PDA

View Full Version : Luxology Modo


Pages : 1 2 3 4 5 6 [7] 8

  1. Bay Area modo Users Group, next meeting Feb. 21
  2. Environment Material Color Problem
  3. Coalmarch Productions - New Application Development Questionnaire
  4. Now I am new to Camera Mapping
  5. Can't call some commands
  6. How to delete, or rename selection set?
  7. .nif import/export
  8. More selective undo? (Noob question)
  9. How to make "Apply Morph" tool to work interactively?
  10. Need modo lessons on making terrains
  11. How do you prefer to make perfect spheres?
  12. How to invert image of brush preset?
  13. Emboss Toll, depending only on surface normals. How?
  14. Is modo a good starter 3-D program?
  15. Meeting #16 - san diego modo user group - Monday February 25, 2008
  16. HOW to get MMB on mac?
  17. how to set zbrush disp in modo?
  18. Question abou Modo Viewpor Navigation
  19. max and maya collect resourses
  20. Normal/Bump map are not working...
  21. Unhide Faces?
  22. Modo>3dsMax export??
  23. Getting frustrated with modo
  24. Modelling of spiralled tape
  25. 80% diffuse
  26. Select backfacing Verts?
  27. Change default viewport navigation?
  28. Dang Modo
  29. Stamp Preset Brush?
  30. Bay Area Modo User Group, March 13th meeting
  31. Quick Q: How do I restore Defaults?
  32. Specular Color?
  33. Red Shader
  34. MaskTools for modo
  35. Curve to Polygon conversion problem
  36. UV-Problems (Im-/Export from Max to Modo)
  37. New Render Farm Controller Released!!!
  38. Meeting #17 - san diego modo user group - Monday March 24, 2008
  39. Modo handles
  40. "Keep Faces Together" - Extruding several polygons
  41. Help with vertex tool
  42. Install Py scrith
  43. Modo Vs 3dsmax ???
  44. Image properties World Coordinates
  45. I can't believe there is no free trial!
  46. Edge selection
  47. reverse Normals?
  48. Basic questions [moving from wings3D to modo]
  49. Newbie question
  50. Modo 302 is out...
  51. Text and selection tools not working
  52. Bump map problem
  53. modo 302 catastrophic failure work around
  54. painting works for one texture and not another?
  55. Problems with imported FBX camera
  56. dual monitor?
  57. What happened to my cylinder?
  58. Ambient lighting
  59. 302 free eval released
  60. Null preset library.. Please help!
  61. Newbie Rendering question
  62. Modo 302 trial dies
  63. Modo Physical Sky Generator
  64. Exporting UVs to 3ds Max
  65. Modo presentation in London at Escape Studios
  66. Issue with local axis-screenshots included
  67. Check out this interview by Brad Peebler of Luxology with John Knoll of ILM
  68. Meeting #18 - san diego modo user group - Monday April 28, 2008
  69. App for particles - compliment to modo?
  70. Modo is Crashing my vidcard
  71. BayAreaModoUsersGroup, May 8th -- Are you Game??
  72. Modo's not getting along too well with my Graphics Card...
  73. Help with snapping please!
  74. CA Import...what are the options (plus a daring suggestion)
  75. ungrouping imported meshes
  76. I've lost my symmetry
  77. Deleted polys leave behind verts
  78. ‘Orbit Selected’ NOT selecting in 302
  79. Modo 302 crashing on OSX
  80. UV tutorials: Detailed Character?
  81. measure!!
  82. modo merge verts/cut/pasting mesh
  83. Texturing woe
  84. Dan Ablan forum
  85. Silly ? Vertex numbers?
  86. Materials question
  87. Smoothing?
  88. Transparency of backdrop item
  89. Painter Help!
  90. why not for modo
  91. re:cartoon kid vid
  92. Diffuse Color Effect query
  93. How does Symmetry in Modo work
  94. Camera Matching In Modo???
  95. UV not Subding
  96. whats the best format for texurize
  97. Learning Modo before 3DS or vice versa?
  98. Meeting #20 - san diego modo user group - Monday June 23, 2008
  99. Mesh problems
  100. where are hotkey prefs stored?
  101. modo to maya
  102. Export .obj, what did I do?
  103. Poser can export .mdd now, including sims
  104. AO all Withe
  105. How to modify model with UV
  106. ATI 4850 for Modo?
  107. ATI FireGL 3600 for modo?
  108. I Can't decide between Max or Modo (a question of marketability)
  109. Meeting #21 - san diego modo user group - Monday July 28, 2008
  110. eon Vue 6 and modo 302
  111. Booleans question
  112. 2nd Anniversary Meeting! - san diego modo user group - Monday August 25, 2008
  113. Modo Interior Series Released!
  114. Free 3D Models
  115. import 3d object
  116. Displacement maps from MODO rendered in MAX
  117. curve/patch problem
  118. exclude objects from lights
  119. how can i do that?
