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  1. Bobo's chunks script _ how to keep UVs on chunks?
  2. any gud galaxy tutorial????
  3. MORE crowds in pflow
  4. need help creating a photo mosaic animation
  5. Moving particles around a torus?
  6. moving particles around a torus, how?
  7. Blobmesh, pflow and mixing colours
  8. Hourglass flipping over
  9. On a time crunch, simple question
  10. Can you have more than one global event?
  11. Collision Mesh
  12. Stop gradually and vortex don't appear to work together
  13. TP tutorials
  14. How - automated gun mechanics ?
  15. Particle animtion not updating :(
  16. Multiple 'Multi/Sub-Object' materials in one PFlow?
  17. MDD deformed mesh emit particles?
  18. Rotation:Speed Space Follow
  19. Keep Apart Finally working in 2009?
  20. Using one Pflow system as a guide for another
  21. few questions concerning pflow scripting
  22. Simulating a battle field with a deflector
  23. Shape Facing Particles Casting shadow.
  24. Creating spray effect with PFlow...
  25. Blood in PF
  26. surface alignment on animated object
  27. deflector doesn´t effect particles locked on surface
  28. Chunks birth script : how to create chunks every nth frame
  29. Spawning particles from particle surface rather than pivot.
  30. shape instances with "look at" possible?
  31. T-1000 Reformation
  32. Particles, rotations and objectTMs
  33. Real forest in PF: it's possible?
  34. Density by material problem
  35. Does shape instance cause a massive viewport memory hit when off?
  36. PF motion blur + vray
  37. crowds advice please
  38. Particle Flow / aligning cubes on surface
  39. Particle Studio from Digimation
  40. No filling..
  41. Pflow optimization
  42. Getting particles to go to specific vertex
  43. desintegration
  44. max 2009: mr Proxy together with Particle Flow
  45. inheritting emitter source material ID
  46. Particle View Shortcut key "6" broken
  47. trouble with dispersion
  48. Cache operator problem
  49. fluid particle flow
  50. pflow birth script problem
  51. Particles question
  52. how to do this kind of effect ?
  53. Turning objects into deflectors?
  54. Speed Space Rotation with Random Spin - Help
  55. Vray, pflow mesher materials problem
  56. Vortex Methods
  57. how to concentrate particles ??
  58. Particle Draw in Direct3D
  59. pflow, mesher, vol select problem
  60. unhide objects
  61. particle flow tools box and network rendering question
  62. How do i speed stretch particles with Pflow.
  63. need help in pflow
  64. need help manipulating and rendering PFToolbox #1 preset systems
  65. trying to create a hurrcane using particle flow
  66. Pflow on an animated objject?
  67. PFlow inner particle collision
  68. How to "goal" particle on animated surface?
  69. Link Particles to an Object
  70. baking particle birth
  71. Animated Fire On Spider Web
  72. Question regarding Fume and particle source
  73. noise position on stiky particles
  74. Evenly Distributed Particles From Emitter
  75. Affecting a soft selection of particles
  76. Help PFlow
  77. How to loop PFlow?
  78. pflow objects avoidance
  79. Pflow spawn on instanced particle object
  80. Spawn inherit material_ID (with p-age map)
  81. Rotation by Object normal?
  82. procedural animated shader on particles
  83. Bobo's chuncks script question
  84. animated object as object instances
  85. Speeding up position object and animated meshes
  86. Glu3D Follow operator for PFlow possible?!?
  87. Particles following an object driven by audio controller
  88. pflow particle collision
  89. Need a little help with FumeFX
  90. Particles into groups to edit?
  91. Can you get reactor to create soft body dynamics on a Pflow particles?
  92. Pflow Birth Script + Standard Birth Problem...
  93. memory problem
  94. find target > mesher
  95. ThinkingParticles Matterwaves
  96. Pflow materials and collisions + bobo script..
  97. PFlow Instance Boned animaton Baking?
  98. Baking PFlow instanced Boned Animation?
  99. Baking PFlow Instance Boned Animation?
  100. The New Unofficial FUME FX Forum
  101. What's the particle count limit?
  102. stacking up particles
  103. offset Particle age within single event
  104. Spawning with box 3
  105. Fairy Dust Particles
  106. Linking Birth script particles
  107. Pflow Question
  108. deflector bouncing issue
  109. Maya nParticles vs. 3ds Max PFlow
  110. scaling particle size down to 0 over time
  111. Creating tree with PF
  112. particle flow and scene scale
  113. Help with deflecting particles
  114. Transition from logo to particles
  115. birth with interval
  116. Using Pflow to scatter Grass blowing in the wind.
  117. FumeFx Follow
  118. Particle Age loops with more than 100,000 particles?
  119. Krakatoa issue
  120. particles dispersed using an animated map
  121. Anyone that has anything to do with Orbaz
  122. fireworks change to logo or text
  123. Multiple particle meshes in one birth event
  124. Soft Particles?
  125. Find Target -> Particles
  126. Particle Rotation on Birth
  127. Transforming products inside PFlow
  128. 1Meter Tall grass blowing like crazy - how to?
