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  1. Motion Capture
  2. why is it flickering?
  3. tutorials?
  4. the opengl limit?
  5. Maya API
  6. Maya API
  7. Find the corners of an object
  8. Maya API - Vertex Query
  9. Visual C++ 2005 Express Edition
  10. Max 7 API
  11. Assigning WndProc gives error....
  12. Problem with rebuilding in Whidbey
  13. OpenGL 2.0
  14. Maya API: Creating mesh with custom vertexIds
  15. wxWindows and SDL?
  16. Doom 1
  17. Post your best c++ tutorials here...
  18. Artist looking for help
  19. Open Sound Control for Maya
  20. Maya Api: Tangent, binormal
  21. Maya API: Getting attribute's value
  22. rotate about vector axis
  23. Materials about Polygonal Models
  24. simple 3d in flash
  25. some problem in 16 bit color by MtoR
  26. trying out c++
  27. vb and vc++ books for begeners i need
  28. ok...and now what???
  29. Microsoft .X files
  30. max sdk vs. maya sdk vs. xsi sdk
  31. for anyone interested in creating virtual worlds...
  32. blender game engine
  33. newbie question about open gl
  34. Node Type Maya API Question
  35. Question about Cal3D
  36. I am working on traditonal animation,
  37. Technical illsutrations for thesis
  38. Mathematician needs help programming
  39. maya fluid using renderman
  40. robthebloke.org source code
  41. spline questions
  42. MFC-like CString class
  43. VBO Woes
  44. PrMan shader language syntax question
  45. c++ sql
  46. is there a program like this?
  47. ffmpeg library and choppy video playback...
  48. looking for Java Program
  49. Engine Tools?
  50. c++ tutorials
  51. renderman's fresnel() function
  52. game demo needs programming team.
  53. syntax error in maya6.5.bin
  54. [CG][FragmentPr]coords and fmod not working
  55. Gl.h compilation problem
  56. OpenGL Depth Problem
  57. Newbie question
  58. maths behind photoshop's blending modes
  59. Free C++ compiler for mac?????????
  60. about.com tutorial screwed up?
  61. Anyone here ever use proce55ing?
  62. Anyone worked on PSP?
  63. Aaaaaaaaaaaaaaaaaaaah! You dumba** compiler!!!
  64. node to take locators as inputs
  65. Shave And HairCut Problem
  66. Maya API problem - MPxNode::setDependentsDirty
  67. Can you give me advise...
  68. passing class to a function in c++
  69. PrMan warning
  70. please help me decide
  71. problem with osg
  72. Engine Available
  73. Unique Polygon Sorting Algorithm?
  74. bump+normal map separately or combined??
  75. PrMan shader argument question
  76. 3D images on the fly.
  77. Trouble with NURBS (implementation)...
  78. Incremental Undo Functionality
  79. NURBS and Tracking algorithms
  80. Subdivision of convex polygons.
  81. Parsing Maya Binary Files with Java
  82. Managed DirectX / C# Development Contract
  83. Rotating 3D Vectors by Quaternions
  84. Maya Release Plugin doesn't load
  85. Open GL 1.4 or later for windows...Where?
  86. renderman occlusion cache
  87. After Effects 6.5 debug problem
  88. After Effects scripting: string & character functions
  89. interactive table
  90. Shader editor
  91. Maya api
  92. Shake expressions bug ???
  93. Parallel Render on a cluster
  94. Anyone with experience writing Max Shaders
  95. 3D web engines?
  96. drawing transparent objects
  97. maya api: uv to world and mr issues
  98. Shameless Plug: Composite Design Patterns and Painterly Rendering
  99. 3D modeller needet for a computer game
  100. How to figure out points that are close to each other in an arbitrary set of points
  101. DevIL/OpenIL?
  102. C++ By Example
  103. looking for programmer
  104. Maya plug-in
  105. Finished renderman RIB for renderfarm testing
  106. help for compiling liquid
  107. error C2362 when including MTypes.h
  108. create a per-vertex attribute in maya API
  109. Maya's automatic UV mapping
  110. SLIM: RSL occlusion switch from read to bake
  111. RayTracing tutorial
  112. Computer Artist that wants to be a real time Shader/Lighter. What is needed?
  113. Simple Maya API question
  114. 3ds Max SDK & wX
  115. First shader crashes my maya
  116. 3D/2D Data Structure Sharing Vertices/Points
  117. loading visual studio for maya 5
  118. UI coding
  119. Overload Maya API operators
  120. looking for a developper (for free :)
  121. What does M3dView::beginSelect do?
  122. giving nodes custom images
  123. Maxscript simple question
  124. SIGGRAPH 2005 papers
  125. picking algorithm like silo selection
  126. Question about Maya's rtg file and OpenGL ?
  127. Some advice needed on career...
  128. connecting to mysql with visual c++ 6
  129. programming plugins for Cinelerra
  130. RENAME Files
  131. keyframes with maya api
  132. hierarchy transformation
  133. totally basic renderer writing
  134. Multiple rendering passes on GPU
  135. Subsurface Scattering Lookup Texture
  136. Graphics programming- GeForce or Quadro
  137. Aussie Computer Science Degree?
  138. an image proccessing software with programming?
