
- Comparative render speeds.
- Need help with settings for 3 point lighting
- cartoon lighting !!
- Shaders Relink
- Rendering Lighting Passes
- Discussion topic: Is scanline rendering becoming obsolete?
- [VRay] - PPT and caustics: How?
- please see and help me
- what mel command that uses node's names as argument and return connected attribute of
- Renderman ProServer/ Artists Tools
- Basic Lighting And Rendering Help
- Shadow Pass help
- Ligting in movies, plz help....
- want to post my work for critics, plz help
- Room (Lighting study)
- Cloth Silk Shader
- How do I make the model stop floating in air?
- Lighting reel quotes and links
- Gamma and HDRI
- Why are my renders boring and bad looking?
- Hands-on: Tim Jones' Gnomon DVD, Environment Lighting for Production
- Snow on room/ground help!
- Render something bigger than 10,000px X 10,000px
- IES-Skylight and daylight in Max
- Translucent/transparent in Vray
- Neon HDR image links
- Lighting jobs
- ARTICLE: Choosing the Best 3D Rendering Application for Your Needs
- instant hdri! almost.
- Maya, Mental Ray and HDRI, question..
- Phong VS Blinn VS Oren Nayar VS Ward VS ...
- Mental Ray Help
- mR Dielectric Question?
- need help on maya mentalray
- how to achieve realistic render with normal texture?
- DirectX FX Shaders in Maya 7
- Would appreciate some help with lighting
- Lighting Diamonds
- perspective camera
- Environment Lighting/Render Issues
- A couple of questions
- Illuminating stained glass w/ reflection - VRAY
- Mentalray fast sss problem
- GI/Final Gathering help
- cel shaded rendering in Maya
- Problem with render passes in Renderman for Maya
- RGB Depth Pass
- Trying to understand HDRShop
- Right distance in DoF
- How do you create this effect!!
- Shaders and lightbaking for games
- The ultimate eye(ball) shading & lighting thread
- The best way light and render interior of a shopping mall?
- a problem with my render
- mental ray - max / maya implementation?
- Need help figuring out how to light an 80x80 trade show floor space.
- Newbie Outdoor Lighting Question.
- Maya MR Shadows Help
- VRay & Render-to-Texture (max)
- Car Paint
- How many of you use GI for rendering cars?
- Rendering 3D to look like 2D
- Cellshading rendering
- Help with HDRI
- Black Light Simulation
- How to Light an Archi project
- Multiple SSS-Shaders on a single model
- Looking for DX Cloth Shader for 3DS Max
- MR Shader XYZ Object Position Offset for Deriver
- Colour Mapping and Exposure control:How to?
- Photoshop normal map plugin
- Shadows from Lighting Override materials ?
- blurry reflection and image based lighting
- Need help lighting a night scene.
- No shadows
- Shading Sources!
- help with environment maps
- Why Chrome always looks grey?
- Encased Lighting probs
- Reflection and Specular not behaving realistically in maya mr
- Beach Night Scene critique
- Vray Matte Shadow
- how do you make fancy reflections?
- vray- lighting coming from the walls edges
- Contour Rendering/Wireframe
- Game lighting
- Vray Light Materials?!
- Fashion Ramp scene
- animating a filled bottle
- Geo Shader Mental Ray xsi ?
- Light Animation
- Lightning techniques?
- Satin/Glossy Material with Mental Ray
- error (mental ray) unrecognize file
- hard edged shadow alomg terminator
- hard edged shadow alomg terminator
- VRAY Neon Sign
- Vray or Photometric lights for interior scenes
- Vray Light Cache + Area Lights?
- dotted outline render
- How good a camera to get to learn photography for Lighting
- bad shadows - no gradient
- interior lighting prob - window glass
- Learning by sharing scenes
- Hunting For MR Car Paint Tutorial In Maya
- Materials` characteristics
- VRay Settings and Problems
- Exaggerating Distance
- Raptor acting up on maxwell.
- Tv Screen (gobo)
- Maxwell materials and light questions
- Lighting in Lightwave
- Grainy Area lights in MR
- Capturing HDRI with an SLR and fisheye lens
- Lighting question.
- lighting/reflections setup for shader creation
- Vray Dispersion Diamond
- Rendering experts plz help...
- GI and Caustic Radius attr. in Mental Ray-explanations?
- TUTORIAL: Image based 3D lighting
- WIP Render
- What about this book?
- MR Glow problem
- How to make assign bump in DGS?
- Photometric Problems
- Anyone know what's causing this?
- Vray:materials,light setups.expert critique
- light through a coloured window
- multi texure in maya it's hard..need help!
- Lighting question
- Vray, Irradiance map & light leak probs
- IES Viewer problem...
- Indoor Swiming Pool Water in Mentalray
- Maya Batch Render + Mental Ray
- light probe sample from a virtual scene!
- V-Ray material problem
- Mental Ray Soft Shadows But Insane Render Times. Any Help?
- Silk/satin shader
- Mentalray coustics bouncing on ALL walls!!
- MR Caustic Exclude or "transmat" Shader?
- HELP!! How to do underwater scene?
- HDR Versus OpenEXR
- Lighting tutorials?
- Vray_Hdri_Lake_sun_bla_bla_bla
- Lighting an SSS shaded object from within
- Plane Textures
- Rendering question DGS material in passes
- Trade Secrets
- VRay1.5 Sun
- Reflect of environnement on a glass (Light car)
- Gold material - raytrace - Mental ray
- Learning a stand-alone Renderer: worth it?
- VRAY problem...
- bump on a bump in Maya
- Gamma v.s. more light?
- The "What is Diffuse?" thread.
- Vray Global Illumination HELP!
- Glowing star effect in max
- too much colour bleeding..
- In-Studio Light
- fog questions
- Raytrace Shadows and Global Illumination
- Where to start with shaders? HLSL? Cg? GLslang?
- [noob] [Maya] How do I lighted a scene from outside ?
- How to make a monitor glow in max & brazil
- Mental Ray : Lume Glass
- do you know what ?
- do you know what ?
- GI Disco Ball of Doom
- V-ray HDRI
- Light wrap...
- Lighting Techinques>Books?
- The Reflection Thread
- A few questions about MR Skin Shader
- Maxwell - 3dsMAX plugin fix
- Vray long render time
- vray memory error
- VRay: Subdiv??
- Question on Max falloff maps - can this be done?
- Problem with IBL and DGS
- Shadow creation without light
- Flickering fire
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