PDA

View Full Version : Graphics Programming


Pages : 1 2 [3] 4 5 6 7 8

  1. The FLTK Thread!!!....
  2. Motion Capture
  3. why is it flickering?
  4. tutorials?
  5. the opengl limit?
  6. Maya API
  7. Maya API
  8. Find the corners of an object
  9. Maya API - Vertex Query
  10. Visual C++ 2005 Express Edition
  11. Max 7 API
  12. Assigning WndProc gives error....
  13. Problem with rebuilding in Whidbey
  14. OpenGL 2.0
  15. Maya API: Creating mesh with custom vertexIds
  16. wxWindows and SDL?
  17. Doom 1
  18. Post your best c++ tutorials here...
  19. Artist looking for help
  20. Open Sound Control for Maya
  21. Maya Api: Tangent, binormal
  22. Maya API: Getting attribute's value
  23. rotate about vector axis
  24. Materials about Polygonal Models
  25. simple 3d in flash
  26. some problem in 16 bit color by MtoR
  27. trying out c++
  28. vb and vc++ books for begeners i need
  29. ok...and now what???
  30. Microsoft .X files
  31. max sdk vs. maya sdk vs. xsi sdk
  32. for anyone interested in creating virtual worlds...
  33. blender game engine
  34. newbie question about open gl
  35. Node Type Maya API Question
  36. Question about Cal3D
  37. I am working on traditonal animation,
  38. Technical illsutrations for thesis
  39. Mathematician needs help programming
  40. maya fluid using renderman
  41. robthebloke.org source code
  42. spline questions
  43. MFC-like CString class
  44. VBO Woes
  45. PrMan shader language syntax question
  46. c++ sql
  47. is there a program like this?
  48. ffmpeg library and choppy video playback...
  49. looking for Java Program
  50. Engine Tools?
  51. c++ tutorials
  52. renderman's fresnel() function
  53. game demo needs programming team.
  54. syntax error in maya6.5.bin
  55. [CG][FragmentPr]coords and fmod not working
  56. Gl.h compilation problem
  57. OpenGL Depth Problem
  58. Newbie question
  59. maths behind photoshop's blending modes
  60. Free C++ compiler for mac?????????
  61. about.com tutorial screwed up?
  62. Anyone here ever use proce55ing?
  63. Anyone worked on PSP?
  64. Aaaaaaaaaaaaaaaaaaaah! You dumba** compiler!!!
  65. node to take locators as inputs
  66. Shave And HairCut Problem
  67. Maya API problem - MPxNode::setDependentsDirty
  68. Can you give me advise...
  69. passing class to a function in c++
  70. PrMan warning
  71. please help me decide
  72. problem with osg
  73. Engine Available
  74. Unique Polygon Sorting Algorithm?
  75. bump+normal map separately or combined??
  76. PrMan shader argument question
  77. 3D images on the fly.
  78. Trouble with NURBS (implementation)...
  79. Incremental Undo Functionality
  80. NURBS and Tracking algorithms
  81. Subdivision of convex polygons.
  82. Parsing Maya Binary Files with Java
  83. Managed DirectX / C# Development Contract
  84. Rotating 3D Vectors by Quaternions
  85. Maya Release Plugin doesn't load
  86. Open GL 1.4 or later for windows...Where?
  87. renderman occlusion cache
  88. After Effects 6.5 debug problem
  89. After Effects scripting: string & character functions
  90. interactive table
  91. Shader editor
  92. Maya api
  93. Shake expressions bug ???
  94. Parallel Render on a cluster
  95. Anyone with experience writing Max Shaders
  96. 3D web engines?
  97. drawing transparent objects
  98. maya api: uv to world and mr issues
  99. Shameless Plug: Composite Design Patterns and Painterly Rendering
  100. 3D modeller needet for a computer game
  101. How to figure out points that are close to each other in an arbitrary set of points
  102. DevIL/OpenIL?
  103. C++ By Example
  104. looking for programmer
  105. Maya plug-in
  106. Finished renderman RIB for renderfarm testing
  107. help for compiling liquid
  108. error C2362 when including MTypes.h
  109. create a per-vertex attribute in maya API
  110. Maya's automatic UV mapping
  111. SLIM: RSL occlusion switch from read to bake
  112. RayTracing tutorial
  113. Computer Artist that wants to be a real time Shader/Lighter. What is needed?
  114. Simple Maya API question
  115. 3ds Max SDK & wX
  116. First shader crashes my maya
  117. 3D/2D Data Structure Sharing Vertices/Points
  118. loading visual studio for maya 5
  119. UI coding
  120. Overload Maya API operators
  121. looking for a developper (for free :)
  122. What does M3dView::beginSelect do?
  123. giving nodes custom images
  124. Maxscript simple question
  125. SIGGRAPH 2005 papers
  126. picking algorithm like silo selection
  127. Question about Maya's rtg file and OpenGL ?
  128. Some advice needed on career...
  129. connecting to mysql with visual c++ 6
  130. programming plugins for Cinelerra
  131. RENAME Files
