PDA

View Full Version : Graphics Programming


Pages : 1 2 3 [4] 5 6 7 8

  1. help my bunny.dat
  2. Processing.org
  3. web server 3d rendering?
  4. I can't figure out how to fix this
  5. More resources for an Animation Program
  6. viewing an interactive model
  7. Renderman:- couple of questions
  8. can you apply renderman appearences to maya faces
  9. xml
  10. RenderMan: how to get tangent vector on mesh
  11. c++ /visual basic questions
  12. glEnable(AUTO_NORMAL); //PROBLEM :(
  13. Binding Textures to Cg using OpenGL
  14. Open Problems in Computer Graphics
  15. Subsurface Scattering Using Depth Maps
  16. Rendermonkey: use UV coordinates?
  17. Graphics and Lisp?
  18. Where can i learn some of this
  19. VERY c++ beginner
  20. SL shader - Parquet
  21. I need an explanation for this! (C)
  22. kd-tree libraries
  23. Rendering particles as volumes
  24. c++ XSI Device Driver question(s)
  25. problems with opengl....
  26. Question about Cg / CgFx
  27. In need of Computer Programming advice
  28. convex hull problems
  29. depth map-based ambient occlusion
  30. what do tool makers do
  31. mental ray call_shader
  32. to get random values in Java
  33. Directx bumpmapping
  34. Variables to fragment shader
  35. about writing a raytracer
  36. Array takes control over my loop! C
  37. Python checking the status on a job
  38. erm..errors? (Visual studio 2003)
  39. wat is fragment shader?
  40. world space to tangent space to world space point
  41. (1-3) universal formats for import
  42. Unknown grid pattern in Image
  43. Realtime shaders advice wanted
  44. PrMan ptfilter diffusemeanfreepath
  45. Keyframe Interpolation
  46. Maya API: debugging plugin
  47. 3ds file animation
  48. farm setup / maintenance??
  49. java: rotation problem
  50. s and t in RenderMan shading language
  51. memcpy/memmove not working (C)
  52. Mental Ray/3dsmax UVW
  53. Question about MSyntax object
  54. Question about MSyntax object
  55. Slo -> Sli conversion?
  56. question about create MArgDatabase object
  57. Someone help me for these java programings
  58. C Help Required
  59. Setup Visual C++ For Maya 7.0
  60. short int an short. Whats the diffrence?
  61. C++ String problem
  62. My render for 3dmax
  63. Walkthrough help needed
  64. Next generation engines capabilities
  65. raytracing question
  66. Mars Terrain
  67. How to convert maya node to mental ray node
  68. parsing 3d object data
  69. Pipelining nodes in SLIM
  70. GUI implementation for transform tool
  71. open source 3D fluid solver?
  72. Customized textures in maya
  73. Maya API - normal to objectspace
  74. upgraded from Maya 6 to 7 - plugin wont load - help please
  75. 3DS Max - DX9 shader support question
  76. mesh import library?
  77. Normal for my Wave
  78. Renderman Shader/Usebackground
  79. Slim Appending Text?
  80. Maya API - Arrays as inputs?
  81. RenderMan ... where will this go to?
  82. Which would be a faster design
  83. Direct X algorithms
  84. debug maya 7 plugin
  85. newbie question: psychologist needs realtime controlled animated hand
  86. Debugging in Maya
  87. real-time mirror transformation
  88. Inset algorithm
  89. deleting faces using MFnMesh::deleteFace
  90. MTOR Light Adaptors Question
  91. DSO not working on MTOR 6.5.1
  92. Renderman render only from .bat file
  93. Raytracer?
  94. curve driven syflex node
  95. Visual C++ Express - for learning C++ : Mental Ray?
  96. max script help needed, Is it the right place?
  97. Has anyone programmed a GI renderer?
  98. What are the biggest hurdles in wanting to learn Renderman shader writing?
  99. Calculating luminance
  100. Giving cloth the extra thickness
  101. brickmap conversion :: quality loss
  102. Binary compatability in renerman type renders?
  103. I realised that..
  104. Idea to speed up GI renders
  105. Question about importance function in bidirectional ray tracing
  106. C++ OpenGL In Win32 Frame, Help!
  107. how can i begin??
  108. Radiosity Radiance?!
  109. Need Help!
  110. Parallax Mapping Improvements in Realtime..
  111. BOXX systems really worth it?
  112. FBX SDK mesh deformation with skeleton's angle change
  113. Re: MTOR Alfred where to start?
  114. c++ help, linking
  115. free C++ compiler to compile maya API
  116. renderman & python
  117. Cross-platform development and GUIs?
  118. Q:GLSL Compilation and OpenGL 2.0 !
  119. cg bump mapping & animation
  120. Renderman Archiving
  121. Need of big 3D models
  122. mouse command
  123. Camera Tracking in Cg
  124. cloth intersection shader
  125. different between c and c++?
  126. help-various renderman shaders on the same object
  127. OpenGL - GLSL vs. CG
