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  1. Shopping Cart
  2. Mel Scripting...
  3. [3DSMax]3DSMax SDK document - Learn programming plug-ins !
  4. Stroke-based Rendering
  5. addressing a plug through MEL
  6. Need help with a renaming script...
  7. Release version of texture has artifacts
  8. C# How can I fill out a form and submit it?
  9. Maya Vertices Display Too Small
  10. re: Prman, how to handle huge amounts of Points?
  11. Need help
  12. Mesh Manipulation in Maya plugin
  13. math formulars in maxscript
  14. create meshes by scripting
  15. XSI - PYTHON - PPG Object Logic question
  16. returning the length of a spline/curve with walking it?
  17. animate vertices
  18. Dreamweaver
  19. jpg image format question
  20. C++: Move object along hypotenuse
  21. .osg files and shaders
  22. Fitting BVH to arbitrary skeletons?
  23. Help me ! How to export ...
  24. Recommendation needed for instructional books/media
  25. .slim compiling on linux
  26. TBN for skinned mesh
  27. Redraw line
  28. Renderman "brick" map?
  29. Going back and forth
  30. need help for 3d game
  31. gcc versions and maya plugins
  32. perl script for negative frame numbers
  33. Question on maya connection
  34. OpenGL and DirectX TMO Development Kit
  35. Writing Mental Ray shaders using a C++ class?
  36. RFM shader compile error...
  37. Maya/Mental Ray surface/displacement shader
  38. Opinions needed on 3D applications written in Java
  39. 3delight/renderman: occlusion & LOD combination
  40. Video: Rally Cross Physics
  41. Maya API - Iterating attribute arrays?
  42. Expressive/NPR Cartoon Rendering
  43. dx studio
  44. python problem
  45. Multidimensional Graphics, help please.
  46. real time 3d charts
  47. long long llong_max = 4294967295ULL
  48. Generating data for 3D object recognition
  49. Debugging Maya Plugin (Linux + Code::Blocks)
  50. Mel
  51. Direct 3D (Direct X) Export Question
  52. Writing a compositor. Where to begin...
  53. c++ software or phthon software
  54. How to _USE_MATH_DEFINES with math.h
  55. Anyone know about bit-shifting and endianness?
  56. java player ???
  57. openGL glDrawPixels
  58. Problem with axis angle
  59. Inverse Kinematics & 'preferred angles'
  60. C++ Development for Maya / .NET for Max - VS on same partition?
  61. Trying to find out same files in differnet folder.
  62. color of a single pixel, using glReadPixels
  63. starting maya batch from cocoa
  64. mel gui question
  65. 3delight: shader override possible?
  66. Matrix/vector maths.... Converting individual rotations to XYZ rotations...
  67. Problem with cg parameters
  68. Appalling Slowness of VS2005 Hotfix Installs
  69. 3d Nla
  70. Brahma for C#
  71. Texturing a mesh for a game
  72. Real time rendering of FBX file
  73. Is there any photo to explain graphics card's Pixel shader and Vertex shader?
  74. For Loop Question.
  75. Can you do this with If Statement?
  76. which game engine to start with?
  77. which game engine to start with?
  78. Texture data
  79. How to create automated effects online
  80. Maxscript : Animation Loop...
  81. MTL format specification
  82. css
  83. Natrual Cubic Spline tangents
  84. Computer Graphic Master Degree
  85. Coding for a FX TD demo reel - need advice
  86. Maya API ls -type command
  87. My MEL Scripting dilemma
  88. Math for CG
  89. The workflow of programming shaders in MAX
  90. Raymarcher
  91. X format
  92. Best place to start learning?
  93. Can I...or even Should I learn Renderman?
  94. Physics Programming
  95. Motion Tracking?
  96. MayaAPI - accessing data MFnEnumAttribute
  97. MEL File Reading
  98. How could create menu with use maxsdk in 3ds Max.
  99. Importing .OBJs into Java 3D
  100. Maya API getClosestPoint
  101. reload sl shaders to slim
  102. Question on NURBS
  103. Convert matrix from right-handed to left-handed - w/caveats
  104. Maya API and env Command
  105. Maya API MItDependencyGraph
  106. Need ideas for FPS AI
  107. Maya API: Removing Objects from scene
  108. Maya API: Equivalent to dgdirty MEL command?
  109. OpenGL - C++ Links & Info
  110. Matrix decomposition
  111. Filter operations on scanline data
  112. Maya API: initializing deformer attributes
  113. What happened to Renderman Academy
  114. Maya API: get MObject (of the component) from face index and dagpath
  115. Maya API: get MObject (of the component) from face index and dagpath
  116. Code/libraries to read PICT bitmap image files?
  117. Blending modes algorithms
  118. My Firsr Mental ray shader... lil help please!
  119. Maya API: Question about commands passing data to nodes
  120. My first game test
  121. c++ and c# multithreading benchmark.
