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  1. Paralumino Announces Swage for EIAS
  2. Swage Product Video Tour now available
  3. Paralumino Adds Additional Bundles
  4. More Swage work from Stephane Crouzet
  5. Replacement animation Group Naming
  6. LA EIAS User Group - Social Event
  7. Multi-Threading
  8. Realviz Matchmover 4 Pro 150$ !!!
  9. QuickTime to Flash?
  10. What do you think about this taronites?
  11. Grass simulation
  12. Corrida: new Paralumino surprise?
  13. Challenge of the day: How did I do this?
  14. The Platter (invite)
  15. Special offer for Amapi Pro 7.5
  16. Open source character and vehicles set-up animation plug-in
  17. A few not-so-recent images
  18. New Training Video w/Hyper Glass
  19. Poll: Bored of purple?
  20. Trestle/Scrim newbie question
  21. New Line Shader Needed
  22. NEW EI GI TV spot
  23. Modo to EIAS: help
  24. Tip of the day: More realistic spotlights
  25. how to XP this action
  26. Plugins and shaders for AfterEffects
  27. Electro 303 dead?
  28. New George Lucas film....
  29. Happy Birthday!
  30. Swage and Placer a great Combo
  31. Electro303's New Home
  32. scale rigged character
  33. "SoftBone" is this practical?
  34. drawing prefs
  35. good weave shader
  36. New changes to EiAS!!!
  37. Call for EITG's new website - Images Needed
  38. EIM Resurrection - Your opinions needed
  39. WOW: Cloth for EI (oh my!).
  40. Core Plug-Ins
  41. The Advisory Board
  42. What can EITG do for you, or ....
  43. The things we have to put up with...
  44. EIM Resurrection Part 2
  45. Professional 3D with Electric Image is online...
  46. Silverbullet announces new website
  47. Happy Xmas EI Users: FREE SimCloth plug-in
  48. What you think about those products?
  49. Extreme resolution imagery
  50. Modeler Alternative?
  51. Season's Greetings
  52. AVT_ZB..Free demo
  53. 3D gallery submission
  54. For sale
  55. SimCloth question
  56. New Tuto: creating a forest with only 100 trees
  57. benefits and characteristics of EIAS?
