PDA

View Full Version : Lighting and Shaders


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20]

  1. Amber transparency / reflectivity
  2. saving issue
  3. Ambient Occlusion Issue (3DS Max)
  4. God Rays in Maya?
  5. mib color mix help
  6. studio lighting - help
  7. Face selection based on color? Maya 2012
  8. In need of career advice
  9. Dark/blue areas !
  10. 5 Finalrender questions
  11. lighting stainless steel
  12. Need for custom shaders???
  13. Remove Banding in Renders?
  14. Shadow without light intensity...
  15. Lights for Vray
  16. (Maya) Spotlight silhouette on window HELP!!!
  17. lighting/reflection of tunnel
  18. Displacement using MR shadder
  19. Softer Shadows?
  20. Solid Colors & Ambient Occlusion
  21. maya contour_shader_widthfromlightdir bug?
  22. Normal Camera attribute on mental ray material_x?
  23. Some questions for you experienced cg lighters!!
  24. My HDRI plugin for AfterEffects
  25. Shave & Haircut To light in vray
  26. Lighting an all white exhibition booth
  27. lighting problems (using sibl) in my scene (artifacts, antialiasing)
  28. lighting
  29. How to receive shadows from selected objects only.
  30. Lighing Problem
  31. Image Based Lighting vs. Ozone 5
  32. Interior+Exterior in Vray
  33. Max to Maya Conversion - Lighting Problem
  34. Re-using irradiance map and light cache.
  35. Vray animation: prepass Irradiance vs. one pass Brute Force
  36. Rendering character in parts (Maya)
  37. Linear Workflow: couple basic questions
  38. vray splotches, irradiance map, DMC question
  39. Creating Light beams in maya
  40. Help with Lighting this Scene
  41. VRayMtlWrapper matte question
  42. Vray - Glass casts shadow
  43. light surface shader not visible in reflection
  44. Animating Displacment - Mentalray for Maya
  45. vray anisotropy in Maya
  46. Vray grain giving me an ulcer
  47. indirect illumination with ao (render element) question
  48. bedroomstudy
  49. Looking for suggestions
  50. ||Help Please|| Objects only receve occlusion but don't cast any self occlusion
  51. maya particles and vray
  52. soft shadow over a big scene
  53. vray envFog flickering
  54. I Need Help Please !
  55. Vray Cam/lights Vs Standart Cam/light
  56. How to achieve this light rendering result in maya (mr)
  57. LWF and Photoshop
  58. LightUp tutorials
  59. Moving sun during renders good or bad?
  60. Vray material/shader problems.
  61. How to reduce object's saturation where light hits?
  62. Slim Light Templates available for download
  63. Help for shading
  64. [3DSMAX - Vray] Rendering through glass
  65. Maya 2012 problem, cant get my spec roll off/ reflection maps to render out in MR
  66. Realistic Beer Bottle
  67. Dielectric Material and Photon plug in
  68. Procedural Texture and custome shaders
  69. 3Ds max exclude sky dome from reflecting scene
  70. Sources for learning Houdini
  71. occlusion baking in vray smoothing groups
  72. Coke liquid
  73. A few questions regarding Native IBL
  74. maya & vray: reflection source
  75. Vray Irradiance Map Anomalies
  76. HELP, weird blobs when rendering
  77. Vray pixelated highlight edges
  78. help replacing materials in Shave&haircut
  79. Rendering reduces quality
  80. glossiness maps in mental ray don't work
  81. feedback...
  82. Sports Car studio light render
  83. 3D Max 2012 - City Lightning At Night ( Help )
  84. Using red / gree/ blue lights then separate them in post?
  85. Making lightmaps in Unity look photoreal just like in Maya
  86. Fog in Maya w/Renderman
  87. Samplerinfo node and BRDF in mia.
  88. [Fryrender] Need some tips
  89. [Need Help] Volumetric Spot Light for Maya VRay
  90. basic HDRI questions
  91. I'm going crazy now.
  92. Creating a realistic Diamond in Maya Tutorial
  93. HDRI indoors
  94. how to achieve this light?
  95. Help please! 3Ds Max using a fire torch to light a scene using photometric lights
  96. render to texture problem in 3ds max! plz help me!
  97. Strange problem in Mental Ray - textures not appearing in reflections
  98. [Vray for Maya] Direct Irradiance without shadows?
  99. mib_blackbody node issue.
  100. [Vray-3DS] how to light a cartoonish scene
  101. VRay - render giving different output on same surface and material
  102. replacing normal maps by light maps
  103. creating a separate pass for color bleedings
  104. Must Reads on Procedural/imagebased Shading
  105. maya realtime portal shader
  106. rendering baked vertex colour in Maya using Mental Ray
  107. maya/vray: viewport subdivision option
  108. Hair (Joe Alter) Loses colour randomly
  109. glowing panels - suggest approach?
  110. JS_MultiLayers, passes.
  111. rendering volume lights with shadow maps in scanline
  112. Interior render - grainy/pixelated
  113. Good Techniques for Exterior Lighting?
  114. Illuminating bottles from beneath
  115. Skydome with Final Gather??
  116. Castle interior - guidance needed
  117. Attaintion Please..!!
  118. Digital Figure Sculpture GI Flickering
  119. Unity realtime subsurface scattering
  120. Need feedback on lighting .
  121. Need feedback on lighting .. !!!
  122. Lighting in Maya - best resource?
  123. Noise Help!!!
  124. renderman problem plz!!
  125. How Can You Achieve "Cinematic" Look/Feel" To A 3D Render?
  126. Write material with Biult in Directx
  127. VRay Render Problem, Please Help!
  128. vray problem
  129. Mental Ray Gobo Lighting