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  1. Measured BRDF
  2. seeking glut download...
  3. OOP - memory and class methods
  4. Visual C++ 6 or 7?
  5. Algorithm that finds the amount of vertices in an object
  6. Compositing math?
  7. Real time walk??
  8. Real time walk??
  9. Is Buying a C++ VTM worth it?
  10. Fluid Simulation using LatticeBoltzmann
  11. need compiling a library(GLFW)
  12. Pixar in realtime
  13. DirectX Viewer Error !
  14. software engineering or computer science?
  15. Normal auto correction
  16. Playing multiple graphs simultaniously
  17. C# Threaded Execution time
  18. parameters for subsurface scattering of human skin
  19. Overexposure
  20. Pattern Recognition
  21. Maya Motion Capture API Guide
  22. RiBlobby Example Code?
  23. bug in python code
  24. bug in python code
  25. Error in Maya Plugin Source Code. Can someone help?
  26. How to?
  27. what is pcpack file??how can i open it?
  28. maxscript basics
  29. Render Text to texture
  30. Interactive 3D platform sought
  31. additional maya api compiling documentation ?
  32. selection wildcards w/ referenced files
  33. Is there a trend to code in Python instead of C++?
  34. Litle confused about C++
  35. Math equations on the web ???
  36. looking for a framework for your imaging algorithms?
  37. Speed of simple add operation
  38. dlls - declspec/dllexport
  39. 3D Product configurator
  40. Using C to drive something outside the PC
  41. Custom Maya object Sets
  42. postConstructor issue
  43. Java 3D vs Open GL
  44. context free: not your usual art programming
  45. Chaning Resolutions
  46. Looking for max/maya scripting advise
  47. rib dso: passing float arrays
  48. Photoshop SDK help
  49. Maya Plugin Help ...
  50. Multiple Interacting Liquids
  51. Controllable, realistic fire and smoke in RT
  52. Maya and shake for linux ?
  53. Anyone know about Computational Geometry?
  54. Realtime 2K player/editor multiplatform
  55. Renderman Programmer Wanted
  56. Fastest way to load images on runtime, pyOpenGL
  57. Event loop. How?
  58. Subsurface scattering for renderman here!
  59. Book recomendations on graphics algorithms please for a total beginner
  60. The history of Displacement mapping ?
  61. 2 Ideas for making programers' life easier
  62. GDI or GDI+
  63. Ideas for project development
  64. RSL:Point Space -> UVW lookup help
  65. simulate crowd animation by flocking
  66. Blender Alternate
  67. [GLSL] Number of uniforms limited for ATI Hardware?
  68. crossplatform tablet library?
  69. Where to start with simulation?
  70. Maya API Python wrapper
  71. rsl: adding colors during rayMarching...
  72. new way to create surface / animate with sound - What have been made ?
  73. Real time mocap needs new render engine
  74. requirements for Maya plug-in programming
  75. Maya mel and renderman
  76. How to use Stanford RTSL shader?!
  77. Level Set Fluid Simulation
  78. change the ikSplineSolver curve name ? MEL
  79. MayaPlugInWizard problem
  80. anyone have examples of 2d games in c++ coding that i can look at with vs.net
  81. python : SMTP issues
  82. rsl: a question of volume shaders and ribgens
  83. Open GL and Direct X?
  84. Noob wants too know which is best
  85. Programming recruitment resources?
  86. Visual Basic For Application [VBA] Question.
  87. Displacement Mapping in RenderMan
  88. Binding Skin
  89. XML for pipeline tasks
  90. assembly language?
  91. Lua script for Polar mapping correction of seamless textures
  92. Models to use in game
  93. 3d flower
  94. Is this a good book to start with game programming?
  95. new compositor - very early stages
  96. How to union two shapes in OpenGL
  97. VB 2005 Help
  98. Newbie problem with -lobjc
  99. BVH->Animated GIF
  100. Stable Fluids ...
  101. is it possible?
  102. Crystal Space 1.0rc1 released!
  103. question about Dev-c++
  104. Compile mental ray shader using Dev C++ problem
  105. What it takes to write your own 3d software?
  106. Maya Plugin Development.... need some suggestions
  107. how can i create my own programming language?
  108. Windows Vista, Oh no!. O Yes! C/C++ Dilema
  109. Escape Studios
  110. How to get a tangent vector at bezier point
  111. Render problems and shader compiler errors
  112. your idea about in-house cg softwares
  113. barycentric coordinates in R3
  114. point inside irregular cube
  115. Renderman - How-to randomize procedurals over multiple objects?
  116. re: GVim gvimrc file
  117. where to publish my code?
  118. goggle search words that will actually get me to 3D software code,tutorials,books ?
  119. 2D character animation plug-in for 3D app?
  120. Particle System Conserve Term
  121. Polygon seam welding
  122. read from txt file C++
  123. standalone mental ray
  124. Web Programming Language similar to C++
  125. re: defining variables when set to a value?
  126. Internet Based Graphics Studios
  127. Where to study 3D animation?
  128. "youtube" for games and more??
