View Full Version : Lighting and Shaders
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- looking for a freelance!
- Comping Ambient Occlusion on Furry Characters
- Finding Nemo
- Can there be a moonlight when it's raining?
- VOLUMElight PROBLEMS and GLARE information
- Mental Ray Help, New to Lighting
- cgfx shader - combining bump and normals..
- Marmoset toolbag & reflections?
- LC vs IM (VRAY)
- MR Dielectric Shader...Help
- fast skin problem
- Problem With VRAY shaders.
- enabling Vray Shaders
- grass shadow problem, need help
- Lighter wanted for CG Short
- headlights inner object glow
- Mental Ray, Physical Sky, Visibility Distance Problem
- Creating a Cel-Shading Shader
- Image blown out when switching to Menta Ray
- Similar material to 'VRay Mtl' in Mental Ray?
- animation offset with mv2dToxik
- Realistic Bottle (dielectric vs mia_material_x) - please help! [Maya]
- shave and a hair cut -- white edge problem
- (3ds max) Daylight system and alpha
- foam shader
- hdr enviroment
- dilectric vs conductive materials
- Lighting challenge...
- when is too many lights too much?
- Simple Metallic Paint Shader for mental ray
- Typical Lighting Setup
- fluorescent light
- Stumped on ice shader
- Timings of a day.
- FumeFx GI and Vray Help!
- matte material for light (not shadow)?
- Big problem in Lighting...
- FumeFx GI Quality?
- Mentalray workflow Issue
- Mental Ray/After Effects/White Ring around objects (Help)
- Render Question
- Render Question
- Vray Particle Flow Bug Solution
- Lighting/shading reel
- z-depth pass on maya fur?
- Sky Portals Show up as Black Planes
- VrayHDRI with still life table
- Renderman reflections - am i crazy?
- How to achieve this effect?
- What's lighting for games like?
- Vray LightMtl burn my texture (3dsmax)
- Problem with IES lights in Cinema 4D 12 + Vray 1.2.5.5
- converting an image into hdri
- Does anyone know where I can find IES Light data for Kino Flo Lights
- Render lights in different layers for full control
- VRay 'Render to Texture' lightning issue - 3ds Max 2009
- VRay 'Render to Texture' lightning issue - 3ds Max 2009
- Mental ray lighting set up questions
- Maya Render Layers & Passes
- why renderman
- question on log HDRI technique
- About stereo Light Rig
- Mental Ray/Max 2012... can self-illum materials light only specific objects?
- Light Shape question
- some basic questions
- Ignoring physical sun and sky reflection in maya
- rendering hair separately?
- Problem with Animated Brushed Metals
- Help with Lighting!
- 3d bushes noisey in animation
- Stripey mental ray shading
- Exterior lighting Vray Maya
- How to use Vray RT (for MAYA) with HDRI images for IBL?
- Final gather Flicker free technique?
- Need help to light and render 3 camera views.. will pay $$$ but need it ready in 8 hr
- Artifacts on SSS shader with FG
- floating point reflection maps
- Night lighting set-up
- What Exactly Is Spherical Harmonics?
- Matte/Shadow/Reflection with Exposure Control
- V-ray: don't want to see V-ray sky in final image
- reflection amounts in a gamma 2.2 workspace
- mia_exposure_photographic in Nuke
- Lighting workflow for animated feature films
- Mid Afternoon Exterior Lighting Help
- VRay subdivions question
- hdri setup
- Ambient Pass with MR materials Maya
- Creating an orb.
- hdri question
- Vray for Maya Vs Mental Ray for Maya
- shading problem
- Maya light map tutorials??
- blending multiple shadow maps
- Vray Displacement vs Geometry
- lighting
- my prob
- Requesting Tips on Lights Inside an Object
- Volume Lights in Mental Ray?
- Glowing Robot eye
- Pearl-ish shader?
- Renders are stuck
- How to create a reflection map while rendering with mental ray
- Lglass installing problem with maya 2010
- Problems with 'Neon' Light
- Interior Lighting newbie- help
- Need help with final gather
- Vray lighting help
- Glare on specific object with Mental Ray
- V-Ray glas problem
- fur prob
- Vray help please.
- Vray alpha masked objects dissapear in distance
- Help about Light in C4D.
- VRay imapviewer not loading maps
- Production workflow advice
- Mental Ray Self Illuminated Material Problem
- Vray Shadow Problem
- Maya Mental ray Render passes problem
- how to light this Scene
- Spotlight Value Decay
- Refletive chrome in Black Environments
- Rendering only facing normals
- shader help (metallic paper)
- Cartoon lighting rig advice please!
