- Ray tracing for BSC project
- Help Newbie, Visibility test for texture mapping
- Adaptive Displacement Algorithm
- mixing prerendered HD video with live 3d
- C++ OpenGL drawing 2D Text with effects
- Is point inside mesh?
- comics to ipod tool?
- Netbeans and Maya API
- c# error
- Maya 2009 (64) and Visual Studio 2008
- 2D Normal Map Lighting
- Maya exporter @ xcode
- How do I make my sim go fast?
- Quartz 2D playing quicktime and exporting as quicktime?
- K-Means Image Segmentation
- K-Means Image Segmentation
- Maxscripting answers to 3dsmax pop up boxes that appear when you open a max file
- saving a custom QuickTime File based on the tacks of other QT files
- Advanced Scriptable / Programmable 2D Raster and Vector Graphics
- programming to support a particular graphics card/video capture card
- MAXON is Calling all Plugin Developers
- Maya2009 API Setup for VS2008
- Dark Age Version 0.4.758 Released!
- How to calculate center of mass for triangular mesh?
- MDGMessage::addForceUpdateCallback
- Creating a game using xna or somthing else?
- Need Help for rope+cloth simulation
- how to make a water splatter effect in cars
- New to programming
- Rush Submit Script??
- determine the FOV of a directx window
- zebra stripes analysis tool
- RiCurves and other Renderman Questions
- Flex Problem
- Flach CS3 Navigation Cue Point help
- render the object with animated visibility and motion blur is enabled (moved)
- The Chronicles of Nurnia: the Greeble, the Nurnie, and the algorithm
- IES Light Shader for Renderman
- a simple Question
- Vray Distributed rendering Spawner problem !!
- rendering Fog in renderman for maya ?
- C++ hang man tutorial I can't get working
- what kind of maths do i need to go into programming?
- Flash ActionScript 2 using the MoviClipLoader
- Multi-polygon beveling?
- ImageMagick and Visual Studio
- Map arbitrary triangle to unit-square
- vmp script
- Tone Mapping Shaders
- Walking animation on various terrains
- Kelvin Temperature to RGB
- Specific programing syntax rules/differences of HLSL vs CGFX
- ray-traced anastropic reflections
- RSL Guide errata anyone?
- Texture Painting plug-in for CrackArt (OpenSource)
- Blender help
- PS3 Prototype Rendering Engine : need avice from veterans
- Issues compiling OpenEXR 1.6.1 on Vista x64
- Idea for product specific CAD package
- Slim template and aovs
- Memory Concerns
- Video Memory : what can I do with it?
- Reversing the Graphic Pipeline
- Best game engine for procedural animation
- Question about .PNG
- Sword Trails
- Exposure filter code / algorithm
- Qt application in maya plugin?
- Direct3D?
- Math study for TD and CG Artists
- normal pass lambertian relight - dot product
- Detecting repetitive patterns in a single image
- Fluid liquid simulation in C++
- HLSL tutorials for someone completely new to programing?
- Emulating Blinn shading in OpenGL
- Particle Fluid Surfacing ...
- Polygonal mesh edge beveling
- Image filters
- Moving an Object Across Sphere Surface
- Setting Up Include & Lib directories in Vs C++
- About [Detail Preserving Continuum Simulation of Straight Hair
- Free Beta of Concurrency Debugging Tool
- Anyone implemented ,Marschner hair shading?
- Concurrency Debugging: Comparison of Race Detectors (Helgrind et al.) with Jinx
- Renderman: Smooth Rendering over two subd surfaces
- quick array question
- Programming Languages
- Remove specularity from multiple textures
- Creating objects
- Code samples for job applications
- PyMEL v/s Blender Python
- How to study about Graphics programming?
- Unable to find my .slo shaders...
- batch cmdline convert exr to other format (win32)
- problem with shadow rays in raytracer
- 3d Game programming
- Am i forced to learn C or C++ to be professional in scripting?
- Using Quaternions?
- Unwarping Mirror Ball
- Rendering with Natural Light
- Any idea where I can find the algorithm for jiggle deformer in maya?
- Need help getting glutKeyboardUpFunc to work with arrow keys
- GLUT function for detecting when key is held down
- Put Camera at Moving's Object's Position
- force maya to not update when executing script
- Translate a Maya Python API tutorial in english? (Create custom locator)
- Edge length
- Learning Shaders
- Chart software
- Maya Ribbon control script??.
- std error when compiling simple plugin
- Using objects with high incandescence as lights using Renderman?
