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  1. cg c for graphics
  2. Welcome to the Computer Graphics Programming forum
  3. Books and resources for getting started in computer graphics programming
  4. Renderman resources
  5. What resources for a path towards TD?
  6. Siggraph Papers discussion
  7. SL Question: Surface curvature?
  8. I = n00b_with_questions
  9. Custom Sliders
  10. SRGP and SPHINGS
  11. Moving a point inside a triangle
  12. Great Caustic texture code
  13. Projecting arbitrary point onto arbitrary plane
  14. Request Please help
  15. Formula not working...
  16. Help Developing Surface Collision detection system
  17. Makin smooth decreases verts?
  18. calculating textures
  19. Not so smart question about CG C from Nvidia ....
  20. Comparing vectors spoilt by rounding errors
  21. Re : Plugin/tool request ...
  22. loading Max files
  23. PRMan -> Cg
  24. What should I do to enter the CG Programming ?
  25. disappointed in Doom3 graphics
  26. NPR texture models - links
  27. Industry Standard Coding Languages?
  28. Question About Programming
  29. Programming Tests
  30. Inserting functions
  31. Shadow map sampling techniques
  32. Shades for LW7.5
  33. Does anyone know?
  34. ac3d anyone ?
  35. Adobe After Effects 5.5 SDK: troubles compiling the plugins
  36. Thesis in Graphics!
  37. - Math and Algorithms
  38. RenderMan compliant?
  39. C#
  40. RAT replacement?
  41. suggest a good assembly book
  42. vrml compiler
  43. C/C++ Libraries for manipulation of video or image sequences?
  44. Hardware Render and Shaders for video card Ati
  45. Maths for CG tutorials: what would you like?
  46. C++ guys lookin to join game teams?
  47. - Scaling Vectors?
  48. alguien de madrid?
  49. Beginner Questions
  50. How Do I Spice Up a Visual Basic 6.0 programming? (noob)
  51. New HLSL shader development tool
  52. Physics problems
  53. Rat & BMRT
  54. Java 3D Graphics Programming
  55. How many of you folks really DOCUMENT and DOCUMENT your programs?
  56. BMRT's fresnel() function
  57. Motion Capture Formats ...
  58. open gl graphics programming contest!
  59. Redhat 9, glut and nVidia Detonator 4363
  60. Any good noob resources for VB6?
  61. Maya API programming question. please help.
  62. if you like java try c#
  63. Help! Maya Compile Error!
  64. so, what is manifold geometry
  65. Integral equation
  66. Beginner question -- basic "hand" software
  67. 2D Graphics Programming
  68. pixelpushing: how to alphablend two alpha channels?
  69. Does anyone know how to program VB6 to calculate in sig figs?
  70. Does anyone know of a Jot export for Maya?
  71. Maya Without Wine
  72. compiling RIB examples?
  73. SetTexture() / sampler2D binding problem
  74. Net Yaroze & Code Warrior
  75. Kde | Gnome
  76. Maya API question N2
  77. Maya API question N3
  78. Why won't the VB code recognize the path or file?!?!?!
  79. difference between renderman libs?
  80. Texture Memory
  81. A Gazzoo of Programmers in a Forum
  82. hey all .. a favour
  83. How do I align stuff like this in VB6?
  84. Is it possible to access the VB code that manages the look of the form?
  85. Fine tuneing the contrast in Direct3D8?
  86. "Focus on Photon Mapping"
  87. Ascii Scene Export, I need help.
  88. Does any one know where to get SPRITES
  89. Looking to jump into Graphics Programming ?
  90. game programming schools
  91. Solid Textures in Game Engine
  92. Maya API: printf
  93. Newbie
  94. has anyone ever thought of a easy to use previs programm?
  95. Shake SDK?
  96. Question about decompilers?
  97. Ever wrote your own renderer?
  98. Muscle Deformation
  99. OpenGL import 3Ds animation
  100. What are the correct VB naming conventions?
  101. I need a "useless" if-then loop and do until or do while loop
  102. Pc Heeelp
  103. graphical programming
  104. Learning Perl...in windows...huh?
  105. Any assembly programmers out there?
  106. having trouble doing error trapping in VB
  107. Newbie question - programming
  108. Shake plugin compile error...
  109. Graphics Programming and Animation
  110. Long way to go ...
  111. Problem Doing a VB Login Password Loop
  112. questions about manipulating the display of file I/O
  113. SEB maya Network Render
  114. open_exr renderman displaydriver on windows
  115. Running into infinite loop.....!! AAAHHH!!! >.<
  116. dot product-3 with mirrored UVs
  117. Alternative to RenderMonkey?
  118. Implementing Procedural Scratches
  119. 3-sided patches
  120. A simple question about rotation
  121. The "how's" and "why's"
  122. Any comment about these books?
  123. Anyone want to critique my first VB6 project?
  124. Tree Krunch Node 4 Maya
  125. Mathematic?
  126. [question] parameters...
