View Full Version : Particle Flow
- Bobo's chunks script _ how to keep UVs on chunks?
- any gud galaxy tutorial????
- MORE crowds in pflow
- need help creating a photo mosaic animation
- Moving particles around a torus?
- moving particles around a torus, how?
- Blobmesh, pflow and mixing colours
- Hourglass flipping over
- On a time crunch, simple question
- Can you have more than one global event?
- Collision Mesh
- Stop gradually and vortex don't appear to work together
- TP tutorials
- How - automated gun mechanics ?
- Particle animtion not updating :(
- Multiple 'Multi/Sub-Object' materials in one PFlow?
- MDD deformed mesh emit particles?
- Rotation:Speed Space Follow
- Keep Apart Finally working in 2009?
- Using one Pflow system as a guide for another
- few questions concerning pflow scripting
- Simulating a battle field with a deflector
- Shape Facing Particles Casting shadow.
- Creating spray effect with PFlow...
- Blood in PF
- surface alignment on animated object
- deflector doesn´t effect particles locked on surface
- Chunks birth script : how to create chunks every nth frame
- Spawning particles from particle surface rather than pivot.
- shape instances with "look at" possible?
- T-1000 Reformation
- Particles, rotations and objectTMs
- Real forest in PF: it's possible?
- Density by material problem
- Does shape instance cause a massive viewport memory hit when off?
- PF motion blur + vray
- crowds advice please
- Particle Flow / aligning cubes on surface
- Particle Studio from Digimation
- No filling..
- Pflow optimization
- Getting particles to go to specific vertex
- desintegration
- max 2009: mr Proxy together with Particle Flow
- inheritting emitter source material ID
- Particle View Shortcut key "6" broken
- trouble with dispersion
- Cache operator problem
- fluid particle flow
- pflow birth script problem
- Particles question
- how to do this kind of effect ?
- Turning objects into deflectors?
- Speed Space Rotation with Random Spin - Help
- Vray, pflow mesher materials problem
- Vortex Methods
- how to concentrate particles ??
- Particle Draw in Direct3D
- pflow, mesher, vol select problem
- unhide objects
- particle flow tools box and network rendering question
- How do i speed stretch particles with Pflow.
- need help in pflow
- need help manipulating and rendering PFToolbox #1 preset systems
- trying to create a hurrcane using particle flow
- Pflow on an animated objject?
- PFlow inner particle collision
- How to "goal" particle on animated surface?
- Link Particles to an Object
- baking particle birth
- Animated Fire On Spider Web
- Question regarding Fume and particle source
- noise position on stiky particles
- Evenly Distributed Particles From Emitter
- Affecting a soft selection of particles
- Help PFlow
- How to loop PFlow?
- pflow objects avoidance
- Pflow spawn on instanced particle object
- Spawn inherit material_ID (with p-age map)
- Rotation by Object normal?
- procedural animated shader on particles
- Bobo's chuncks script question
- animated object as object instances
- Speeding up position object and animated meshes
- Glu3D Follow operator for PFlow possible?!?
- Particles following an object driven by audio controller
- pflow particle collision
- Need a little help with FumeFX
- Particles into groups to edit?
- Can you get reactor to create soft body dynamics on a Pflow particles?
- Pflow Birth Script + Standard Birth Problem...
- memory problem
- find target > mesher
- ThinkingParticles Matterwaves
- Pflow materials and collisions + bobo script..
- PFlow Instance Boned animaton Baking?
- Baking PFlow instanced Boned Animation?
- Baking PFlow Instance Boned Animation?
- The New Unofficial FUME FX Forum
- What's the particle count limit?
- stacking up particles
- offset Particle age within single event
- Spawning with box 3
- Fairy Dust Particles
- Linking Birth script particles
- Pflow Question
- deflector bouncing issue
- Maya nParticles vs. 3ds Max PFlow
- scaling particle size down to 0 over time
- Creating tree with PF
- particle flow and scene scale
- Help with deflecting particles
- Transition from logo to particles
- birth with interval
- Using Pflow to scatter Grass blowing in the wind.
- FumeFx Follow
- Particle Age loops with more than 100,000 particles?