- Need help Detecting Collision
- Organisng Game programming contest
- "bake" python script
- Renderman dPdu & dPdv
- Mel Scripting
- Flash Programming for cg content
- The YafaRay Project will apply this year to GSoC
- Problem with Biped "Bip01" motion blending
- Renderman Env light and custom shaders
- My fluid simulation
- Resizing Arrays in Cg.
- Volume Rendering in Renderman
- A little help with this code
- MEL in 2009 - External editor necessary?
- Centering a Flash Object
- Need guidebook for studying basic CG?
- MEL help
- shading: vector pointing in increasing u/v direction
- Loop Subdivision
- Hair system.
- reading raw 3d volumes?
- Dumb notepad++ question
- CUDA and ATI cards...
- Trying to do a simple Maya-Python Code
- Python Enviornment variable problem
- Volumetric billboards?
- Maya Py API Scripted Plugins: OK to use Class Instance Variables?
- Maya Plugin output
- SPH fluid simulation question and help
- Tablet picking(need your help)
- Zip a folder using MEL script
- Human perception of the RGB model
- 3Delight Renderman
- Getting 3delight to work with massive.
- vector with 4 components and matrix 4x4
- CHIP8/SCHIP Interpreter/Emulator
- Max Animation to Open GL Problem
- Budgeting for a 3D game
- RISpec and backend renderers
- OpenGLES 2.0 and rendering 3D objects
- Shader problem
- Maya QT Interface Designer
- Displacement with RenderMan
- Want to Access Subdivision UV in mental ray Shader
- Python - GUI modules ?
- Lighting set for RenderMan?
- MObject question???
- Processing - 3D Laser Scan Software
- Global orientation of objects on a surface
- Image Processing c++
- Content-aware scaling (or other recommendations)
- From Maya to Iphone
- Maya c++ Plugin error: (kInvalidParameter): Object is incompatible with this method
- Conversion between rotate orders
- fmm/fast sweeping of signed distance functions
- Apply Maya Expression to similarly named objects
- PyMel or Straight Python?
- 3dsmax 2011 to Deadline 3.1 SP1
- Nuke Python: Working with the DAG
- Python nuances that confuse me
- RSL: Cook Torrence question
- animation through script
- General Maxscript problem
- Quicktime for 64-bit?
- PolyEditUV erroring out in MAya 2011?
- One Man Band! Can i do it?
- ik solver plugin
- Maya Hair - SpiderWeb pythonScript
- Rotating a Vector
- Multiresolution in Tetrahedral meshes
- image data and node plugs
- Where to get Autodesk Plugin ID
- Best Graphics Card for 3D programs & Editing
- Resolution Gate Corners...
- Programmers For Hire (full Time) !
- Websites for Devs and TDs
- Using Maya model in openGL
- Fx Programming
- SVN: What do you prefer?
- renderman rsl
- Python not working
- MADAM(Modular Animation Digital Asset Management)
- Multithreading in Python on Softimage
- Mental ray shaders
- Python File Handling
- Setting env variables
- CG programing reel?
- What programing language?
- renderman shader writing practice
- [Application]FREE Image Sequence Player
- Renderman shader AOV
- Renderman lm2DMV shader
- Shader Writer Reel: How to
- GPU deformers
- Python OOP & Maya
- Best geo cache format for maya
- PBRT Rendering Irregularity
- 3d Asset Viewer
- Nuke coding
- boids (xmas, a tiny xmas present)
- 3DS Max Slow At Compiling DirectX Shader
- Problems with Multi Material
- Simplest polygon data file format?
- To Stitch or not to Stitch
- depth layer
- Accumulation of frames
- TEDx Pura Vida - Wheel of fortune WIP
- book for renderman shader writing
- Fluid Simulation Solvers
- error when loading compiled pug-in for maya 2011 on mac
- How to check "cout" result in maya?
- If you don't know how to start see this!
- Looking for advice
- Version control pipeline for small Maya house
- Using Wii tracking to create a true 3d experience?
- Max - open file thumbnail!!
- Generate displacement map
- Math problem
- renderman shader antialising
- 3d viewer?
- Where does a graphic programmer works?
- I really need a help on image processing
- Maya API & VS 2008, problem with Hello World
- Source code for 2D dymamic symbols.
- Cloth simulation in C++
- Standards for Bitangent vectors, normal maps, etc.
- FBX or COLLADA today
- 3d normal map texture require tangent space?
- Components of a transform matrix
- On the elegant linking of Art and Logic
- building boost
- How to render 3d smoke using PovRay
- Implementing corrosion in textures
- Convert a normal to a rotation
- libpolo - a lightweight graphics and network library for educational environments.
- mobile apps and autodesk software
- Softimage PIC files?
- Calculate Eye Vector