  58. Happy New Year
  59. OT: Color tool from Adobe
  60. GI in EI
  61. What will Apple do? Buy a 3d program maybe? hmmm...
  62. Things that make me go Mmmmmm...
  63. Paralumino Glitch
  64. Importing Camera animation and 3d modell in Discreet Flint
  65. A most amazing render error
  66. EI's specular highlights
  67. EI v6.6 UB Now Available
  68. Is David A. on a holliday?
  69. Realviz MatchMover 4 to EI
  70. EI 6.6 Sponza on my Mac Pro
  71. PF Hoe Pro 2 - C4D - fbx - EI Workflow help
  72. Tip of the day: Using GI for Occlusion
  73. ClothSim moved to Paralumino Store
  74. WIP: Cupitron Body
  75. EI6.6 and 3rd party shaders...
  76. UV Editing tools...
  77. How to fix "GI jaggies" ?
  78. EIAS Vs Maxwell
  79. Motionbuilder/ lightwave
  80. Tailor Tool - UB now available
  81. SimCloth question for Igors
  82. Tailor Tool 2 movie
  83. A new project
  84. Momentum
  85. Coming soon: FAC Furniture
  86. Display Texture
  87. Mr.Revolver UB Port Complete
  88. New Free RN Shader
  89. New EITG Website Online
  90. EIAS 6.6.1 Released
  91. Konkeptoine order question
  92. Importing motionbuilder animation into EIAS?
  93. EIAS Render Studio Library
  94. Help with exporting/importing spreadsheet data
  95. New EI Animation
  96. FBX to EIAS Video Tutorial
  97. Strange behauvior with reimported models
  98. LA EIAS User Group - "The Host"
  99. FBX Output List
  100. Hardcore Computer Hardware
  101. Sim Cloth texture problem
  102. Rhino 4!.....
  103. MacOS Update 10.4.9: Alert
  104. Mixed Machine RENDERAMA QUESTION
  105. Path2Line-Universal Binary Released
  106. Trestle-Universal Binary Port Complete
  107. Exciting Technology
  108. Thoughts from a beginner
  109. v7: New Feature - Multi-layers
  110. Vertex Animation - MDD to gNome
  111. ParticleIllusion 3 for sale
  112. No particles in animation
  113. Coming Soon: Pacifica
  114. looking for Konkeptoine
  115. ViaCad 2d/3D Modeler
  116. Paralumino Releases Pacifica Training Video
  117. ViaCad and EIAS
  118. Instancer Plug-in
  119. Viewport navigation controls?
  120. Ivy Generator
  121. ViaCad Healing Surfaces on Import
  122. ViaCAD Fillets
  123. Paralumino WireMaker UB Ready
  124. Images from "that job"
  125. Konkeptoine new contacts
  126. Nasty slowdown in EI
  127. Looking for an EI model
  128. EIAS 6.6.2 is out
  129. Paralumino Superlines UB Ready
  130. Braider - UB Release Now Available
  131. The Art of Electric Image
  132. Electric Image Material Library Online- Help Us!
  133. EIAS upgrade offer and competitive upgrade
  134. UB AG Shaders
  135. Multicaustics - UB version now available
  136. Viz to EIAS Via Polytrans?
  137. EI Photoshop import for PS CS3
  138. Surface Continuity in Concept's Modelers
  139. I need help with constraints
  140. EIAS for $399? Surely not
  141. The Next EIAS Contest
  142. Twisted Abstract Geometry
  143. Graphics card problem- lighting in camera window
  144. Comparing c4d with EI- wip on Gordon Smith Guitar
  145. Its there a rigging system in EIAS - FK/IK etc
  146. Car Design
  147. Error on startup
  148. Templates in EIA ?
  149. Paralumino Updates Scrim & Swage to UB
  150. Anyone running on XP64 with AMD?
  151. Konkeptoine New Universal Binary releases.
  152. New user needs help
  153. MacTel tester needed
  154. Free Video (redo)
  155. New_EIAS_Work_To_See...
  156. New EI CA animation - silly
  157. Need help contacting Dave @ KONKEPTOINE
  158. HELP with Modeler
  159. 3d interactive web
  160. AVT_Octo_Fbx
  161. Constraints_Help_Needed...
  162. "Dante" tutorials files wanted
  163. Rhino to EI
  164. Rotaton and Function Curve
  165. Applying FBX animations?
  166. How do you animate between cameras.
  167. Battlestar Galactica multilayer rendering and compositing example
  168. a question
  169. Strange yellow lens flare problem in EIAS 6.6.2 UB
  170. free car lw library
  171. new benchmark results
  172. Mac EIAS 64? Apple possibly canceling Carbon 64, so...
  173. Have you seen this.
  174. Advice Needed on Formats
  175. Busy Busy....
  176. OT: Hexagon modeller update.
  177. Some silly ideas for Shaders developers: Text Shaders and EPS Shaders
  178. Best motion blur settings for 24 fps "rockets & spaceships" flybys and such?
  179. Runline 1.5 Update
  180. Flat cable aniamtion
  181. EI Feature Suggestion: managing FACT groups per name on import
  182. News: Silo Beta- Free file converter!
  183. Camera quits unexpectly rendering on PC-Windows
  184. Scaling sixty parented groups without losing transformed sizes and positions?
  185. konkeptoine ub updates \ disturbing post
  186. rendered Image at ramjac site
  187. SimCloth UB update underway-need beta testers
  188. New TV adv
  189. Running 6.5 and 6.6 Cameras at the same time
  190. A couple questions about the IMAGE file format
  191. TrippleDTools announces UB updates...
  192. Lightwave update, $400 for nine "features"
  193. Problems migrating 6.5.2 to 6.6.2
  194. EI 9.2 dongle for sale
  195. my first posted image
  196. Master Lights and Illumination List inheritance
  197. Any EI Siggraph activities?
  198. EITG newsletter
  199. Chain animation
  200. Help with Ik and constraints
  201. EI Feature Suggestion: minor UI things
  202. Render farm ?
  203. Rhino for OS X...
  204. Latest MOI beta
  205. Silo 2 released
  206. eFrontier killed upcoming Amapi 8
  207. Siggraph Buzz?
  208. Hurray! TopMod for OSX available!
  209. Xpressionist bugs and a patch
  210. New Poser Pro
  211. Paralumino's Lighting Studio Primed For Release
  212. Best graphic car for EIAS
  213. Real Flow and EIAS anyone had any success?
  214. EIZ files to 16bit tiff or iff format
  215. Simple XP time question
  216. Power Particles Pro
  217. Moi really coming around
  218. Business Week: International Design Idea Award 2007 B
  219. Multi Processor support?
  220. Shaders and the Filter Tab
  221. My latest project: Fallingwater
  222. v8 CA Feature Requests
  223. Rig DVD Update
  224. About discussing non-CA feature requests for EIAS v8
  225. Different BANDS rendered
  226. v7 Getting Ready - EITG Newsletter
  227. EIAS V7 - Cover Contest
  228. EIAS Features Requests: User Interface
  229. EITG Gallery
  230. Jump rendering glass
  231. ZBrush on Intel Mac?
  232. A rendering challenge
  233. 3d people in motion
  234. amorphium?
  235. Paralumino Mail Box
  236. MoI version 1
  237. Ei / C4d
  238. ATI x1900 XT drivers for MacPro?
  239. OT: Persistance Of Vision
  240. A couple of new Images
  241. New images
  242. RLimit Shader goes UB
  243. Rig DVD Press Release/FeedBack
  244. v7 Imminent
  245. Universal Binary Plugins
  246. SimCloth Now UB Compatible
  247. Tripple D Tools products updated to UB
  248. Job: EIAS Character Animator Extra
  249. SG Announces EED01 and EED02!
  250. EIAS and Leopard (OS X 10.5)