- The FLTK Thread!!!....
- Motion Capture
- why is it flickering?
- tutorials?
- the opengl limit?
- Maya API
- Maya API
- Find the corners of an object
- Maya API - Vertex Query
- Visual C++ 2005 Express Edition
- Max 7 API
- Assigning WndProc gives error....
- Problem with rebuilding in Whidbey
- OpenGL 2.0
- Maya API: Creating mesh with custom vertexIds
- wxWindows and SDL?
- Doom 1
- Post your best c++ tutorials here...
- Artist looking for help
- Open Sound Control for Maya
- Maya Api: Tangent, binormal
- Maya API: Getting attribute's value
- rotate about vector axis
- Materials about Polygonal Models
- simple 3d in flash
- some problem in 16 bit color by MtoR
- trying out c++
- vb and vc++ books for begeners i need
- ok...and now what???
- Microsoft .X files
- max sdk vs. maya sdk vs. xsi sdk
- for anyone interested in creating virtual worlds...
- blender game engine
- newbie question about open gl
- Node Type Maya API Question
- Question about Cal3D
- I am working on traditonal animation,
- Technical illsutrations for thesis
- Mathematician needs help programming
- maya fluid using renderman
- robthebloke.org source code
- spline questions
- MFC-like CString class
- VBO Woes
- PrMan shader language syntax question
- c++ sql
- is there a program like this?
- ffmpeg library and choppy video playback...
- looking for Java Program
- Engine Tools?
- c++ tutorials
- renderman's fresnel() function
- game demo needs programming team.
- syntax error in maya6.5.bin
- [CG][FragmentPr]coords and fmod not working
- Gl.h compilation problem
- OpenGL Depth Problem
- Newbie question
- maths behind photoshop's blending modes
- Free C++ compiler for mac?????????
- about.com tutorial screwed up?
- Anyone here ever use proce55ing?
- Anyone worked on PSP?
- Aaaaaaaaaaaaaaaaaaaah! You dumba** compiler!!!
- node to take locators as inputs
- Shave And HairCut Problem
- Maya API problem - MPxNode::setDependentsDirty
- Can you give me advise...
- passing class to a function in c++
- PrMan warning
- please help me decide
- problem with osg
- Engine Available
- Unique Polygon Sorting Algorithm?
- bump+normal map separately or combined??
- PrMan shader argument question
- 3D images on the fly.
- Trouble with NURBS (implementation)...
- Incremental Undo Functionality
- NURBS and Tracking algorithms
- Subdivision of convex polygons.
- Parsing Maya Binary Files with Java
- Managed DirectX / C# Development Contract
- Rotating 3D Vectors by Quaternions
- Maya Release Plugin doesn't load
- Open GL 1.4 or later for windows...Where?
- renderman occlusion cache
- After Effects 6.5 debug problem
- After Effects scripting: string & character functions
- interactive table
- Shader editor
- Maya api
- Shake expressions bug ???
- Parallel Render on a cluster
- Anyone with experience writing Max Shaders
- 3D web engines?
- drawing transparent objects
- maya api: uv to world and mr issues
- Shameless Plug: Composite Design Patterns and Painterly Rendering
- 3D modeller needet for a computer game
- How to figure out points that are close to each other in an arbitrary set of points
- DevIL/OpenIL?
- C++ By Example
- looking for programmer
- Maya plug-in
- Finished renderman RIB for renderfarm testing
- help for compiling liquid
- error C2362 when including MTypes.h
- create a per-vertex attribute in maya API
- Maya's automatic UV mapping
- SLIM: RSL occlusion switch from read to bake
- RayTracing tutorial
- Computer Artist that wants to be a real time Shader/Lighter. What is needed?
- Simple Maya API question
- 3ds Max SDK & wX
- First shader crashes my maya
- 3D/2D Data Structure Sharing Vertices/Points
- loading visual studio for maya 5
- UI coding
- Overload Maya API operators
- looking for a developper (for free :)
- What does M3dView::beginSelect do?
- giving nodes custom images
- Maxscript simple question
- SIGGRAPH 2005 papers
- picking algorithm like silo selection
- Question about Maya's rtg file and OpenGL ?
- Some advice needed on career...
