View Full Version : Luxology Modo
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- How to make "Apply Morph" tool to work interactively?
- Need modo lessons on making terrains
- How do you prefer to make perfect spheres?
- How to invert image of brush preset?
- Emboss Toll, depending only on surface normals. How?
- Is modo a good starter 3-D program?
- Meeting #16 - san diego modo user group - Monday February 25, 2008
- HOW to get MMB on mac?
- how to set zbrush disp in modo?
- Question abou Modo Viewpor Navigation
- max and maya collect resourses
- Normal/Bump map are not working...
- Unhide Faces?
- Modo>3dsMax export??
- Getting frustrated with modo
- Modelling of spiralled tape
- 80% diffuse
- Select backfacing Verts?
- Change default viewport navigation?
- Dang Modo
- Stamp Preset Brush?
- Bay Area Modo User Group, March 13th meeting
- Quick Q: How do I restore Defaults?
- Specular Color?
- Red Shader
- MaskTools for modo
- Curve to Polygon conversion problem
- UV-Problems (Im-/Export from Max to Modo)
- New Render Farm Controller Released!!!
- Meeting #17 - san diego modo user group - Monday March 24, 2008
- Modo handles
- "Keep Faces Together" - Extruding several polygons
- Help with vertex tool
- Install Py scrith
- Modo Vs 3dsmax ???
- Image properties World Coordinates
- I can't believe there is no free trial!
- Edge selection
- reverse Normals?
- Basic questions [moving from wings3D to modo]
- Newbie question
- Modo 302 is out...
- Text and selection tools not working
- Bump map problem
- modo 302 catastrophic failure work around
- painting works for one texture and not another?
- Problems with imported FBX camera
- dual monitor?
- What happened to my cylinder?
- Ambient lighting
- 302 free eval released
- Null preset library.. Please help!
- Newbie Rendering question
- Modo 302 trial dies
- Modo Physical Sky Generator
- Exporting UVs to 3ds Max
- Modo presentation in London at Escape Studios
- Issue with local axis-screenshots included
- Check out this interview by Brad Peebler of Luxology with John Knoll of ILM
- Meeting #18 - san diego modo user group - Monday April 28, 2008
- App for particles - compliment to modo?
- Modo is Crashing my vidcard
- BayAreaModoUsersGroup, May 8th -- Are you Game??
- Modo's not getting along too well with my Graphics Card...
- Help with snapping please!
- CA Import...what are the options (plus a daring suggestion)
- ungrouping imported meshes
- I've lost my symmetry
- Deleted polys leave behind verts
- ‘Orbit Selected’ NOT selecting in 302
- Modo 302 crashing on OSX
- UV tutorials: Detailed Character?
- measure!!
- modo merge verts/cut/pasting mesh
- Texturing woe
- Dan Ablan forum
- Silly ? Vertex numbers?
- Materials question
- Smoothing?
- Transparency of backdrop item
- Painter Help!
- why not for modo
- re:cartoon kid vid
- Diffuse Color Effect query
- How does Symmetry in Modo work
- Camera Matching In Modo???
- UV not Subding
- whats the best format for texurize
- Learning Modo before 3DS or vice versa?
- Meeting #20 - san diego modo user group - Monday June 23, 2008
- Mesh problems
- where are hotkey prefs stored?
- modo to maya
- Export .obj, what did I do?
- Poser can export .mdd now, including sims
- AO all Withe
- How to modify model with UV
- ATI 4850 for Modo?
- ATI FireGL 3600 for modo?
- I Can't decide between Max or Modo (a question of marketability)
- Meeting #21 - san diego modo user group - Monday July 28, 2008
- eon Vue 6 and modo 302
- Booleans question
- 2nd Anniversary Meeting! - san diego modo user group - Monday August 25, 2008
- Modo Interior Series Released!
- Free 3D Models
- import 3d object
- Displacement maps from MODO rendered in MAX
- curve/patch problem
- exclude objects from lights
- how can i do that?
- Modo 302 slugish ?
- TAB > SDS toggle question
- import alphas
- Lighting Challange
- Workshop: Menschliche Anatomie
- Objs From Modo To Bodypaint
- Background for rendering/compositing
- Newbie question:: How do I point the camera to +X?
