- Amber transparency / reflectivity
- saving issue
- Ambient Occlusion Issue (3DS Max)
- God Rays in Maya?
- mib color mix help
- studio lighting - help
- Face selection based on color? Maya 2012
- In need of career advice
- Dark/blue areas !
- 5 Finalrender questions
- lighting stainless steel
- Need for custom shaders???
- Remove Banding in Renders?
- Shadow without light intensity...
- Lights for Vray
- (Maya) Spotlight silhouette on window HELP!!!
- lighting/reflection of tunnel
- Displacement using MR shadder
- Softer Shadows?
- Solid Colors & Ambient Occlusion
- maya contour_shader_widthfromlightdir bug?
- Normal Camera attribute on mental ray material_x?
- Some questions for you experienced cg lighters!!
- My HDRI plugin for AfterEffects
- Shave & Haircut To light in vray
- Lighting an all white exhibition booth
- lighting problems (using sibl) in my scene (artifacts, antialiasing)
- lighting
- How to receive shadows from selected objects only.
- Lighing Problem
- Image Based Lighting vs. Ozone 5
- Interior+Exterior in Vray
- Max to Maya Conversion - Lighting Problem
- Re-using irradiance map and light cache.
- Vray animation: prepass Irradiance vs. one pass Brute Force
- Rendering character in parts (Maya)
- Linear Workflow: couple basic questions
- vray splotches, irradiance map, DMC question
- Creating Light beams in maya
- Help with Lighting this Scene
- VRayMtlWrapper matte question
- Vray - Glass casts shadow
- light surface shader not visible in reflection
- Animating Displacment - Mentalray for Maya
- vray anisotropy in Maya
- Vray grain giving me an ulcer
- indirect illumination with ao (render element) question
- bedroomstudy
- Looking for suggestions
- ||Help Please|| Objects only receve occlusion but don't cast any self occlusion
- maya particles and vray
- soft shadow over a big scene
- vray envFog flickering
- I Need Help Please !
- Vray Cam/lights Vs Standart Cam/light
- How to achieve this light rendering result in maya (mr)
- LWF and Photoshop
- LightUp tutorials
- Moving sun during renders good or bad?
- Vray material/shader problems.
- How to reduce object's saturation where light hits?
- Slim Light Templates available for download
- Help for shading
- [3DSMAX - Vray] Rendering through glass
- Maya 2012 problem, cant get my spec roll off/ reflection maps to render out in MR
- Realistic Beer Bottle
- Dielectric Material and Photon plug in
- Procedural Texture and custome shaders
- 3Ds max exclude sky dome from reflecting scene
- Sources for learning Houdini
- occlusion baking in vray smoothing groups
- Coke liquid
- A few questions regarding Native IBL
- maya & vray: reflection source
- Vray Irradiance Map Anomalies
- HELP, weird blobs when rendering
- Vray pixelated highlight edges
- help replacing materials in Shave&haircut
- Rendering reduces quality
- glossiness maps in mental ray don't work
- feedback...
- Sports Car studio light render
- 3D Max 2012 - City Lightning At Night ( Help )
- Using red / gree/ blue lights then separate them in post?
- Making lightmaps in Unity look photoreal just like in Maya
- Fog in Maya w/Renderman
- Samplerinfo node and BRDF in mia.
- [Fryrender] Need some tips
- [Need Help] Volumetric Spot Light for Maya VRay
- basic HDRI questions
- I'm going crazy now.
- Creating a realistic Diamond in Maya Tutorial
- HDRI indoors
- how to achieve this light?
- Help please! 3Ds Max using a fire torch to light a scene using photometric lights
- render to texture problem in 3ds max! plz help me!
- Strange problem in Mental Ray - textures not appearing in reflections
- [Vray for Maya] Direct Irradiance without shadows?
- mib_blackbody node issue.
- [Vray-3DS] how to light a cartoonish scene
- VRay - render giving different output on same surface and material
- replacing normal maps by light maps
- creating a separate pass for color bleedings
- Must Reads on Procedural/imagebased Shading
- maya realtime portal shader
- rendering baked vertex colour in Maya using Mental Ray
- maya/vray: viewport subdivision option
- Hair (Joe Alter) Loses colour randomly
- glowing panels - suggest approach?
- JS_MultiLayers, passes.
- rendering volume lights with shadow maps in scanline
- Interior render - grainy/pixelated
- Good Techniques for Exterior Lighting?
- Illuminating bottles from beneath
- Skydome with Final Gather??
- Castle interior - guidance needed
- Attaintion Please..!!
- Digital Figure Sculpture GI Flickering
- Unity realtime subsurface scattering
- Need feedback on lighting .
- Need feedback on lighting .. !!!
- Lighting in Maya - best resource?
- Noise Help!!!
- renderman problem plz!!
- How Can You Achieve "Cinematic" Look/Feel" To A 3D Render?
- Write material with Biult in Directx
- VRay Render Problem, Please Help!
- vray problem
- Mental Ray Gobo Lighting
