PDA

View Full Version : Graphics Programming


Pages : 1 2 3 [4] 5 6 7 8

  1. Processing.org
  2. web server 3d rendering?
  3. I can't figure out how to fix this
  4. More resources for an Animation Program
  5. viewing an interactive model
  6. Renderman:- couple of questions
  7. can you apply renderman appearences to maya faces
  8. xml
  9. RenderMan: how to get tangent vector on mesh
  10. c++ /visual basic questions
  11. glEnable(AUTO_NORMAL); //PROBLEM :(
  12. Binding Textures to Cg using OpenGL
  13. Open Problems in Computer Graphics
  14. Subsurface Scattering Using Depth Maps
  15. Rendermonkey: use UV coordinates?
  16. Graphics and Lisp?
  17. Where can i learn some of this
  18. VERY c++ beginner
  19. SL shader - Parquet
  20. I need an explanation for this! (C)
  21. kd-tree libraries
  22. Rendering particles as volumes
  23. c++ XSI Device Driver question(s)
  24. problems with opengl....
  25. Question about Cg / CgFx
  26. In need of Computer Programming advice
  27. convex hull problems
  28. depth map-based ambient occlusion
  29. what do tool makers do
  30. mental ray call_shader
  31. to get random values in Java
  32. Directx bumpmapping
  33. Variables to fragment shader
  34. about writing a raytracer
  35. Array takes control over my loop! C
  36. Python checking the status on a job
  37. erm..errors? (Visual studio 2003)
  38. wat is fragment shader?
  39. world space to tangent space to world space point
  40. (1-3) universal formats for import
  41. Unknown grid pattern in Image
  42. Realtime shaders advice wanted
  43. PrMan ptfilter diffusemeanfreepath
  44. Keyframe Interpolation
  45. Maya API: debugging plugin
  46. 3ds file animation
  47. farm setup / maintenance??
  48. java: rotation problem
  49. s and t in RenderMan shading language
  50. memcpy/memmove not working (C)
  51. Mental Ray/3dsmax UVW
  52. Question about MSyntax object
  53. Question about MSyntax object
  54. Slo -> Sli conversion?
  55. question about create MArgDatabase object
  56. Someone help me for these java programings
  57. C Help Required
  58. Setup Visual C++ For Maya 7.0
  59. short int an short. Whats the diffrence?
  60. C++ String problem
  61. My render for 3dmax
  62. Walkthrough help needed
  63. Next generation engines capabilities
  64. raytracing question
  65. Mars Terrain
  66. How to convert maya node to mental ray node
  67. parsing 3d object data
  68. Pipelining nodes in SLIM
  69. GUI implementation for transform tool
  70. open source 3D fluid solver?
  71. Customized textures in maya
  72. Maya API - normal to objectspace
  73. upgraded from Maya 6 to 7 - plugin wont load - help please
  74. 3DS Max - DX9 shader support question
  75. mesh import library?
  76. Normal for my Wave
  77. Renderman Shader/Usebackground
  78. Slim Appending Text?
  79. Maya API - Arrays as inputs?
  80. RenderMan ... where will this go to?
  81. Which would be a faster design
  82. Direct X algorithms
  83. debug maya 7 plugin
  84. newbie question: psychologist needs realtime controlled animated hand
  85. Debugging in Maya
  86. real-time mirror transformation
  87. Inset algorithm
  88. deleting faces using MFnMesh::deleteFace
  89. MTOR Light Adaptors Question
  90. DSO not working on MTOR 6.5.1
  91. Renderman render only from .bat file
  92. Raytracer?
  93. curve driven syflex node
  94. Visual C++ Express - for learning C++ : Mental Ray?
  95. max script help needed, Is it the right place?
  96. Has anyone programmed a GI renderer?
  97. What are the biggest hurdles in wanting to learn Renderman shader writing?
  98. Calculating luminance
  99. Giving cloth the extra thickness
  100. brickmap conversion :: quality loss
  101. Binary compatability in renerman type renders?
  102. I realised that..
  103. Idea to speed up GI renders
  104. Question about importance function in bidirectional ray tracing
  105. C++ OpenGL In Win32 Frame, Help!
  106. how can i begin??
  107. Radiosity Radiance?!
  108. Need Help!
  109. Parallax Mapping Improvements in Realtime..
  110. BOXX systems really worth it?
  111. FBX SDK mesh deformation with skeleton's angle change
  112. Re: MTOR Alfred where to start?
  113. c++ help, linking
  114. free C++ compiler to compile maya API
  115. renderman & python
  116. Cross-platform development and GUIs?
  117. Q:GLSL Compilation and OpenGL 2.0 !
  118. cg bump mapping & animation
  119. Renderman Archiving
  120. Need of big 3D models
  121. mouse command
  122. Camera Tracking in Cg
  123. cloth intersection shader
  124. different between c and c++?
  125. help-various renderman shaders on the same object
  126. OpenGL - GLSL vs. CG
  127. where to start whith programing
