PDA

View Full Version : Graphics Programming


Pages : 1 [2] 3 4 5 6 7 8

  1. Antialiasing Filter
  2. Where to start?
  3. Flash-problem
  4. prman: union, blend and pulse functions?
  5. Custom 'cursors' with Maya API...?
  6. OpenGL and Drect3D
  7. Nvidia 2004 GDC GPU videos and PDF's.
  8. lightwave plugin in c++ builder?
  9. Linking Renderman's api to visual C++ or Dev-C++
  10. Lookin 4 AE Plugins & tutorial
  11. Graphics programming resources.
  12. Pure Java 3D API + Free 3D graphics research
  13. Pixar Announces the Upcoming Release of RenderMan Pro Server 12
  14. Terrain LOD idea
  15. Real-Time Global Illumination
  16. pls help me about RenderMan
  17. What is the potential for C#?
  18. MEL Scripting Panels
  19. Decorative Circle Packing & Filling
  20. Non-uniform Keyframe Reduction algorithms?
  21. Maya Patents
  22. Physics programmers
  23. MEL : What I can do with it ?
  24. Problem accessing MVectorArray attribs through MPlug...
  25. How to modify a RIB sequence?
  26. Student, code 3d scene
  27. Are there some Plugins and shaders developers ?
  28. Problems exporting Maya UVs to MS D3D Vertex Format UVs
  29. Render Man
  30. Programming Cloth & Hair.
  31. I would like to study game programming...Advice pls
  32. 3d game studio?????
  33. Research topic
  34. Dumb Opengl Question!!
  35. Career Options
  36. complement color how?
  37. 2D Animator For Game!
  38. Light mapping GI
  39. Need help scripting start menu in Blitz3D
  40. Chroma Keying
  41. 3D models
  42. corba/com and opengl
  43. Dynamic Array + Recursion = crash
  44. DirectX programmers
  45. which is....
  46. Bad tutorials...
  47. rendering/raytracing/CGI books
  48. validating a wireframe
  49. Renderman Maya tools help
  50. CryEngine SDK!!!!
  51. Online computer graphics courses
  52. Question: Capcom screen and character...
  53. PhongE source code?
  54. 3dmax 6 in to 3d GAME STUDIOS ENGINE???
  55. OpenGL VBO slowdown
  56. Very Basic Cg Problem
  57. Where to go?
  58. 3d wireframe theory
  59. Vertex and Pixel Shaders
  60. Modifying PP Attributes - Maya API
  61. game demo in need for artists
  62. Volume Rendering..help needed
  63. Real time Demo - 'Planet Risk' by ASD
  64. Softimage resources
  65. Easiest 3D Format?
  66. Displaying Raw Band Data
  67. Mayaman - batch render tif
  68. creating a jigsaw puzzle
  69. Question:Nintendo 8 bit programming...
  70. Help: ray trace in material shader in mental ray
  71. Web sites on algorithms?
  72. 3d model file format
  73. UNIX Knowledge is an Asset: Acquisition
  74. Paradise 64k intro
  75. way to Renderman?
  76. 3d in C Sharp!
  77. GUI design!
  78. Game Engines
  79. 3D application questions!
  80. Fast, Realistic Water Caustics Algorithm?
  81. MentalRay Ambientlight shader
  82. Anyone know dreamweaver in here
  83. SIGGRAPH and Open Source
  84. Renderman Subdiv question 2: With a Vengence
  85. good linux opengl books
  86. good linux opengl books
  87. Java 3d
  88. Line smoothening algorithms
  89. surface interpolation
  90. disable MSVC++ preprocessor
  91. Killer book on writing a renderer
  92. New Polygonal Mesh to Graphic Novel Style Renderer
  93. evaluating bezier curve at specific time/frame
  94. Writing a 3d application
  95. Real Time Global Illumination Source
  96. Python Syntax Highlighting for MS Dev 6.0..?
  97. UI Plugins with Maya API?
  98. New Graphics Programmers Community
  99. CPython vs. Python, Same thing?
  100. How do I start in graphics programming???
  101. Rototool
  102. What language?
  103. drawing a triangle
  104. Getting started Renderman with MS Visual Studio?
  105. Help for Science fair
  106. sources for writing a ray tracer .. books, websites anything!
  107. Bmrt???
  108. Looking to mingle with Java Graphics Programmers ...
  109. UIs
  110. MTL Material library specifications
  111. Instancing Objects -- Data structures
  112. Realtime 3d scripting with Director
  113. Books on Mental Ray Shader Coding
  114. OpenGL API
  115. Visual C++ 2003 compiler (free)
  116. OpenGL Tutorials
  117. Exporting Animation (C4D) ...
  118. LScript Tutorial
  119. A C4D XB11-Like Plug?
  120. new fast ray tracing algorithm
  121. x-code
  122. HDR Shop plug-in
  123. newbie question : glutPostReDisplay
  124. Node-Based Coding ...
  125. 3dsmax export to RIB format
  126. newbie q : y still sphere?
  127. Help with function references
  128. joint & bone - opengl , vc++
  129. XFile vertex format
  130. Making a 3d studio
  131. Maya image nodes?
  132. I need help with c# algorithm
  133. New support available
  134. Matrix to position in Python
  135. monte carlo
