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  1. Decent motion blur in mental ray??
  2. VRay: Direct light exclusion?
  3. Phoenix FD 2.0 - how is it burning?
  4. render out caustics only layer
  5. IBL + 3d motion blur in 3ds max 2012 = slow
  6. MassFX is a Mess
  7. Krakatoa and FumeFx Error
  8. Plugin for generating ancint(old) cities????
  9. How to active the XrayUnwrap plugin?
  10. sss skin freezing up at render time
  11. Network Job Assignment not working with Backburner
  12. after burn clouds
  13. 3ds Max script for car animation
  14. TP/Krakatoa shape painting with paths experiments
  15. Krakatoa Issue - I keep rendering the same frame
  16. finalRender
  17. Problem with showing background plate through glass object
  18. Meteor strike at St. Pancras Station!
  19. Blend Filter using Vray
  20. Blend Filter using Vray
  21. Glass from Mental Ray to Vray?
  22. Introducing CROSSMAP and COLOR TOOLS for 3Ds Max (Free Beta)
  23. [TP & Realflow]
  24. Phoenix2 and Krakatoa 2
  25. Naiad/Max workflow and techniques video series on Youtube
  26. Vray animation flickering
  27. Anything in Vray comparable to Mental Ray's Transfer Maps?
  28. Fumefx Gas Hob HELP!
  29. Forest Pack Lite/Pro 3.8
  30. fumefx dust
  31. Can't Simulate in Rayfire
  32. uninstall PhysX
  33. FumeFx Help
  34. FumeFX Errors on 3DS Max 2012 start up.
  35. after burn clouds
  36. Rigging Army Knife BUG
  37. Krakatoa Matte Objects and VRay Camera
  38. Vray glitch with Hair & Fur?
  39. pHair_Tk Shader MR 3ds Max 2012 ... How to Install it?
  40. car imprints
  41. little fume fx trouble
  42. FumeFX strange smoke problem
  43. JOE ALTER - Shave and Haircut
  44. HotSpots Fickering- VRay
  45. [Urgent]Krakatoa cannot render
  46. Rayfire street colapsing
  47. Vray transparency and fog how to make it right?
  48. psd-manager 3.1 "the V-Ray release"
  49. Fume Fx-Dry Ice
  50. Trying to find counterparts of Mental Ray's functions in Vray.
  51. creating FogFX by FumeFX
  52. Help!How to clear these artifacts rendered by Vray?
  53. help!thinking particle vfx!
  54. VRay 2.0 - Shadow passes look like a blown out normals pass
  55. Fume FX Problem
  56. FumeFX and Thinking Particles not playing well
  57. CAT IKTarget (Platform) offset position/rotation?
  58. FumeFX Renderquality problem
  59. Rendering fumefx
  60. mr arch & design crash
  61. [TP] Emitting particles from multiple objects
  62. vray soft glow atmosphere
  63. rayfire quest: kinematic deformable objects
  64. Aa Flicker: How To Handle It!
  65. vray->dofpro easier zdepth?