  128. Renderman - evaluating attached shaders
  129. performance debugging tools VS 2003
  130. Renderman Volume Shaders
  131. Spinner Problem
  132. Maxscript--Question about " items:("","") "
  133. Small thing ideal to Game people
  134. game Programer wanted, digital-radiation.com
  135. #include <iostream>??
  136. executing programs remotely
  137. open source animation plugin
  138. Cg for large static meshes
  139. Maya API for PLE?
  140. creating local axis, flipping problems
  141. MaxScript?
  142. Procedural geometry creation (renderman)
  143. xp64 memory perfomance,Help!!
  144. Porting c++ into 64-bit?
  145. Adding Buttons in PPG Layout????
  146. Move 3D Objects
  147. creating a car showroom (nfs/gran turismo style)
  148. Raytracing: Someone Help Please!
  149. meanings of static in maya api
  150. best approach of writing a player than plays .mov and img seq on multi platfm
  151. how to do assembly in c
  152. MDX View matrix Question.
  153. version control system for small projects
  154. VC++ 2005 vs. CodeWarrior
  155. Programming for games
  156. Loading Maya .obj
  157. Loading Maya .obj into OpenGL
  158. Any useable geometry library in C/C++?
  159. best pratices with maya api??
  160. please help!
  161. Adding sound while modelling
  162. c4d sdk programmers...
  163. TurboC and DirectX
  164. CODE WARS!:Would you guys like to have CG CODING challenges?(CALL FOR PARTICIPATION!)
  165. Parsing Maya Ascii
  166. Managed C++ in a maya plugin??
  167. help: student project topic
  168. API question
  169. Algorithm to build up a plane
  170. dll
  171. Beyond Virtual Game Engine launched (Beta)
  172. Xl2 Sdk
  173. Error that is WRONG! HELP!!
  174. make a paintable per vertex attribute in MAYA
  175. Graphics Libs for Dev-C++??
  176. defining a value along a uniform b-spline using percentage?
  177. c++ tutorials and lessons
  178. my normals are broken! (.obj + OpenGL)
  179. Doing Polygon Subdivision in Maya API
  180. visual studio 2005 and mayapluginwizard problem
  181. passing parameters to methods in maya api
  182. My Raytracer journal (wip)
  183. Camera Projections in Raytracing
  184. A simple question about Renderman !
  185. C++ and X Files
  186. need help
  187. Does anyone understand cullmode?
  188. Maya Project Evaluation
  189. What is graphics programming exactly?
  190. A question about implementation !
  191. question about structs in c
  192. Pointers question: why use them instead of Global Vars?
  193. Mental:Geometry Shader:Question about placeholder object naming?
  194. Mac OS X Makefile for Maya API Plugins?
  195. Exporting DirectX Files in 3DS Max 7
  196. lets learn c++
  197. Smart Timebased Caching
  198. Golden Ratio ??????
  199. RiRotate problem
  200. 3dsMax Plug-in development with Visual C#
  201. use a stack inside maya compute
  202. Multithreading in c++ win 32
  203. CG toolkit... Nvidia in OSX
  204. My 3D Renderer WIP...
  205. Corrupt avi help
  206. Marschner Hair
  207. Python cgkit
  208. Scene Setup!
  209. Doxygen?
  210. point and click pathfinding in a 3D engine
  211. cannot convert from 'char' to 'const char []'
  212. Dumy question
  213. 3d Delauney Triangulation Algorithm C++ code
  214. Do we talk about Java programming in this channel?
  215. psd sdk ?
  216. Couldn't find the c binding files.
  217. Metropolis vs Bidirectional Path Tracing...
  218. Lens Simulation & Forward Path Tracing
  219. Rendering Algorithm Idea (Feedback wanted)
  220. Can't Convert Shadow Banding to Noise! Help!
  221. Could anyone understand the hair shader. Thank you.
  222. DIY motion capture application WIP
  223. An idea to link 3ds max viewport and after effects?
  224. Shadow Map with cg shaders
  225. How to repaint a window while it moves
  226. Uniform Hemisphere Sampling for Photon Mapping
  227. Class Sought for Dynamic Arrays in C++
  228. Raytracer WIP
  229. VS C++ 2K5 - ignoring environment variables?
  230. Simple Directx problem
  231. borland c++ builder 6
  232. VS - saving project configurations, applying them automatically
  233. Help for VC++!
  234. Post Effect on Maya Hardware Render Buffer
  235. Max script help ( value change)
  236. xcode
  237. Raytracer, Supporting Volume Shaders
  238. MTOR: Shadow Aov
  239. About using arrays as function parameters ( C )
  240. Loading a mesh
  241. Php/Mysql help.. i know this isnt the place but...
  242. Motion libraries rof C++
  243. Mesh algorithm
  244. DirectX programming problems?
  245. Mtor Hair & Lights
  246. HLSL and Quest 3D
  247. OpenGL tutorial problem
  248. Pascal dynamic link libraries
  249. How to Construct Bevel Effect using C, C++
  250. Measured BRDF