  122. Interactive 3d content for the web
  123. Exporter for Maya 7
  124. Maya notifies your phone when it is finished rendering?
  125. MayaPluginWizard - API
  126. about Normalize a vactor
  127. question about ray tracing.
  128. Gpgpu
  129. Perlin Noise help
  130. Interested in the math of computer graphics. Need help.
  131. Best Renderman Book
  132. rotate coordinate sytem of imported objects (Maya api)
  133. XAML export
  134. speed of deep shadow maps on single-core systems
  135. Sorry, wrong forums
  136. 'move -rpr' using the API
  137. how to generate random numbers in cgfx
  138. decomposing a maya matrix
  139. Simulation of optical detectors
  140. 3D Stroke Implementation
  141. Rendering short hair in Renderman
  142. rendering layers in renderman studio
  143. Texture mapping(OpenGL)
  144. How to CREASE all edges in RIB/Renderman ???
  145. Vertex Data structure
  146. Shader writing; Trace() returns black
  147. Any HLSL buffs?
  148. Paper about user-interaction
  149. Shake Command Line
  150. Arguments for XNA and against m3g for my diploma thesis
  151. Arguments for XNA and against m3g for my diploma thesis
  152. Generating a texture map
  153. Spotlight in OpenGL
  154. Chromatek prism glasses for real-time stereo?
  155. New Curve Coordinate System
  156. motorola ad
  157. Cuda as a rendering farm?
  158. Algorithms for Conforming Normals
  159. Memory Mapped Files (C++)
  160. A strawberry shader
  161. [UE2.5] How to use #EXEC commands!?
  162. file format that supports 8 bit indexed color and an alpha channel?
  163. UnrealED Help
  164. SSS in Slim(RAT)
  165. UV for Spheres
  166. game programming
  167. Selfmade 3D-Scanning
  168. Atmospheric Scattering as Post process
  169. OpenGL problem (C) "Rodents Revenge 3D"
  170. Getting Lua running in a VS2005 project
  171. Matrix Rotation
  172. Polycount
  173. Calculating the volume of irregular polygons
  174. Resources about optimizing image filters
  175. SPH Fluid Simulation
  176. Spore procedural character design tool!
  177. LOD/Mipmapping
  178. newbie question: Why write shaders?
  179. My Raytracer
  180. Current Scenegraph APIs.
  181. Book on implicit functions
  182. Behold, the Elusive Antinode!
  183. poseDeformer maya 8.5 sp1
  184. Anybody please help me on building 64bit maya plugin?!!?
  185. MS STL String
  186. Data-Driven Material Edting In Film Studios
  187. file rename
  188. Start
  189. Building a sceen outside of the 3D software
  190. test
  191. Decoding imeges from lm_2DMV shader
  192. Splatting realtime terrain using glsl.
  193. Which IDE/Complier ?
  194. OOP message passing
  195. Open Source Node Compositor
  196. FBX: How to rotate bones?
  197. Point Cloud Manipulation
  198. OsX Graphics Programming
  199. Image rotation and nearest neighbour lossiness levels.
  200. hello
  201. NVidia PhysX Acceleration ...
  202. RenderView Application in Python!
  203. Normalmap Problem in XNA - Application - Need Help
  204. cg to cgfx
  205. Point Cloud Ray Tracing
  206. Recommend me a learning project
  207. Lip-sync algorithms, papers, sdks
  208. reading multiple unformatted integers from text file via getline
  209. ffd
  210. Going back to school to learn graphics programming
  211. Noob Question: How to start?
  212. Smallest file sizes when exported.
  213. Mpi
  214. look at, aim constraint
  215. Transparency Question, please
  216. Scanline rendering
  217. paintable attributes C++/MEL
  218. 2 geometry questions
  219. Realistic Procedural Skin
  220. Any recommendations for a RenderMan SL editor?
  221. renderman question(s)
  222. Basic Shading programming
  223. Average aka mean of N rotations
  224. How to develop a LUT for my specific needs?
  225. Confused about how to start in graphics
  226. Artist-turn-programmer?
  227. loading slim file
  228. What is the best university in Europe to study CG
  229. making a reel based on MEL/Python
  230. Importing videos into Maya!
  231. Mel project - help and info needed.
  232. Python in Maya
  233. mel script for selecting joint which are binded to skin cluster
  234. Renderman and the 'color' data type.
  235. !?ptfilter -ssdiffusion mode...
  236. Animation SDKs
  237. Maya plugin development.
  238. Screen space Ambient Occlusion
  239. Any good Papers on SPH?
  240. sending email using mel or python
  241. Worth doing a masters degree? (msc)
  242. Python Scripting Poser
  243. Soft Body Physics Programming Tutorial
  244. Newbie:- Displaying matrix with Cg
  245. new to programming
  246. Is Cg the best language to work with for an animation related project?
  247. Esperient Creator - colored translucent soft shadows
  248. Renderman : Intersection of Line and Cone as a ShadeOp or RSL
  249. need help setting layout and procedure variable passing
  250. Does anybody have a answer...