  129. re: extern "C" on templates
  130. Properly deploying static libraries?
  131. Inverse Kinematics
  132. Inverse Kinematics
  133. AMP II engine pricing cut in half
  134. OpenGL - 2 questions
  135. Boolean Operations
  136. Question about game engines.
  137. CTES image format.
  138. Organization of C++ objects in memory
  139. Game Lighting
  140. OpenGl with Cg query (Shadow mapping)
  141. import logic in maya
  142. c++ newb - STL vector problems
  143. Joint Selection Command (help?)
  144. Melscript help please
  145. WIP : MaxScript physicaly driven car
  146. re: MTOR blobby threshold determination?
  147. Game Engine ?
  148. Xbox XUI Authoring tool
  149. Interactive 3D Environment
  150. Problem:Export 3ds to ase file
  151. logically making faces from verticies
  152. Microsoft Visual C# 2005 Express Edition to develop a Maya Plugin?
  153. Binary data and endian...ness
  154. help a max sdk noob, please
  155. Exporting NURBS as Polygons - Maya API
  156. 3d Engine design
  157. DirectX - CreateDevice
  158. Some more MaxScript fun :)
  159. Maya API - updating deformer
  160. error C2065: 'GL_TEXTURE_3D'
  161. Opengl C / Cpp Code Output
  162. can someone explain this c++ code??
  163. where can i get free tutorials about programming windows apps with c++ ??
  164. Computer Graphics for Programmers
  165. Creating Mesh using MEL?
  166. Extracting vertix information from 3D model files
  167. animExportImport
  168. can i program 3dsmax plugins without its SDK or windows programs without its SDK ??
  169. Splitting and dicing for reyes?
  170. 3d scripting with java script
  171. physics simulation algorithm
  172. looking to hire a maya api tutor
  173. Combining displacement & diffuse passes from 2 diff renderers
  174. converting an integer to rgb components
  175. C4D SDK plugin help ..
  176. Particle system
  177. Primitive command line CAD?
  178. Reflection in 3D engine
  179. VRML Lighting
  180. where i could find good tutorials about developing plugins with 3dsmax sdk ??
  181. C++ & 3DMax??
  182. z = 1. - 2.*RANDNBR
  183. Direct X on Mac?
  184. Python & Openexr?
  185. MEL: How to check if an image has an alpha channel
  186. Raytracer reflection/shadow problem
  187. Good Start?
  188. undefined symbols on macOsX
  189. Aqsis - Google Summer of Code 2007
  190. Playstation 3 development
  191. Perlin noise intellecrual property
  192. Python + Node view?
  193. c++ new() and for loops
  194. Maya plugin (C++)
  195. Ray Tracer Question
  196. what the difference between OpenGl & DirectX?who is better?
  197. nvidia Cg toolkit: installation hangs
  198. Shader name conflict
  199. 3DS file to Java3D preserving texture co-ordinates?
  200. How to convert a jpg to *.mjl?
  201. Visual studio
  202. Setting up KDevelop project for a Maya plugin
  203. C++ dynamic arrays question
  204. dyanamic
  205. Previewing HLSL shaders in maya viewport
  206. RGB, HSV and HSL
  207. anti aliasing source code.
  208. Alpha mapping, blending and masking
  209. maya MPxNode:: setMPSafe
  210. Nodeview - OpenGl or WPF
  211. Need Help
  212. Information about polygon based shading, texturing a raytracing...
  213. Cove
  214. Question regarding Maya Obj Normals
  215. Image Transformation
  216. I need a 3D model to test my engine
  217. how was the first program made without SDK,can i write an app with machine language ?
  218. Checking for IK exist in Maya
  219. Resources for animating with code
  220. Information about Career as a Graphics Programmer
  221. fresnel reflection terms in pbrt
  222. [basis] why 3d rendering is abandoned to the CPU
  223. javascript xml
  224. renderman - Eye ball capillaries
  225. renderman C api
  226. Maya APP Wizard does not function?
  227. .bat files and compiling shaders
  228. Entry Level Position (to get to TD)
  229. yet another nooby raytracer
  230. help ! header file inclusion strategies
  231. Help programming a custom Maya toolbox please!
  232. Particle Engine Fields
  233. Renderman - .Slim and .sl files
  234. Help on DirectX Books !!
  235. Radial Blur - Renderman
  236. watery look of eye
  237. c++ reading files from disk
  238. Need help converting a maya scene to OpenGl
  239. maya API question
  240. MEL - Sourcing Multiple Files ?
  241. Measuring distance on terrain / landscape
  242. the mel run again have bug ,who can help me
  243. C++ SDL_net UDPPacket to Python Socket Server
  244. {request some links}Learning about packets and sockets and the inner off networking?
  245. CgFx: Get program used by pass
  246. Using a model in C/C++ code. Importing and animation.
  247. 3ds max scripting
  248. Maya plug in building
  249. pixars wavelet noise to maya texture
  250. Easy-Model-Creator Plugin??