- Looking for an Article/feature on Point cloud based lighting.
- FG map visualizer doesn't work with Maya 2012?
- Change how object is affected by lights
- Cherry Red Glows
- Sky or Background with 3Delight?
- How to: Lighting this scene
- vray realistic lighting: Help with 100+ ies photometric lights
- Hi need help Archiving a certain Look
- Vray for Maya night sky
- Opinions needed for lighting..
- Direct Lighting, Final Gather and/or Global Illumination
- mia_material glass issues
- Render Passes and Linear workflow
- Vray burnt shadows in animation
- Outdoor Scene
- HDR, Lightprobe, IBL Workflows
- Vray & Linear workflow confusion
- Pie filling / Jelly Shader
- Glossiness / spec power map in MAYA
- Replicate Inner Shadow With Toon Shader?
- Free 3delight shaders/Nuke Gizmos.
- Render time, and other questions.
- Reflection on Water Surface?
- Mr proxy
- renderman shader like vray std shader ?
- Lighting Glossy Black Surface
- Mental ray: cutout problem
- Vray Hot Metal Shader
- Bunleng Lighting learning Progess
- lighting using only a world tangent map (normal map)
- Light Projection issue (maya w/ Vray)
- Advantage of writing shaders??
- Exporting .hdr from PS
- Irregular lighting in maya
- Lighting Difficulties
- how making a cartoon style rendering?
- Single green light source
- Translucency depth control???
- Sun rise color and other questions
- Mental Ray Passes Impact Render Times
- Orange Juice Shader
- How should i connect a texture file with shader mi_car_paint_phen?
- Light through material
- How to find true north in Vray Sun system?
- Comic shader question
- Best method for simple plant material?
- Vray has trouble with open polygons
- Lighting from an green sun
- Weird Fluid Fog Light Stripes
- Vray diamonds, getting them as good as Maxwell
- Question: Texturing and UV mapping in lighting challenges
- feedback..
- dirty glass
- Bercon Tile
- How to make prof AO or environment pass
- Realistic Human Head Lighting and Shader example for Maya?
- Rendering Maya Particles - Software?
- Reduce FG of Obj
- autodesk maya character rendering?
- autodesk maya character rendering?
- Problems rendering SSS shaders using Mental ray on maya
- Render cloudy/thick liquid.
- Mentalray Lighting overview tutorial
- HDRI sky collection
- Black light/Neon glow (fluorescence)
- Something wrong with my project...need help!!thanks
- Something wrong with my project...need help!!thanks
- I have something wrong when I rendering,need help! thanks!!!
- Removing Transparency From Maya Model.
- Night beach setup help needed
- natural lighting with mental ray/Maya ?
- IBL Vray 3dsmax
- Clean White Reflections with Vray for Maya
- I need your help, how to fix it
- Church: Rows of Chairs slowing down render!
- Unity 3d SSAO problem
- mentray render issues with different views
- Real Bullet
- normal maps in max
- How to achieve such lighting effect
- Vray + Particle Flow = long render times (3ds max)
- Précomputation ir map + LC = renderings longer ????
- HDRs ain't what they used to be?
- Softbox lighthing (as close as reality)
- God Rays - Vray for Maya
- lighting a large interior
- SSS Shader Problem
- misss_physical setup
- Lighting 3ds Max 2010
- Vray - Max, Issues texture baking!
- Interior - light through glass blotchy
- Lighting help
- Character + environment lighting how to ?
- hand drawn shader?
- Big Scene And many cameras
- Maya GI help
- FG Light Planes Only
- Refining my skills
- In depth Mental Ray Tips - Making of Esherick House
- About AreaLight
- Vertex baking using mental ray
- 100+ ft. strip of fluorescent lights?
- Rendering instanced Geo
- Maya MR Normal Pass Problem
- Lighting still scene for game with Vray
- Light passes in 3delight
- What IS relighting?
- mentalray.tv Launch
- How to make emerald by MR?
- photoreal skin in Maxwell render?
- Advice for MR node
- Vray - Headlights Main Glass
- maya, mental ray Bad color alpha: p_Hair + mip_matteshadow pass
- How to achieve this effect?
- Need a little help rendering silver ring
- Christmas Tree Lighting
- could someone explain incandescence render pass vs SSS?(breakdown included)
- Weird jagged shadow problem
- Depth Map Shadows
- Light from within...
- Is there a way to put normal maps in AO shaders?
- MR Final gathering issue
- Window sill hdr/backplate
- Blend Mode shader (or smth)
- How to achieve that effect?
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