- Krakatoa issue
- particles dispersed using an animated map
- Anyone that has anything to do with Orbaz
- fireworks change to logo or text
- Multiple particle meshes in one birth event
- Soft Particles?
- Find Target -> Particles
- Particle Rotation on Birth
- Transforming products inside PFlow
- 1Meter Tall grass blowing like crazy - how to?
- Count particles via MaxScript; MR Proxies
- TP FRACTURE & COLLISION
- about spawn
- text per particle
- Controlling scale with texture + birth script
- locked particles evolution
- stop facing particles intersecting
- crit and advice - car smashing through window
- Speed by Surface and Fire
- oilbubble from the frying pan
- emit particles that follow surface normals
- Object particles(dont know what the good subject be)
- How To Make This Planet Explosion
- Hide/Unhide Array?
- particles crumble into few pieces of chunks
- XSI Marketing B**L S**t for one million particles test
- When one million equals 4 million
- how to do this kinda effects
- Spawn by Angle?
- clumping effect
- one particle per vertex
- maya gemotry cache pflow collsion
- dislocate chunked object - bobo script
- Align to Normals
- help with TornadoMan effect
- script materials
- how to realize a hubble telescope nebula with pflow?
- Simple Scaling Question
- PFlow Galaxy
- particles to surface
- Particles landing onto surface
- Fine control over particles driving fragmented objects
- Ipod nano-ish ad light streak?
- PFLOW Particle Wiggle ??
- Replacing leaves on a tree with new geometry
- Windy dunes
- PFlow+MRay Render Errors!!
- Light instances
- PFlow facing viewport like Snow particle system
- spawn particles inherit material
- Precise Particle placement
- correct particle orientation
- Avoid edges of mesh?
- Particles travelling along a network
- Go to rotation: orientation
- Particles won't update/render
- Water Fountain
- 64 Bit version of Orbaz
- Generating particles from mask
- Vortex (water) with particles
- Particles slowing down over time
- Spin axis by surface normal
- Strange Attractors?
- Autodesk MasterClass Video 2006
- Automatically shooting turret
- Instanced Particles with Displacement Maps
- ParticleAge Opacity Shadows
- ParticleAge Opacity Shadows
- Scripting PFlow Release from CG Academy Due Soon
- boats on sea
- Billboard lookat with pFlow
- network rendering problem
- Render visibility
- Changing what layer the flow is in?
- Running out of memory using cache
- Particels in max is better than in maya, why?
- Pflow travelling across lumpy terrain
- merging 1 pflow system into another scene?
- pflow particles do not show up in rendering
- Realistic Burning Paper
- Particles disabled on load?
- Need help with matterial for water/mist nasal spray
- spawning particles from particles
- Speed Test Issue
- afterburn with pflow
- Events are being ignored (??)
- Particle Amount setting
- Particle Flow Cache
- 1 particle per polygon?
- pflow mrproxy bobo's script
- Initial particle placement
- Creative Extension Group Select and Operator
- Dandelion seeds leaving flower
- Having trouble keeping particles.. apart
- making particles wate for empty spot
- Need help with FUMEFX
- FOG Pass (PFlow)
- sript test
- Pflow box 1 and 3 for max 2009
- Transform cached particles
- two different particles colliding.
- Pflow particles on a surface
- is PFlow multithreaded
- Ocean hitting a rock?
- Particles penetrate Deflector
- Memo to Oleg re: BOX 2
- box 3 setup question..
- krakatoa+fumefx
- Realistic Smoke
- Rendering Particle ID's ?
- Rendering wispy smoke with PF Krakatoa
- Particle Flow Scripting birth and speed Properties based an objects rotation.
- Script operator not working at render time ?
- particle ordained inside target volume
- What happened to vertex as a particle type?
- when shall box 2 get released
- Problem with facing particles in PF
- birth after collision
- Can "cache" event be used to cache millions of particles for network rendering?
- Filling up a jar with spice
- Triggering modifiers on shape instances
- Trying to get Bobo's script to work, error
- Holding texture frame after Birth
- Animated distribution map problem
- sound beat - Ring waveform ?
- Help needed
- spining problem
- vray proxy trees and particle flow
- Particle collision problem
- fumefx particle source per particle params
- FumeFx follow doesn't follow
- how to set "rate" based on accelleration
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