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  1. Maya - Sunlit lighting on a palm texture
  2. Light Decay and Spread
  3. Ambient Inclusion
  4. transparency and casting shadows, can't get it right
  5. help! about baking light maps
  6. Vray environment map renders
  7. Rendering Problem
  8. Vray/3DsMax; Light Flicker
  9. why no smooth shading in games?
  10. mental ray ocean shader in max 9
  11. HMM, I dont know what the hell is happening here...?
  12. vray materials with texture not recieving light and shadows
  13. FX composer and MAX: what am I doing wrong?
  14. "visible ray of light bouncing from mirrors" simulation
  15. shadow pass in mia passes shader ?
  16. HDR Light Probes - Where to find mirror balls?
  17. Lighting Part
  18. Problem with transparency
  19. problem with seeing through an object
  20. MentalRay OpenEXR
  21. 3d max lighting based on colour theory
  22. Final Gathering Questions
  23. 1st Lighting Showreel
  24. Lighting Rig tutorial for 3D Animated series
  25. Lighting in Houdini and volumetrics
  26. 3D Max Facade shader
  27. Creating a Skybox
  28. some maya fur eyelashes
  29. Best Programing Language
  30. color palette for 3d artist
  31. Render passes in separate r g b channels for post
  32. Creating an AO pass from a scene with displacement shaders
  33. hello
  34. renderMan and maya nCloth renders nCloth particles - how can i stop this?
  35. Hair Fur in Max 2K9 with GI
  36. MIA Round Corners shader --> renderman
  37. Blurred city lights like in the films in 3d Help needed
  38. "Electric" color path (maya)
  39. How do I get a light to sample a point from a ramp instead of projecting the ramp?
  40. Need pointlight to get color from a point on a ramp, not project whole ramp (Maya)
  41. Normal maps not working with mental ray daylight system
  42. "Subdermal lightsource" in Max MR
  43. a problem about saving and impoting file
  44. problem with Fur and batch render
  45. Camera Background Color
  46. CG Lighting
  47. Raytraced shadows and normal maps: Faceted shadows edges along mesh normals
  48. Mia Material X render layers - passes
  49. Maya Surface shader with occlusion, exclude an occ on certain objects in the render
  50. Quick, potentially DUMB question !
  51. Room Lighting - Advice needed
  52. Rendering Hair
  53. 'Bounced' Specular Highlights
  54. "Lightbitch" for Maya?
  55. mia x passes, spec, bm, color
  56. VOLKS TE37 magwheel lighting and rendering help needed
  57. How do i crete a shader network for tyres in maya?
  58. simple lighting question (Maya)
  59. openGL Maya shader?
  60. Scene lighting - Need some help
  61. need expert advice on HDRI Lighting
  62. RiCurves and other Renderman Questions
  63. Help: Lighting + material for this Lamborghini Gallardo LP560-4
  64. does mental ray in max supports shadowmaps supporting refraction?
  65. Making this special carpaint
  66. VRAY interior 300 lights, 20 WATTS each
  67. Aluminium Shader Help
  68. HDRI not rendering transparency
  69. Default Lighting in maya 2008 question...
  70. mental ray bathroom scene trouble
  71. Mix 2 mia_material
  72. shadows and diffraction?
  73. Lighting Scene with different shot
  74. Need Help with objects casting light
  75. Coffee House WIP
  76. Sun and sky- HELP
  77. using mental ray 3.6 GI for animation
  78. Baffled with mask for label
  79. Airbus Lighting and Shading
  80. Creating a 'beautiful' render
  81. Depth of Light
  82. Mental Ray contours
  83. light source saves settings (3ds max)
  84. How do I light the inside of a building while using Daylight System.
  85. specular for area lighting
  86. Muscle Car
  87. Understand about Render Passed in mental-ray.
  88. Lighting With Toon Shaders
  89. human sight exposure
  90. MentalRay Layered textures
  91. Colored Metals
  92. (AO) Baking large and complex models?
  93. the linear workflow
  94. Hdri + Fg
  95. light glow
  96. Am trying to avoid photo-real renders...
  97. How to create fluid plasma effect?
  98. problem in simple interior with maya 2009
  99. Moving backplates + reflections = confusion :D
  100. I Need This Render View!
  101. How to build alpha on a projection-node
  102. Mia_portal_light
  103. vray question
  104. about ies lights.
  105. Realistic car city scene; Global illumination or fake it with lights and occlusion?
  106. Mental ray issue.
  107. What's wrong with this picture?
  108. Vegas Neon Lights
  109. What kind of technical knowledge is recommended for a lighting job?
  110. 3D Wheel Design rendering/lighting advice
  111. Prman add shader
  112. maya fur mental ray flicker solution?
  113. how do I figure out the Scene Bounding Box Size?
  114. Needs some shadows help
  115. VRay Light Vs MR Light
  116. Liquid density shading.
  117. How is this helicopter lit?
  118. MTV SUICIDE - lighting the short
  119. WTF Gamma!
  120. marmoset
  121. Animating lights for dance
  122. soft shadows with mental ray lights
  123. car studio....please help
  124. Basic GI+FG Mental Ray question
  125. Maya - area light color map problem
  126. about using GI in production...
