PDA

View Full Version : Electric Image Animation System


Pages : [1] 2 3 4 5 6

  1. Welcome to the new Electric Image forum - Brian Pohl, Forum Leader
  2. Just wanted to be the first to post here!
  3. thanx
  4. Konkeptoine's Blobmaker
  5. Sticky suggestions
  6. EI Users: Speak out!
  7. Normal mapping in EI?
  8. EI Resources and Vendor Info
  9. Forum Protocol and Goals.
  10. Linux
  11. Favorite EI plugin
  12. What's your favorite EI Shader
  13. Flashback 1995-1996
  14. New TripleDTools pricing
  15. Your Opinion counts
  16. Post Your Image
  17. So you wanna be an animator huh?
  18. Some of my stuff - a little old though:)
  19. What happened to Animation Master?
  20. What modeler do you use?
  21. GI setttings for animation.
  22. Silo in EIAS With GI
  23. Potential User Questions
  24. Whats about Life Forms?
  25. Alphas-how to import?
  26. Texture placement...?
  27. Interested in starting a new LA user group?
  28. Fbx
  29. Seriously considering purchase but....
  30. Thank you
  31. EIAS 7 Wishlist
  32. aSEM
  33. Good news from the mothership.
  34. Free model
  35. The EIAS Forum Leader's Mini 3D Challenge
  36. Antiqua Question
  37. Looking for Something to Replace A:M
  38. EIAS <> AE <> Maya Motion Conversion
  39. GI rendertest
  40. Mini 3D Challenge start date moved!
  41. Project Phoenix Part 1: Description
  42. Project Phoenix Part 2: Rules
  43. Wave generation software?
  44. What's your CG speciality?
  45. What do you use EIAS for?
  46. Amorphium Future?
  47. Konkeptoine readies another round...
  48. Sharing an Image
  49. Project Phoenix Contest Welcome
  50. Tip of the day: Project management [1]
  51. Tip of the day: Project management [2]
  52. Vendor Request: Nodal Shader Manager
  53. Mega freeby: 9 Reflection maps....
  54. Coming soon (teaser)
  55. Vendor Request: Character Setup Plugin
  56. EI style Silo UI
  57. "Encage" Plugin: Viable Render-Time SDS?
  58. MrsBebel
  59. Tip of the day: Camera control for crazy complex moves...
  60. Should Animator include modeling tools?
  61. The anatomy of previsualization.
  62. EIAS 6.5r.x splash screen
  63. Konkeptoine mini-modeler (Mr. Revolver)
  64. Constrained-Bone Rotation Weirdness
  65. Vendor Request: User definable dicing.
  66. Sharing another image
  67. Rendering CD
  68. Material question
  69. Congrats Sassoon Film Design!
  70. Oi Maya! Render this!
  71. PROJECT PHOENIX: Potential Prize Swap
  72. XP lab 01 - Stretch and Squash
  73. Having troubles with your creativity?
  74. Konkeptoine's NX Shader Library back online
  75. What's your favourite EI feature/tool?
  76. Avt-fbx-uv-zb-wip
  77. Rendering Diamonds
  78. EIAS Forum Breaks 1000 Posts
  79. Noob Question - Projection Mapping
  80. MrRevolver
  81. Batch Rendering
  82. Undo Workflow: One Man's Feature Request
  83. Konkeptoine Releases a grand ReUnion
  84. Nixus is online
  85. Attention v5.5, v5, v4 etc...EIAS users
  86. Collapsing Material & Model Lists?
  87. "Where's the beef?"
  88. User Interviews
  89. EIAS Renames Uber-shapes
  90. User Interview: Blair M. Burtan
  91. How Can I Blur The Crumple Shader?
  92. MrsBebel experimental prj test
  93. Konkeptione's Fire Plugin
  94. What's Next After Project Phoenix?
  95. Tip of the day: Easy Stars...
  96. Can't Set The Shading Angle
  97. stacking of reactive shaders?
  98. Large Renders vs. OS X Memory Limit?
  99. QuickTime7 H.264 gamma
  100. What EIAS need to have a volumetric rendering?
  101. So...whatever happened to Rodeo?
  102. Wings3d to EI smoothness
  103. BigDipper asteroids
  104. Renderama Crashes While Stitching...
  105. Are you interested in purchasing Mr. Revolver?
  106. User Interview: Giacomo Marchesi
  107. So, can EI do displacements?
  108. Konkeptoine Announces: Mr. Revolver
  109. Band of Bothers
  110. Project Phoenix: And the winner is...
  111. EIAS Training
  112. Competition: Design a 3D game level with EI
  113. Freebe for owners of MForge
  114. In love with Pathfinder
  115. Apple Hardware to run windows
  116. OpenGL anomaly in EIM with Geforce4MX and OS X 10.4.6
  117. Question for Alonzo - fbx & MotionBuilder
  118. is EIAS worthwhile for arch vis?
  119. EITG Suspends 30 Day Demo
  120. Cool things...
  121. Cool things no one knows about EIAS
  122. EIAS 6.5 demo available
  123. Super Furry Animals
  124. Amorphium Pro