  139. directx and meshes
  140. SL and wood
  141. drawing an adaptive 2D "grapheditor-like" grid
  142. Mental Ray shader query for GI lights
  143. bump mapping question
  144. "vt" OBJ and "st" RIB
  145. Cg profile problem!
  146. Programming Mental Ray 3.4
  147. Open Reality Motionbuilder: how to get triangulate Polygons
  148. windows command line compiling?
  149. Inchiology Website
  150. IEEE or ACM membership?
  151. Vertex blending source unrelated to OGL and D3D
  152. MR material to shader & coding syntax
  153. OpenGL vs DirectX?
  154. 3D noise
  155. What c++ training videos would you recommend?
  156. Find 2D UV coordinate for 3D XYZ point inside polygon (arbitrarily UV mapped)
  157. Maya Plugin Manipulator Problem
  158. Vector-like graphics in C++?
  159. HSL calculations
  160. Quicktime / Avi files converted to Flash (SWF)
  161. anti-aliasing
  162. represent edge crossings in a graph
  163. How about these free renderman renderers ?
  164. How about these free renderman renderers ?
  165. Pen-and-ink style
  166. Mental Ray : acquiring child attributes
  167. Theory
  168. mental ray and texture coordinates
  169. Convert a polygon into triangles
  170. problems with cg:texture lookup
  171. Python challenge
  172. SubSurface Scattering Shader Questions
  173. Looking for a 2D Polygon Bevel Algorithm
  174. Looking for an .i3d guru
  175. Stupid Rat Tricks 2005
  176. Where can i find opengl 1.5 sdk or opengl 2.0 sdk to visual studio?
  177. Algorithm for creating mushroom shape
  178. gata ask some questions to clear things up
  179. random number generation with cg
  180. Topographic Imaging
  181. Renderman Companion + Advanced Renderman
  182. 3D Artist wanting info on Programming
  183. A Realtime Raytrace RenderMan Implementation
  184. Skin moisture
  185. Indexing of an array in cg
  186. Cg, and Precomputed Static Lightmaps
  187. Mental Ray Programming
  188. College
  189. renderman space transformations
  190. mental ray Shader Writing Training Classes
  191. skin shader (renderman) with sss fake
  192. how to combine displacment with bump on PRm
  193. Compiling Problems - Liquid for Maya
  194. OpenGL - Maya model into OpenGL!?
  195. using camera's in opengl
  196. The codes to read information in .mi file format
  197. Mental ray shader dynamic number color selector
  198. prospects in programming
  199. Book on computer graphics fundamentals
  200. How to do these in Maxscript? - 3dsmax 5
  201. kD Tree box (aka. value-range) insertion
  202. Parametric/procedural modelling plugins
  203. Intel Pentium D Dual Cord CPU's Vs Intel Pentium 4 W/HT Please help to decide..
  204. facevarying variable in Renderman`
  205. TextEditor Preferences?
  206. i need your help!! it's about maya api..
  207. How to bake a 2D texture of polygon by Prman
  208. Noob OpenGL polygon question
  209. problem sharing plugins
  210. reflection mapping hair
  211. plugin design - WHEN...?
  212. MayaAPI question...
  213. Number of really used pixel pipelines
  214. C++ newbie: 3D now!!!
  215. jensen subsurf scattering
  216. Slim template error
  217. OpenGL in Windows Vista
  218. Cg Profile on Macs/OpenGL
  219. Need Help with Real Time Rendering!!
  220. Problem! exporting animation from 3dsMax with constraints to directX renderer
  221. Making a plugin-based application...?
  222. I'm having a problem with the MDX9Lib.dll in VS.NET
  223. dx9 library?
  224. opengl Shader builder OSX - 3ds max shader
  225. Transformation Matrices
  226. Renderman MTOR : Artisan Tool error, please help
  227. Which is best for me? C++ or java
  228. Exporting maya layers and groups into OpenGL
  229. Am I too old?
  230. dx9 plugin
  231. C++ guides
  232. measuring curvature in PrMan
  233. How much C before C++?
  234. FX Composer crashes on Startup
  235. I'm gonig to making a tracker
  236. 3dBuzz VTM: wxWidgets linking problem
  237. Aqsis or Pixie
  238. Projecting 3D coordinates to 2D view frame??
  239. dxf file operation
  240. beginning renderman question
  241. Pascal Project Ideas?
  242. Need help for Implementing Virtual Botany
  243. How to compile pixie & liquid?
  244. C++ Help/Question
  245. Asp + Mssql
  246. What about a challenge for the programmers?
  247. Need help getting started!
  248. Maya > DirectX Animation problems X_x
  249. Transform world coordinate in local coordinate
  250. help my bunny.dat