  120. Modo 302 slugish ?
  121. TAB > SDS toggle question
  122. import alphas
  123. Lighting Challange
  124. Workshop: Menschliche Anatomie
  125. Objs From Modo To Bodypaint
  126. Background for rendering/compositing
  127. Newbie question:: How do I point the camera to +X?
  128. Modo to Zbrush and Back
  129. glow/laser materials in modo?
  130. fbx export problem
  131. need help on some basics.
  132. Meeting #23 - san diego modo user group - Monday September 22, 2008
  133. snapping in modo
  134. Modo & image sequences
  135. xfrog trees to modo 302?
  136. Re-Topologize Method?
  137. cel animation rendering
  138. cel animation style rendering
  139. C4D-er trying out Modo...
  140. How to texture in Modo?
  141. clean up shader tree
  142. Modo Map to Form Script and Workflow
  143. Camera shake script, ...please
  144. Export obj with multiple uv's?
  145. Selling license Modo 301/302 + 6 videos from Luxology
  146. Rendering in modo
  147. Viper Classic with KURV Studios tutorial
  148. Fire in Modo
  149. Can't save as .psd - error message appears
  150. Transform camera problem
  151. history - ram : crash
  152. getting back into the pen tool, once out of it
  153. Meeting #24 - san diego modo user group - Monday October 27, 2008
  154. Pivot transformation problems
  155. License in use error
  156. help ..modo crush
  157. Hierarchy question
  158. Best export file type for stills
  159. dark gradients when inserting new edges
  160. The best modeler I've tried as of yet!
  161. multiple UV's = multiple materials?
  162. modeling a rope
  163. mesh
  164. How to fix the dark polygon
  165. maya like function in modo
  166. Mixed Up Normals
  167. TroubleShooting Old Scripts
  168. No help videos in help file!
  169. Wall tool
  170. Tool command disappeared
  171. Nonselectable Polygons
  172. Element Move Delay
  173. Soft Selection in Modo, Modo?
  174. Animation: Driving an object with another
  175. Symmetry and Morph Targets
  176. solid sketch
  177. Considering Modo
  178. Help on Car Modeling
  179. create from dialogue problems
  180. Quadro for Modo?
  181. any (former) Rhino 3D users in here?
  182. can modo use photoshop brushes?
  183. Modo-XSI Integration: simple question
  184. Modo model troubles
  185. Morphs to .OBJ's
  186. Clone uvs
  187. Glow effect
  188. Blur weight map
  189. questions about size
  190. image alfa
  191. Creating Lightmaps
  192. Image Ink Question
  193. Meeting #25 - san diego modo user group - Monday January 26, 2009
  194. Perspective view question
  195. render to blurry
  196. New resource site for modo users
  197. Modo's Render Engine?
  198. modo 401 Preview begins
  199. It's coming, February 12th...
  200. Creating Vertex Morph Maps
  201. Modo And Messiah - Bones In Modo. When?
  202. FBX & UVs - Do they play nice?
  203. Modo on Atom Netbook?
  204. Texture Painting in 302 - Orient to Surface
  205. The modo.tries room sock
  206. Iphone Modeling , texturing and rendering
  207. Meet the man, the myth, the legend!
  208. Change colour scheme?
  209. Detail Paint Bake
  210. Space Navigator on modo
  211. Selection constraint
  212. modo navigation help
  213. Modo render compared to c4d vs11
  214. Is modo all that and a bag of chips?
  215. Units and Camera distance
  216. Instances
  217. Modo painted textures to maya problems
  218. How is modo's network renderer?
  219. Modo Roadshow 2009 Germany
  220. Selecting every other loop?
  221. License and limitations questions
  222. what happen to the polygon??
  223. EIAS studying Modo
  224. how to stay in selection mode while translate rotate or scaling
  225. Reyes
  226. Kinda dumb question at this stage, but...
  227. guestion "hole"
  228. What's a shadow caster?
  229. Symmetry
  230. Bay Area modo User Group - June Meeting
  231. increase wireframe display thickness ?
  232. Reverse the PAN navigation and USing a real trackball (Help)
  233. Modo 401 upgrade deal
  234. Modo 401 now released
  235. New Modo user!!?
  236. How to Symmetry Polygons
  237. Modo Video Tutorials?
  238. Hard Edges and Bevel Smoothing
  239. more detailed explanation needed
  240. Resetting to factory settings
  241. Toon shader and lighting
  242. radial symmetry
  243. Documentation -401 transform tool
  244. Holes in geometry
  245. Modo Question of the day!!!
  246. Volumetric lighting pass
  247. Random colour for Replicated clones
  248. How to USE modo
  249. Always say "Yes" pref - Help
  250. painting in Modo issues.