  125. Coming Soon: Power Plugins & Super Shaders
  126. URGENT help! Onyx tree users
  127. Beta testers wanted! Inquire within....
  128. Mini challenge: Create a landscape in EI
  129. A gift: Terrain height maps
  130. Couple of problems....
  131. EIAS Update 6.5
  132. Eias, silo and zbrush2 for sale
  133. Plugins eias for sale
  134. Sale for eias & zbrush2
  135. Rama bug
  136. Public Beta: Trestle & Scrim
  137. EI z-depth in Photoshop?
  138. Hexagon+EIAS users?
  139. Some Plugins n shaders for sale
  140. May 2006 Plugin Sale
  141. Character Update 3
  142. PowerPlugins: EIAS Particle Systems
  143. Mr. Nitro
  144. Adding textures/shaders to gradient index
  145. TailorTool Question
  146. ramjac Software launches web forum
  147. Something for EI Zbrush users
  148. Camera Working with other 3d Apps?
  149. WIP-animation "Cubed"
  150. Thin Film shader: a couple questions
  151. Programmers question
  152. transfer strategy?
  153. Unregistered ZBrush Mac for sale
  154. ramjac Software releases public beta of Rodeo
  155. Previs Classes
  156. Coming soon (teaser)....
  157. What's better? Having several texture files or cropping sections of a single one?
  158. Best way to add new geometry to an EIAS project already underway and its EIM models
  159. Siggraph 06 - Boston... OT
  160. EIAS is used to make Lost and Alias.
  161. Eric Chauvin - Black Pool Studios
  162. LightRig 1.0.1 Upgrade
  163. Bring It On!
  164. EIAS & Modo 201
  165. Old posts?
  166. A couple of lights...
  167. Doing well
  168. EITG announces 2nd Seat offers
  169. Paralumino Creative Studios Announced!
  170. Paralumino Announces Trestle and Scrim!
  171. Baking Plug-ins?
  172. Is EIAS to benefit from AMD Socket AM2 secret weapon.
  173. Give Patrick a job, EITG...
  174. Trades and Websites
  175. OT Intel Macs
  176. Flare Shader manual?
  177. Ei Users Meeting in Spain
  178. ZBops
  179. New Etérea web
  180. Paralumino Includes Revolver in Product Line
  181. Paralumino Announces Multicaustics
  182. Do you use reactive shaders?
  183. Shade Lines
  184. 7 Days Left
  185. Paralumino Announces Superlines
  186. Fantastique Modelmaker work!
  187. Two CableCraft Questions
  188. Braider Beta
  189. LightRig broken with Ei 6.5?
  190. Hyper Glass - Coming Soon
  191. HOW_TO_Real_Slide_Effects...
  192. IMG and Quicktime
  193. Paralumino Announces Braider
  194. MacTel Update
  195. Can EI take advantage of dual core proc?
  196. Renderama
  197. Moire patterns...
  198. Project window nuisance?
  199. Wanted: EI Universe 5.0 with Modeler
  200. GI Help...
  201. Odd pattern with anistropic shader...
  202. EIAS scale issue in Caustics…
  203. Artifacts with … GI?
  204. Messiah for EIAS
  205. How do alphas/masks work in EI?
  206. Hyper Glass - Released
  207. New Plug-In preview
  208. Tip of the day: Turning on Anti-Aliased OpenGL
  209. RT shadows...or not?
  210. How are we doing?
  211. And Now The 2006 Eias Hacking Contest!!
  212. Lighting problem or not?
  213. dvGarage EI Modeller version?
  214. Braider Intro Sale to End in 7 days
  215. Hyper Glass Comments
  216. Another Thread in EIAS paradise...
  217. Trestle-Product Video Tour now available.
  218. Choosing GPUs: ATI vs. Quadro for EIAS (and, say, Maya or Modo)
  219. New NURBS modeler for designers and artists
  220. EIAS Wishlist Part 2
  221. I Like the GI in EI...
  222. Facial Animation
  223. Which is the best plug-in???
  224. Hypothetical Question For Users
  225. Renderama to the rescue!
  226. Any way to link an object to a part of another?
  227. New tutorial and workshops by Eterea
  228. SuperLine- it's good!
  229. Mouse-wheel opinions wanted
  230. Any good recipe for human skin?
  231. Tree Storm 6
  232. CGSociety Wiki - EI Entries
  233. More GI tests
  234. EIAS 5 for sale
  235. Something New and Fun coming
  236. Coming Soon!
  237. Final EI animation
  238. Scrim - Product Video Tour now available
  239. Here's A Question....
  240. advice for making colored glass cast colored 'shadows'
  241. question on casting colored shadows\refractions
  242. What 'good' is Steamroller?
  243. GI exclusion set- how to add objects??
  244. Joint Behavior
  245. Z brush integration?
  246. New texturing and postproduction tutorial
  247. Fit Selected Object To Curve
  248. Light through window problem
  249. Previz skills?
  250. The EIAS Workflow Tips Thread