- Renderman shave n hair point cloud problem
- AMD OpenCL dev tools hands-on at SIGGRAPH
- Cinema4d plugin + c#?
- Legal use of graphic formats?
- Vertex normals
- Split uniform, 3D, orthogonal grid into "bubbles"
- PyQt Tutorials
- Question: web browser-based objective C compiler
- My new demo - Starchild + Questions
- Request a plugin programing for photoshop
- Maya python
- Fusion12 Developer Summit
- Procedural Trees Or other
- Falloff curve functions (help! urgent!)
- Noise function that loops ?
- Maya C++/Python docs
- unreal dev kit : where to start?
- Looking for a skelleton conversion tool
- RSL - separated passes for 3 types of Z-depth
- RFM, RSL: Good GUI for shaders
- RFM doesn't allow to use my AOVs [RSL]
- RFM: interacting with pass system from RSL [for point clouds]
- .SL to .SLIM conversion
- begin to learn shader wiritng for renderman
- Free CS classes from Stanford, MIT
- MEL syntax error which is not getting resolved
- Where to start with C++ for 3D and Physics Programming
- I want to implement an editable curve on my model surface. Have no ideal myself yet.
- Stefan Minning, Normality: keep Textures
- Mapping 2D shape onto 3D object using UV coordinates
- MSE graphics practum ideas?
- Mesh Generation Algorithm
- Toggle glPolygonMode( ..., GL_FILL/GL_LINE) [w/GLUT]
- RSL book example bad illum loop?
- Vector between a point and a line segment?
- Building a Renderman raytracer DSO help?
- mix20layer issues
- Hi I help with spherical harmonics