- connecting to mysql with visual c++ 6
- programming plugins for Cinelerra
- RENAME Files
- keyframes with maya api
- hierarchy transformation
- totally basic renderer writing
- Multiple rendering passes on GPU
- Subsurface Scattering Lookup Texture
- Graphics programming- GeForce or Quadro
- Aussie Computer Science Degree?
- an image proccessing software with programming?
- directx and meshes
- SL and wood
- drawing an adaptive 2D "grapheditor-like" grid
- Mental Ray shader query for GI lights
- bump mapping question
- "vt" OBJ and "st" RIB
- Cg profile problem!
- Programming Mental Ray 3.4
- Open Reality Motionbuilder: how to get triangulate Polygons
- windows command line compiling?
- Inchiology Website
- IEEE or ACM membership?
- Vertex blending source unrelated to OGL and D3D
- MR material to shader & coding syntax
- OpenGL vs DirectX?
- 3D noise
- What c++ training videos would you recommend?
- Find 2D UV coordinate for 3D XYZ point inside polygon (arbitrarily UV mapped)
- Maya Plugin Manipulator Problem
- Vector-like graphics in C++?
- HSL calculations
- Quicktime / Avi files converted to Flash (SWF)
- anti-aliasing
- represent edge crossings in a graph
- How about these free renderman renderers ?
- How about these free renderman renderers ?
- Pen-and-ink style
- Mental Ray : acquiring child attributes
- Theory
- mental ray and texture coordinates
- Convert a polygon into triangles
- problems with cg:texture lookup
- Python challenge
- SubSurface Scattering Shader Questions
- Looking for a 2D Polygon Bevel Algorithm
- Looking for an .i3d guru
- Stupid Rat Tricks 2005
- Where can i find opengl 1.5 sdk or opengl 2.0 sdk to visual studio?
- Algorithm for creating mushroom shape
- gata ask some questions to clear things up
- random number generation with cg
- Topographic Imaging
- Renderman Companion + Advanced Renderman
- 3D Artist wanting info on Programming
- A Realtime Raytrace RenderMan Implementation
- Skin moisture
- Indexing of an array in cg
- Cg, and Precomputed Static Lightmaps
- Mental Ray Programming
- College
- renderman space transformations
- mental ray Shader Writing Training Classes
- skin shader (renderman) with sss fake
- how to combine displacment with bump on PRm
- Compiling Problems - Liquid for Maya
- OpenGL - Maya model into OpenGL!?
- using camera's in opengl
- The codes to read information in .mi file format
- Mental ray shader dynamic number color selector
- prospects in programming
- Book on computer graphics fundamentals
- How to do these in Maxscript? - 3dsmax 5
- kD Tree box (aka. value-range) insertion
- Parametric/procedural modelling plugins
- Intel Pentium D Dual Cord CPU's Vs Intel Pentium 4 W/HT Please help to decide..
- facevarying variable in Renderman`
- TextEditor Preferences?
- i need your help!! it's about maya api..
- How to bake a 2D texture of polygon by Prman
- Noob OpenGL polygon question
- problem sharing plugins
- reflection mapping hair
- plugin design - WHEN...?
- MayaAPI question...
- Number of really used pixel pipelines
- C++ newbie: 3D now!!!
- jensen subsurf scattering
- Slim template error
- OpenGL in Windows Vista
- Cg Profile on Macs/OpenGL
- Need Help with Real Time Rendering!!
- Problem! exporting animation from 3dsMax with constraints to directX renderer
- Making a plugin-based application...?
- I'm having a problem with the MDX9Lib.dll in VS.NET
- dx9 library?
- opengl Shader builder OSX - 3ds max shader
- Transformation Matrices
- Renderman MTOR : Artisan Tool error, please help
- Which is best for me? C++ or java
- Exporting maya layers and groups into OpenGL
- Am I too old?
- dx9 plugin
- C++ guides
- measuring curvature in PrMan
- How much C before C++?
- FX Composer crashes on Startup
- I'm gonig to making a tracker
- 3dBuzz VTM: wxWidgets linking problem
- Aqsis or Pixie
- Projecting 3D coordinates to 2D view frame??
- dxf file operation
- beginning renderman question
- Pascal Project Ideas?
- Need help for Implementing Virtual Botany
- How to compile pixie & liquid?
- C++ Help/Question
- Asp + Mssql
- What about a challenge for the programmers?
- Need help getting started!
- Maya > DirectX Animation problems X_x
- Transform world coordinate in local coordinate