  136. newbie: using pixie
  137. Q: Pointers (C++)
  138. bounding sphere around the camera??
  139. A quick question about C++ functions
  140. FX Animation and C++
  141. OpenGL 2.0
  142. Newbie: Cel-Shading plugin?
  143. Linking renderman with c api?
  144. 3d Rts
  145. picking ?
  146. photomontage
  147. book about A.I.
  148. Real-Time hand animation
  149. compiler trouble
  150. Loading multiple textures for one object file in Java3D
  151. Check out the free "Visual C++ 2005 Express Beta"
  152. What is the best product to use?
  153. newbie question: Char string cutting
  154. Frame buffer question!
  155. Looking for a partner..
  156. Recompile xExport (Maya)
  157. .net won't find my math include file
  158. REALLY simple open source 3d app?
  159. New OpenSource 3d Collaborative Project!
  160. VTM C++ courses, FEEDBACK!
  161. Maya API Object Creating with MFnMesh
  162. Help
  163. programming help?
  164. ATI NormalMapper
  165. Going from mll to code
  166. exporting camera position from maya
  167. 3ds max 2 visual c ++
  168. People required for a game like Doom3/HL2
  169. scanline algorithm?
  170. Creating input devices in Maya
  171. inbetweening using a nonlinear approach
  172. [HELP] Bachelor senior Project
  173. Tcl/tk?
  174. Maya API MFnMesh::setFaceColor
  175. iridescent simulation in Maya (Plug-in Writing)
  176. Compressing 32bot AVIs with Alpha channels...
  177. Writing a GUI for a 3D app?
  178. Easy creating of small Graphics
  179. openGL & floating point
  180. maya API programming
  181. Website design question
  182. Cairo and SVG
  183. mental ray material declaration
  184. newbi with a question
  185. Free White Space Stripper
  186. help please!!! compiling maya plugins
  187. newbie problem...
  188. Pseudochess
  189. command "if" in CG
  190. load textures at pixel shader
  191. Something about skin shading...
  192. read a slim file
  193. One of the best graphics programming environments ...
  194. CR2 Reader - Java or C++?
  195. Can get maya node to show output
  196. going to buy some books , help !
  197. visual c++ vs borland c++ vs c# which is best now?
  198. playground for coding a compositing tool
  199. exportert lw models to Visual Studio .Net
  200. renderman orthographic projection
  201. Use MEL to write a illumination Model
  202. how long did it take most of you to get good at c++ and programming?
  203. The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software
  204. Beginner in programing, help needed
  205. Beginner in programing, help needed
  206. AI or Language
  207. more C4D plugin devs would be a good thing
  208. Direct parametric surface rendering
  209. beginner needs a lota help!!!
  210. Opinions on the new .net 2005?
  211. RenderMan and 3dstudio
  212. Hello
  213. help me please newbie here.. i need tutorials
  214. how to combine engine in c++ with objects in studio max
  215. how to twist surface in visual c++ 6 (by opengl programming)
  216. Glut window border ?
  217. Book on XSI scripting and SDK
  218. Java 3D Application
  219. c++ job market vs 3d job market?
  220. Visible Point Tracking ...
  221. 3dsmax Procedural material programming language?
  222. visual studios error please help? c++ unhandled expception
  223. best c++ game engine book or video out?
  224. integral calculus used in graphics programming?
  225. converte maya pfx Hair to Curves
  226. Replace Texteditor in VC
  227. Learning C/C ++
  228. c/c++ editor
  229. Best book for c++ or video to get me past the basics?
  230. direct input in dev-c++ (specific problem)
  231. Good commenting practises...
  232. Learning C++ Home study vs College? Do Companies really care?
  233. Sams Teach Yourself C++ in 21 Days any good?
  234. where should I start in c++ if i have one (simple) type of coding I need to learn?
  235. Hey, a question about 3d graphics etc..
  236. I need an efficient way of exporting models to c++
  237. any one read this book ???
  238. Maya: Deleting polyBlindData in MEL
  239. Help in parsing 3DS and Maya objects
  240. Game Programming colleges and schools?
  241. Simple 3d graphics algorithms?
  242. linking error in graphics program
  243. Modify joint locations and other coordinates using Object Oriented Programming.
  244. Programming C++ plug-in in Lightwave
  245. Wanted: Advanced Renderman Book
  246. SOFTWARE PROGRAMMER/DEVELOPER ASSISTANT questions???? please help
  247. Unix vs Windows for c++ programming. Best to know down the road?
  248. Fast way to prototype a color grading algorithm
  249. Vertex/Edge/Polygon Selection
  250. C, C++,RSL, and that question again: How do I get started?!