- Shadow creation without light
- Flickering fire
- eyeball shadows
- HDRShop - links down?
- funny artifacts on images in vray
- Vray: displacement problems
- Maxwell Flashlight Render
- light balance plz help
- Logo Lightning and shading
- HDR creation?
- problem with MR area spot and fast skin SSS
- wow..light tutorials links..see them to belive
- Distance color attenuation
- Light Rigs ?
- help with dust and light
- Mental Ray and Raytraced Shadows
- urgent!
- How to Render RGB Light Pass in 3Ds Max
- Lighting with HDRI, but not have it visible?
- exclude poly's from light?
- mentalray state->derivs problem
- Photorealistic Studio Methods
- Compositing Question
- Vray- Flickering with HDRI
- Light spots with IR maps
- Mental Ray Texture Node wont write for SSS lightmap
- Ambient Occlusion
- Maxwell render vs. others
- Decent skin shader not using SSS
- "Plush toy" shader collection?
- How similar is RSL to HLSL?
- Soft shadows in Max using Mental Ray
- final gather vs global illumination
- Hdri Images
- misss_fast_skin problem rendering passes
- V-ray animation rendering
- Need to create realistic pond water.
- noise problems with vray
- controlling a shadows-only light HELP!!
- shadow question
- Glowing Clouds?...
- Animating Candlelight
- Why does my Ambiant Occlusion look like this?
- glow effect in vray
- light fog issue
- Mental Ray Glare and HDRI
- Changing Environment Color (IBL)
- Alternatives to MR Occlusion?
- Help, urgent Vray skylight and skydome.
- Fog problem!
- which light for a character to calculate?
- HDRI - Cinema4d -Is it the future?
- Looking for General Lighting Tips for max9/MR
- Vray Ocean Shader
- highlight with vray
- can anyone tell me how to render GI with vray please
- blurry shadows in mental ray
- Realistic face renders (post yours)
- Need some suggestions for my lighting
- 3ds mental ray and render elements
- help about Translution material
- Realistic Metal (Mix8?) (paint and chipped paint) in Mental Ray for Maya
- Vray Materials tutorial
- light set up help
- Vray: Flashbulb-type effect (seeking help)
- lighting my room
- Hdri
- Need Help with the Camera and lights
- Night Time Lighting Techniques
- Archi Interior (vol 4) Render time
- Need some Render Tips for animation
- Vray Lights Shadow Noise
- Bounding Box Space Shader?
- maya software lighting tuts!
- quick vray material question
- Flourescent Light Bars - Maya
- Techniques for that "Pixar" effect in Mental Ray 3.5
- Light fog is driving me insane!
- Help with light passing thu character
- optimize rendering with mental ray
- Mental Ray shaders compatible between Max/Maya
- Lighting Question (Max)
- suggest some...Kartoonik Texture...
- Need help with texture based shadows
- Need help with lighting indoor scene
- Bounding Box based Shader??
- Faking Caustics
- Dont have VRay Property options
- Shadow Pass Problem
- shader
- mental ray light fog shadows
- Help Rendering Realistic Glass
- fg and hair/fur
- Need Help, [Area-Shadow] & [VRay-Shadow]
- How can i add realism to my textures
- Whats the difference of these light rendering?
- Light Bulb Caustics
- Creating Realistic water
- Environment texture filter in mental ray question
- Fur problem
- mirror in maya 7.0
- Mental Ray Shader GUI?
- rendering a car in maya
- See my VRAY Studio Lighting Animation...
- reflection falloff
- preventing mr from deleting samples information
- Lighted doorway - Need Help :(
- Glossy Refractions on refractive glass dont show up blurred on reflections!?(XSI-mr)
- Candle Lighting problem
- Where should the vray be used
- lighting a city?
- Black Gloss reflections (mental ray)
- mental ray render or shader?
- What sort of lightning they use in CG movies?
- How to make standard/photometric light source look bigger for highlight??
- Render pass problem (color and shadow vs beauty)
- Tutorials/Books on Realistic Outdoor Lighting
- need help on photometric light in mental ray
- vray light plane
- pearl shader
- Lighting error around the corner
- Mental Ray : Object Lights
- Could you take look at my model and suggest how to light?
- using dirtmap as background
- misss_fast_skin in maya 8 and FG problem
- Basic Light... Help!
- volumetric light reflection.Is it possible???
- Depth of Field setup
- moved: Quality by 3dmax3.0 scanline default render
- Whiter than white
- Maya Procedural Shading
- 3Delight and idisplay on Linux
- How to avoid dark corners at room?
