- Particle Flow Discussion
- Random Material IDs
- Flowing sand simulation - approaches?
- Particles not simulating the same at rendertime
- particil flow and video post
- Assigning seperate material IDs to particles in PFlow
- particle flow bipeds
- layers?
- FX GUYS! READ ME! -- Houdini Forum
- particles, render only?
- I have a question
- Help: Spin/Rotate follow Particle Motion
- Particles Progressive Stop...
- PFlow Materials and scene states
- Animated/ deforming object break up in fragments
- visibility keys
- Is it possible to link a camera to a particle?
- Why are we still posting on a 221 page thread at the top of the page?
- Brain Synapses Best Way
- UVW Map and Particles ?
- Find Target stops working after a certain time?
- Instanced geometry particles go black when entering new event...
- Is it possible?
- Filling an entire stadium with PFlow?
- Animating particles, help
- I have a question pertaining to this effect.
- ReCreate Parray in Pflow
- how to render smoke particle system?
- realflow particle cache to PF
- Realflow .SD to max?
- PFlow water serpentine...
- Ink in water effect
- Particles following splines
- Material-IDs of spawned particles?
- constant spawning
- Particle's are not deflecting right. some do but most dont
- Recreating a PArray fracture in Pflow?
- How to apply Camera Map to Pflow?
- Particle glow
- Facing Particles problem
- Multi object deflector.
- Dust Poof
- float the fracture
- Need help slowing particles
- Locking procedural map to particles?
- convert particles to geometry????
- Random Particle birth blues
- Particle Dispersion then Re-formation. HELP
- Water material
- Bridge detonation
- Particles becoming and object
- how to avoid intersecting particle shapes
- I need a little help on this vortex thingie that I'm doing
- Aligning instanced gemoetry to meshes normals?
- Particles to form geometry
- Instance assemblies? Rendered bones O_o?
- P-flow Material Frequency Works in Vewport
- Sphere interacting with a 'particle field'
- Slow Motion Muzzle Flash
- dirt explotion materials
- path follow + moving path
- Pflow Masterclass at Siggraph 2006
- Particles not updating at rendertime
- pflow collision problem
- Multiple emissions
- PFlow Smoke in Max 7
- Live action and dispersion
- looping/repeating particles
- Dynamical system / kids shop
- Particles - Goemetry insecting
- Split amount, spawn question
- The display/lines effect at render time
- How does smoke rendering (like DD's Storm) work?
- Does this involves a Birth script?
- how to make a nice simple slow particle wiggle?
- Colliding particles from inside geometry
- Filling a box with water?
- Particle Flow in The Ten Commandments miniseries
- graphics processor sharing
- Vortex along spline
- Sample particle color from UV Map of Position Object
- Sync Material to Particle Age
- Pflow Trajectory displayed with Splines Tutorial
- new unoffical nextlimit realflow forum
- Spawning a bunch of pre-positioned mesh objects as a particle
- Creating fish scales with PF
- Controlling the scale of particles using a material
- mushroom cloud
- emit orientation to normal and face to camera?
- steam coming out of man hole
- human vein
- Particle Flow Materials and VRay 1.5 bug?!?
- How to achieve a similar look as the nano ad?
- Fading particles one by one.
- Text Effect
- Density by material
- Teapot blows away into dust particles
- Particle Problems - Help me please
- particles to center of the groups
- Can't Render PArray
- Particle banking along trajectory?
- Position Object with animated greyscale map?
- Pflow view configuration
- afterburn popping
- Constrain particles to surface
- help. how to get event handle in particle system
- how to use Particle flow ?
- blur newly spawned particles
- smoke speed
- Even distribution of particles
- -g fluid
- Budweiser "The Wave" Commercial questions..pFLOW
- "Sync Frames to Particle Age" Memory problem
- partical generation with animating materials question
- Fluid in a pipe
- Particles dissapear?
- Splashing water with biped
- Max 9 material dynamic
- Mummy effect help, please!!!
- multiple paths and static materials
- Instanced bones rendering....