  132. keyframes with maya api
  133. hierarchy transformation
  134. totally basic renderer writing
  135. Multiple rendering passes on GPU
  136. Subsurface Scattering Lookup Texture
  137. Graphics programming- GeForce or Quadro
  138. Aussie Computer Science Degree?
  139. an image proccessing software with programming?
  140. directx and meshes
  141. SL and wood
  142. drawing an adaptive 2D "grapheditor-like" grid
  143. Mental Ray shader query for GI lights
  144. bump mapping question
  145. "vt" OBJ and "st" RIB
  146. Cg profile problem!
  147. Programming Mental Ray 3.4
  148. Open Reality Motionbuilder: how to get triangulate Polygons
  149. windows command line compiling?
  150. Inchiology Website
  151. IEEE or ACM membership?
  152. Vertex blending source unrelated to OGL and D3D
  153. MR material to shader & coding syntax
  154. OpenGL vs DirectX?
  155. 3D noise
  156. What c++ training videos would you recommend?
  157. Find 2D UV coordinate for 3D XYZ point inside polygon (arbitrarily UV mapped)
  158. Maya Plugin Manipulator Problem
  159. Vector-like graphics in C++?
  160. HSL calculations
  161. Quicktime / Avi files converted to Flash (SWF)
  162. anti-aliasing
  163. represent edge crossings in a graph
  164. How about these free renderman renderers ?
  165. How about these free renderman renderers ?
  166. Pen-and-ink style
  167. Mental Ray : acquiring child attributes
  168. Theory
  169. mental ray and texture coordinates
  170. Convert a polygon into triangles
  171. problems with cg:texture lookup
  172. Python challenge
  173. SubSurface Scattering Shader Questions
  174. Looking for a 2D Polygon Bevel Algorithm
  175. Looking for an .i3d guru
  176. Stupid Rat Tricks 2005
  177. Where can i find opengl 1.5 sdk or opengl 2.0 sdk to visual studio?
  178. Algorithm for creating mushroom shape
  179. gata ask some questions to clear things up
  180. random number generation with cg
  181. Topographic Imaging
  182. Renderman Companion + Advanced Renderman
  183. 3D Artist wanting info on Programming
  184. A Realtime Raytrace RenderMan Implementation
  185. Skin moisture
  186. Indexing of an array in cg
  187. Cg, and Precomputed Static Lightmaps
  188. Mental Ray Programming
  189. College
  190. renderman space transformations
  191. mental ray Shader Writing Training Classes
  192. skin shader (renderman) with sss fake
  193. how to combine displacment with bump on PRm
  194. Compiling Problems - Liquid for Maya
  195. OpenGL - Maya model into OpenGL!?
  196. using camera's in opengl
  197. The codes to read information in .mi file format
  198. Mental ray shader dynamic number color selector
  199. prospects in programming
  200. Book on computer graphics fundamentals
  201. How to do these in Maxscript? - 3dsmax 5
  202. kD Tree box (aka. value-range) insertion
  203. Parametric/procedural modelling plugins
  204. Intel Pentium D Dual Cord CPU's Vs Intel Pentium 4 W/HT Please help to decide..
  205. facevarying variable in Renderman`
  206. TextEditor Preferences?
  207. i need your help!! it's about maya api..
  208. How to bake a 2D texture of polygon by Prman
  209. Noob OpenGL polygon question
  210. problem sharing plugins
  211. reflection mapping hair
  212. plugin design - WHEN...?
  213. MayaAPI question...
  214. Number of really used pixel pipelines
  215. C++ newbie: 3D now!!!
  216. jensen subsurf scattering
  217. Slim template error
  218. OpenGL in Windows Vista
  219. Cg Profile on Macs/OpenGL
  220. Need Help with Real Time Rendering!!
  221. Problem! exporting animation from 3dsMax with constraints to directX renderer
  222. Making a plugin-based application...?
  223. I'm having a problem with the MDX9Lib.dll in VS.NET
  224. dx9 library?
  225. opengl Shader builder OSX - 3ds max shader
  226. Transformation Matrices
  227. Renderman MTOR : Artisan Tool error, please help
  228. Which is best for me? C++ or java
  229. Exporting maya layers and groups into OpenGL
  230. Am I too old?
  231. dx9 plugin
  232. C++ guides
  233. measuring curvature in PrMan
  234. How much C before C++?
  235. FX Composer crashes on Startup
  236. I'm gonig to making a tracker
  237. 3dBuzz VTM: wxWidgets linking problem
  238. Aqsis or Pixie
  239. Projecting 3D coordinates to 2D view frame??
  240. dxf file operation
  241. beginning renderman question
  242. Pascal Project Ideas?
  243. Need help for Implementing Virtual Botany
  244. How to compile pixie & liquid?
  245. C++ Help/Question
  246. Asp + Mssql
  247. What about a challenge for the programmers?
  248. Need help getting started!
  249. Maya > DirectX Animation problems X_x
  250. Transform world coordinate in local coordinate