- Modo to Zbrush and Back
- glow/laser materials in modo?
- fbx export problem
- need help on some basics.
- Meeting #23 - san diego modo user group - Monday September 22, 2008
- snapping in modo
- Modo & image sequences
- xfrog trees to modo 302?
- Re-Topologize Method?
- cel animation rendering
- cel animation style rendering
- C4D-er trying out Modo...
- How to texture in Modo?
- clean up shader tree
- Modo Map to Form Script and Workflow
- Camera shake script, ...please
- Export obj with multiple uv's?
- Selling license Modo 301/302 + 6 videos from Luxology
- Rendering in modo
- Viper Classic with KURV Studios tutorial
- Fire in Modo
- Can't save as .psd - error message appears
- Transform camera problem
- history - ram : crash
- getting back into the pen tool, once out of it
- Meeting #24 - san diego modo user group - Monday October 27, 2008
- Pivot transformation problems
- License in use error
- help ..modo crush
- Hierarchy question
- Best export file type for stills
- dark gradients when inserting new edges
- The best modeler I've tried as of yet!
- multiple UV's = multiple materials?
- modeling a rope
- mesh
- How to fix the dark polygon
- maya like function in modo
- Mixed Up Normals
- TroubleShooting Old Scripts
- No help videos in help file!
- Wall tool
- Tool command disappeared
- Nonselectable Polygons
- Element Move Delay
- Soft Selection in Modo, Modo?
- Animation: Driving an object with another
- Symmetry and Morph Targets
- solid sketch
- Cinema 4D to MD2
- Considering Modo
- Help on Car Modeling
- create from dialogue problems
- Quadro for Modo?
- any (former) Rhino 3D users in here?
- can modo use photoshop brushes?
- Modo-XSI Integration: simple question
- Modo model troubles
- Morphs to .OBJ's
- Clone uvs
- Glow effect
- Blur weight map
- questions about size
- image alfa
- Creating Lightmaps
- Image Ink Question
- Meeting #25 - san diego modo user group - Monday January 26, 2009
- Perspective view question
- render to blurry
- New resource site for modo users
- Modo's Render Engine?
- modo 401 Preview begins
- It's coming, February 12th...
- Creating Vertex Morph Maps
- Modo And Messiah - Bones In Modo. When?
- FBX & UVs - Do they play nice?
- Modo on Atom Netbook?
- Texture Painting in 302 - Orient to Surface
- The modo.tries room sock
- Iphone Modeling , texturing and rendering
- Meet the man, the myth, the legend!
- Change colour scheme?
- Detail Paint Bake
- Space Navigator on modo
- Selection constraint
- modo navigation help
- Modo render compared to c4d vs11
- Is modo all that and a bag of chips?
- Units and Camera distance
- Instances
- Modo painted textures to maya problems
- How is modo's network renderer?
- Modo Roadshow 2009 Germany
- Selecting every other loop?
- License and limitations questions
- what happen to the polygon??
- EIAS studying Modo
- how to stay in selection mode while translate rotate or scaling
- Reyes
- Kinda dumb question at this stage, but...
- guestion "hole"
- What's a shadow caster?
- Symmetry
- Bay Area modo User Group - June Meeting
- increase wireframe display thickness ?
- Reverse the PAN navigation and USing a real trackball (Help)
- Modo 401 upgrade deal
- Modo 401 now released
- New Modo user!!?
- How to Symmetry Polygons
- Modo Video Tutorials?
- Hard Edges and Bevel Smoothing
- more detailed explanation needed
- Resetting to factory settings
- Toon shader and lighting
- radial symmetry
- Documentation -401 transform tool
- Holes in geometry
- Modo Question of the day!!!
- Volumetric lighting pass
- Random colour for Replicated clones
- How to USE modo
- Always say "Yes" pref - Help
- painting in Modo issues.
- Modo 401 Problem, (Help)
- Similar Camera from MAx to Modo/ Viceversa.
- looking for Mudbox Modo workflow tutorial
- Width Length Height.
- something about tweak mode
- Painting in 401
- crash
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