  127. 3D Models For lighting
  128. Lighting - Exclude/Include.
  129. Maya Laser
  130. the linear workflow again
  131. hdri and specular
  132. Best Mental Ray Training Videos?
  133. 3D portrait light studio
  134. hi..
  135. Infrared light rendering...?
  136. MR Noise Filtering and Glow Material ?
  137. Character Lighting Rig
  138. Ambient Occlusion for transparent objects!!
  139. Lighting demo reel
  140. Lighting an "evil character"
  141. Falloff Maps for Soft Skin
  142. UV Map Problem!!
  143. Vray gradient problem
  144. Help with lighting/animation
  145. VRay Light Cache Super Bright
  146. 3delight motion blur on ShaveHair
  147. why mental ray displacement is so slow?
  148. How do you make a foggy scene?
  149. mental ray works
  150. HDRI capture technique
  151. Maya Materials and Lighting help!
  152. SLIM optimization
  153. submerge shader underwater
  154. my first lighting assignment FML
  155. Rhino/Flamingo Lighting Problem....!
  156. liquid and glass lighting
  157. MR SSS Shader
  158. Cacheing Mental Ray Final Gather 3DS Max
  159. TOON SHADER || Shader FX + 3D Studio Max 9
  160. max mental ray HDRI
  161. DOF not working in Maya Mental Ray
  162. Trouble recreating a shader
  163. Lighting for Night-vision?
  164. Photoreal Popcorn techniques
  165. cloth mental ray rendering help!
  166. regarding copyright
  167. Maya Mental Ray and normal maps for environments
  168. Lighting Technics in production
  169. Working With Vray 1.5
  170. Why is noise my vray animation ?
  171. Animated LED light board?
  172. Putting fingerprints & smudges on a glass with mental ray
  173. vray gamma correction?
  174. Maya Fires glow leve and reflections
  175. fundamental question: how to round up a box with a normamap in tangent space?
  176. maya HDRI question
  177. HDR Probes
  178. Error: Vray doesn't want to render heeelp :'(
  179. Is this a known problem when Upgrading mia_material_x shaders
  180. Help Lighting indoor basketball court
  181. Lighting Question
  182. Vray Spotlight
  183. Easy scene, shadow gets messy.
  184. Effect of Grids on Softboxes
  185. Per Shot Lighting Vs Full Environment Lighting
  186. types of lighting equipment
  187. Need more information about Lighting and Rendering!
  188. Shadow. Pass question
  189. Vray Distributed Rendering Problem!!!
  190. Studio lighting for fluids...
  191. car paint phen color probs..
  192. HDRI Prob
  193. Fast skin Lightwave
  194. Need Help
  195. Cloudy Misty effect in Space
  196. notes for post-ers
  197. 3ds Max IES Light issue
  198. Making light pass through a lampshade
  199. Issues with Shadows when dealing with mental ray..
  200. Maxwell - Ligthing and shading tips?
  201. Shooting light probes for video animation?
  202. Texturing and shading a candle using misss shader
  203. Photorealistic Plastic Shader
  204. Specular Highlight Shapes
  205. Light rig
  206. Light without GI or FG
  207. Help with Rendering, and tips on lighting
  208. Help with 3ds max MR Sky Haze Map
  209. Desk Lamp CC
  210. any experts on shaders for 3dsmax??
  211. pool balls
  212. mental ray of a near future (within 5 years(speculation))
  213. why is there so few resources on renderman?
  214. For me Enabling GI seems to have no effect in Max 10
  215. Shading Group Node
  216. Lighting with animation
  217. Bronze Shader CC
  218. tonemapping
  219. The Science For CG (article)
  220. Workflow when not using GI.
  221. how to control Lighting or(?) shader setting in mental ray
  222. Image Based Modeling.....Lighting..and Rendering
  223. How to acheive this lighting effect in maya?
  224. Vray glass lighting problem
  225. Help !
  226. Non-photoreal rendering
  227. help in maya physical sun
  228. Transformers rendering
  229. refraction issues with mia_x_passes material
  230. Small MR's Illumination intro.
  231. Rendering SU in Maya help
  232. Depth of Field & ways of doing it
  233. Maya MR: Renders once at 12 sec a frame, then 50 seconds on re-render of same frame
  234. Vray toon shader help
  235. Volume Rendering Particles
  236. Creating passes with MIA shaders in Maya 2009
  237. Sky Artist - Anyone know where to find one? Bungie Studios
  238. Im interested in peoples workflows for tuning materials?
  239. Maya Fur Rendering
  240. What is the best lighting setup for this scene
  241. Union Jack in a procedural Material
  242. Global Illumination and Slow Solutions in the Film Industry
  243. Final Gather Problem
  244. Irradiance Particles/Importons vs. Final Gather vs. Global Illumination
  245. IES data for LED's or how to approximate them?
  246. [3ds max] Looking for full dvd tutorials
  247. How do I add soft sun light through a window in Maya?
  248. Long Exposure Rendering?
  249. how to render matte (?) in mental ray?
  250. HDRI Problem