  129. Count particles via MaxScript; MR Proxies
  130. TP FRACTURE & COLLISION
  131. about spawn
  132. text per particle
  133. Controlling scale with texture + birth script
  134. locked particles evolution
  135. stop facing particles intersecting
  136. crit and advice - car smashing through window
  137. Speed by Surface and Fire
  138. oilbubble from the frying pan
  139. emit particles that follow surface normals
  140. Object particles(dont know what the good subject be)
  141. How To Make This Planet Explosion
  142. Hide/Unhide Array?
  143. particles crumble into few pieces of chunks
  144. XSI Marketing B**L S**t for one million particles test
  145. When one million equals 4 million
  146. how to do this kinda effects
  147. Spawn by Angle?
  148. clumping effect
  149. one particle per vertex
  150. maya gemotry cache pflow collsion
  151. dislocate chunked object - bobo script
  152. Align to Normals
  153. help with TornadoMan effect
  154. script materials
  155. how to realize a hubble telescope nebula with pflow?
  156. Simple Scaling Question
  157. PFlow Galaxy
  158. particles to surface
  159. Particles landing onto surface
  160. Fine control over particles driving fragmented objects
  161. Ipod nano-ish ad light streak?
  162. PFLOW Particle Wiggle ??
  163. Replacing leaves on a tree with new geometry
  164. Windy dunes
  165. PFlow+MRay Render Errors!!
  166. Light instances
  167. PFlow facing viewport like Snow particle system
  168. spawn particles inherit material
  169. Precise Particle placement
  170. correct particle orientation
  171. Avoid edges of mesh?
  172. Particles travelling along a network
  173. Go to rotation: orientation
  174. Particles won't update/render
  175. Water Fountain
  176. 64 Bit version of Orbaz
  177. Generating particles from mask
  178. Vortex (water) with particles
  179. Particles slowing down over time
  180. Spin axis by surface normal
  181. Strange Attractors?
  182. Autodesk MasterClass Video 2006
  183. Automatically shooting turret
  184. Instanced Particles with Displacement Maps
  185. ParticleAge Opacity Shadows
  186. ParticleAge Opacity Shadows
  187. Scripting PFlow Release from CG Academy Due Soon
  188. boats on sea
  189. Billboard lookat with pFlow
  190. network rendering problem
  191. Render visibility
  192. Changing what layer the flow is in?
  193. Running out of memory using cache
  194. Particels in max is better than in maya, why?
  195. Pflow travelling across lumpy terrain
  196. merging 1 pflow system into another scene?
  197. pflow particles do not show up in rendering
  198. Realistic Burning Paper
  199. Particles disabled on load?
  200. Need help with matterial for water/mist nasal spray
  201. spawning particles from particles
  202. Speed Test Issue
  203. afterburn with pflow
  204. Events are being ignored (??)
  205. Particle Amount setting
  206. Particle Flow Cache
  207. 1 particle per polygon?
  208. pflow mrproxy bobo's script
  209. Initial particle placement
  210. Creative Extension Group Select and Operator
  211. Dandelion seeds leaving flower
  212. Having trouble keeping particles.. apart
  213. making particles wate for empty spot
  214. Need help with FUMEFX
  215. FOG Pass (PFlow)
  216. sript test
  217. Pflow box 1 and 3 for max 2009
  218. Transform cached particles
  219. two different particles colliding.
  220. Pflow particles on a surface
  221. is PFlow multithreaded
  222. Ocean hitting a rock?
  223. Particles penetrate Deflector
  224. Memo to Oleg re: BOX 2
  225. box 3 setup question..
  226. krakatoa+fumefx
  227. Realistic Smoke
  228. Rendering Particle ID's ?
  229. Rendering wispy smoke with PF Krakatoa
  230. Particle Flow Scripting birth and speed Properties based an objects rotation.
  231. Script operator not working at render time ?
  232. particle ordained inside target volume
  233. What happened to vertex as a particle type?
  234. when shall box 2 get released
  235. Problem with facing particles in PF
  236. birth after collision
  237. Can "cache" event be used to cache millions of particles for network rendering?
  238. Filling up a jar with spice
  239. Triggering modifiers on shape instances
  240. Trying to get Bobo's script to work, error
  241. Holding texture frame after Birth
  242. Animated distribution map problem
  243. sound beat - Ring waveform ?
  244. Help needed
  245. spining problem
  246. vray proxy trees and particle flow
  247. Particle collision problem
  248. fumefx particle source per particle params
  249. FumeFx follow doesn't follow
  250. how to set "rate" based on accelleration