- Curved splines in Pflow
- make Nightcrawler (Teleporter) effect
- Help with creating fluttering Feathers
- particles attached to surface and following greyscale animation
- Rain
- Emission based on polygon angle?
- How to make Snow with PF
- exporting particle flow to lightwave?
- emit one particle from one obj element
- Pflow collision problem- please help!
- particles formation
- 3D Galaxy
- glow effect on shape instances?
- Animating Shape Instance - Scale attribute?
- Can i freeze pflow and pan the camera like bullettime?
- Need Particle Flow AgeTest-Script
- Reactor Softbodies & PFlow Integration
- Change Particle shape by camera distance?
- inherit material from objects
- Pflow and Blobmesh in Max 9
- rebuild obeject
- Does PFlow support instancing?
- PFlow performance improvement in Max64?
- Growing crystals with pflow
- Proximity emission effect
- Particle Flow Control - EMERGENCY
- Uniting particle geometry
- Krakatoa
- pflow and mental ray - no (raytraced) shadows
- Particle collision problem >>>
- Shape Facing Divergence
- Debris penetrating through surface
- ChunksArray birth script
- Pflow + Blobmesh + materials
- Particle birth
- Pflow and planting cards in the ground....
- How can i decrease the particle display size?
- Particle dispersion problem?
- Talc/dust clouds effects
- PFlow making a river
- Multi sub material issue
- Opacity Particle Control
- Parting fog as object passes through it?
- Controlling particles parameters by distance/falloff
- how to make solid trails with pflow
- how control scaling with texture map
- stacking particles
- rotate based on particle direction
- Relative Particle Rotation
- Particles and object pivot.
- Custom Operators
- not updating at rendertime
- particles path popping
- Rendering particle mist ? suggestions?
- Rendering Issue
- some noob material questions
- Particles render half the time
- Spawn scale over time
- Fragmentation?
- HEELP! Post Particle Texture Replace
- How are these things created?
- Deterioration Over Time
- Shape Instance
- From dust to geometry
- how to set an animated bitmap in a material dynamic node to start after collision?
- Natural flow to form a geometry
- Individually Select and Kill a Particle?
- ButterFlies?
- Pflow Water suggestions for improvements?
- WIP Twister/Vortex
- particles as dots in viewport smaller?
- material instance
- Motion Blur instanced objects.
- Flow along surface geometry
- Video post and particles
- Loading or re-useing FumeFx Cache?
- p-flow fragments
- programmed splatters, gibs blood and more.
- advanced particle system
- scatter a plane
- Earth Explosion
- Particle Path script - problems under max9
- Where did you learn Thinking Particles?
- Recreating kh2 sand particle effect in 3ds max.
- Snow piling up!
- Particle Falloff??
- Swarm of ants???
- marking region of mesh.. volSelect trickery
- Texturing Particles
- Materials changes between events
- shape instance limitation
- Particle collision
- Color by speed?
- Space explosion
- baking out blobmesh
- Trigger particals with sound
- Help! Distribute particles over animated volume
- Bubble motion with particle flow
- allan mckay particle tutorial help
- Simulating glue application
- Rotatein speedSpaceFollow +!!!+ banking when rotating
- Proceedural Shield Mark Operator Artifacting
- How to make particles cluster
- problem with speed by icon operator
- Improving PFlow Update Performance
- smoke particles forming a face?
- Power up like effect in PFlow
- Advanced Visual effects ??
- animated gradient ramp by particles age?
- Groups
- Particles Slow render?
- lock/bound not working????
- VRAY render times with particles vs. scanline
- particle combust
- Dataflow Users?
- Steady, evenly spaced - particle flow
- pflow vs particle studio?
- How to crreate Particle chunks
- Particles on animated object???
- Particle Spin and Motion Blur
- Dry Ice/Smoke Help Please!!
- Turn off particle shadows
- More Fragmentation Methods
- What do you do during simulation time?
- Birth texture problem?
- scale , what am i missing?
- material problems
- switching flows on and off with a slider
- vacuum up flowers?