- How can imake Snow shader
- V-ray Wireframe Shader?
- occlusion/dirt map
- Need to Speed up renders - 3dsmax - Evening sun scene
- Highlighting and Shading Help Needed
- fur inherriting skin color
- What's your favorite Image Format?& Y?
- **new prob. with mentaray -maya8 (help)**
- kd-tree
- Multiple Ray Trace Shadows (sorted/segmented) in Renderman?
- ambience lighting
- Lighting objects with normal maps
- self shadow with CTRL_Occlusion ?
- Overexposure Problem
- High Def Problems
- Consistency in Lighting
- Mirror problem in maya 7.0
- Using Lights as particle objects in 3DS Max
- Vray lighting for games
- Books about lightning and shading ! HELP !
- Rendering the wireframe in Maya
- Lume shaders
- question about light linking and SSS
- Rendering a stage
- something wrong with my render
- gelato:your opinions
- vray 1.5......blurry shadows???
- Normal, XYZ & Coordinate Passes
- evolving textures
- VERY basic lighting problem
- render loses contrast and brightness with FG
- How to light up a room with balcony?
- Help! Light linking issues still! Maya shaders + Mental Ray = not working
- Your thoughts on this "studio" lighting, if you please.
- [Max] Need M-ray shadows!
- [Max] Video render failed??? (PLZ help)
- shadows
- Standard Direct Light Problem ...
- a bit rendering theory - adaptive aa vs blur samples
- mib spot light problem
- Talk to me about ambient occlusion: Is it considered a "cheap alternative" to GI?
- Problem with Vray Distributed rendering
- Questions about Brazil Renderer Gloom
- Correct Photometric lights in 3Dsmax?
- Question: What is the Inverse square fallof start radius?
- Software render Normal Map
- Making Diffuse pass Manually
- Weird Black Triangles In Smooth Shading View in Maya 7
- GPU Gems-like ambient occlusion in Renderman
- Beginnings
- Vray - Confining HDRI map to area
- Flickering Highlights
- Way to detect curvature for use with shading effects?
- Renderman Point Cloud API
- Vray into other renderers conversion wizards? anyone?
- lighting realistic character models
- bent normal and occlusion pass in prman 12.5
- Mirrored Ball -> Angular map
- how do i get AO without using a "useBackground"
- Working with Barn Doors in SLIM?
- Are "Air Polys" only a LightWave Thing?
- misss_fast_simple giving me fits!
- Alpha soft shadows
- Ctrl_ObjectLights With Geomtry-Instanced Particles
- mentalRay's mia_physicalsky & image plane problem
- How Can I Exclude One Object from "Effect Specular" of Vray-Light?
- Indoor lighting, GI + FG help needed !!
- Open Flight plugin Maya 8.5
- Anyone know some good learning DVDs/tutorials about rendering In Maya
- DirectX 9 shaders
- night light setup
- adjusting multiple lights at once (Maya)
- Need Help with Bad shadows.
- Mix8Layer Problem
- Splochy V-Ray Shadows?
- How to install L_glass in OS X
- baking textures MAYA
- Volumetric Shadows (hard coneShape edges)
- Bright shadows with V-Ray
- Best way to control exposure
- Global Illumination sss human skin research
- VRay 1.5 RC3 - New Bench SCENE
- Light Flickering Problem
- vertex color lighting
- Faking 'bounce light' effect in Post
- sss+normal map?
- hi guys
- Help with Vray 2SidedMtl?
- Eyeball help!!!
- help in finalrender stage 1
- Maya HLSL shader question
- Pixar Lighting and Shaders
- MAC user needs help with Mental ray shader library
- FinalRender in maya apply ies?
- IES light profile for tungsten (3200 deg. K) fresnel light
- HDRI Dithering in Brazil
- GI problem with spotlights
- blur reflections in raytraced material
- mia_material in Maya8.5 some inconvenients for me
- Help with fog using Mental Ray
- MR soft shadow not showing...
- scottfield
- Transfer maps and alpha billboards
- How To Create A SubSurface Scattering Pass ?
- creating dis shading n/w in Maya ??
- Toon Shading
- What is fast and slow in the industry?
- Toonline Guidance required
- Rendering Nightmare with VRay Animation
- FogLight Problem, Maya, Mentalray
- night lighting with mental ray...help please
- Displacement maps for Maxwell
- mathematical rendering references?!
- beer lighting setup studio
- How can I make this shader -- liquid
- Non square pixels rendering
- HDR - Light Probe