  66. VrayHDRI map changed in 2.0?
  67. Random node in Thinking particles
  68. irradience map multiframe incremental blues
  69. Vray - light though finger?
  70. MR - remove black lines during render?
  71. vray opacitymap orange halo problem
  72. FumeFX and Morphing
  73. Thinking Particles Memory Problem?
  74. UVW mapping weirdness in TP MatterWaves
  75. Difference between Rayfire, Thinking Particles and RealFlow ?
  76. What exactly is/do the plugin Krakatoa ?
  77. MR - Error message after 100% photon emission (error 361001)
  78. FumeFX deleting the end of the smoke
  79. VRay world position pass for Fusion
  80. Vray Image Sampler debate
  81. RealFlow Grid Mesh Problem
  82. FumeFx and Krakatoa Problem
  83. Vray looses GI settings after update
  84. Rayfire need help
  85. how to do size over distance in TP
  86. Map amount in Arch and Design?
  87. Morphing Clouds
  88. Mental Ray: Zdepth Doubling Render time.
  89. FumeFX MaxScript Issue
  90. *Solved* Trying to Link A Dummy to Glu3D's Emitter
  91. Glu 3D Problem -- Particles & Mesh not Calculating
  92. Rather new Realflow user: Hybrido Spash mesh help
  93. FumeFx more smoke at then end?
  94. Mental Ray - Rendering extremely slow after a certain Frame
  95. Self-illumination AND reflections with Vray
  96. Mental Ray 2012 and Vray
  97. Can't render out the afterburn things
  98. Looping realflow sims
  99. xmesh
  100. Question about HarryPotter effect
  101. Forest Pack and RailClone for Max 2013
  102. Photo Studio V5+ released! 100% Nitrous compatible
  103. Procedural Fragment - Tutorial
  104. onyx tree storm
  105. Fume FX 3.0 dosnt look right
  106. Gravity different between Rayfire 1.51 in Max 2011 and 1.58 in Max 2012
  107. Fume FX 3.0 Velocity Pass For Motion Blur
  108. FumeFX - containing fire within an object
  109. Fume FX 3.0.1 Render Warps ?
  110. Problem mit TP / shape collision & volumebreaker
  111. Vray Problems for composting, Please help!
  112. ray fire ground
  113. FFX FumeFX Src
  114. MR Displacement and MR-Proxies
  115. fume fx
  116. Help me choose an NPR shader.
  117. Vray advanced mask - surface intersection
  118. Frost geometry mesh colored by texture map of original model
  119. FumeFx - Network Simulation
  120. FumeFX and Vray in-camera motion blur
  121. Volume light through refractive objects
  122. CAT move and rotate character with animation layers
  123. Glu3D Classic for Max 2013?
  124. How did they do this effect (Falling Pieces in a Street)?
  125. Krakatoa batch render not loyal to animation fbx
  126. Rayfire 1.58.03 Physx Version confusion
  127. Fume Fx Path Follow
  128. FumeFX issue When Upgrading to Thinking Particles 5
  129. FumeFX Particles to stick to object surface?
  130. Black box on render [FumeFX]
  131. krakatoa how to render physically true krakatoa motion blur
  132. Trying to use Multiscatter on Trees
  133. Vray magnitude vrmesh element
  134. Bobo's Krakatoa+Frost Voxel Help
  135. Rayfire HELP
  136. Vray shadow matte alpha issue
  137. FumeFX opacity over life
  138. Weird characters on MassFX toolbar after installing PhysX plug-in
  139. ThinkingParticles5
  140. MassFX baking problem
  141. Where to find FumeFX animated tracks in curve editor?
  142. Vray Rendering Artifacts : Help
  143. mip motionblur
  144. Upgraded my rig but no improvement in render times?
  145. Please advise me on whats awkward in this video?
  146. Scatter Pluguins
  147. VrayDisplacementmod: holes!!
  148. Error FumeFx memory
  149. Rayfire Material
  150. PhysX atributes
  151. FumeFX not emitting from Object Source!
  152. Max crashes on render.
  153. Multiscatter + Light-Linking
  154. Requesting comments on this Fume LPG Explosion.
  155. vray throws render only in red blue and green
  156. vray throws render only in red blue and green
  157. Vray mode problem
  158. MAX plugins.de
  159. how to get in the direction some particle
  160. LWF in 3dsmax/vray make GI and AA flicker more
  161. Thinking particles export problem
  162. FumeFX and Pflow for Krakatoa
  163. Wetmap prt format help
  164. [TP] Make fill volume particles to stick to animated object
  165. hair
  166. Sync Lips
  167. FumeFX emission amount based on speed
  168. Ozone 6 - Clouds on a bent layer
  169. Multi-Scatter Bump-Issues
  170. Vray reflection color question
  171. how to seperate IBL environment and environment reflections in 3ds max
  172. Universal Track Selector for animation
  173. VrayRT on ATI 7950 (if you have ati 7950 please help)
  174. How do I create this lens effect?
  175. Max Crash with pflow fume and krakatoa
  176. Fumefx UI size problem (one more)
  177. How to get mia_material AO into lightmap bake.
  178. Fume Fx Problem
  179. Vray, Strange render
  180. THREAD for phoenix FD?
  181. Smoke ingredient missing Max render
  182. Render with Vray - FumeFX
  183. Smoke & fire looks grainy?
  184. FumeFX - Continue Simulation on Wavelet (resolved)
  185. How do I convert .bin file to mesh or other file type? - 3Ds Max
  186. Vray nurbs tesselation issue
  187. TP Birth group on surface of another group
  188. TP - Trace a line to closest particle
  189. FumeFX Lights question?
  190. FumeFX suck the smoke out
  191. TP question
  192. Vray Render - very grainy.
  193. problem in fumeFX+PFLow
  194. Glu3D missing a bunch of .DLL files
  195. hair mrPrim rendering problem
  196. Vray Render Issues.
  197. Combine Glu3d GPU and MassFX to make water push/float objects?
  198. Cracks in rayfire??
  199. TP Selection/VB/Activate by animated texture
  200. Vray vrmesh question.
  201. VRay Hair and Fur Grainy
  202. Fume Fx Tornado
  203. Creating a 9/11 effect?
  204. Rayfire floating pieces
  205. thinking particle
  206. does Pflow handle this?
  207. Getting Glu3d GPU to use multiple video cards?
  208. TP Iterator with COS curve.
  209. Tree Leaves in Mental Ray
  210. FumeFX3.0.1 Smoke Color is not changing
  211. Center Aligning Grid of Iterators.
  212. Cloth tearing Issue
  213. Did something using FumeFX? Pls Comment.
  214. thinking particles texturing problem
  215. TP shaoe collision
  216. Thinking particles Shading
  217. problem with facial Studio and textures
  218. TP Inconsistent Normals Alignment Issue...
  219. Creating this effect
  220. Viewing the VFB while connected via remote desktop
  221. Question: RayFire - AMD GPU
  222. Krakatoa SkinWrap issues (+xMesh)
  223. TP Deformation, Align to deformed normal
  224. caching thinking particles
  225. FumeFx starting the Sim in the Middle?
  226. Blurry texture Vray
  227. Viewport canvas.
  228. FumeFx wispy fog - 1200 frames
  229. Please help with this!
  230. TP face normal alignment issue #2
  231. Viewport Krakatoa Menu
  232. Rayfire losing Impact Point
  233. Thinkbox Stoke
  234. thinking particle problem
  235. Plugin/script similar "Foley Studio MAX" 3dsmax 2013
  236. Rayfire Dynamic Objects misbehaving
  237. FumeFX question
  238. VRay: Taking ages to unload RAM after render
  239. FumeFX rendering issue (OpenEXR)
  240. Thinking Particles - geom Instance/surface Pos/Timer
  241. vray+max lighting liquids
  242. Sphere (better max primitive)
  243. ThinkingParticles: how to change sc joint type by several inputs?
  244. FumeFX pixelated render
  245. Krakatoa Magma Flow training?
  246. A question about FumeFX
  247. Where to find FumeFX artists ?
  248. Krakatoa, Fume, Fading by Age
  249. TP Texture not updating on cache?
  250. Vray gi calculating issue