  127. Questions; virtual reality glove
  128. Where to start with BIG projects?
  129. Mailform Flash/PHP
  130. how do i model in cinema 4d
  131. Which first? Tcl or C++ ???
  132. IS anybody planing a normal map extractor for Macs ?
  133. Maya API question N4 (rendering, z-buffer)
  134. some computer books for sale
  135. programming graphics in java
  136. Source code for ShaderWorks and Mad F/X are now up for grabs!
  137. Modeling program: opengl or directx
  138. What's the future ?
  139. best way to visualize a heightfield in OpenGL
  140. Hungarian notation
  141. Confused about BRDFs
  142. reversing a stereogram
  143. Performance: Poly vs. Nurbs
  144. c++ programming
  145. Reflection Maps in DX8.1
  146. PrMan displacement mapping and hair
  147. SDK Coding ...
  148. OT: HTML / CSS Problem !
  149. 3D Engine development... where to start?
  150. Exporting Renderman RIBS ...
  151. Intor to graphics programming
  152. RPG programming
  153. setting environment variables in Win2000
  154. Anyone want to help write programs like this ?
  155. More Crowd Help Please!!
  156. Problem w/ expressions in C
  157. Is there a way to separate lines of code in C?
  158. - Smooth/Tighten Algorithms?
  159. CLUT help....
  160. Surface area of the projection of a triangle on the unit sphere
  161. Want to learn 3D programming
  162. Want to learn 3D programming
  163. Subdivision Surfaces?
  164. searching by comment field
  165. Maya's dirty plug
  166. Cg Tutorials / anyone?
  167. getting rid of "e" in x,y,z coordinates
  168. Programmers Needed Call
  169. Getting a job as a CG programmer...
  170. Director Lingo Question
  171. Maya: Adding second color per vertex
  172. where to begin?
  173. Terrain Hugging?
  174. Looking for algorithm to transfer XYZ coordinates into UVSpace
  175. Simulations:particles, dynamics, Maya, Houdini, C++, Java
  176. Graphics API for Java?
  177. C expressions always evaluating to 0? Why?
  178. how to find differential area
  179. Polygon Intersection Detection
  180. Implement scripting capabilities?
  181. Could someone explain..
  182. Saving images
  183. Book Recommendation
  184. Help needed:Game programming in c++
  185. GBA Development Question
  186. where can I find some skeleton IK chain links
  187. Entry-Level Tech Jobs: Support, etc.
  188. Building Brains (again!!) ...
  189. Renderman API help...
  190. Photoshop SDK
  191. searching for glut.lib,glut.dll
  192. Borland compiling errors with Maya's MType.h
  193. Define Shaders
  194. need help on architectural project with real time rendering
  195. Lscript problem
  196. Need help with re-assigning variable values
  197. how can i do: if (inputChar != 'Y') in C?
  198. Anyone want to help write programs like this ?
  199. web thingy
  200. Real time ray tracing?
  201. Raytracing algorithms
  202. Java 3D... for C++ ?!
  203. Environment mapping with DirectX8.1?
  204. Maya's MPx3dModelView..
  205. Magnet Deformation
  206. Maya API "point to Normal"
  207. Active Stereo Query !
  208. Looking for a Graphics programmer
  209. Metaparticles
  210. Problem flushing IO Stream
  211. MFnSet - Cannot create Sets at all?
  212. Time-based scheduling methods...?
  213. Question on Mpoint
  214. Problem with premature end of loop
  215. Looking for a 3D graphics programmer
  216. loading 3d objects into OpenGL at Runtime...
  217. MAYA API "Mplug"~
  218. Where to find programming recources, visual c++, direct x, open GL
  219. Questions on "logicalIndex()"
  220. Maya Prelight Export
  221. Help,please!
  222. Upgrading to Cg v1.2 - problem and solution for Linux.
  223. Matrix rotation?
  224. About "class MFnCompoundAttribute"~
  225. Bumpmapping a sphere in CG
  226. Bat file question...
  227. looking for VR web sites...
  228. [Delphi] question!
  229. maya (file loader || file format spec)
  230. OpenGL Files
  231. Is this valid C syntax?
  232. How to find pos/rot values based on extended parents objects space
  233. OpenGL Overlay in Maya Viewports?
  234. Script (time) warp on clip
  235. 4 d beginner
  236. Question on Maya Api
  237. CG and Free Software
  238. UI building with scripting
  239. interesting tech demo
  240. Blue Sky rendering patents?
  241. A rendering with toxic - an open source global illimination renderer
  242. Visual C++ for free
  243. rla file format
  244. NASCAR track formula
  245. Mesh Instancing ...
  246. maya cg on linux
  247. Octrees and Moving Objects
  248. Q: frame rate and TV out
  249. how to create indexed arrays by name in maxScript
  250. VC++ with Maya 5