  128. where to start whith programing
  129. Renderman - evaluating attached shaders
  130. performance debugging tools VS 2003
  131. Renderman Volume Shaders
  132. Spinner Problem
  133. Maxscript--Question about " items:("","") "
  134. Small thing ideal to Game people
  135. game Programer wanted, digital-radiation.com
  136. #include <iostream>??
  137. executing programs remotely
  138. open source animation plugin
  139. Cg for large static meshes
  140. Maya API for PLE?
  141. creating local axis, flipping problems
  142. MaxScript?
  143. Procedural geometry creation (renderman)
  144. xp64 memory perfomance,Help!!
  145. Porting c++ into 64-bit?
  146. Adding Buttons in PPG Layout????
  147. Move 3D Objects
  148. creating a car showroom (nfs/gran turismo style)
  149. Raytracing: Someone Help Please!
  150. meanings of static in maya api
  151. best approach of writing a player than plays .mov and img seq on multi platfm
  152. how to do assembly in c
  153. MDX View matrix Question.
  154. version control system for small projects
  155. VC++ 2005 vs. CodeWarrior
  156. Programming for games
  157. Loading Maya .obj
  158. Loading Maya .obj into OpenGL
  159. Any useable geometry library in C/C++?
  160. best pratices with maya api??
  161. please help!
  162. Adding sound while modelling
  163. c4d sdk programmers...
  164. TurboC and DirectX
  165. CODE WARS!:Would you guys like to have CG CODING challenges?(CALL FOR PARTICIPATION!)
  166. Parsing Maya Ascii
  167. Managed C++ in a maya plugin??
  168. help: student project topic
  169. API question
  170. Algorithm to build up a plane
  171. dll
  172. Beyond Virtual Game Engine launched (Beta)
  173. Xl2 Sdk
  174. Error that is WRONG! HELP!!
  175. make a paintable per vertex attribute in MAYA
  176. Graphics Libs for Dev-C++??
  177. defining a value along a uniform b-spline using percentage?
  178. c++ tutorials and lessons
  179. my normals are broken! (.obj + OpenGL)
  180. Doing Polygon Subdivision in Maya API
  181. visual studio 2005 and mayapluginwizard problem
  182. passing parameters to methods in maya api
  183. My Raytracer journal (wip)
  184. Camera Projections in Raytracing
  185. A simple question about Renderman !
  186. C++ and X Files
  187. need help
  188. Does anyone understand cullmode?
  189. Maya Project Evaluation
  190. What is graphics programming exactly?
  191. A question about implementation !
  192. question about structs in c
  193. Pointers question: why use them instead of Global Vars?
  194. Mental:Geometry Shader:Question about placeholder object naming?
  195. Mac OS X Makefile for Maya API Plugins?
  196. Exporting DirectX Files in 3DS Max 7
  197. lets learn c++
  198. Smart Timebased Caching
  199. Golden Ratio ??????
  200. RiRotate problem
  201. 3dsMax Plug-in development with Visual C#
  202. use a stack inside maya compute
  203. Multithreading in c++ win 32
  204. CG toolkit... Nvidia in OSX
  205. My 3D Renderer WIP...
  206. Corrupt avi help
  207. Marschner Hair
  208. Python cgkit
  209. Scene Setup!
  210. Doxygen?
  211. point and click pathfinding in a 3D engine
  212. cannot convert from 'char' to 'const char []'
  213. Dumy question
  214. 3d Delauney Triangulation Algorithm C++ code
  215. Do we talk about Java programming in this channel?
  216. psd sdk ?
  217. Couldn't find the c binding files.
  218. Metropolis vs Bidirectional Path Tracing...
  219. Lens Simulation & Forward Path Tracing
  220. Rendering Algorithm Idea (Feedback wanted)
  221. Can't Convert Shadow Banding to Noise! Help!
  222. Could anyone understand the hair shader. Thank you.
  223. DIY motion capture application WIP
  224. An idea to link 3ds max viewport and after effects?
  225. Shadow Map with cg shaders
  226. How to repaint a window while it moves
  227. Uniform Hemisphere Sampling for Photon Mapping
  228. Class Sought for Dynamic Arrays in C++
  229. Raytracer WIP
  230. VS C++ 2K5 - ignoring environment variables?
  231. Simple Directx problem
  232. borland c++ builder 6
  233. VS - saving project configurations, applying them automatically
  234. Help for VC++!
  235. Post Effect on Maya Hardware Render Buffer
  236. Max script help ( value change)
  237. xcode
  238. Raytracer, Supporting Volume Shaders
  239. MTOR: Shadow Aov
  240. About using arrays as function parameters ( C )
  241. Loading a mesh
  242. Php/Mysql help.. i know this isnt the place but...
  243. Motion libraries rof C++
  244. Mesh algorithm
  245. DirectX programming problems?
  246. Mtor Hair & Lights
  247. HLSL and Quest 3D
  248. OpenGL tutorial problem
  249. Pascal dynamic link libraries
  250. How to Construct Bevel Effect using C, C++